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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Vertex
C C P C C P Alliance
12

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Posted - 2011.11.14 21:31:00 -
[1] - Quote
We're glad you like the new warp tunnel; please continue to give us your feedback and any issues you may come across. I'll be keeping an eye on the thread for feedback.  CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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CCP Vertex
C C P C C P Alliance
13

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Posted - 2011.11.14 22:00:00 -
[2] - Quote
chaosjj wrote:The warp effect appears to be disrupting graphics of ships, during or while warping the windows/lights on ships get all blurry, and the only thing that seems to fix it seems to be relogging (something i've had to do ALOT today)
Mac OS X 10.6.8 NVIDIA GeForce GT 330M
Thanks Chaosjj, I heard about this an hour ago from a colleague. It appears to be Mac (nvidia GPU) hardware related, IGÇÖll look into it tomorrow. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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CCP Vertex
C C P C C P Alliance
15

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Posted - 2011.11.14 22:53:00 -
[3] - Quote
GeeShizzle MacCloud wrote:id also have to say this is amazing! beautiful work guys! especially love the light refraction of stars etc.. from the warp distortion =) the warping through planet effect will go a very very very long way to KEEPING immersion throughout the game!
Absolutely gorgeous!
one gripe tho that ive filled a bug report on, is only on some warping to-and-from's, is that once ur about to exit warping, the tunnel comes back for almost a second! then disappears again.
Thanks, we all appreciate your feedback very much!
The warp effect coming returning for a split second after warp should be fixed internally if I recall correctly. Let us know if it isnGÇÖt fixed after the next Singularity update.
CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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CCP Vertex
C C P C C P Alliance
15

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Posted - 2011.11.14 22:57:00 -
[4] - Quote
Solhild wrote:The warp effect is fabulous, maybe could do with starting sooner so that you don't clip through stations etc.? Also, any chance ships warping off could leave a trail on grid? Perhaps a line of warp effect that lasts a couple of seconds? Seriously, I've just been warping all over the place and enjoying the effect, particularly impressive against a bright nebula or around (or through) planets 
Sadly the granularity of a 'passing through' effect for stations and small objects wouldnGÇÖt really be feasible to implement as you would only spend a millisecond or two inside one, the planets are large enough that the effect makes sense. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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CCP Vertex
C C P C C P Alliance
16

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Posted - 2011.11.14 23:18:00 -
[5] - Quote
MotherMoon wrote:Hey , the new effet is amazing. but i have to ask, and I really do hope for an honest CCP answer.
What happened to the red blue ****? It's always been part of eve and an impressive little detail that could easily be in this current effect.
The idea that you're moving so fast the past and present spectrum are in view is awesome. keep it in?
The fact it's missing is a defect that we're currently working on, expect to see it back soon! CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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CCP Vertex
C C P C C P Alliance
23

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Posted - 2011.11.15 18:05:00 -
[6] - Quote
Oberine Noriepa wrote:I noticed that today's build doesn't have the dispersion effect while warping. You can see it in this screenshot, which was taken from yesterday's build. Is this change permanent? I hope not, because I really like that effect! If you can't spot the dispersion, it's really noticeable in the white sections on the upper right of the image. It's the rainbow looking effect. Please bring dispersion back!
I will check with the graphics programmer to see what is happening with the dispersion effect, we have done a lot of work to the warp tunnel today which should be in the update tomorrow. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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CCP Vertex
C C P C C P Alliance
29

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Posted - 2011.11.17 19:04:00 -
[7] - Quote
Yasha Aya wrote:Current bug to make the new warptunnel disappear:
Use your scanner to open system view and select a planet or moon or anything as your destination, just before the warp starts switch back to normal view, no warp tunnel and sometimes if youre late enough switching back no ship either until you drop out of warp. So far this is the only bug i found that kills the warptunnel. It is very simmiliar to what happens viewing the starmap while warping.
Anyone else notice this?
We resolved this issue today, you should be able to see the fix in tomorrows Singularity update. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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CCP Vertex
C C P C C P Alliance
29

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Posted - 2011.11.17 19:05:00 -
[8] - Quote
Oberine Noriepa wrote:Yasha Aya wrote:Yes, the dopler shift is back. Ah, so it is! Here's hoping we'll get dispersion back as well.
We should have this effect in-game with tomorrows Singularity update. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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CCP Vertex
C C P C C P Alliance
29

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Posted - 2011.11.17 19:08:00 -
[9] - Quote
Xenial Jesse Taalo wrote:Seconded seconded seconded. The rippling effect is the best part, but when I warp I barely see it. In fact, look at this video of someone using the new warp: http://www.youtube.com/watch?v=L35ZkxJSNAAIt looks great. When I do it on my machine the watery rippling is nowhere near that. It is in fact almost non-existent and the only reason I don't say completely non-existent is because if I watch really carefully I can see a ripple once in a while. That's how un-pronounced it is. Why??? How come my warp tunnels barely ripple at all, while in that video above it looks awesome; like it's tearing that planet into a beautiful mess. It's the sickest effect in Eve and I don't get it. :( Can anyone explain? Whatever people are saying about the dispersion effect, CCP, please consider that too. Just for the sake of there at least being one of these long-awaited effects returned that doesn't come with a little disappointment for once. I feel like for every super-overdue un-nerf we get in the presentation department, there is always some key element that's a little worse or missing. So I feel for the people missing this part of warp tunnels. But yeah any ideas on why my warps barely ripple? Is it possible to amp that up somehow?
The 'rippling' or distortion effect is scaled based on the ships warp speed. The faster your ships warp speed the more intense the effect. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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CCP Vertex
C C P C C P Alliance
29

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Posted - 2011.11.17 19:34:00 -
[10] - Quote
C DeLeon wrote:CCP Vertex wrote:Xenial Jesse Taalo wrote:stuff The 'rippling' or distortion effect is scaled based on the ships warp speed. The faster your ships warp speed the more intense the effect. I tried it again with a warp rigged prorator (13 AU/s) and the intensity of the effect was the same as on my linked video.
There is a maximum limit of the distortion and strength, also the distance of the warp comes into play. Try a long distance warp so your ship reaches its maximum warp speed but keep in mind there is a limit to the strength. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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CCP Vertex
C C P C C P Alliance
29

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Posted - 2011.11.17 19:42:00 -
[11] - Quote
Daedalus Arcova wrote:CCP Vertex wrote:There is a maximum limit of the distortion and strength. Can you illuminate us to what that limit is?
Sorry I've probably done a bad job at explaining the system so I'll try again.
The distortion strength is based on your ships maximum ship speed so a ship that travels at 3 AU/s and a ship that travels at 13 AU/s will both get 100% distortion when their ship hits maximum speed in the warp tunnel.
So another way to put this is, a ship that goes 13 AU/s wont get any more distortion than a ship that travels at 3 AU/s when they both hit maximum speed. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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CCP Vertex
C C P C C P Alliance
29

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Posted - 2011.11.17 20:30:00 -
[12] - Quote
C DeLeon wrote:CCP Vertex wrote:Daedalus Arcova wrote:CCP Vertex wrote:There is a maximum limit of the distortion and strength. Can you illuminate us to what that limit is? Sorry I've probably done a bad job at explaining the system so I'll try again. The distortion strength is based on your ships maximum warp speed so a ship that travels at 3 AU/s and a ship that travels at 13 AU/s will both get 100% distortion when their ship hits maximum speed in the warp tunnel. So another way to put this is, a ship that goes 13 AU/s wont get any more distortion than a ship that travels at 3 AU/s when they both hit maximum speed. I misunderstood this but still something is wrong :) Just see this: http://www.youtube.com/watch?v=6k8Y2lSorl8No distortion on the planets and on the starfield at all. Only on the nebulae but not even close to this: http://www.youtube.com/watch?v=L35ZkxJSNAA
Looking at your video I can tell that you are getting the medium shader settings (we disable distortion on Medium and Low quality). We resolved a defect today where graphics cards that couldnt support the features in the High shader option still allowed you to select that option.
Tomorrow after the Singularity update please reply here and tell me if you still have the 'High' shader quality option. I suspect your GPU doesnGÇÖt support INTZ and thus the distortion and depth effects wonGÇÖt work.
CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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CCP Vertex
C C P C C P Alliance
32

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Posted - 2011.11.18 10:39:00 -
[13] - Quote
SMT008 wrote:At some point, CCP Affinity did a fleet warp. And it comes much more noticable in a fleet warp : The warping tunnel is only around you. The distortions and all affect other ships, despite them warping with you, if you see what I mean. 
This is intentional as it's your warp drive and your ships warp tunnel. The fleet warp still utilizes your ships warp drive, the fleet commander just initiates the warp for everyone. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda |
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