| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Calynus
|
Posted - 2006.05.12 06:03:00 -
[1]
I cannot see CCPs logic for not allowing a single skill to be queued or, if not, simply allowing a skill to continue training to the next level automatically once the current level is completed.
I think something like this would alleviate 90% of the moaning when an upgrade goes to the dogs (like today) because people wouldn't be paying for CCP suffering from a visit from Mr. Murphy. Unlike WOW or another MMO where you could theoretically "powerlevel" to make up for the time lost if you were determined to do so, you cannot in EVE. Time is everything in EVE, so a missed deadline (or act of God) causes the playerbase to suffer doubly as they cannot make up for missed time due to the way the skill system is designed currently.
If you're worried about someone queuing a silly-long skill and then cancelling the sub until completed, simply stop all training once an account lapses inactive. This removes any reasonable argument against allowing queues, IMHO.
I feel that this choice to not allow a skill queue of any kind is a very poor business decision, and should seriously be looked at by the business decision-makers at CCP.
|

Prydeless
|
Posted - 2006.05.12 06:05:00 -
[2]
read dev blogs and the such before posting...go little noobie
|

Tripoli
|
Posted - 2006.05.12 06:06:00 -
[3]
Hmm, am I being moderated or something? I had the first reply to this which was quite relevant to the topic.  ---
280 of 312 skills trained. |

Captain Napalm
|
Posted - 2006.05.12 06:06:00 -
[4]
Originally by: Prydeless read dev blogs and the such before posting...go little noobie
My cat ran out my room when I loaded this thread. 
|

Gothikia
|
Posted - 2006.05.12 06:06:00 -
[5]
yeah skill queue would be awesome and its been asked many times before, perhaps it might be implimented, as i would like a way to manage my skills inside eve itself without having to use evemon (even tho evemon is awesome and i love it, would still like to see skill management ingame)
|

Spyres
|
Posted - 2006.05.12 06:06:00 -
[6]
Edited by: Spyres on 12/05/2006 06:07:01 Skill queues have been discussed here time and time again, under varying circumstances. You should search for threads relating to such to see the reasons why they are not currently in place.
Honestly, a delay during an upgrade or patch and you'd think a full moon had come out the way some people act.
|

Yolinde
|
Posted - 2006.05.12 06:07:00 -
[7]
Originally by: Prydeless read dev blogs and the such before posting...go little noobie
I guess I could just say screw it and cancel 3 accounts too. I just fail to see the logic behind the business decision. I work for a large corporation and I see boneheaded business decisions made all the time and I can see, firsthand, the money that they ultimately cost us.
|

Jim McGregor
|
Posted - 2006.05.12 06:07:00 -
[8]
Just the ability to change skills from the web would be good, to start with. After all, its what everybody is annoyed about when the server is down - not being able to change their skill training. I hardly ever see anybody complaining they have to wait to play. --- The Eve Wiki Project |

Gothikia
|
Posted - 2006.05.12 06:07:00 -
[9]
Originally by: Spyres Honestly, a delay during an upgrade and patch and you'd think a full moon had come out the way some people act.
just gives people more time to think 
|

Prydeless
|
Posted - 2006.05.12 06:08:00 -
[10]
go read the dev blogs and whats slated for kali, then quote me noob
|

Flesh Eater
|
Posted - 2006.05.12 06:08:00 -
[11]
Automatic training of the same skill to the next level would be nice...wouldnt even need any UI changes.
"very poor business decision, and should seriously be looked at by the business decision-makers at CCP."
? I certainly hope the business decision-makers don't take over game design. OR we would have WoW set in space. :/null
|

Gothikia
|
Posted - 2006.05.12 06:09:00 -
[12]
Originally by: Tripoli Hmm, am I being moderated or something? I had the first reply to this which was quite relevant to the topic. 
yeah they're on powermode this morning 
btw he said
Originally by: Tripoli /me kills another kitten.
lol
|

Jim McGregor
|
Posted - 2006.05.12 06:09:00 -
[13]
Originally by: Flesh Eater Automatic training of the same skill to the next level would be nice...wouldnt even need any UI changes.
I agree. This would probably be easy to implement too. It would be a start.
--- The Eve Wiki Project |

Yolinde
|
Posted - 2006.05.12 06:11:00 -
[14]
Originally by: Prydeless go read the dev blogs and whats slated for kali, then quote me noob
Ok kid. Maybe you can go ask mommy for some money to run to the store and get some more sugar.
|

Prydeless
|
Posted - 2006.05.12 06:12:00 -
[15]
Devs have already stated officially that they might implement it...now stop the whining before i start hanging kittens off the cieling fan and post a picture of it...
|

Calynus
|
Posted - 2006.05.12 06:15:00 -
[16]
Originally by: Jim McGregor
Just the ability to change skills from the web would be good, to start with. After all, its what everybody is annoyed about when the server is down - not being able to change their skill training. I hardly ever see anybody complaining they have to wait to play.
This is my point, basically. People are more annoyed about losing training time than not being able to play, except for the most hardcore. A skill queue will fix this or, like you said, the ability to change skill queues from a web interface. I don't know if that would have worked here though with the database outage. *shrug*
|

Brannor McThife
|
Posted - 2006.05.12 06:24:00 -
[17]
You know... maybe not a QUEUE as such... but just something simple like a web interface where we can login (like we do to get the XML of our current skills) and have the ability to select and existing skill and switch to train that.
That's not a queueing system, and at least during extended-extended downtimes, people can at least access their characters to change skills.
And I'm sorry, any company that denies its customers something so obviously necessary, that doesn't benefit any "character farmers" - because you can't ADD new skills, just change to existing ones - needs a wake up call.
Love the game CCP (obviously, still paying ) but you can't really deny the usefulness of this type of thing... let alone the number of customers that will be very happy, and stop creating threads like this and the other usuals whenever a change to the software/hardware goes haywire...
-G
Dulce bellum inexpertis... |

Kaladr
|
Posted - 2006.05.12 06:28:00 -
[18]
Originally by: Brannor McThife You know... maybe not a QUEUE as such... but just something simple like a web interface where we can login (like we do to get the XML of our current skills) and have the ability to select and existing skill and switch to train that.
That's not a queueing system, and at least during extended-extended downtimes, people can at least access their characters to change skills.
And I'm sorry, any company that denies its customers something so obviously necessary, that doesn't benefit any "character farmers" - because you can't ADD new skills, just change to existing ones - needs a wake up call.
Love the game CCP (obviously, still paying ) but you can't really deny the usefulness of this type of thing... let alone the number of customers that will be very happy, and stop creating threads like this and the other usuals whenever a change to the software/hardware goes haywire...
-G
Note that the MyEve.eve-online.com server was unavailable since the main database cluster was down in the first place. You wouldn't be able to change your skill training anyway. ---- EVE-Central.com | Obsidian Technologies - 0.0 Manufacturing, Defense and Logistics. We're hiring! Mail me |

James Lyrus
|
Posted - 2006.05.12 06:31:00 -
[19]
The Drawing Board Have a look at entry 2. And please, no more skill queue threads. -- We are recruiting
We sell Chimeras. |

Michayel Lyon
|
Posted - 2006.05.12 06:35:00 -
[20]
*sigh*
CCP states over and over again that you should train long skills during extended downtimes. This doesn't mean "skills that end 2-3 hours after expected DT", more in the lines of 2-3 days after DT (at the very least!). So if anybody is missing valuable skill training time, they really only have theirselves to blame.
Originally by: Brannor McThife That's not a queueing system, and at least during extended-extended downtimes, people can at least access their characters to change skills.
Nice idea. Too bad most (if not all) extended downtimes address the very database where your character resides.
|

Ath Amon
|
Posted - 2006.05.12 06:36:00 -
[21]
i agree a single skill queue will be helpfull in these situation and can also help to manage the char a bit better whitout using external sources or be "forced" to log at a certain time to start learning a new skill
even something really simple that doesn't need UI changes... just menu option to mark a skill as queued and a marker to show it graphically
really i don't see anything wrong for something like that (expecially if you clear it if an account is cancelled).
|

Niccolado Starwalker
|
Posted - 2006.05.12 06:39:00 -
[22]
Originally by: Yolinde
Originally by: Prydeless read dev blogs and the such before posting...go little noobie
I guess I could just say screw it and cancel 3 accounts too. I just fail to see the logic behind the business decision. I work for a large corporation and I see boneheaded business decisions made all the time and I can see, firsthand, the money that they ultimately cost us.
CCP have said it many times that they want people to PLAY the game, not grind the game. They would like people to actually play it, not just going for the skills, and then maybe sell the characters later on. Character farming. I think the Devs have stated that they have enough problems with the ISK sellers already of they should not worry about character farmers too. Its nice with skill queuing, but im unsure if I want it implemented. It certainly nice, but as I said it, character farmers will have it way easier, which aint good!
Also, I fail to see the problem with setting long enough skills!! I knew the servers would be down for 12 hours minimum. I added another 12 hours to that as me being unavailable to the game, and then I added another day for Mr. Murphy. And so I looked thru my loooooong list of skills that take longer then 2 days, and so, I had NO problem finding a suitable skill!! Also, you got some days of warning too, so you should been able to get some skills possible to run for 2-3 days if you tried!
|

Shinhan
|
Posted - 2006.05.12 06:45:00 -
[23]
Originally by: Prydeless Devs have already stated officially that they might implement it...now stop the whining before i start hanging kittens off the cieling fan and post a picture of it...
QFT
the DAEDALUS PROJECT |

Somahai Visidious
|
Posted - 2006.05.12 08:07:00 -
[24]
I have to say that as a noob myself (having only just signed up), upon finding out that I had a bunch of "1 hour, 54 minute" skills to train, I went looking for the "queue skills" option and at first, thought I was an idiot for not being able to find it. Took me a while before I found the requests and went "Oh right, so there is no queue".
Good to see it's planned. Good to see a lot of what's planned actually. __________ RPG Codex Complexity is only simplicity multiplied. Moo... Moo... I'm an Interplay Cow.
|
|

Zhuge Liang

|
Posted - 2006.05.12 08:22:00 -
[25]
It's been asked before and answered before: kierons reply on skill queues
|
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |