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Brewhaha Stewart
4 Horseman
0
|
Posted - 2011.11.14 19:40:00 -
[1] - Quote
This toon is a hauler and I have wondered if I should train to be a JF pilot. What exactly can a Jumpfreighter do? I saw someone jump from a Jita station once and wondered if that was what it was. |

mxzf
Shovel Bros
136
|
Posted - 2011.11.14 19:43:00 -
[2] - Quote
A jump freighter can jump straight to any cyno that a fleet member has up that's in range (cynos can't be lit in highsec). They're mostly used for transporting bulk goods to and from large nullsec alliances. |

Bernard Schuyler
Aurora Security Transstellar Operations
1
|
Posted - 2011.11.14 21:50:00 -
[3] - Quote
Brewhaha Stewart wrote:This toon is a hauler and I have wondered if I should train to be a JF pilot. What exactly can a Jumpfreighter do? I saw someone jump from a Jita station once and wondered if that was what it was.
Do you have a need for a Jump Freighter? Do you need to move large amounts of M3 from Lowsec and/or 0.0 to market?
Keep in mind that the ship itself will probably cost you 4 billion or so and fuel is not cheap. Plus you will need to establish Cyno chains to get you to and from your destinations. The skill books alone will run you about 150 million.
So really the questions are:
1) Do you actually need one? 2) Can you afford one? 3) Can you afford to lose one? They do get popped.
If yes to all three, go for it. You probably run several towers and/or handle logistics for your corp or alliance.
If your plan would be to stick it in a hangar in case someone ever says "Do we have a JF?" forget it.
For one-off uses, better to contract a service like Black Frog or something. |

Gaitrie
DPB Corporation
7
|
Posted - 2012.01.08 08:20:00 -
[4] - Quote
Are you able to use a JF to jump from a highsec area to a low/null sec ? >>> Mine is Bigger than Yours ! <<< |

Admiral Pelleon
White Shadow Imperium The Forsaken.
34
|
Posted - 2012.01.08 09:56:00 -
[5] - Quote
Yes.
Just not the other way around. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all. |

Gaitrie
DPB Corporation
7
|
Posted - 2012.01.08 09:59:00 -
[6] - Quote
tnx - was just not sure - know that it is not possible to do it the otherway around. >>> Mine is Bigger than Yours ! <<< |

Lady Oxycontin
The Industrialist Union
0
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Posted - 2012.01.09 07:34:00 -
[7] - Quote
How close to a gate can you be and light a cyno field so that the JF can immediately jump into HS from the cyno? |

Mona X
Missions Mining and Mayhem Northern Coalition.
44
|
Posted - 2012.01.09 08:53:00 -
[8] - Quote
You never do that. Instead find nice station with big docking range, and light cynos there. I need new signature. |

AstarothPrime
Eternal Profiteers Eternal Syndicate
4
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Posted - 2012.01.09 08:55:00 -
[9] - Quote
Lady Oxycontin wrote:How close to a gate can you be and light a cyno field so that the JF can immediately jump into HS from the cyno?
You dont do it like that.
You light cynos for JF / carriers near some station, then align and jump to 0 of some hisec gate, preferable in lowsec - so that you dont accidently get caught in a bubble.
If you get shot at before being able to warp to the gate -> you just dock up and let things cool down a little. JF has more then 300k EHP - you dont get ganked by 2-3 frigates in it, dont worry ;)
Ive never seen a cyno on the actual gate...
I.
P.S.
Ofc - common sense dictates you dont jump a JF / any cap if station is camped by SCs / titans / fleets of 20+ ships, but tbh cant remember when I last time saw that kind of situation |

Lady Oxycontin
The Industrialist Union
0
|
Posted - 2012.01.09 10:30:00 -
[10] - Quote
Ok, thanks for that.
Now for some more newb questions: Which kind of stations have large docking ranges? Amarr, Gallante, Caldari, Minmatar? I know the different look of the stations.
Also when someone blows up your cyno frigate, will you be able to dock your pod immediately?
Now just for stupidity's sake what about the following situation: You're painfully moving your JF through gates in quiet LS when a hurricane is on the other side, now you have a 30 second cloak, in that time can you light a cyno* to gtfo? *on another account of course |

Ameron Phinard
7
|
Posted - 2012.01.09 16:26:00 -
[11] - Quote
Lady Oxycontin wrote:Also when someone blows up your cyno frigate, will you be able to dock your pod immediately?
Yes. But if you're worried about a cyno alt getting podded, you're doing it wrong. |

Valoche Mrehl
Heretic Army Heretic Nation
8
|
Posted - 2012.01.09 16:31:00 -
[12] - Quote
Lady Oxycontin wrote:Now just for stupidity's sake what about the following situation: You're painfully moving your JF through gates in quiet LS when a hurricane is on the other side, now you have a 30 second cloak, in that time can you light a cyno* to gtfo? *on another account of course
This sort of situation is perfectly normal. Your jump freighter is COMPLETELY SAFE jumping through lo-sec gates because you can ALWAYS jump out to your cyno if thinks get hairy.
ALWAYS.
Save the fuel; it's expensive these days. Use gates and live better, JF pilots  |

Guillame Herschel
NME1
31
|
Posted - 2012.01.09 19:21:00 -
[13] - Quote
Lady Oxycontin wrote:You're painfully moving your JF through gates in quiet LS when a hurricane is on the other side, now you have a 30 second cloak, in that time can you light a cyno* to gtfo? *on another account of course
One point of warp scramble will prevent the JF from using the jump drive. The only times you move a jump freighter directly through a gate, is when you are entering high sec from an adjacent low sec or null sec system (to which you traveled using the jump drive, of course); or when traveling through high sec to a high sec station. If you ever find yourself using a gate in any other circumstance, you have completely screwed the pooch.
|

DIsposible Hero
State War Academy Caldari State
4
|
Posted - 2012.01.10 00:20:00 -
[14] - Quote
You should only buy a freighter / jump freighter if you already know what you're going to do with it. They're expensive as hell, so you'd better be able to get some use out of it. |

MatrixSkye Mk2
Republic University Minmatar Republic
122
|
Posted - 2012.01.10 01:30:00 -
[15] - Quote
The JF is a highly specialized (and very expensive!) ship. Unless you're planning on pushing large quantities of merchandise through questionable territory, you probably don't need it.
With that said, JF's are pure uncut awesomeness . |

Wacktopia
Noir.
140
|
Posted - 2012.01.10 16:09:00 -
[16] - Quote
Brewhaha Stewart wrote:This toon is a hauler and I have wondered if I should train to be a JF pilot. What exactly can a Jumpfreighter do? I saw someone jump from a Jita station once and wondered if that was what it was.
If you're thinking of training a JF and/or you like the sound of it then I would suggest finding a corporation that either makes using JF's their business or has decent support for them. . |

Othran
Brutor Tribe Minmatar Republic
128
|
Posted - 2012.01.10 17:09:00 -
[17] - Quote
Lady Oxycontin wrote:Ok, thanks for that.
Now for some more newb questions: Which kind of stations have large docking ranges? Amarr, Gallante, Caldari, Minmatar? I know the different look of the stations.
Its not that simple. Anything jumping to you will come out somewhere within 5km. If that 5km is actually on the station structure then the freighter will "bounce" off the station as it jumps in. This can take anywhere from 1-5 minutes to correct, assuming you don't get killed in the meantime.
The absolute best way of making cyno tacs on station is by flying around the station with a Salvager fitted to a high slot. Use a cheapo frigate if the area is hostile but you should be in dock range all the time anyway.
The salvager has a range of 5km and that's also the furthest point from the cyno the ship jumping in can emerge from. If you hover the mouse over the salvager then that will give you a sphere showing the max distance anything jumping to you will be.
So what you do is manually fly towards the station until the edge of that sphere just touches the station structure.
Then you turn 180 degrees and fly away from station until there is a minimum gap of about 1000-2000m between the edge of the salvager sphere and any point on the station structure. Edit - some stations have huge docking ranges but others don't, you'll get to know them.
Make your bookmark there and continue flying away from station for another 5km to ensure that is still within docking range. If it is then you have a cyno bookmark which will leave you in docking range without bouncing off the station. Try to do this well away from the station undock (other side of station) as it will force people to bounce to warp to the cyno - by the time they do your session timer should be over and you can dock. |

MoGass
Fagwaffe
0
|
Posted - 2012.01.10 17:25:00 -
[18] - Quote
Or you can not be an idiot and use your tactical overlay |

Othran
Brutor Tribe Minmatar Republic
128
|
Posted - 2012.01.10 17:31:00 -
[19] - Quote
MoGass wrote:Or you can not be an idiot and use your tactical overlay 
You can if you want but the salvager method works more reliably, especially for minnie stations and one particular Amarr one.
Those are the ones which convinced me to use a salvager and also taught me how long it takes to get a bouncing JF back in docking range 
Edit - everyone has overlay on anyway when cynoing, doesn't help with anything off the ecliptic for accurate range. |

Guillame Herschel
NME1
32
|
Posted - 2012.01.10 23:32:00 -
[20] - Quote
The station-bouncing mechanic that used to send an unfortunate incoming ship careening off the station at high speed disappeared ages ago. Same thing for warping in - no crazy bouncing anymore, even if you land inside the station model. If you do land inside the model, you get shoved outside, then the jello-that-fills-space slows you down in seconds.
The only thing you need to check before jumping in is whether any hostiles are likely to bump you or gank you before you can dock. |

Kale Eledar
Mining and Industrial Services The Irukandji
19
|
Posted - 2012.01.11 06:17:00 -
[21] - Quote
To be honest, Jump Freighters are really only a good idea if
1. whenever you get off the toilet, you find gold plated diamonds instead of crap
2. you have a present need to move goods from lo-sec or null
3. Your Jump Drive related skills are decently trained and you already have experience flying freighters for a while
4. the understanding that your services are frequently requested.
They are VERY expensive for what they do, but they are handy.
:) |

Othran
Brutor Tribe Minmatar Republic
129
|
Posted - 2012.01.11 07:52:00 -
[22] - Quote
Guillame Herschel wrote:The station-bouncing mechanic that used to send an unfortunate incoming ship careening off the station at high speed disappeared ages ago. Same thing for warping in - no crazy bouncing anymore, even if you land inside the station model. If you do land inside the model, you get shoved outside, then the jello-that-fills-space slows you down in seconds.
The only thing you need to check before jumping in is whether any hostiles are likely to bump you or gank you before you can dock.
I thought I'd test on Sisi to see if you were right. You're not and there has been no change since this time last year.
Bounced off an Amarr station, took 1m20s to realign to station by which time the JF was 9km outside docking range. Total time to dock after bounce = 3m11s
Now maybe you call that "seconds", I call it minutes. |

ROXGenghis
Agony Unleashed Agony Empire
12
|
Posted - 2012.01.11 19:09:00 -
[23] - Quote
Ameron Phinard wrote:Lady Oxycontin wrote:Also when someone blows up your cyno frigate, will you be able to dock your pod immediately?
Yes. But if you're worried about a cyno alt getting podded, you're doing it wrong. I believe this is actually incorrect. When someone blows up your cyno frig, you have a session change timer (which is admittedly getting shorter and shorter). You can't dock during the session change, so your best bet is to warp your pod out, then warp back to station. If you get bubbled, your pod is dead. |

Guillame Herschel
NME1
33
|
Posted - 2012.01.11 20:01:00 -
[24] - Quote
Othran wrote:I thought I'd test on Sisi to see if you were right. You're not and there has been no change since this time last year.
Bounced off an Amarr station, took 1m20s to realign to station by which time the JF was 9km outside docking range. Total time to dock after bounce = 3m11s
Now maybe you call that "seconds", I call it minutes.
Well I don't know what to tell you, except that I haven't tried bouncing my JF off a station on Tranq or Sisi. But I have warped BS and BO to bookmarks within a station model on Tranq, and they bounce to the exterior of the model, and rapidly come to a stop, well within docking range.
I guess I will have to try it on Tranq in my JF. I guess it might be the agility difference between JF and BS.
|

Zaxix
Black Frog Logistics Red-Frog
16
|
Posted - 2012.01.11 20:41:00 -
[25] - Quote
Guillame Herschel wrote:Othran wrote:I thought I'd test on Sisi to see if you were right. You're not and there has been no change since this time last year.
Bounced off an Amarr station, took 1m20s to realign to station by which time the JF was 9km outside docking range. Total time to dock after bounce = 3m11s
Now maybe you call that "seconds", I call it minutes. Well I don't know what to tell you, except that I haven't tried bouncing my JF off a station on Tranq or Sisi. But I have warped BS and BO to bookmarks within a station model on Tranq, and they bounce to the exterior of the model, and rapidly come to a stop, well within docking range. I guess I will have to try it on Tranq in my JF. I guess it might be the agility difference between JF and BS. You can definitely bounce and bounce hard. I once jumped in to a cyno poorly placed on a Minnie model. I bounced at 800m/s++ and had enough time to regen my cap and jump back out. I didn't even bother trying to align to the station with 150+ in system. It was a high quality adrenaline rush though!
Anecdotally, I think the ejection speed depends on how far into the model you are; your ship's mass; and whether your ship model emerges from the station model before hitting another piece of the station (e.g. you appear inside the model bounce out, emerge from the model, but then hit another piece of the model, which then bounces you in another direction). One of our pilots once jumped to a station and then rattled around inside the docking area (Amarr style with the "cage like" undock area).
Salvager is a good way to get the 5k sphere. However, you can do a pretty good job with a variety of different mods. Minnie noob ship guns a pretty close. Also, don't forget that you'll jump onto the EDGE of the cyno bubble. It is possible to jump in such a way that your nose or tail is on the edge. I've bounced off a Jita-style station like that. Your ship's length and orientation in space mean you need to use a 7500m sphere for safety. After awhile, you'll be able to eyeball it without the mods, but that grey sphere is excellent for detecting hard-to-see spires and points. If you've got your graphics turned down, some of these will be almost invisible. |

Lady Oxycontin
The Industrialist Union
0
|
Posted - 2012.01.12 06:47:00 -
[26] - Quote
Excellent posts and very helpful.
Couple more skill related ?'s: Jump drive Calibration V, is it a must have skill like Logistics 5 is? Jump Fuel Conservation, what's a good skill level to be happy with? What kind of cloaking device should I fit to my JF? |

Mona X
Missions Mining and Mayhem Northern Coalition.
45
|
Posted - 2012.01.12 07:10:00 -
[27] - Quote
Lady Oxycontin wrote:
Couple more skill related ?'s: Jump drive Calibration V, is it a must have skill like Logistics 5 is?
It's convenience skill. Higher it is, less cynos you have to use. Less cyno = less chnces to catch you. So yeah, level 5. :D
Lady Oxycontin wrote: Jump Fuel Conservation, what's a good skill level to be happy with?
This and jump freighter skill reduces your carbon footprint. Higher they are, less liked by mining bots you are. 4/4 are minimum.
Lady Oxycontin wrote:What kind of cloaking device should I fit to my JF? 
Concord of course. I need new signature. |

Zaxix
Black Frog Logistics Red-Frog
18
|
Posted - 2012.01.12 15:42:00 -
[28] - Quote
Lady Oxycontin wrote:Excellent posts and very helpful. Couple more skill related ?'s: Jump drive Calibration V, is it a must have skill like Logistics 5 is? Jump Fuel Conservation, what's a good skill level to be happy with? What kind of cloaking device should I fit to my JF?  1. Don't buy a JF until you have JDC 5. On that note, don't buy one until you've maxed your cap skills and all agility/velocity skills. 2. 4 minimum, 5 optimal. Even more important in an age of expensive fuel. 3. I get the joke. But one thing you can do to help stay "invisible" is to use contract alts separate from the JF alt. It's hard to setup on someone if you don't know who you're looking for. |

Othran
Brutor Tribe Minmatar Republic
134
|
Posted - 2012.01.12 16:01:00 -
[29] - Quote
Guillame Herschel wrote:Othran wrote:I thought I'd test on Sisi to see if you were right. You're not and there has been no change since this time last year.
Bounced off an Amarr station, took 1m20s to realign to station by which time the JF was 9km outside docking range. Total time to dock after bounce = 3m11s
Now maybe you call that "seconds", I call it minutes. Well I don't know what to tell you, except that I haven't tried bouncing my JF off a station on Tranq or Sisi. But I have warped BS and BO to bookmarks within a station model on Tranq, and they bounce to the exterior of the model, and rapidly come to a stop, well within docking range. I guess I will have to try it on Tranq in my JF. I guess it might be the agility difference between JF and BS.
This was a bounce off the antenna on an Amarr station. The JF just clipped the edge and bounced at about 150m/s. Even using a Nomad with maxed out agility and implants it takes 30+ seconds just to align from a standstill so once you're moving it takes a long time to stop/turn. |

Othran
Brutor Tribe Minmatar Republic
134
|
Posted - 2012.01.12 16:03:00 -
[30] - Quote
Zaxix wrote: 1. Don't buy a JF until you have JDC 5.
Spot on. I'm always amused by the wails when people realise just how poor the jump range is with JDC4. A carrier this is not 
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