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non ficti0n
The Low End Theory
2
|
Posted - 2014.04.07 17:43:00 -
[1] - Quote
Wern't player owned customs offices in high and low sec supposed to generate content in empire space? Small groups vying for the POCOs in their home systems so that they could control tax and reign in other local groups taxes?
Trouble is that this isn't really working. As predicted these POCOs are very quickly just falling into the hands of the mega alliances and their alt corps. No small/medium empire space groups can compete for them for fear of being blobbed with 100 of whatever ship.
Suggested fix: Make the tax NOT take actual isk but a percentage of the imported/exported amount of goods. E.g. 10% tax doesn't' take an estimated 10% of the isk but 10% of however many units are going in/coming out. And this amount stays in the POCO until the owner corp comes and takes it out. Also add a capacity to the POCOs and if reaches this capacity then no more tax is taken until it is cleared out.
This makes it so mega alliances who live nowhere near the POCOs have to put people in these systems to remove the goods everyday. This is easy enough for groups which actually live nearby, but makes it less feasible for mega alliances to do it. Sure you could easily have alts in the systems but it still requires more effort, and having pocos in 100 low sec systems with 1000 POCOs quickly becomes unfeasible.
Any suggestions/criticisms welcomed.
|

Cloak n'all
Royal Amarr Institute Amarr Empire
34
|
Posted - 2014.04.07 18:11:00 -
[2] - Quote
Its a good fix. However, lots of these small corporations depend on the PI they get to fund there towers, and if you start taking a chunk of that out (average in high sec is about 25% right now) then it becomes more difficult for these corps to fund assets and more difficult for them to save the isk to put up POCO's, let alone war deck these large alliances you speak of so they can put them up in high sec. |

Noxisia Arkana
Deadspace Knights
298
|
Posted - 2014.04.07 18:17:00 -
[3] - Quote
Let us try to remember that this is a game, and while this does favor someone that owns a system, it also makes the game incredibly boring.
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non ficti0n
The Low End Theory
3
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Posted - 2014.04.07 18:55:00 -
[4] - Quote
Noxisia Arkana wrote:Let us try to remember that this is a game, and while this does favor someone that owns a system, it also makes the game incredibly boring.
Yes, but LESS boring for those that live in those systems as it's less POCOs to check/less distance to travel. I do think that if it were to be implemented it wouldn't be an extremely low capacity, more like 2-3 days worth for an averagely used POCO. |

Daichi Yamato
Xero Security and Technologies
1316
|
Posted - 2014.04.07 19:32:00 -
[5] - Quote
id rather lose the isk, than my PI goods. if the POCO's owner is ages away, then dec them and take their POCO. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

non ficti0n
The Low End Theory
3
|
Posted - 2014.04.07 22:37:00 -
[6] - Quote
Daichi Yamato wrote:id rather lose the isk, than my PI goods. if the POCO's owner is ages away, then dec them and take their POCO.
With titan bridges into low; ages away is a relative term. |

Hesod Adee
Kiwis In Space
312
|
Posted - 2014.04.07 23:53:00 -
[7] - Quote
Cloak n'all wrote:Its a good fix. However, lots of these small corporations depend on the PI they get to fund there towers, and if you start taking a chunk of that out (average in high sec is about 25% right now) then it becomes more difficult for these corps to fund assets and more difficult for them to save the isk to put up POCO's, let alone war deck these large alliances you speak of so they can put them up in high sec. They can still sell the PI materials for the ISK.
All that changes is that the POCO owner needs to have someone dealing with the POCO products. Those close to a trade hub can just haul them there, those further away might need some industry people running factory planets to reduce the PI volume.
That logistical cost could limit how many POCOs a single corp holds.
It also could simplify things for a multi-character PI chain. Instead of having to fly to a station/POS to transfer the PI materials between characters: - Set a high tax rate. Maybe even 100% - One character exports the materials. It all gets taken by the tax. - The character who is picking up the goods can then take them directly from the tax section.
CCP would probably have to do away with import taxes and only tax exports for this to work. But I imagine that the POCO owners would prefer to take the value in the lower volume exports than the high volume imports, so that shouldn't be an issue. |

Jon Sei
The Low End Theory
0
|
Posted - 2014.04.09 09:14:00 -
[8] - Quote
Sounds good! |

Xe'Cara'eos
A Big Enough Lever
131
|
Posted - 2014.04.09 09:30:00 -
[9] - Quote
I rather like this idea - stop PI POCO's being passive income! For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Adrie Atticus
Unicorn Love Hurts
59
|
Posted - 2014.04.09 09:34:00 -
[10] - Quote
1) Start extracting high-volume low-profit things on multiple planets 2) Export into a freighter filling the tax bay 3) Laugh at the owner
I like this. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
731
|
Posted - 2014.04.09 09:36:00 -
[11] - Quote
Did big corps grab all the highsec customs offices?
Serious question, as I don't visit highsec very often. I did help my alliance grab a bunch near Jita, but that was it. And we didn't even take all of those, we split them with RvB. And they haven't been totally passive, because so many people hate us for some reason or another, so we've had a lot of POCO rep ops.
Which big corps grabbed the rest of highsec POCOs? And why is no one challenging them? |

Swiftstrike1
Swiftstrike Incorporated
562
|
Posted - 2014.04.09 10:14:00 -
[12] - Quote
Adrie Atticus wrote:1) Start extracting high-volume low-profit things on multiple planets 2) Export into a freighter filling the tax bay 3) Laugh at the owner
I like this. This exploit is my only problem with the OP suggestion. My suggested workaround is that goods seized in lieu of taxes after the "tax bay" is full should be destroyed instead of simply not taken. That way the average user cannot exploit the system and the POCO owner has even more incentive to come and empty the darn thing. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

W0wbagger
Immortalis Inc. Shadow Cartel
66
|
Posted - 2014.04.09 10:21:00 -
[13] - Quote
This is laughable, there are literally 10s of thousands of pocos owned by small groups for whom the existing system works just fine. Just because op doesn't feel he can take our pocos, he would rather CCP waste a load of development time making the game boring as opposed to taking pocos somewhere else.
If you owned only 2 systems this would be an insane amount of hauling for what is a tiny amount of income (tax is at best 300k per poco per day atm) Even worse if the abuse suggested in post 10 occurred. This change would destroy the viability of pocos as an income source entirely (woo 2 million isk per hour of hauling) as no one would ever be interested in owning them except to get free tax for themselves, which is of course what op wants, being too lazy to take his own.
TLDR, op lazy, thousands of available pocos (including whole systems of interbus) pocos make too little for this to be viable |

Yato Shihari
The TERRA Guardians of Serenity
2
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Posted - 2014.04.09 11:47:00 -
[14] - Quote
The tax rate is currently a flat rate based on the item tier (P1, P2, etc.) times the tax multiplier. By taking the percentage off the goods instead of the ISK you'd actually be raising the tax.
I think a cap would just work better, though I'm sure the people in said mega-alliances would disagree. Maybe 1 POCO for every 10 players in a corp. Or it could be a soft cap where once you exceed that limit, your tax earnings on all POCOs begin to drop. |

non ficti0n
The Low End Theory
5
|
Posted - 2014.04.09 13:02:00 -
[15] - Quote
Yato Shihari wrote:The tax rate is currently a flat rate based on the item tier (P1, P2, etc.) times the tax multiplier. By taking the percentage off the goods instead of the ISK you'd actually be raising the tax.
I think a cap would just work better, though I'm sure the people in said mega-alliances would disagree. Maybe 1 POCO for every 10 players in a corp. Or it could be a soft cap where once you exceed that limit, your tax earnings on all POCOs begin to drop.
Thought of this one too, but it is just too easily exploitable and not sure if it is ideal.
For me it boils down to two things: 1. What did CCP intend with player owned empire space customs offices? Passive income for mega alliances? I have a feeling that with the recent introduction of mineral siphons that CCP is quite against passive income. There is little quantitative data available online but a quick look around low sec and you will see that almost every POCO is owned by a very small group of alliances who live far away from them. This distance is reduced with titan bridges into low of course.
2. Do CCP even have the resources to change this in the near future/ Are CCP still focused on POCOs or have they moved on?
|

W0wbagger
Immortalis Inc. Shadow Cartel
66
|
Posted - 2014.04.09 13:15:00 -
[16] - Quote
non ficti0n wrote: a quick look around low sec and you will see that almost every POCO is owned by a very small group of alliances
Have you even been to lowsec? This is categorically untrue and yet the main basis of your argument.
Just because the first few planets you checked were owned by the same group doesn't mean the other 7 thousand are. |

Bobby Hatless
Aliastra Gallente Federation
19
|
Posted - 2014.04.09 13:31:00 -
[17] - Quote
I like the idea. POCO'S seem more passive and static than I thought they would be.
They could also introduce a POCO Tax Siphon or something that means the owner has to come along and actively protect his asset. Something to make owning 100 POCO's unmanageable, without destroying the incentive to own 10 (replace 100 and 10 with different numbers as necessary - its the principle that's important)
|

non ficti0n
The Low End Theory
5
|
Posted - 2014.04.09 13:32:00 -
[18] - Quote
W0wbagger wrote:This is laughable, there are literally 10s of thousands of pocos owned by small groups for whom the existing system works just fine. Just because op doesn't feel he can take our pocos, he would rather CCP waste a load of development time making the game boring as opposed to taking pocos somewhere else.
If you owned only 2 systems this would be an insane amount of hauling for what is a tiny amount of income (tax is at best 300k per poco per day atm) Even worse if the abuse suggested in post 10 occurred. This change would destroy the viability of pocos as an income source entirely (woo 2 million isk per hour of hauling) as no one would ever be interested in owning them except to get free tax for themselves, which is of course what op wants, being too lazy to take his own.
TLDR, op lazy, thousands of available pocos (including whole systems of interbus) pocos make too little for this to be viable
Just because there is a poco you can't take does not mean they are not working as intended, there is a huge amount of conflict over pocos, creating a huge amount of content, this change would completely neuter that.
W0wbagger wrote:non ficti0n wrote: a quick look around low sec and you will see that almost every POCO is owned by a very small group of alliances
Have you even been to lowsec? This is categorically untrue and yet the main basis of your argument. Just because the first few planets you checked were owned by the same group doesn't mean the other 7 thousand are.
You seem to have made a lot of assumptions about myself in your two posts, with a pretty angry undertone. One calling me lazy and the other insinuating I'm lying/don't know what I'm talking about. Can't imagine why you would be opposed to changes to POCO passive income or a calm and educated discussion on POCO mechanics.
For the basis of this argument I'll do a survey of a few regions tonight, but the results will show that most of the POCOs are owned by a small number of groups with mega alliance backing. The point of this thread is to outline that IF CCP did intend for POCOs to generate fighting and competition between low-sec/high-sec groups local to the POCOs then they have failed. I don't believe that passive income belongs in eve. A 5 minute bash/5 minute take down after RF does not constitute enough work for indefinite passive income. My suggestion addresses this and means more work needs to take place for each asset - the same as with POSs (fuel/mineral extraction).
My suggestion is not perfect and would take a lot of fine tuning. There has already been some fantastic criticism and discussion taken place on here. |

non ficti0n
The Low End Theory
5
|
Posted - 2014.04.09 13:34:00 -
[19] - Quote
Bobby Hatless wrote:I like the idea. POCO'S seem more passive and static than I thought they would be.
They could also introduce a POCO Tax Siphon or something that means the owner has to come along and actively protect his asset. Something to make owning 100 POCO's unmanageable, without destroying the incentive to own 10 (replace 100 and 10 with different numbers as necessary - its the principle that's important)
Exactly. |

Daichi Yamato
Xero Security and Technologies
1322
|
Posted - 2014.04.09 14:37:00 -
[20] - Quote
local griefer corps tend to hold POCO's in hi-sec. and no one wants to dec them, so they dnt change hands.
this isnt a problem with the POCO's, its the problem of those who dnt want to dec them.
edit-
and around where i haunt in hi-sec, the griefer corp (Failed Diplomacy) hold less than a third of the POCO's, and in a fairly concentrated area. they also put low taxes on their POCO's lol. <3 EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

W0wbagger
Immortalis Inc. Shadow Cartel
67
|
Posted - 2014.04.09 16:56:00 -
[21] - Quote
non ficti0n wrote:
You seem to have made a lot of assumptions about myself in your two posts, with a pretty angry undertone. One calling me lazy and the other insinuating I'm lying/don't know what I'm talking about. Can't imagine why you would be opposed to changes to POCO passive income or a calm and educated discussion on POCO mechanics.
For the basis of this argument I'll do a survey of a few regions tonight, but the results will show that most of the POCOs are owned by a small number of groups with mega alliance backing. The point of this thread is to outline that IF CCP did intend for POCOs to generate fighting and competition between low-sec/high-sec groups local to the POCOs then they have failed. I don't believe that passive income belongs in eve. A 5 minute bash/5 minute take down after RF does not constitute enough work for indefinite passive income. My suggestion addresses this and means more work needs to take place for each asset - the same as with POSs (fuel/mineral extraction).
My suggestion is not perfect and would take a lot of fine tuning. There has already been some fantastic criticism and discussion taken place on here.
Ok, then calmly and simply :) -I do think you don't know what you're talking about: Coming from a background of extensive knowledge of poco based conflict in lowsec over the last two and a half years:
This:
Quote:almost every POCO is owned by a very small group of alliances
is extremely incorrect.
This:
Quote:IF CCP did intend for POCOs to generate fighting and competition between low-sec/high-sec groups local to the POCOs then they have failed
is horrendously incorrect.
GIven that these tenets are:
Quote:The point of this thread
and the basis of your proposal, I can only conclude that it's invalid.
Furthermore - even if these points were irrelevant or accurate, as I previously mentioned - at 300k isk a day income, pocos take on average 1 year to make back their 100mil investment. If this change was implemented, significantly more work would need to be done to recover the same amount of isk (unless you propose a massive tax hike) making pocos completely pointless as an investment and rendering them unused. There would be no more conflict over them as seen above, as none of them would be worth taking. I think presumably not owning any/many pocos has led you to massively overestimate the passive income they provide - as a group we primarily own them BECAUSE of the content that they generate - their introduction had a huge positive impact on lowsec (and subsequently highsec pvp) - your proposal will remove this and considering your proposal is based on the statement that this conflict does not exist, your proposal is invalid anyway.
Don't forget to include Molden Heath, Aridia, The Forge, Placid etc in your survey. Lowsec is a lot bigger than you apparently think if you think that one group even owns a tiny portion of the pocos.
One final point - pocos do not provide Quote:indefinite passive income - they have to be used by players - what little isk they generate does not come out of thin air - pocos have massively increased peaceful player interaction in lowsec as well as violent interaction, as PI users negotiate tax rates, favourable standings etc with local poco owners. Comparing them to poses which bring in orders of magnitude more isk, and require interacting with 30 times less than you are proposing, is again, laughable.
I would love you to come back with evidence that shows that large alliances own almost all the pocos in lowsec (there are 6945 viable planets in lowsec btw - i'll wait) and that there is no conflict over them (that's a lot of fake killmails). |

non ficti0n
The Low End Theory
6
|
Posted - 2014.04.09 17:23:00 -
[22] - Quote
Quote: Furthermore - even if these points were irrelevant or accurate, as I previously mentioned - at 300k isk a day income, pocos take on average 1 year to make back their 100mil investment. If this change was implemented, significantly more work would need to be done to recover the same amount of isk (unless you propose a massive tax hike) making pocos completely pointless as an investment and rendering them unused. There would be no more conflict over them as seen above, as none of them would be worth taking. I think presumably not owning any/many pocos has led you to massively overestimate the passive income they provide - as a group we primarily own them BECAUSE of the content that they generate - their introduction had a huge positive impact on lowsec (and subsequently highsec pvp) - your proposal will remove this and considering your proposal is based on the statement that this conflict does not exist, your proposal is invalid anyway. Don't forget to include Molden Heath, Aridia, The Forge, Placid etc in your survey. Lowsec is a lot bigger than you apparently think if you think that one group even owns a tiny portion of the pocos. One final point - pocos do not provide Quote:indefinite passive income - they have to be used by players - what little isk they generate does not come out of thin air - pocos have massively increased peaceful player interaction in lowsec as well as violent interaction, as PI users negotiate tax rates, favourable standings etc with local poco owners. Comparing them to poses which bring in orders of magnitude more isk, and require interacting with 30 times less than you are proposing, is again, laughable. I would love you to come back with evidence that shows that large alliances own almost all the pocos in lowsec (there are 6945 viable planets in lowsec btw - i'll wait) and that there is no conflict over them (that's a lot of fake killmails).
One thing I do agree with is that daily clearing of each POCO is probably a step too far, and some leveraging would be good depending on how much a POCO is used. For example the ones near trade hubs will fill too quickly.
I'm not sure where the 300k per day figure is from, but I imagine that for ones that are used often it is much higher than that. Perhaps you have some data which would show how that figure was deduced.
I don't know much about Wormhole or Null sec POCO dynamics and I'm not sure if my proposition would work there. So take away the WH/Null POCO deaths it seems as though on average 4-5 systems have POCO deaths or change hands every day. There are roughly 2000 empire systems in eve, so that 4-5 equates to a change in ownership of 0.05% of the POCOs every day or 1.5% change every month. This is a very low number and supports my hypothesis that most POCOs are owned by somewhat untouchable confederates.
I did a quick survey of 2 regions (Metropolis and The Forge) and a single corp seemed to own over 85% of the POCOs I checked. I say quick it actually took a long time, and unfortunately I don't have the time to survey any others tonight, but I'd be shocked if the picture was too different elsewhere.
The two things I don't think are in line with CCP's vision of eve are: 1. Passive income. 2. Uncontested POCOs, ran by very large alliances far from 'home'.
And so far from what I've seen these two things are taking place without much of a furore at all. |

W0wbagger
Immortalis Inc. Shadow Cartel
67
|
Posted - 2014.04.09 17:45:00 -
[23] - Quote
Quote: I'm not sure where the 300k per day figure is from, but I imagine that for ones that are used often it is much higher than that. Perhaps you have some data which would show how that figure was deduced.
yep, approximately 16 months worth - what evidence do you have to doubt this?
Quote:a change in ownership of 0.05% of the POCOs every day or 1.5% change every month.
This is not a very low number! Do you expect all pvp in empire to be over pocos or something?! PVP occurs at all scales and a 1.5% transfer rate over a month is huge. Considering the amount of empire systems that are empty it is also not a representative number. (It will be significantly higher for populated systems).
Quote:I did a quick survey of 2 regions (Metropolis and The Forge) and a single corp seemed to own over 85% of the POCOs I checked.
Yep, that's us - those are our 2 main regions, they are also the regions we live in. This is 2 out of a lot of regions in lowsec, 2 regions is not indicative - I can tell you this for sure as I actually have surveyed 90% of lowsec...
Quote:The two things I don't think are in line with CCP's vision of eve are: 1. Passive income.
CCP have consistently introduced multiple methods of gaining passive income - like pocos they are all balanced - the more passive, the less they make. This harks back to how much less pocos make compared to poses.
Quote:2. Uncontested POCOs/ Uncontested Income
again - the huge amount of conflict pocos have caused shows this isn't the case.(please don't just average out the last 3 days out of about 900 that pocos have existed)
|

Barbara Nichole
Cryogenic Consultancy
553
|
Posted - 2014.04.09 21:04:00 -
[24] - Quote
non ficti0n wrote:Wern't player owned customs offices in high and low sec supposed to generate content in empire space? Small groups vying for the POCOs in their home systems so that they could control tax and reign in other local groups taxes? this makes me laugh because we warned about this, the trouble here is empire PI is already so nerfed that people choose instead to ignore it rather than deal with the increased tax of the POCO. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

nia starstryder
Blitzkrieg.
10
|
Posted - 2014.04.09 22:17:00 -
[25] - Quote
I think you are missing a bet. remember we have siphon units. that means if this were done, and the siphon units were given that capacity, you could set it off station, cloak it so its not seen without someone actually looking and have it remove some of the items. IF the big alliances aren't watching these systems properly, they might not find out that they are losing items. IF a smaller group is watching it, they would see when one of people from that alliance is nearby and shut it down so that no one would notice. |

non ficti0n
The Low End Theory
6
|
Posted - 2014.04.10 08:44:00 -
[26] - Quote
nia starstryder wrote:I think you are missing a bet. remember we have siphon units. that means if this were done, and the siphon units were given that capacity, you could set it off station, cloak it so its not seen without someone actually looking and have it remove some of the items. IF the big alliances aren't watching these systems properly, they might not find out that they are losing items. IF a smaller group is watching it, they would see when one of people from that alliance is nearby and shut it down so that no one would notice.
I think some kind of siphon could work, but would perhaps have to be system wide if the costs associated were the same. |

Corraidhin Farsaidh
Hello-There
349
|
Posted - 2014.04.10 09:59:00 -
[27] - Quote
I would prefer a deployable smuggling dropship that allowed you to drop/retrieve goods planetside. You go suspect if you deploy it within targeting range of the POCO or any of the owning corps members.
Additional deployable sensors could be deployed by the owners. Tur smuggling into a skill, finding the sensor deadzones and dodging patrols.
That way if a group take the POCO's and charge reasonable tax they will be used as capsuleers are intrinsically lazy and want to do everything in minimal clicks/time. If a group charge silly tax or someone just doesn't want to pay it they can then smuggle. If the POCO owner doesn't mount patrols or monitor their customs space effectively they lose out
Smuggling this way would come into it's own in losec areas where the POCO's have been hiked to silly tax rates. |

Owen Levanth
Federated Deep Space Explorations
108
|
Posted - 2014.04.10 11:40:00 -
[28] - Quote
Shepard Wong Ogeko wrote:Did big corps grab all the highsec customs offices?
Serious question, as I don't visit highsec very often. I did help my alliance grab a bunch near Jita, but that was it. And we didn't even take all of those, we split them with RvB. And they haven't been totally passive, because so many people hate us for some reason or another, so we've had a lot of POCO rep ops.
Which big corps grabbed the rest of highsec POCOs? And why is no one challenging them?
The OP is dumb and his idea is also dumb, there are a ton of small groups all over the cluster with their own POCOs. Hell, even I as a solo player own two POCOs somewhere down in a forgotten corner of Placid. |

Daichi Yamato
Xero Security and Technologies
1323
|
Posted - 2014.04.10 15:51:00 -
[29] - Quote
a buddy of mine came across an interbus POCO a couple days ago.
PI is quite passive income, so i dnt see a problem with POCO's being quite or entirely passive themselves. at least u can shoot a POCO. PI is literally untouchable right now.
The potential for conflict and changing hands is there. They do get shot at, and ppl do defend them. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Ekaterina 'Ghetto' Thurn
Department 10
142
|
Posted - 2014.04.10 16:06:00 -
[30] - Quote
I have seen a lot of POCO in high sec in reinforced mode over the past few days. I have noticed some POCOs recently with 25% tax on them. I'm undecided as to whether the way high sec POCOs are currently run should be changed or not. I think if I was given the chance to turn the clock back and bring back the CONCORD run Customs Offices I would consider it.
I used to do PI daily but since the changes to high sec customs offices I haven't done any Planetary Interaction stuff for a number of months. Not sure if I will go back to doing it or not. Probably will try to. |
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