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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Oberine Noriepa
193
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Posted - 2011.11.15 09:06:00 -
[31] - Quote
Lachesis VII wrote:A lot of the blockiness seems to be a result of the fact that the textures are using an 8 bit colorspace. This creates banding/artifacting that is kind of needless. Any chance we could at least get 16 bit colorspace on the backgrounds? I wonder if that would require a re-render. If it solves the banding and blockiness, it would be a great change. |
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CCP Vertex
C C P C C P Alliance
20

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Posted - 2011.11.15 09:49:00 -
[32] - Quote
Vincent Athena wrote:CCP Vertex wrote: The Nebulae have been colour graded in this update; we also have a star field that represents the stars of neighbouring solar systems.
Additionally as already pointed out in the above post, the star gates now point correctly to the system you're jumping to.
CCP Vertex, I found a gate that was not pointing at any star at all. I think it was a region jump gate. Should it have been pointing at a star? Are stars in regions other than the one I am in being shown? Want a bug report? It would be nice if all stars in all regions were shown....
If you could respond with what system/gate you noticed this on I will investigate it today. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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Oberine Noriepa
195
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Posted - 2011.11.15 12:39:00 -
[33] - Quote
On the topic of gates pointing to stars, some of the Gallente stargates are slightly off in their alignment, which results in the jump effect missing the destination star.
Here's a screenshot: Clicky
I love the in-game reporting tool. Saves a lot of time.  |
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CCP Mannapi
C C P C C P Alliance
0

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Posted - 2011.11.15 12:40:00 -
[34] - Quote
Yup we now have actual stars in the background. They should give you a sense of how far the jumps are and also convey how dense the universe is at each individual point. They even have the correct coloring based on the type of the stars.
@ Jodis Talvanen: I can make sure the money goes to good use 
@ Vincent Athena: Regional jumps can be very long and it is not guaranteed that you see the destination solar system's sun. But please tell us which gate you saw this on and I will check whether something is afoul.
We are working on reducing the blockiness (compression artifacts) and want to get a solution that looks good and performs well.
The stargate orientation will be covered in a Dev Blog soon. CCP Mannapi - EVE Graphics Programmer - Team TriLambda |
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Oberine Noriepa
195
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Posted - 2011.11.15 12:53:00 -
[35] - Quote
CCP Mannapi wrote:We are working on reducing the blockiness (compression artifacts) and want to get a solution that looks good and performs well. I like!  |

Bloodpetal
Mimidae Risk Solutions
121
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Posted - 2011.11.15 19:43:00 -
[36] - Quote
CCP Mannapi wrote:Yup we now have actual stars in the background. They should give you a sense of how far the jumps are and also convey how dense the universe is at each individual point. They even have the correct coloring based on the type of the stars.
I honestly was just thinking the first time I saw the new nebulae last week : "Man, I wish you could see adjacent stars much brighter than the background star map". Honest to god. But then I thought, "eh, they're doing so much other stuff they'll never get around to it". A week later I see the post that they've added it. CCP has been making an impression lately, that's for sure!
NOSTRO AURUM NON EST AURUM VULGI |

Oberine Noriepa
196
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Posted - 2011.11.16 01:37:00 -
[37] - Quote
Oberine Noriepa wrote:CCP Mannapi wrote:We are working on reducing the blockiness (compression artifacts) and want to get a solution that looks good and performs well. I like!  Addendum: From a compression standpoint, if you could get the in-game nebulae to look as clean and sharp as the ones featured in the Crucible wallpapers, that would be incredible.  |

Lili Lu
33
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Posted - 2011.11.16 04:44:00 -
[38] - Quote
CCP Vertex wrote: The Nebulae have been colour graded in this update; we also have a star field that represents the stars of neighbouring solar systems.
I have for a long time found too many things in space in eve too bright. The bloom of some suns, the clouds in some sites (worlds collide sansha in entrance as one example). These things can be so bright you can't see your mods and it hurts to look at the screen.
The previous patch on sisi was somewhat jarring in places with the nebula. Parts of Caldari space were too bright. Metropolis and Heimatar were bright, but tbh it grew on me. It is really only parts that were too bright. I'm glad you heard complaints about the brightness.
However, your fix with this last patch I don't think addressed the real problem. Instead of just turning down some of the bright spots, you turned down whole regions uniformly and possibly too much. Metropolis is now rather drab and tired looking, almost brown and not the pretty orange and red I was surprised you had accomplushed with the previous version.
Please consider another adjustment back toward how it was. |

schurem
Anarchy Inc.
13
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Posted - 2011.11.16 11:26:00 -
[39] - Quote
Nuh UH! minnie space is excellent as it is now. The bright red was too much, like your ship was not a spaceship but a submarine in a bath of frakking blood! .... You can't take the skies from me. |

Morgan North
The Wild Bunch Electus Matari
4
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Posted - 2011.11.16 11:46:00 -
[40] - Quote
I had that feeling too, but then again... We're hell's pirate, in the sea of blood. |
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Chance Harper
Northen Star Corporation
0
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Posted - 2011.11.16 13:50:00 -
[41] - Quote
Sadly i cant really tell, cuz since 2 months nobody looked in the reactivation request thread to activate the accounts on sisi. |

Sobaan Tali
Caldari Quick Reaction Force
4
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Posted - 2011.11.16 15:58:00 -
[42] - Quote
Oberine Noriepa wrote:Morgan North wrote:I think stars were added, and some were drawn closer and farther, making it look very much alive. The new stars are actually adjacent systems. You'll notice that stargates have been rotated to visibly shoot you to their destination stars now. You see a new arrangement/set of stars in every system.
I always felt that gates were off somehow but could never put my finger on it until I warped to a gate today and noticed that the gate was pointed upwards. |

Dalloway Jones
Republic Military School Minmatar Republic
122
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Posted - 2011.11.16 19:37:00 -
[43] - Quote
Chance Harper wrote:Sadly i cant really tell, cuz since 2 months nobody looked in the reactivation request thread to activate the accounts on sisi.
Well on the plus side it all goes live in just a few weeks! |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
174
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Posted - 2011.11.16 20:19:00 -
[44] - Quote
I cannot say I'm pleased with the drab grey that Lonetrek has become. I would prefer a bit more blue in the nebula, just not as bright as it was before. |

Lili Lu
33
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Posted - 2011.11.17 01:10:00 -
[45] - Quote
Katrina Oniseki wrote:I cannot say I'm pleased with the drab grey that Lonetrek has become. I would prefer a bit more blue in the nebula, just not as bright as it was before.
Same problem in Metropolis. The color was beautiful, the brightness of the nebula in some spots, not.
Now the color is washed out. There is no fire orange and red even if thankfully the blinding brightness of some spots is gone. The red now looks brown and drab.
There has to be some midway that can be struck. It seems they heard the complaints of brightness and simply turned an overall general dial down. There should be multiple and different dials they could have tweaked. Instead of turning a main dial, couldn't they have just turned down the brightness on the bright spots but preservesdthe color of the whole. I don't get it |

Anishoara
Federal Institute Service
5
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Posted - 2011.11.17 01:37:00 -
[46] - Quote
Did you forget the W-Space ? In our system, seem nothing change :) |

Oberine Noriepa
201
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Posted - 2011.11.17 02:30:00 -
[47] - Quote
Anishoara wrote:Did you forget the W-Space ? In our system, seem nothing change :) Wormholes already look great, so I don't think they need any changes at the moment. |
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