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Azrahrn
Koshaku Gentlemen's Agreement
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Posted - 2011.11.17 13:43:00 -
[1] - Quote
+1 to applying the changes to interdictors
Interdictors play a vital role in fleet engagements where they are likely to be targeted by larger hulls and consequently die like flies. The signature reduction and the other little tweaks would help a great deal. |

Azrahrn
Koshaku Gentlemen's Agreement
0
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Posted - 2011.11.19 18:07:00 -
[2] - Quote
Pinky Denmark wrote:I agree the Eris, Flycatcher and Heretic need a boost  The price of the Sabre should speak for itself...
Bah, in the land of the blind, one eye is king.. All changes should be consistently applied to all hulls. |

Azrahrn
Koshaku Gentlemen's Agreement
1
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Posted - 2011.11.20 01:16:00 -
[3] - Quote
Pytria Le'Danness wrote:While I agree that Interdictors aren't really the best thing to fly if you want to stay around, what do you expect in way of changes? You fly them into the middle of the enemy fleet, prevent them from leaving and then wonder why they turn their attention on you? But in all seriousness, you ARE in a very bad situation there. You are the sole enemy ship around and everyone has nothing better to do since you just took all their options away; basically the only thing they can do to pass the time is to shoot you. Anything that makes you survive there for a significant amount of time is going to make the class very much overpowered. Remember, you want the ship to survive the onslaught of the whole enemy fleet, a firepower that probably matches CONCORD s 
I am not pleading for them to become invincible. I'm not sure how you got that impression.
Whatever small tweaks are made to the signature radius and other aspects on the base hull should carry over to T2 with its substantially higher skill requirements.
It doesn't make sense to mitigate the damage a destroyer hull absorbs and let interdictors, which are far more likely, as you yourself are pointing out, to be called primary, take the full brunt of enemy fire. 
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Azrahrn
Koshaku Gentlemen's Agreement
1
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Posted - 2011.11.23 21:46:00 -
[4] - Quote
Suiteii wrote:CCP is being very careful to buff interdictors so they're going to beef up their T1 counterparts first to see how the changes affect the landscape.
Unless you have some inside source, this is pure speculation. My theory that they are unwilling to spend time looking at interdictors is just as valid.
Suiteii wrote:You can't say that the 'T1 destroyer should be worse than the T2 interdictors' because the two ships are inherently different in their mission profiles.
All T2 hulls fill different niches and all T2 hulls are an improvement upon their base T1 design. This is why they take substantially more time to train for. Besides, you know.. this argument is directly in conflict with your previous line on how CCP were looking at their counterparts.. which you proclaim to have a different role?
Suiteii wrote: A T2 interdictor has a bubble. That makes them one of the most powerful ships in the game already. The power to drop bubbles is so absolute that in most fleets a dictor cant even use his own bubble unless an FC says so.
I don't really see a relation between fleet doctrine and "absolute power", bubbles can very easily hamstring the deploying party so they are used with care.
Suiteii wrote:Besides... if you beef up Interdictors, you might just see A LOT more 1-man solo gank fit interdictors rolling around null. If they're not careful, 0.0 will become a much more dangerous place than it already is. And that's something I'm sure CCP is very hesitant to change.
We're merely advocating the signature reduction and other small tweaks made to destroyers to be applied to interdictors as well. This isn't going to make them the crowned kings of solo pvp. |
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