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Frezik
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Posted - 2006.05.12 20:36:00 -
[1]
8xhi slots, no turrent or launcher hardpoints
50% bonus to large smartbomb range per level 100% bonus to large smartbomb damage per level
Special Ability: Can break into enemy fleet's TS/Ventrillo just in time to hear their commander shout "SCATTER!"
Come on, you know you want it. ---- "Well in this case, he's being flamed, and rightly so, for whinning about a game mechanic that doesn't actually exist." -Lorth |

Eximius Josari
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Posted - 2006.05.12 20:37:00 -
[2]
Why not just let it equip and use Doomsday Devices 
~Eximius Josari, Hegemon of the E.A.R.T.H. Federation |

Frezik
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Posted - 2006.05.12 20:41:00 -
[3]
Doomsdays have a long recharge time and larger area of effect.
Besides that, there are ships with turrent bonuses, missile bonuses, and drone bonuses, but I can't think of any that have smartbomb bonuses. ---- "Well in this case, he's being flamed, and rightly so, for whinning about a game mechanic that doesn't actually exist." -Lorth |

Sarmaul
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Posted - 2006.05.12 20:49:00 -
[4]
I would move to syndicate if this was released ;)
Originally by: Fi T'Zeh I'm a complete tosser.
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Blind Man
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Posted - 2006.05.12 20:55:00 -
[5]
stupid idea, no more useless ships kthx.
Passari will never be safe again sig thingy under maintenance |

Dragy
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Posted - 2006.05.12 20:57:00 -
[6]
it wouldnt be so useless. big kamikazi ship :D you undock, see tacklers, launch SB's and they're all dead, rest of your fleet undocks and they're finished :D nice idea ;)
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John Renwick
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Posted - 2006.05.12 21:20:00 -
[7]
Don't forget 8x low slots for nanofibers or other speedboosters. Fit that kamikazee-ship out with an MWD... I can imagine the end of blobs as we know them. 
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K1K1R1K1
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Posted - 2006.05.12 21:57:00 -
[8]
Originally by: Frezik 8xhi slots, no turrent or launcher hardpoints
50% bonus to large smartbomb range per level 100% bonus to large smartbomb damage per level
Special Ability: Can break into enemy fleet's TS/Ventrillo just in time to hear their commander shout "SCATTER!"
Come on, you know you want it.
-BEST- -IDEA- -EVER-!!
Creating a new role for ships... love it. ____________________________________________ Don't worry aboutit |

sgt spike
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Posted - 2006.05.12 22:07:00 -
[9]
id train minnie for that
can you put a price on peace?
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CptEagle
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Posted - 2006.05.12 22:34:00 -
[10]
Yea, I agree, we don't need more ships with turrents. 
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Twin blade
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Posted - 2006.05.12 22:41:00 -
[11]
Would be funny as hell to take out a whole fleet befor they know whats hit them.
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Dragy
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Posted - 2006.05.12 22:59:00 -
[12]
1 SB: 350dmg 5km range With bs lvl5 1 SB: 350dmg+1750dmg=2100dmg 5km+25km=30km 8 SB: 16800dmg 30km 10 sec rof so it would be about ... 1,7k dps :D no that i call a good minny ship :D but unfortunately not for empire ;) or maybe a kamikazi for freighters ;)
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vecdran
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Posted - 2006.05.12 23:07:00 -
[13]
What's a turrent?
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Frezik
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Posted - 2006.05.12 23:32:00 -
[14]
Originally by: Dragy 1 SB: 350dmg 5km range With bs lvl5 1 SB: 350dmg+1750dmg=2100dmg 5km+25km=30km 8 SB: 16800dmg 30km 10 sec rof so it would be about ... 1,7k dps :D no that i call a good minny ship :D but unfortunately not for empire ;) or maybe a kamikazi for freighters ;)
My orginal suggestion was only half-serious. OTOH, I think that if you really wanted to make this into a serious proposal, it would probably be best to give it a activation time penelty to put it down to the 700dps range w/t2 SBs. It should also have a paper-thin tank by battleship standards.
The overall effect being that if you survive the first blast from this thing, you had better kill it before it gets off a second. ---- "Well in this case, he's being flamed, and rightly so, for whinning about a game mechanic that doesn't actually exist." -Lorth |

Dragy
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Posted - 2006.05.12 23:38:00 -
[15]
i dont even know if i was serious or not ;) just love calculating things :D i think that it should stay this way. u know how much cap you'd need for it ? no tank there and very tight in cpu, but i love creative thinking :D
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Aion Amarra
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Posted - 2006.05.13 02:56:00 -
[16]
Edited by: Aion Amarra on 13/05/2006 02:58:22 Actually, considering the range bonus suggested above is only 50%, while the damage bonus is 100%, you'd end up with 17,5km smartbomb range for the T1 ones.
Also consider that the DPS you calculated is PER SHIP IN RANGE. Please also note that the smartbomb skill gives a 5% reduction in cycle time per level. That's an effective 33% DPS increase.
more than ~ 3,2k dps to EVERYTHING within more than 35km (10km officer smartbombs ftw?) is gonna put an end to pretty much anything in range that isn't a capship (ANd is gonna bomb a POS empty? Afaik the shield only prevents target lock, not the structures from actually taking damage. Or did they change that?)
As that DPS multiplies with the amount of ships you're fighting against... in small engagements like a 5v5 it'd instapwn everything not BS sized (including friendlies). Everything BS sized would die with the second cycle (as long as the cap is there). With high skills and good bombs, that means a 7.5 second fight. (As the first activation is instant.)
I'd probably try to passive-shieldtank-nano-T2AB that. (As MWD would totally gimp the cap for the SBs.)
While I know that you ain't serious, I like the idea of a useable smartbomb ship, though. ________ Capship Overhaul |

Clone 0002
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Posted - 2006.05.13 03:05:00 -
[17]
-5% to Target Painter cap use per level. +5% to cargo capacity per level.
There's your bonuses. It can't be any worse than Hek vs. Thanatos, can it?
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Alexi Raynot
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Posted - 2006.05.13 03:11:00 -
[18]
Oh god, I went into this topic thinking "I'll suggest a smartie BS!" Then I see what the OP posted, man, I woulda fallen over laughing if I had not been at work (EVE forums at work ftw). I'd love to see a smartie BS. No option to place color in sig? Makes me a sad veldspar miner. |

Frezik
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Posted - 2006.05.13 03:55:00 -
[19]
Originally by: Aion Amarra Edited by: Aion Amarra on 13/05/2006 02:58:22 Actually, considering the range bonus suggested above is only 50%, while the damage bonus is 100%, you'd end up with 17,5km smartbomb range for the T1 ones.
Also consider that the DPS you calculated is PER SHIP IN RANGE. Please also note that the smartbomb skill gives a 5% reduction in cycle time per level. That's an effective 33% DPS increase.
more than ~ 3,2k dps to EVERYTHING within more than 35km (10km officer smartbombs ftw?) is gonna put an end to pretty much anything in range that isn't a capship (ANd is gonna bomb a POS empty? Afaik the shield only prevents target lock, not the structures from actually taking damage. Or did they change that?)
I believe it stops all damage from being taken. Don't quote me on that, though.
Quote: As that DPS multiplies with the amount of ships you're fighting against... in small engagements like a 5v5 it'd instapwn everything not BS sized (including friendlies). Everything BS sized would die with the second cycle (as long as the cap is there). With high skills and good bombs, that means a 7.5 second fight. (As the first activation is instant.)
I'd probably try to passive-shieldtank-nano-T2AB that. (As MWD would totally gimp the cap for the SBs.)
I wouldn't worry about cap too much. As you mentioned, you're only going to need two cycles 
Quote: While I know that you ain't serious, I like the idea of a useable smartbomb ship, though.
The more I think about this idea, the more I like it. I think it could work with an activation duration penlty.
BS lvl: 4 SBII dmg: 350 * ((1 * 4) + 1) = 1750 Cycle: 10 * 0.75 = 7.5 Alpha strike: 8 * 1750 = 14000 Total dps: 14000 / 7.5 = 1866.67
Cycle w/100% duration bonus: 10 * 0.75 * 2 = 15 Total dps: 14000 / 15 = 933.33
Still quite high on the dps scale, but not unreasonable. 15 seconds also gives everyone who survived a chance to scatter.
I'm not sure that it would completely eliminate blob warfare, but it would definately require some tactics to be rewritten. Fleets would have to spread out, which would mean they're stuck at different ranges. This means fleets would have a harder time concentrating fire on a single target.
Which also means that large fleet PvP could be extended longer than any hp increase could ever do.
Additionally, tacklers will want to move away from the main fleet quickly and avoid bunching up. ---- "Well in this case, he's being flamed, and rightly so, for whinning about a game mechanic that doesn't actually exist." -Lorth |

Cruz
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Posted - 2006.05.13 04:04:00 -
[20]
And Gatecampers rejoice! Corpses everywhere! ................. |

Shan'Talasha Mea'Questa
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Posted - 2006.05.13 08:29:00 -
[21]
Not really, corpses would be blown up aswell.
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Dragy
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Posted - 2006.05.13 09:10:00 -
[22]
Was just wondering. We (minny) have projectile platform and a very good missile/turrent/drone ship. Tier 3 bs should have so unique bonuses like this. I'd really want to see this ship (of course with smaller bonuses ;) ). And maybe change smartbomb system. So within 10km max dmg and then decline, but still with smaller bonuses
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Sebroth
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Posted - 2006.05.13 12:21:00 -
[23]
Originally by: John Renwick Don't forget 8x low slots for WCS. Fit that kamikazee-ship out with an MWD... I can imagine the end of blobs as we know them. 
fixed it
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DeathWarrior
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Posted - 2006.05.13 12:25:00 -
[24]
Originally by: Sebroth
Originally by: John Renwick Don't forget 8x low slots for WCS. Fit that kamikazee-ship out with an MWD... I can imagine the end of blobs as we know them. 
fixed it

Originally by: Tuxford I once tried to kick my brother when I had my pants around my ankle. Probably not my brightest moments.
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