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Prince Kobol
1638
|
Posted - 2014.04.09 10:44:00 -
[1] - Quote
Soon CCP is going to have tackle the thorny issue of rebalancing Supers and Titans.
Supers and Titans have received nothing but nerfs since there inception. I know many players who are on the verge quitting Eve and another nerf to Supers and Titans will be the straw that breaks the camels back.
For me the issue is not that they are too powerful, but they are too easy to build.
This is the reason why there are so many Supers and Titans in game now and why you can replace so many in just a few days.
So the solution for me is not to nerf them yet again but make them harder to build and increasing the minerals content will not work to stop this but a simple change will.
At the moment all you need to anchor a CSAA is the Strategic Index at 1 and the ihub upgrade Supercapital Construction Facilities.
Now if you change the requirement to Strategic Index 5 and Industry Index to 5 you are going to see a lot less Supers and Titans being built.
Not only will this increase the cost of buying a Super + Titan due to far less being built which will increase demand but it will also force Null Sec entities into enticing miners into null to order to get their Industry Index to 5 as well as make sure the system is not flipped in order not to lose the Strategic Index.
For me its a very simple change, something which CCP could do in just a few minutes and it would put a big dent in the ability to produce so many Supers and Titans as well as helping get more Industry people out into null. |

Scipio Artelius
The Vendunari End of Life
1082
|
Posted - 2014.04.09 10:45:00 -
[2] - Quote
Just release a bigger, more powerful ship to aim for.
That'll stop it. . -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

brinelan
The Flying Dead Bloodline.
149
|
Posted - 2014.04.09 10:53:00 -
[3] - Quote
Prince Kobol wrote:
Now if you change the requirement to Strategic Index 5 and Industry Index to 5 you are going to see a lot less Supers and Titans being built.
This wont change a thing, itll just move construction to ratting systems. |

lanyaie
SkyNet Experiments
911
|
Posted - 2014.04.09 10:53:00 -
[4] - Quote
And how does this belong in general disccusion?
From what I'm reading here, you want to raise the requirements needed to build supers and titans, so that the people who already have lots of them will get an advantage. Not to mention that most large nullsec alliances would have no problem getting those 2 to 5. Yeah..I don't see that happening, simply because the idea itself is bad. Hay |

True Sight
Deep Freeze Industries
178
|
Posted - 2014.04.09 10:55:00 -
[5] - Quote
I agree with Prince Kobol. I always agree with prince Kobol. |

Spurty
V0LTA Triumvirate.
1320
|
Posted - 2014.04.09 10:57:00 -
[6] - Quote
So we need the "Titanaught!"
Ok, I've not had any coffee this morning but whatever it is CCP does to thwart more of something (often introducing a new predator) the guys in the ships it's designed for will be the first to own an impossible to fight army of the bloody things.
You have to sour the wine instead
Make the ship opening cynos have to be of a certain class .. Want to jump Supers around?
Going to need to move your battleship into place to open the cyno ... Oh nos that's horrible... Shut up and eat your medicine.
*signature is not allowed on the EVE Online forums* |

Spurty
V0LTA Triumvirate.
1320
|
Posted - 2014.04.09 10:58:00 -
[7] - Quote
Shut up was aimed at the souring "idea" not the op who is actually using their brain. Please carry on :) *signature is not allowed on the EVE Online forums* |

Prince Kobol
1638
|
Posted - 2014.04.09 11:10:00 -
[8] - Quote
lanyaie wrote:And how does this belong in general disccusion?
From what I'm reading here, you want to raise the requirements needed to build supers and titans, so that the people who already have lots of them will get an advantage. Not to mention that most large nullsec alliances would have no problem getting those 2 to 5. Yeah..I don't see that happening, simply because the idea itself is bad.
No matter what you do, what changes you make those with more will always have the advantage, this can be said for all situations.
Now saying this, if you make the construction of Supers and Titans more difficult, those who do have the most might, might be less inclined to field them as often as they do because they know they wont be able to replace them in a matter of hours / days.
At the moment you can take Sov and the very same day have a super building. With the requirement of having Strategic Index at 5 you will have to wait a minimum of 100 days before you can even think about building a Super or Titan.
Yes that will not make any difference... |

Solecist Project
Center for Advanced Studies Gallente Federation
160
|
Posted - 2014.04.09 11:24:00 -
[9] - Quote
Can you explain how a delay makes anything more difficult?
Because that's what you are asking for. A delay. They need to get to V first.
What's the increased difficulty here exactly? |

Solecist Project
Center for Advanced Studies Gallente Federation
160
|
Posted - 2014.04.09 11:29:00 -
[10] - Quote
And not only that... you think that making it more costly equals making it more difficult!
ISK never has been a balancing factor, ever!
And you are completely forgetting that all the bigger entities are perfectly capable to influence mineral prices across all systems. They can make them go up or dow at will, simply because they have the manpower, influence and money to do so!
So even if it was superuberexpensive to build them and would even be more expensive than what even the goons can afford, all they'd need to do is influence the market enough to make mineral prices drop and then buy them up from the market as usual!
You think they can't do that? Hahahahahahaha okay! |

Yang Aurilen
The Mjolnir Bloc The Bloc
91
|
Posted - 2014.04.09 11:41:00 -
[11] - Quote
How to fix supercap spam: 1. Make them buildable in highsec only  2. Disable their jump drives for 1 year  3. Disable all supercap production in nullsec  4. Ban all supercap pilots  |

Nyreanya
Serenity Labs
411
|
Posted - 2014.04.09 11:43:00 -
[12] - Quote
This would make it pretty easy to spot what systems are construction systems on the map. And all it would take is a handful of cloaky campers harassing the miners for a week or two to drop the index down. Thus, large organized entities could effectively eliminate the ability to produce these ships.
Having a quick glance at the ingame map, I saw 6 systems that have Industry 5. I probably missed some, so lets say there's 10. Each alliance probably wouldn't try to interfere with it's own, or it's allies, so let's say that a given nullsec alliance has 6 of those systems they would like to shut down. How much work would it take to get guys over there to disrupt mining enough to drop the index down? How hard would it be to look at the map and guess where your enemies are building their supers? Everyone would know exactly where to hit their enemies to cripple their super production. [/sarcasm] |

Infinity Ziona
Cloakers
2153
|
Posted - 2014.04.09 11:44:00 -
[13] - Quote
Solecist Project wrote:And not only that... you think that making it more costly equals making it more difficult!
ISK never has been a balancing factor, ever!
And you are completely forgetting that all the bigger entities are perfectly capable to influence mineral prices across all systems. They can make them go up or dow at will, simply because they have the manpower, influence and money to do so!
So even if it was superuberexpensive to build them and would even be more expensive than what even the goons can afford, all they'd need to do is influence the market enough to make mineral prices drop and then buy them up from the market as usual!
You think they can't do that? Hahahahahahaha okay! "Isk is not a balancing factor" is the stupidest statement one can make regarding EvE. It's the ultimate balancing factor in EvE. Jubus ...
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Benny Ohu
Beneath the Ashes Margin of Silence
2857
|
Posted - 2014.04.09 11:53:00 -
[14] - Quote
you mean make it relatively harder for everyone but the biggest oldest established groups to build supers?
implementing this'd basically confirm dinsdale's accusation of nullsec cartels running ccp? |

Prince Kobol
1639
|
Posted - 2014.04.09 12:16:00 -
[15] - Quote
Benny Ohu wrote:you mean make it relatively harder for everyone but the biggest oldest established groups to build supers?
implementing this'd basically confirm dinsdale's accusation of nullsec cartels running ccp?
Actually its the opposite.
Doing this actually gives the smaller guys a chance to hurt the big guys for once.
As another poster has stated, it is very easier to see what systems have a Indy Index of 5.
To get the index to 5 requires miners, a lot of miners.
I am not sure how reliable these figures are as they are a couple years old however they are the best I can find.
Index 1 Mined volume to obtain (m3) - 1,500,000 Volume/day to maintain (m3) - 750,000
Index 2
Mined volume to obtain (m3) - 3,000,000 Volume/day to maintain (m3) - 1,500,000
Index 3
Mined volume to obtain (m3) - 6,000,000 Volume/day to maintain (m3) - 3,000,000
Index 4
Mined volume to obtain (m3) - 12,000,000 Volume/day to maintain (m3) - 6,000,000
Index 5
Mined volume to obtain (m3) - 24,000,000 Volume/day to maintain (m3) - 12,000,000
You also have the 25% decay rate as well.
So it means you need a lot of miners out there mining every single day.
So that means as soon as the Indy Index say hits 3 or 4 you move in a few cloaky ships with cyno's and boom you make it a lot harder for them to hit Indy 5.
You do not need to be a 1000 man alliance to do this. Hell you can perma camp a system with a just a few guys.
Sure which ever alliance is wanting that system at Indy 5 will need to keep a force there to defend there miners but that is a good thing because at the moment you don't.
So yes it will be easier to disrupt their mining ops, you will be forcing them to run defence fleets to protect their miners, all of which is currently not needed and you do not have to have 1000's of guys to do this. |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
138
|
Posted - 2014.04.09 12:28:00 -
[16] - Quote
Prince Kobol wrote:So the solution for me is not to nerf them yet again but make them harder to build
Which is effectively a nerf. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

Percival Rose
J44 Capital Axiom Initiative
15
|
Posted - 2014.04.09 12:38:00 -
[17] - Quote
Nolen Cadmar wrote:Prince Kobol wrote:So the solution for me is not to nerf them yet again but make them harder to build Which is effectively a nerf. Yes, but it will not affect their combat effectiveness. The alternative would be to nerf the nukes of New Eden to the level of firecrackers. Nobody wants that. De you know who's going to inherit New Eden? Arms dealers. Because everyone else is too busy killing each other. |

knobber Jobbler
Bat Country Goonswarm Federation
369
|
Posted - 2014.04.09 12:47:00 -
[18] - Quote
Raising the build time or cost won't help at all. It reinforces established groups who have stashes of these ships on holding characters in anyway.
The only real way to manage them is to make them highly dependent on other ship classes. You don't have battle ship fleets without logistics, interdictors or webbing ships but at the moment you can have a supercap fleet with little need for other ship types because they can do everything in one hull type. |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
138
|
Posted - 2014.04.09 12:48:00 -
[19] - Quote
Percival Rose wrote:Nolen Cadmar wrote:Prince Kobol wrote:So the solution for me is not to nerf them yet again but make them harder to build Which is effectively a nerf. Yes, but it will not affect their combat effectiveness. The alternative would be to nerf the nukes of New Eden to the level of firecrackers. Nobody wants that.
It will not change their combat effectiveness, but do you think that the sov-nullsec groups will support a change that makes supercapitals more difficult to build? To them, it's a nerf whether it effects the combat usage, or the difficulty of obtaining one.
Requiring more upgrades will not change much. There will still be supercapital construction at almost the same rate. It will just cost them a tiny bit more. With moon goo and renting income, they can afford it.
The only thing I can see this proposed change doing is making it MORE difficult for groups outside of sov nullsec to obtain supers. The sov-nullsec groups will still build and use them, but prices will increase, making it more difficult for npc null or lowsec groups to obtain them. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

Vaffel Junior
North Eastern Swat Pandemic Legion
110
|
Posted - 2014.04.09 13:01:00 -
[20] - Quote
Death to all supers |

Prince Kobol
1640
|
Posted - 2014.04.09 13:08:00 -
[21] - Quote
Nolen Cadmar wrote:Percival Rose wrote:Nolen Cadmar wrote:Prince Kobol wrote:So the solution for me is not to nerf them yet again but make them harder to build Which is effectively a nerf. Yes, but it will not affect their combat effectiveness. The alternative would be to nerf the nukes of New Eden to the level of firecrackers. Nobody wants that. It will not change their combat effectiveness, but do you think that the sov-nullsec groups will support a change that makes supercapitals more difficult to build? To them, it's a nerf whether it effects the combat usage, or the difficulty of obtaining one. Requiring more upgrades will not change much. There will still be supercapital construction at almost the same rate. It will just cost them a tiny bit more. With moon goo and renting income, they can afford it. The only thing I can see this proposed change doing is making it MORE difficult for groups outside of sov nullsec to obtain supers. The sov-nullsec groups will still build and use them, but prices will increase, making it more difficult for npc null or lowsec groups to obtain them.
I fully expect some null sec peeps to hate this idea.
At the moment other then visual scouting you have no idea where Supers and Titans are currently being built. All that is required is Sov + ihub with upgrade.
By changing the requirements to Strategic and Indy to 5 it becomes a hell of a lot easier to find the systems which are capable to building them, by default it makes it a lot easier to camp those systems and disrupt the building process.
Will this stop them building built, of course not and nor should it, but it will certainly make a massive difference in how many can be built.
As for the cost, its called supply and demand. Of course it will take time as current ships are destroyed and what ever stocks are available become depleted but at some point you will find that the price will go up significantly.
As the price goes up and the difficulty of construction increases they become more valuable and are thus are less inclined to be used to the extent they are being used now.
Hell at the moment Supers are being used here there and everywhere. To lose a super is no big deal any more. Those who have them get them replaced in days, quite a people are now multi boxing supers they are becoming that common.
As for low sec groups and NPC guys, they will always be Supers and Titans up for sale regardless of difficult they are to be built .
Also life isn't fair and not everybody can have everything so get used to it. |

E-2C Hawkeye
State War Academy Caldari State
567
|
Posted - 2014.04.09 13:09:00 -
[22] - Quote
Solecist Project wrote:Can you explain how a delay makes anything more difficult?
Because that's what you are asking for. A delay. They need to get to V first.
What's the increased difficulty here exactly? My guess would be he is referring to time. Time to build the titans time to harvest the materials. You are correct when you say increasing the cost will do nothing because Bluesec has deep pockets.
Time is the only thing everyone has in common regardless of who you are and where you play. Time is constant in any equation.
BTW what happened to your other forum posting toon? Just opted for a gender change or did you earn a perma ban?
|

Prince Kobol
1640
|
Posted - 2014.04.09 13:20:00 -
[23] - Quote
knobber Jobbler wrote:Raising the build time or cost won't help at all. It reinforces established groups who have stashes of these ships on holding characters in anyway.
The only real way to manage them is to make them highly dependent on other ship classes. You don't have battle ship fleets without logistics, interdictors or webbing ships but at the moment you can have a supercap fleet with little need for other ship types because they can do everything in one hull type.
They are already very dependent on other ships. Tell everybody how a super by itself can defend itself against a couple of dictors and a decent size fleet of battle ships + logi?
Hence the wrecking ball fleet, remove the carries and the supers by themselves become nothing but very expensive killmails.
|

Prince Kobol
1640
|
Posted - 2014.04.09 13:26:00 -
[24] - Quote
Solecist Project wrote:Can you explain how a delay makes anything more difficult?
Because that's what you are asking for. A delay. They need to get to V first.
What's the increased difficulty here exactly?
First the time increase.
At the moment all you need to do is acquire some backwater system in null, drop a ihub, install the required upgrade and of you go.
You can do this within 24 hours of capturing a system.
With what I have proposed, it would take a minimum of 100 days before you could even anchor your CSAA.
With needing both index's at 5 it becomes much more easier to find which systems are capable of building Supers + Titans.
That means CSAA hunting becomes a whole easier making them much more valuable to attack.
On top of this you need to get miners into null and then protect them in order to get the Indy Index to 5 which is not as easy as it sounds.
Add this all together and it will become a hell of a lot harder to pump out Supers and Titans in the number in which they are being produced today and you do not have to change their combat abilities which is the worst thing you can do to them |

Solecist Project
Center for Advanced Studies Gallente Federation
160
|
Posted - 2014.04.09 13:28:00 -
[25] - Quote
E-2C Hawkeye wrote:Solecist Project wrote:Can you explain how a delay makes anything more difficult?
Because that's what you are asking for. A delay. They need to get to V first.
What's the increased difficulty here exactly? My guess would be he is referring to time. Time to build the titans time to harvest the materials. You are correct when you say increasing the cost will do nothing because Bluesec has deep pockets. Time is the only thing everyone has in common regardless of who you are and where you play. Time is constant in any equation. BTW what happened to your other forum posting toon? Just opted for a gender change or did you earn a perma ban? I don't have forum toons. I'm only me... and I'm kind of regretting having a female char.
I sold Solstice Project for PLEX4GOOD and was busy with my grandma being in hospital.
You can ask google for verification, which will point at the charbazarr.
Anyhow... Infinity Ziona... hasn't changed one bit, I see. Obviously knows the game even better than CCP. |

Benny Ohu
Beneath the Ashes Margin of Silence
2857
|
Posted - 2014.04.09 13:30:00 -
[26] - Quote
Prince Kobol wrote:Benny Ohu wrote:you mean make it relatively harder for everyone but the biggest oldest established groups to build supers?
implementing this'd basically confirm dinsdale's accusation of nullsec cartels running ccp? Actually its the opposite. Doing this actually gives the smaller guys a chance to hurt the big guys for once. and even greater opportunity for the 'big guys' to hurt the 'small guys'
that's leaving aside the fact that the biggest winners would be the big established groups that already own supers
oh yeh, that's the 'big guys', winning again |

Solecist Project
Center for Advanced Studies Gallente Federation
160
|
Posted - 2014.04.09 13:42:00 -
[27] - Quote
Prince Kobol wrote:Solecist Project wrote:Can you explain how a delay makes anything more difficult?
Because that's what you are asking for. A delay. They need to get to V first.
What's the increased difficulty here exactly? First the time increase. At the moment all you need to do is acquire some backwater system in null, drop a ihub, install the required upgrade and of you go. You can do this within 24 hours of capturing a system. With what I have proposed, it would take a minimum of 100 days before you could even anchor your CSAA. With needing both index's at 5 it becomes much more easier to find which systems are capable of building Supers + Titans. That means CSAA hunting becomes a whole easier making them much more valuable to attack. On top of this you need to get miners into null and then protect them in order to get the Indy Index to 5 which is not as easy as it sounds. Add this all together and it will become a hell of a lot harder to pump out Supers and Titans in the number in which they are being produced today and you do not have to change their combat abilities which is the worst thing you can do to them You need to get miners into null to raise it to V?
Okay, even although I don't understand how this works... nobody needs to get miners to null. The people already are there. They can start mining in hundreds on the first day. There aren't even enough roids to mine for all these people.
Interesting. Not sure if I should waste my time looking up these mechanics...
Btw, do you actually live in nullsec? |

Rikanin
30plus Greater Western Co-Prosperity Sphere
84
|
Posted - 2014.04.09 13:58:00 -
[28] - Quote
Solecist Project wrote:Prince Kobol wrote:Solecist Project wrote:Can you explain how a delay makes anything more difficult?
Because that's what you are asking for. A delay. They need to get to V first.
What's the increased difficulty here exactly? First the time increase. At the moment all you need to do is acquire some backwater system in null, drop a ihub, install the required upgrade and of you go. You can do this within 24 hours of capturing a system. With what I have proposed, it would take a minimum of 100 days before you could even anchor your CSAA. With needing both index's at 5 it becomes much more easier to find which systems are capable of building Supers + Titans. That means CSAA hunting becomes a whole easier making them much more valuable to attack. On top of this you need to get miners into null and then protect them in order to get the Indy Index to 5 which is not as easy as it sounds. Add this all together and it will become a hell of a lot harder to pump out Supers and Titans in the number in which they are being produced today and you do not have to change their combat abilities which is the worst thing you can do to them You need to get miners into null to raise it to V? Okay, even although I don't understand how this works... nobody needs to get miners to null. The people already are there. They can start mining in hundreds on the first day. There aren't even enough roids to mine for all these people. Interesting. Not sure if I should waste my time looking up these mechanics... Btw, do you actually live in nullsec?
Mining upgrades produce small moderate and large asteroid clusters that have to be scanned down at various levels of industry so those would add significantly to the amounts available for mining but I agree that a system with more belts would be better suited to keeping the level up at V which is not easy to do.
|

Baneken
Arctic Light Inc. Arctic Light
195
|
Posted - 2014.04.09 14:23:00 -
[29] - Quote
Interesting proposal and it would certainly slow supercap building for a while, not to mention the emergent gameplay for all those AFK cloakers sitting in your systems. Also 24mil units of ore really isn't that much when you need equal amounts of trit for a single capital anyway.
But one thing about this change would be a price hike for supers when you can't just rush to Jita and shop for minerals. |

Val'Dore
PlanetCorp InterStellar E.A.R.T.H. Federation
388
|
Posted - 2014.04.09 14:34:00 -
[30] - Quote
Want to stop Proliferation dead in its tracks? Make them only buildable in FW Systems.
|

La Nariz
GoonWaffe Goonswarm Federation
1880
|
Posted - 2014.04.09 14:38:00 -
[31] - Quote
The best way to balance supers is to remove them from the game. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

Kaidu Kahn
POT Corp Semper Ardens Alliance
40
|
Posted - 2014.04.09 14:42:00 -
[32] - Quote
We need Super Supers and Titan Titans. Bigger, better, more powerful and more expensive.
Also allow capitals in Hi-Sec
|

Shey Nabali
Collapsed Out Shadow Cartel
9
|
Posted - 2014.04.09 14:43:00 -
[33] - Quote
The problem with your proposal and how it would "Stop people from grabbing sov and then immidiatly start building supers" is that... Noone is actualy Doing that.
Most of the people who currently build supers have been doing it for a very very long time. And most of the systems where supers have been built have been held by the same entity for a very very long time. What you are suggesting would not effect GSF, PL, N3, or any other established null entity at all. In case you arn't aware, all of them have renter empires with LOTS AND LOTS AND LOTS of systems with Industrial Index 5, which could easily be converted to building supers.
All this would do is screw over any new null alliances so that they wouldn't be able to build their own supers for awhile. They would just have to buy them at (probably) grossly inflated prices.
Also, the cat is kinda outa the bag on Super proliferation. Unless you can substantially increase the number of them that die, they are not going anywhere. Lots of people have them, they arn't terribly expensive anymore (between inflation and the fact that prices have dropped), and the pilots that can fly them are plentiful and easily acquired. Titans still have a certain exclusivity, but even those are starting to become pretty common.
DISCLAIMER: No, I don't own a super. I'm lazy, and I spend my money on stupid ships and then lose them. However, I've easily LOST enough ships in the last year, that had I not bought them, I could have purchased a super, just to give you an idea. |

Mal Lacerta
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.04.09 15:04:00 -
[34] - Quote
i think they should just bring out T3 stealth bombers that can fit citadel torpedoes, should solve the super problem, probably sort out a lot of capital ships in the process too. |

Shey Nabali
Collapsed Out Shadow Cartel
9
|
Posted - 2014.04.09 15:35:00 -
[35] - Quote
Mal Lacerta wrote:i think they should just bring out T3 stealth bombers that can fit citadel torpedoes, should solve the super problem, probably sort out a lot of capital ships in the process too.
This is a dumb idea. Bombers trying to use torps in a big fleet fight just get insta-poped. Also, Citadel Torps without being in siege do < 1k DPS iirc. So.. Not much better than current torp bombers, with far worse damage application. Giving them the damage bonus from siege would be stupid. 13k DPS frigates? lulwhat?
And regular capitals are pretty much fine right now honestly. There are some minor balence things (archon maybe tanks a bit too hard, niddy could use some more EHP, Pheonix is... well, a pheonix. Rev could maybe use a small DPS bump.), but on the whole regular capitals seem to be in a pretty good place, and so far, the summer expansion won't do anything to hurt this. Carriers will actualy have a reason to use fighters now, which is awsome.
|

DaReaper
Net 7 The Last Brigade
309
|
Posted - 2014.04.09 15:45:00 -
[36] - Quote
TL;DR
However, I will say that you are wrong. Why are you wrong? Because the actual reason we have so many titans and mom's is really simple. For a few years there, CCP has this brilliant idea for Constellation Sov. In this setup, you had a Capital System was was 100% invulnerable. This included all the PoS' in this system. During this time, it was nearly impossible to remove a very well organized alliance. It was during the age of GBC. So you had large alliance with many Capitals, and that is where they built all there super and titans. And it would not of been very hard to build them and make billions in profit just selling them. This is what caused a huge spike in supers and titans.
Now however, you can hunt don and kill baby titans and supers, but because groups have a stock pile of them form this time frame, they can defend. |

March rabbit
Federal Defense Union
1422
|
Posted - 2014.04.09 15:52:00 -
[37] - Quote
Solecist Project wrote:Can you explain how a delay makes anything more difficult?
Because that's what you are asking for. A delay. They need to get to V first.
What's the increased difficulty here exactly? i think the main idea here is: to make breaking of super- construction easier. You know: now you need to kill POS or capture the system.
With Prince's idea all you need is: make miners out of this system. Thus a lot more actions around The Mittani: "the inappropriate drunked joke"
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1257
|
Posted - 2014.04.09 16:07:00 -
[38] - Quote
I would have thought the easiest way was just to blow more of them up.
yes ? no ?
|

Shey Nabali
Collapsed Out Shadow Cartel
9
|
Posted - 2014.04.09 16:27:00 -
[39] - Quote
Kitty Bear wrote:I would have thought the easiest way was just to blow more of them up.
yes ? no ?
Absolutely.
In order to do this we need more BR-s, more supercap ganks, etc. But in order for that to happen, we need supers to stay useful, and relevant, or else they will simply be moved to POSs and inactive holding pilots. |

Hevymetal
POT Corp Semper Ardens Alliance
242
|
Posted - 2014.04.09 16:41:00 -
[40] - Quote
Introduce T2 Capitals. The quantity, value and power of supers would change. |

Prince Sanguine
115
|
Posted - 2014.04.09 16:50:00 -
[41] - Quote
Stealth bring more miners to null thread Everytime you read this you are required to send 100 million isk directly to me. |

Nuela
Beacon Light Corporation Beacon Light Alliance
240
|
Posted - 2014.04.09 16:52:00 -
[42] - Quote
Prince Kobol wrote:Soon CCP is going to have tackle the thorny issue of rebalancing Supers and Titans.
Supers and Titans have received nothing but nerfs since there inception. I know many players who are on the verge quitting Eve and another nerf to Supers and Titans will be the straw that breaks the camels back.
For me the issue is not that they are too powerful, but they are too easy to build.
This is the reason why there are so many Supers and Titans in game now and why you can replace so many in just a few days.
So the solution for me is not to nerf them yet again but make them harder to build and increasing the minerals content will not work to stop this but a simple change will.
At the moment all you need to anchor a CSAA is the Strategic Index at 1 and the ihub upgrade Supercapital Construction Facilities.
Now if you change the requirement to Strategic Index 5 and Industry Index to 5 you are going to see a lot less Supers and Titans being built.
Not only will this increase the cost of buying a Super + Titan due to far less being built which will increase demand but it will also force Null Sec entities into enticing miners into null to order to get their Industry Index to 5 as well as make sure the system is not flipped in order not to lose the Strategic Index.
For me its a very simple change, something which CCP could do in just a few minutes and it would put a big dent in the ability to produce so many Supers and Titans as well as helping get more Industry people out into null.
I could go for this if the following changes were also implemented:
- Cloaks would require fuel to operate. A typical cloaking ship would burn through its fuel in a few minutes and need to reload its fuel.
- If the above is not acceptable then the owners of the system can build a structure that, when activated, will automatically decloak everyone in system. |

Tear Jar
The Conference Elite CODE.
90
|
Posted - 2014.04.09 16:56:00 -
[43] - Quote
From what I have seen, CCP has basically given up on stopping supercap proliferation. Instead they will probably keep nerfing them. |

Muestereate
Minions LLC
283
|
Posted - 2014.04.09 17:08:00 -
[44] - Quote
Industry index to 5 would be like a cyno beacon saying come here. :) |

Prince Kobol
1642
|
Posted - 2014.04.09 17:27:00 -
[45] - Quote
Muestereate wrote:Industry index to 5 would be like a cyno beacon saying come here. :)
That is the point :) |

Rhes
GoonWaffe Goonswarm Federation
763
|
Posted - 2014.04.09 17:30:00 -
[46] - Quote
Prince Kobol wrote:Supers and Titans have received nothing but nerfs since there inception. I know many players who are on the verge quitting Eve and another nerf to Supers and Titans will be the straw that breaks the camels back. You do understand that those players leaving would be beneficial to the game, right?
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Prince Kobol
1642
|
Posted - 2014.04.09 17:36:00 -
[47] - Quote
Rhes wrote:Prince Kobol wrote:Supers and Titans have received nothing but nerfs since there inception. I know many players who are on the verge quitting Eve and another nerf to Supers and Titans will be the straw that breaks the camels back. You do understand that those players leaving would be beneficial to the game, right?
Such a poor troll, I will give you 2/10  |

Rhes
GoonWaffe Goonswarm Federation
764
|
Posted - 2014.04.09 17:38:00 -
[48] - Quote
Prince Kobol wrote:Rhes wrote:Prince Kobol wrote:Supers and Titans have received nothing but nerfs since there inception. I know many players who are on the verge quitting Eve and another nerf to Supers and Titans will be the straw that breaks the camels back. You do understand that those players leaving would be beneficial to the game, right? Such a poor troll, I will give you 2/10  Not a troll. Self-identified ~supercap pilots~ are by far the worst population of players in the game. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |

Herzog Wolfhammer
Sigma Special Tactics Group
4707
|
Posted - 2014.04.09 17:39:00 -
[49] - Quote
Prince Kobol wrote:Soon CCP is going to have tackle the thorny issue of rebalancing Supers and Titans.
Supers and Titans have received nothing but nerfs since there inception. I know many players who are on the verge quitting Eve and another nerf to Supers and Titans will be the straw that breaks the camels back.
For me the issue is not that they are too powerful, but they are too easy to build.
This is the reason why there are so many Supers and Titans in game now and why you can replace so many in just a few days.
So the solution for me is not to nerf them yet again but make them harder to build and increasing the minerals content will not work to stop this but a simple change will.
At the moment all you need to anchor a CSAA is the Strategic Index at 1 and the ihub upgrade Supercapital Construction Facilities.
Now if you change the requirement to Strategic Index 5 and Industry Index to 5 you are going to see a lot less Supers and Titans being built.
Not only will this increase the cost of buying a Super + Titan due to far less being built which will increase demand but it will also force Null Sec entities into enticing miners into null to order to get their Industry Index to 5 as well as make sure the system is not flipped in order not to lose the Strategic Index.
For me its a very simple change, something which CCP could do in just a few minutes and it would put a big dent in the ability to produce so many Supers and Titans as well as helping get more Industry people out into null.
You need not take out a main battle tank if you can starve the crew to death.
If ALL resources were made FINITE - no more respawning roids, no more moons that endlessly churn out goo - that would be the end of production, save for salvage - and salvage would become just as important as mining.
Let it be that a system mined to death will run out permanent rocks and ice belts, and let a moon mined for so long run out.
There may still be supercap battles - and then there will be subcap battles for the salvage.
And there WILL Be battles, because the number one driver of all wars is limited resources. This "PVP game" with it's respawning neverending resources - it does not fit. Bring back DEEEEP Space! |

Prince Kobol
1642
|
Posted - 2014.04.09 17:39:00 -
[50] - Quote
Rhes wrote:Prince Kobol wrote:Rhes wrote:Prince Kobol wrote:Supers and Titans have received nothing but nerfs since there inception. I know many players who are on the verge quitting Eve and another nerf to Supers and Titans will be the straw that breaks the camels back. You do understand that those players leaving would be beneficial to the game, right? Such a poor troll, I will give you 2/10  Not a troll. Self-identified ~supercap pilots~ are by far the worst population of players in the game.
Nah, that is the title I would give to Goons 
Also I do not own any supers  |

E-2C Hawkeye
State War Academy Caldari State
569
|
Posted - 2014.04.09 18:04:00 -
[51] - Quote
Solecist Project wrote:E-2C Hawkeye wrote:Solecist Project wrote:Can you explain how a delay makes anything more difficult?
Because that's what you are asking for. A delay. They need to get to V first.
What's the increased difficulty here exactly? My guess would be he is referring to time. Time to build the titans time to harvest the materials. You are correct when you say increasing the cost will do nothing because Bluesec has deep pockets. Time is the only thing everyone has in common regardless of who you are and where you play. Time is constant in any equation. BTW what happened to your other forum posting toon? Just opted for a gender change or did you earn a perma ban? I don't have forum toons. I'm only me... and I'm kind of regretting having a female char. I sold Solstice Project for PLEX4GOOD and was busy with my grandma being in hospital. You can ask google for verification, which will point at the charbazarr. Anyhow... Infinity Ziona... hasn't changed one bit, I see. Obviously knows the game even better than CCP. Bravo a very Nobel thing indeed. Not concerned enough about it to go digging, was just mere curiosity.
Hope you Grandmother is doing well since your back. Good luck with your new toon. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
1424
|
Posted - 2014.04.09 18:25:00 -
[52] - Quote
One benefit to linking it to activity indexes is that such activity can be disrupted (thus disrupting the build) shy of a massive CSAA timer fight. While not a perfect idea, it does raise an interesting concept that might be worth incorporating in some capacity. "Alekseyev Karrde: mercenary of my heart." -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
416
|
Posted - 2014.04.09 18:25:00 -
[53] - Quote
OP is 100% right on the money here.
The problem isn't the power of the ships themselves, the problem is their proliferation.
I completely agree the solution should be centered around the quantity of ships on the field as opposed to nerfing the ships themselves and I have a feeling the misguided nerfing of the ships has only added to the problem of proliferation as now more of those ships are needed.
Stop solving the wrong problem. Make these ships as glorious as they should be, but just as rare as they need to be. Primary Test Subject GÇó SmackTalker Elite |

Toshiro Ozuwara
Crimson Serpent Syndicate
672
|
Posted - 2014.04.09 18:30:00 -
[54] - Quote
I really like this idea (tying it to Sov levels).
It's really good.
Unfortunately, there are already tons of caps in the game, and this idea while awesome is probably 3 years too late. Many of the major cap powers in the game already have caches built of carriers and dreads, I wouldn't be surprised if there was someone with a super cache as well. It didn't take long to locate the tracking beacon,-ádeep inside the quarters for sleepin' They thought they could get away-áNot today, it's not the way that this kid plays |

Prince Kobol
1643
|
Posted - 2014.04.09 19:17:00 -
[55] - Quote
Toshiro Ozuwara wrote:I really like this idea (tying it to Sov levels).
It's really good.
Unfortunately, there are already tons of caps in the game, and this idea while awesome is probably 3 years too late. Many of the major cap powers in the game already have caches built of carriers and dreads, I wouldn't be surprised if there was someone with a super cache as well.
Unfortunately there is real way of solving that particular problem in regards to there already being ton of caps in existences however that should not stop some kind of change like this.
Carriers and dreads I do not see as that big of a problem, especially dreads as they are fairly easy to kill with subcaps.
The main issue is Supers and Titans. |

Prince Kobol
1643
|
Posted - 2014.04.09 19:18:00 -
[56] - Quote
BoBoZoBo wrote:OP is 100% right on the money here.
The problem isn't the power of the ships themselves, the problem is their proliferation.
I completely agree the solution should be centered around the quantity of ships on the field as opposed to nerfing the ships themselves and I have a feeling the misguided nerfing of the ships has only added to the problem of proliferation as now more of those ships are needed.
Stop solving the wrong problem. Make these ships as glorious as they should be, but just as rare as they need to be.
Yeah from the Super and Titan pilots I have spoken to many of them do fear that CCP is just going to go for the easy option and nerf them some more which is not the answer. |

PotatoOverdose
Handsome Millionaire Playboys
1339
|
Posted - 2014.04.09 19:24:00 -
[57] - Quote
Prince Kobol wrote:Hi, my alliance has one of the largest super fleets in the game and we're blue to another alliance that has even more. I think it would be swell if supers were harder to acquire for everyone else.
Also, once that's done it would be grand if our supers were buffed to reflect the increased cost we didn't have to pay.
FTFY.
|

M1k3y Koontz
Thorn Project Surely You're Joking
566
|
Posted - 2014.04.09 19:42:00 -
[58] - Quote
Infinity Ziona wrote:Solecist Project wrote:And not only that... you think that making it more costly equals making it more difficult!
ISK never has been a balancing factor, ever!
And you are completely forgetting that all the bigger entities are perfectly capable to influence mineral prices across all systems. They can make them go up or dow at will, simply because they have the manpower, influence and money to do so!
So even if it was superuberexpensive to build them and would even be more expensive than what even the goons can afford, all they'd need to do is influence the market enough to make mineral prices drop and then buy them up from the market as usual!
You think they can't do that? Hahahahahahaha okay! "Isk is not a balancing factor" is the stupidest statement one can make regarding EvE. It's the ultimate balancing factor in EvE. Jubus ...
Not sure if trolling...
It works as a balancing factor on a small scale, but not at all on coalition level spending (ie. supers & titans) How much herp could a herp derp derp if a herp derp could herp derp. |

Prince Kobol
1643
|
Posted - 2014.04.09 19:43:00 -
[59] - Quote
PotatoOverdose wrote:Prince Kobol wrote:Hi, my alliance has one of the largest super fleets in the game and we're blue to another alliance that has even more. I think it would be swell if supers were harder to acquire for everyone else.
Also, once that's done it would be grand if our supers were buffed to reflect the increased cost we didn't have to pay. FTFY.
Lol...
As I have said, I do not own a Super.
Also pretty sure most people in alliance such as mine would hate this idea as it not only would push up the cost but also make it a lot harder to get Supers for those who do not have them and for those who lose them.
|

PotatoOverdose
Handsome Millionaire Playboys
1339
|
Posted - 2014.04.09 19:55:00 -
[60] - Quote
Prince Kobol wrote:PotatoOverdose wrote:Prince Kobol wrote:Hi, my alliance has one of the largest super fleets in the game and we're blue to another alliance that has even more. I think it would be swell if supers were harder to acquire for everyone else.
Also, once that's done it would be grand if our supers were buffed to reflect the increased cost we didn't have to pay. FTFY. Lol... As I have said, I do not own a Super. Also pretty sure most people in alliance such as mine would hate this idea as it not only would push up the cost but also make it a lot harder to get Supers for those who do not have them and for those who lose them. I don't care what you do or do not own. Nor did I mention your own personal and irrelevant assets in the post you quoted.
Your alliance (and its allies) immediately benefit from these changes, as indicated by my first post. While it is true that it would be harder to replace losses for you, NC./PL generally don't loose too many supers barring once a decade events like BR-.
Occam's razor says: self interest. |

Lugia3
Emerald Inc. Easily Excited
933
|
Posted - 2014.04.09 19:56:00 -
[61] - Quote
How do we stop supercapital proliferation?
Train more dread alts.  "CCP Dolan is full of ****." - CCP Bettik |

Muestereate
Minions LLC
284
|
Posted - 2014.04.09 19:59:00 -
[62] - Quote
Herzog Wolfhammer wrote:Prince Kobol wrote:Soon CCP is going to have tackle the thorny issue of rebalancing Supers and Titans.
Supers and Titans have received nothing but nerfs since there inception. I know many players who are on the verge quitting Eve and another nerf to Supers and Titans will be the straw that breaks the camels back.
For me the issue is not that they are too powerful, but they are too easy to build.
This is the reason why there are so many Supers and Titans in game now and why you can replace so many in just a few days.
So the solution for me is not to nerf them yet again but make them harder to build and increasing the minerals content will not work to stop this but a simple change will.
At the moment all you need to anchor a CSAA is the Strategic Index at 1 and the ihub upgrade Supercapital Construction Facilities.
Now if you change the requirement to Strategic Index 5 and Industry Index to 5 you are going to see a lot less Supers and Titans being built.
Not only will this increase the cost of buying a Super + Titan due to far less being built which will increase demand but it will also force Null Sec entities into enticing miners into null to order to get their Industry Index to 5 as well as make sure the system is not flipped in order not to lose the Strategic Index.
For me its a very simple change, something which CCP could do in just a few minutes and it would put a big dent in the ability to produce so many Supers and Titans as well as helping get more Industry people out into null. You need not take out a main battle tank if you can starve the crew to death. If ALL resources were made FINITE - no more respawning roids, no more moons that endlessly churn out goo - that would be the end of production, save for salvage - and salvage would become just as important as mining. Let it be that a system mined to death will run out permanent rocks and ice belts, and let a moon mined for so long run out. There may still be supercap battles - and then there will be subcap battles for the salvage. And there WILL Be battles, because the number one driver of all wars is limited resources. This "PVP game" with it's respawning neverending resources - it does not fit.
It could be argued that resources are not the drivers of war. Cavemen had few resources but no war. battles but no wars. Wars from what I can tell are political, battles are for position and resources. Minor difference possibly but I think its important since we are talking about conflict between entities large enough to engage supers and up. |

March rabbit
Federal Defense Union
1424
|
Posted - 2014.04.09 20:05:00 -
[63] - Quote
La Nariz wrote:The best way to balance supers is to remove them from the game. i'm 0.0 seccer anymore but i would hate to see Nyx out of game.... such nicely looking ship  The Mittani: "the inappropriate drunked joke"
|
|

ISD LackOfFaith
ISD Community Communications Liaisons
1285

|
Posted - 2014.04.09 20:24:00 -
[64] - Quote
This thread has been moved to Features & Ideas Discussion. ISD LackOfFaith Commander Community Communication Liaisons (CCLs) Interstellar Services Department I do not respond to Eve Mail or anything other than the forums. |
|

Barbara Nichole
Cryogenic Consultancy
553
|
Posted - 2014.04.09 20:49:00 -
[65] - Quote
Making it harder to build a cap will not reduce the numbers. It will make them more expensive. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
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