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Myrthiis
Lost World Compagny Quebec United Legions
1
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Posted - 2014.04.15 03:33:00 -
[1] - Quote
MACHARIEL
Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret damage
Role Bonus: 37.5% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
Slot layout: 7H, 6M, 7L; 6turrets, 0 launchers Fittings: 17950 PWG, 600 CPU Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10)
U can't really give one more low to NM without giving another mid to the Mach ,sounds too unfair .In your current version machariel will simply stay out of the field for incursions ...so u should really think about it as it is not an increase in dps but a nice spot for a tc who will greatly help to stay in the competition. And yes turret simmetry is something i care about :) |

Myrthiis
Lost World Compagny Quebec United Legions
1
|
Posted - 2014.04.15 03:56:00 -
[2] - Quote
[/quote] The Nightmare was down 2 slots compared to the Mach. The Mach is still one slot up[/quote] Plz read my post next time before answering ....then u could have seen that will place the mach in the exact same spot than the NM .
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Myrthiis
Lost World Compagny Quebec United Legions
1
|
Posted - 2014.04.15 09:56:00 -
[3] - Quote
"chaosgrimm" wrote: As I've said prior, its not about nerf/buff, its about increasing the number of differences between hulls.
If u one found one day a mach who can sustain 4734 defense omni during 10 m without implants and with t2 mod .I ll begin to think maybe u are right until then ... |

Myrthiis
Lost World Compagny Quebec United Legions
1
|
Posted - 2014.04.15 18:59:00 -
[4] - Quote
why do we want this layout for the mach . -Slot layout: 6H, 5M, 7L;6 turrets, 0 launchers +37.5 % to large projectile turret damage
The answer is simple currently at all lvl 5 without implantsa NM spew 100 more dps at 150 KM + with a tracking at 0.008 without any fitting difficulty and get 2 utilities high +3 med to use as he wish .
A mach fitted with 1400 at all lvl 5 without implants spew 100 dps less at 150 km+ with a tracking of 0.03 and need to remove a low to fit a rcu with only 1 high utility .
So be happy this numbers are before CCP give another low to the nightmare , so yes i feel like a child who think he deserves equal love from his parents .
But the whole problem here and why we are so attached to the mach is simply because its the only viable arties plateform outthere ,minnatars has been heavily attacked the last month by CCP on the arties side .There is a time to say stop and the time is now .
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Myrthiis
Lost World Compagny Quebec United Legions
2
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Posted - 2014.04.15 20:12:00 -
[5] - Quote
Quote:Beams are a higher DPS and longer optimal range weapon system than arties so it makes perfect sense that a NM does more damage at long range than a mach.
With arties being alpha weapons why should they have an advantage in both burst and sustained combat?
It seems u misunderstanding something .Apha isn't something u trade against dps ,it's something u trade against reload time ...In ur case u fire a 3780 volleyr every 6s61 in my case i fire a 7844 volley every 15s11 . Meaning ur punching 7560 volley every 13 s so who is at advantage in both sustained and burst damage here ....
So yes currently Nightmare is at advantage in every relevant aspects ,equal burst, better sustained dps , easier fitting capability ,better utilities ,easier to train ,cheaper fit and an incoming 6 th lows slot...Oh yeah, alpha only matters in PVP where both ships found there usage in incursions .what's else ?
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Myrthiis
Lost World Compagny Quebec United Legions
2
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Posted - 2014.04.15 20:30:00 -
[6] - Quote
"Last Wolf " wrote:Are you seriously arguing that the mach needs a buff because it nightmare is better than the mach at ONE thing? If the Mach could out dps the nightmare at 150km, then why would you ever not use a Mach? Once again ,u misunderstanding something the change i proposed won't increase overall dps of the Mach . Atleast not to a point where a mach would out dps a NM ( the whole thing will be less than a 3 % increase ) ,it ll just free mach pilot from the obligation to plug for a full genolution set + a 6 % grid implants just to match the range and the dps of the NM . And please we are not even talking about tracking ,armor fleets or pvp here as the NM will outshine every ohters BS with the upcoming change and the versality he ll acquire from this 6 th slot |

Myrthiis
Lost World Compagny Quebec United Legions
2
|
Posted - 2014.04.15 21:13:00 -
[7] - Quote
"Cassandra Aurilien " wrote:You kind of miss the point of "balance". That's like NM pilots complaining that they can't match A Mach's DPS & tracking up close. (Hint - They can't.) There shouldn't be a "best" ship for everything, nor should all weapon systems have the same specs. The idea is to have ships which are viable for different roles, while still having some flexibility.
Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility . |

Myrthiis
Lost World Compagny Quebec United Legions
2
|
Posted - 2014.04.15 21:39:00 -
[8] - Quote
Tyberius Franklin wrote:Myrthiis wrote:Quote:Beams are a higher DPS and longer optimal range weapon system than arties so it makes perfect sense that a NM does more damage at long range than a mach.
With arties being alpha weapons why should they have an advantage in both burst and sustained combat? It seems u misunderstanding something .Apha isn't something u trade against dps ,it's something u trade against reload time ...In ur case u fire a 3780 volleyr every 6s61 in my case i fire a 7844 volley every 15s11 . Meaning ur punching 7560 volley every 13 s so who is at advantage in both sustained and burst damage here .... So yes currently Nightmare is at advantage in every relevant aspects ,equal burst, better sustained dps , easier fitting capability ,better utilities ,easier to train ,cheaper fit and an incoming 6 th lows slot...Oh yeah, alpha only matters in PVP where both ships found there usage in incursions .what's else ? No, alpha is not something you trade against reload time. CYCLE time is long to keep high alpha from translating into insane DPS. Alpha is about taking targets off the field in single volleys if coordinated correctly while per your own numbers an NM fleet needs double the numbers to do the same for any particular target. This principle doesn't necessarily translate to all incursions, but then the ships shouldn't be balanced purely around that. Alpha philosophy and arties has always been more punch but longer reload ,this has been translated as a mean to remove target in one hit by fleet doctrine but in pratice it doesnt exist any bs or higher who is able to warp out in less than 6.67s . So no sir u wont need twice as much ships to kill a ships u ll need two volley that u can fire in less time than mach need to reload giving u a better effiency on the field. And thats why alpha doctrine isnt anymore really used :( |

Myrthiis
Lost World Compagny Quebec United Legions
2
|
Posted - 2014.04.15 21:49:00 -
[9] - Quote
Cassandra Aurilien wrote:Myrthiis wrote:"Cassandra Aurilien " wrote:You kind of miss the point of "balance". That's like NM pilots complaining that they can't match A Mach's DPS & tracking up close. (Hint - They can't.) There shouldn't be a "best" ship for everything, nor should all weapon systems have the same specs. The idea is to have ships which are viable for different roles, while still having some flexibility.
Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility . I'm not sure what combo of ammo & skills you are using for the DPS, but I show it higher for the Mach with comparable ammo. 885 EMP vs. 844 Multi with full skills. (4 HS/Gyros on each.) Faction, Hail vs. Conflag, they all work out higher on the Mach. Admittedly, it's not all applied unless you are really close. Throw in the extra drone DPS you can use on a Mach though... (Plus, your weapons don't eat cap.) Tracking is .054 for a 800 vs .058 for a Mega pulse fit on a Nightmare. You are right, with a NM with 4 HS & two TE's vs the standard 4 Gyro, 3 TE setup on the Mach, the NM will track .00128 better.
I'm glad u realized ,and i ll repeat myself i don't whine over nightmare as it ll be a great and fun ship but as a mach lover i feel that if we don't move now ,we ll never see the field again and thats is something i ll fight against |

Myrthiis
Lost World Compagny Quebec United Legions
2
|
Posted - 2014.04.16 00:09:00 -
[10] - Quote
chaosgrimm wrote:Myrthiis wrote:
Once against numbers says ur wrong 800 MM track at 0.0594 for 1003 dps ,megapulse laser track at 0.0693 for 1051 dps ,and they can fit 2 sebo with scan resolution script meaning they lock faster without even reducing their tank or their mobility .
To be fair you are comparing a tracking bonus to a falloff bonus and wanting changes so that the mach can be more like a nm is just silly. If the mach had a tracking bonus instead of falloff bonus + maybe a few hull attr buffs to compensate for the reduced range, u'd have a ship uniquely different than the other pirates and the vargur, rather than a half baked nm clone
No in fact it is the total opposite . By removing 1H/1T and giving us a 37.5 % damage bonus u don't change anything in term of damage a +20 dps increase is quite even noticeable . But by doing so u remove the huge constraint on the grid of the mach allowing fellow mach pilots to plugs in something else in slot 1 t0 6 ,and those who come to mind are halo,snake ,nomad or even ascendency .Those strenghening the vibe of a BS based on speed , agility and low sig radius . There is no other Bs who need a 16 % grid plugging to work decently , as far as balance and variety matter those changes doesnt remove anything from anyone and will give a chance to the machariel to find a niche he was always designed for. |

Myrthiis
Lost World Compagny Quebec United Legions
2
|
Posted - 2014.04.16 01:20:00 -
[11] - Quote
i couldn't agree more with what u re saying.It's true that long range turrets needs a complete overhaul.It's much more reasons to defend the mach simply beacause they did the job on the NM but not so much on the machariel and this is extremly frustating as it ll once again reduce the number of hull capable to sustain snipper fitt . |

Myrthiis
Lost World Compagny Quebec United Legions
3
|
Posted - 2014.04.16 01:54:00 -
[12] - Quote
chaosgrimm wrote:Myrthiis wrote:chaosgrimm wrote:
To be fair you are comparing a tracking bonus to a falloff bonus and wanting changes so that the mach can be more like a nm is just silly.
If the mach had a tracking bonus instead of falloff bonus + maybe a few hull attr buffs to compensate for the reduced range, u'd have a ship uniquely different than the other pirates and the vargur, rather than a half baked nm clone
No in fact it is the total opposite . you beg to differ: Myrthiis wrote: ... it ll just free mach pilot from the obligation to plug for a full genolution set + a 6 % grid implants just to match the range and the dps of the NM .
Myrthiis wrote: There is no other Bs who need a 16 % grid plugging to work decently , as far as balance and variety matter those changes doesnt remove anything from anyone and will give a chance to the machariel to find a niche he was always designed for.
How is the Mach much different from other's hulls in the minmatar lines that cant fit 1400s without fitting modules / implants? If you want to argue that 1400s use too much powergrid, it should be in a thread about large artillery. If you just to get your grid solely through implants that's up to you.
Once again u are making false statement , i think u are trolling every BS in the minnmatar line can fit a full rack of 1400 MM + a 100 MWD without pg mod or implant at very exception of the maelstrom who need a +3% implants or mod to fit but he has a 6 mid 6 low set up whose ease this quite a bit. But they lack the offensive bonus of their pirate counter part .Every others pirate battle ships have better fitting capability than their t1 or navy counterpart at the very exception of the mach . Does he have today something to offer ,yes a nice agility tomorrow not so much with the nerf to its agility and align time .So yes i think it deserve to have :
Special ability +37.5% to large projectile turret damage Minmatar bonus :+5% to Rof Gallente bonus +10 % falloff even a +5 % would make the deal A layout with 7H 6T 5 M 7 L |

Myrthiis
Lost World Compagny Quebec United Legions
3
|
Posted - 2014.04.18 11:00:00 -
[13] - Quote
"CCP Rise" wrote:I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, potential effects on damage output and/or alpha. It's not unsolvable or something, it's just a lot of things that need to be accounted for and we don't think it's worth it in this case.
Ok it's seems ,u've quite misunderstood what we we're asking for ...So i'll try to explain you .
-By asking for turret symmetry we we're asking for a modification of the 3d model of the hull ,currently the turret layout is shaped as a double I ,meaning we have 4 slot board to board .Concerning this problem who make the ships looking cluncky and somewhat strange u could implement bridges deck between the two part of the hull,maybe a cone shaped form like the front face of the cynabal that would give a coherence . The finality would be to have a diamond shapped pattern for the turret .
Now concerning the second problem ,the viability of the Machariel on his everyday usage ,and why we are asking for a modification of the bonus to the profit of a 6T 7h 5m 7l + a 37.5% Rof or damage ... They're is currently only 3 usage of the machariel : -Pve level 4 missioning boat or anomaly ratting for the most ambitious -Anecdotic use in Pvp -Incursion as one of the two competitive snipping plateform
In pve missionning 99 % percent of the machariel are fitted with AC 800 mm + xlarge SB or LSB ,so the change we asking for wont change anything in this part maybe some fit we ll be easier .But honnestly there is nothing game breaking here Now the last 1 % are people using 1400 mm and the changes to the layout will be a real life changer,nothing game breaking but we could hope to see more fit using 1400 mm as they re already a species in danger ...
In pvp u could turn the things upside down ,thats wont change a thing except maybe a double plated fit could emerge but that would go against the natural quality of the hull .
Now in incursion if u maintain the current change to the nightmare without balancing the thing for the machariel he will dissapear from incursion as he won't keep up in term of tracking and dps .There is already a 150 dps gape between the two of them in favor of the nightmare at same range and twice the tracking ,we barrely keep up with NM by rigging a t2 a large projectile burst arreator at the cost of + 10 % Pg cost ,we have to plug a full genolution set with perfect rigging skill+ +6 pg implant for it. on the otherside nightmare pilot have no concern on fitting cost .
U 've took the decision to add another low to the nightmare. Fine but what will happen, most of them will fit another TE and remove a TC then add another invul or resist hardener . Here start the funny part... resist capped with 600 dps at 160 KM + with more than twice the tracking of a machariel , 3000 pg and 400 cpu free + 2 utility med and 2 utility high .
I don't know if in iceland u call that balanced , but we re i am we call that OVERPOWERED .So now i told u my concern and here are my questions .
Do you intend to remove the Machariel from incursions? Do you intend to make of the nightmare the only snipping platform in them ?
I would be glad if u respond to these concerns . |

Myrthiis
Lost World Compagny Quebec United Legions
3
|
Posted - 2014.04.18 11:11:00 -
[14] - Quote
Morukk Nuamzzar wrote:Myrthiis wrote: U 've took the decision to add another low to the nightmare. Fine but what will happen, most of them will fit another TE and remove a TC then add another invul or resist hardener . Here start the funny part... resist capped with 600 dps at 160 KM + with more than twice the tracking of a machariel , 3000 pg and 400 cpu free + 2 utility med and 2 utility high .
I don't know if in iceland u call that balanced , but we re i am we call that OVERPOWERED.
Machariel was OVERPOWERED before, now it's not so much. There is another. Learn to live with that. Thank you. Prove me that currently the mach is overpowered with numbers ,would u ? Rumors aren't fact learn to live with that . |

Myrthiis
Lost World Compagny Quebec United Legions
3
|
Posted - 2014.04.18 11:37:00 -
[15] - Quote
Quote:
Oh, you're using your rigslots for tank? Strange. Are you talking about L5 missions or something?
Drone range rigs give a -10 % Cpu he wont have as much room to fit hardener on it especially with an added launcher who will use 11 cpu more than a drone range module |

Myrthiis
Lost World Compagny Quebec United Legions
3
|
Posted - 2014.04.18 11:41:00 -
[16] - Quote
The Djego wrote:I am not rise but as Inc FC myself: The sniper spots are already set up the way they are because of the ranges of machs, not the range of NMs, they will not change therefore the extra range is not as important as most people believe. Also the Mach is inferior for raw DPS purpose, everybody knows that, the reason you need them is to win contests with the huge alpha on armor and structure hits or to have ships that can enter the next pocket quicker, starting sooner to do dps and that doesn't change you still need a lot of machariel on grid if you want win contests in HQ fleets. I do actually agree that the mach could use more power grid.
U mean could have more power or use less power grid ,i hope.
And concerning the dps gape it ll not only be a 50 dps advantage but a 150 dps advantage now to the nightmare so maybe ur right ,but i doubt things will stay as they are once u will look deeper in it .
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Myrthiis
Lost World Compagny Quebec United Legions
4
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Posted - 2014.04.18 12:15:00 -
[17] - Quote
Hint look on the market the price of DDA faction and other drone utilities :) |

Myrthiis
Lost World Compagny Quebec United Legions
5
|
Posted - 2014.04.21 19:30:00 -
[18] - Quote
Alvatore DiMarco wrote:Sixty pages. Can we talk about something else now?
I, for one, am absolutely horrible at reading agility stats no matter what. Exactly how significant is the agility nerf on the Machariel? Objective statements only, if that's okay. I'm not looking for opinions. Opinions are how we get flame wars.
With rough math thats a 15 % nerf to mach overall agility ,losing 1 s to 2 s warp out time from 0 velocity ,its no longer possible to warp out in 5 s with a nanomach (2 nano fitted) will be around 7 s from o velocity .
Over all serpentis ships will warp out faster than the angel except for the vigilant ,but we keep the drawback low grid or low cpu that we paid for the increased mobility .Taste like bleached water (personnal opinion) |

Myrthiis
Lost World Compagny Quebec United Legions
5
|
Posted - 2014.04.22 04:46:00 -
[19] - Quote
Arthur Aihaken wrote:CCP Rise, is there any chance that a hard point can be added to the center underside of the Rattlesnake for the 5th launcher? (right under the lower "grill" in front would be perfect) That way the last turret appears below and on top of the Rattlesnake. Thanks. Pretty much every ships with ahigh slots odd number or high + a turret odd number have this kind of problem making the disposion of turrets looking undesigned and cluncky ,thats what we 're talking about when we mentioned "turret symmetry" .
Basically this is just some 3 d model works and a smart redispotion of turrets slots on the 3 d model for a great visual satisfaction for something that had bothered some of us for quite a long time now .Hope we could have good news on this front . |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 19:48:00 -
[20] - Quote
Ok now the RS CPU is too tight ...seriously u guys never stop .
they gave u a ship with great bonus ,a ton of versality and fitting capability,new super drones bonused for long range ,and fifth launcher ,the biggest cpu on the line and u guys whinning on ur ability to deal with frigates ....
Ok maybe we could discuss on the missile bonus but except that ,uve been quite blessed with ur change |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 20:51:00 -
[21] - Quote
KaDa en Bauldry wrote:Myrthiis wrote:Ok now the RS CPU is too tight ...seriously u guys never stop .
they gave u a ship with great bonus ,a ton of versality and fitting capability,new super drones bonused for long range ,and fifth launcher ,the biggest cpu on the line and u guys whinning on ur ability to deal with frigates ....
Ok maybe we could discuss on the missile bonus but except that ,uve been quite blessed with ur change The fitting room didn't change while an extra hardpoint was added. Normally that would mean the PG needs to be increased, but it's still generous enough. The CPU however cannot realistically accomodate a torp setup I would now be interested in fitting. Hence I suggested a reduction in PG, for an increase of CPU. If you think I'm unreasonable, it saddens me greatly, but will probably survive somehow.
The RS has and won't have any problem to fit a torp set up but need skills to make it fit or an expensive gist large SB and thats even before the new faction drone module or faction BCS |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 21:14:00 -
[22] - Quote
KaDa en Bauldry wrote:Myrthiis wrote:KaDa en Bauldry wrote:Hence I suggested a reduction in PG, for an increase of CPU. If you think I'm unreasonable, it saddens me greatly, but will probably survive somehow. The RS has and won't have any problem to fit a torp set up but need skills to make it fit or an expensive gist large SB and thats even before the new faction drone module or faction BCS Please give an example for L4 usage against Serpentis for instance.
x2 launcher rig t1 x1 overclocking unit rig t1 X5 torpedo launcher t2 x1 dla t2 x3 fed trackinglinks x1 Mjd or mwd x2 pith A hardener x 1 gist x large x4 DDa t2 x2 BCS t2
it fits with ADWU lvl 4 and launcher rig lvl 4 ... u need a + 5 % electronic implant ,the fit cost a rough 700 M not that expensive for a pirate BS |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 21:40:00 -
[23] - Quote
KaDa en Bauldry wrote:Myrthiis wrote:KaDa en Bauldry wrote:Myrthiis wrote:KaDa en Bauldry wrote:Hence I suggested a reduction in PG, for an increase of CPU. If you think I'm unreasonable, it saddens me greatly, but will probably survive somehow. The RS has and won't have any problem to fit a torp set up but need skills to make it fit or an expensive gist large SB and thats even before the new faction drone module or faction BCS Please give an example for L4 usage against Serpentis for instance. x2 launcher rig t1 x1 overclocking unit rig t1 X5 torpedo launcher t2 x1 dla t2 x3 fed trackinglinks x1 Mjd or mwd x2 pith A hardener x 1 gist x large x4 DDa t2 x2 BCS t2 it fits with ADWU lvl 4 and launcher rig lvl 4 ... u need a + 5 % electronic implant ,the fit cost a rough 700 M not that expensive for a pirate BS If I replace the Torps with Cruises, it's an OK fit. Exp radius of 420 with two rigors and no TP, range 20km and no way of dictating range, or 33km and 580 Exp rad, all the while cap lasts 2.5 mins if the MWD is fit but off.
U've asked for a torp set i gave u one i never said it ll be efficient but if u want u can fit it .Machariel for example can't fit that kind of setup with 1400 mm u need a full genolution set and a + 6 % grid implant ....and just in case ur free to replace fed link with tp and replace launcher rigs by ccc :)
But the RS can do that maybe not recommanded but he can the mach 1400 cant ... |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 22:03:00 -
[24] - Quote
Well , again as proved u dont have any CPU issue with RS unlike others BS who have real issue with their powergrid as i d love to fit a large SB +100 mwd+ a t2 dps rigs . A bunch of pilots have issues to compromize between drone and launcher end of the story .RS will be an awesome l 4 grinder as sisi will prove it . This thread have been polluted from too long by a discussion over the RS ,thats is clearly one of the most blessed as well as in fitting capability and dps applied or not. |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 22:41:00 -
[25] - Quote
afkalt wrote:Myrthiis wrote:Well , again as proved u dont have any CPU issue with RS unlike others BS who have real issue with their powergrid as i d love to fit a large SB +100 mwd+ a t2 dps rigs . A bunch of pilots have issues to compromize between drone and launcher end of the story .RS will be an awesome l 4 grinder as sisi will prove it . This thread have been polluted from too long by a discussion over the RS ,thats is clearly one of the most blessed as well as in fitting capability and dps applied or not. If you need dead space, faction and implants to find a workable fit, I'd say it's orrery damned obvious there are fitting issues. Please enlighten us with these 'other pilots' with drones and missiles because only the TFI is in a similar position. Man u gave me chill writing this ,now we can add to your list of complains thats RS u should be able to fit only t 2 and be above anything else to be accepted ....Stop the drama ,factions and implants are for the unique purpose to enhance ur stats obviously with better quality mod u opend doors t2 mods dont....
But if u want u could very well go for meta 3 or 4 it ll fit too ^^ but obviously like u want result over cost u ll go factions
Stop whinning ur fine both in terms of dps tank ,fitability and overall cost as the fit linked is only 1b2 ,thats the price of the hull for some other Pirate bs . |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 23:08:00 -
[26] - Quote
afkalt wrote:There's a gap between T2 and blue/green/rigged/implants needed.
And for gods sakes type full words, reading that nearly made my eyes bleed. It's not a text message, this isn't 1996
There is no gap sir,if u fit cruise or RHML only if u fit Torp launcher u get Cpu issue that u can easily overcome by pimping a bit (meaning = reasonnable price for the effect). Now maybe u did'nt realize but as an example a machariel with a rack of 1400 + a 100mn mwd +a t2 rigs+a large SB is something impossible at least if u want to keep ur 7 seven applications mod (i do remenber u,u can fit 10 application module on a RS) . That s a real powergrid issue as we cant fit the biggest turret available on the ships without sacrificing firepower ,but u sir no u don't have powergrid or cpu issues not matter what kind of weapons u threw at your ships u ll be fine with a few factions and a single implant .
Talk about balance u said ... |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 23:18:00 -
[27] - Quote
KaDa en Bauldry wrote:Myrthiis wrote:Stop whinning ur fine both in terms of dps tank ,fitability and overall cost as the fit linked is only 1b2 ,thats the price of the hull for some other Pirate bs . Myrthiis wrote:U've asked for a torp set i gave u one i never said it ll be efficient How is a fit linked that is not efficient because it cannot apply it's damage and has a cap life under 90 seconds proof of "dps tank ,fitability" or in fact anything related to L4s but that modules can be fit? afkalt wrote:And for gods sakes type full words, reading that nearly made my eyes bleed. It's not a text message, this isn't 1996
Would help for the sake of the discussion. Stop it , i'm bored . U wanted to proove RS CPu is tight ,it's not .
Their a huge difference between can't be fitted and not efficient if fitted .The fit linked spew 1200 dps right now with more than 800 drone only ,nobody asked u to fire torp on cruiser or frigate... |

Myrthiis
Lost World Compagny Quebec United Legions
6
|
Posted - 2014.04.26 23:20:00 -
[28] - Quote
Gypsio III wrote:I dunno about the CPU issue really. There isn't a problem for a fleet buffer mode, it only really comes in when you do an ASB fit. Even so, a cruise ASB fit works with a CPU rig:
[Rattlesnake, Cruise ASB] Internal Force Field Array I Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Ballistic Control System II Ballistic Control System II
Large Micro Jump Drive Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I X-Large Ancillary Shield Booster, Cap Booster 400 Adaptive Invulnerability Field II Adaptive Invulnerability Field II Shield Boost Amplifier II
Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Cruise Missile Launcher II, Caldari Navy Mjolnir Cruise Missile Heavy Unstable Power Fluctuator I
Large Anti-EM Screen Reinforcer II Large Anti-Thermal Screen Reinforcer II Large Processor Overclocking Unit I
Garde II x2 Ogre II x2 Bouncer II x2 Warrior II x5
1368 DPS, 177k EHP with 9x overloaded ASB charges. As brawlers go, that's pretty good.
The problem only really arises when you try to jam torps on, but with the current stats there's very little reason to actually use torps... So, fix torps pls?
That's because u fit an ancilliary they come with an increased cost in cpu ,u cant have bread and butter
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Myrthiis
Lost World Compagny Quebec United Legions
6
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Posted - 2014.04.26 23:39:00 -
[29] - Quote
KaDa en Bauldry wrote:Gypsio III wrote:1368 DPS, 177k EHP with 9x overloaded ASB charges. As brawlers go, that's pretty good.
The problem only really arises when you try to jam torps on, but with the current stats there's very little reason to actually use torps... So, fix torps pls? That is how you make a compelling argument Myrthiis, not "showing" a "PvE" fit that has no cap life, needs +5 implant, and has to fire on a capital ship (slight exaggeration) apply it's paper damage. I'll prolly go with Co-Proc instead of DC for PvE + 3 rigors (and ofc different midslots). That way it fits fair enough. But still... having a ship that has too much of one resource and needs meta/faction/fitting mods for the other is a lot lopsided. When trading 1000 PG for 10 CPU is considered fair...
AH u fitted a dc for pve ^^ what u lack to understand is first the fit linked is 88 % cap stable and need a + 5 implants no big deals pretty much every BS as to fit one when fitting costy turrets ,+ he doesn't have to fire on a capital ships but need TP instead of trackinglinks the same u dont want to sacrifice for your dps drone sake .
But be rassured u lose only 12 dps for trading torps against Rhml and u dont need expensive factions or rigs for that ... |

Myrthiis
Lost World Compagny Quebec United Legions
6
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Posted - 2014.04.26 23:41:00 -
[30] - Quote
Anyway Sisi will be the peace judge ,and i think the RS will be nerfed soon after he comes back  |

Myrthiis
Boon Odd Ducks Bath Toys
6
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Posted - 2014.04.29 20:52:00 -
[31] - Quote
I asked myself why ? and mostly i think it's for PVP purpose, as u can warp out quite fast for a BS sized ship . I dislike the nerf because it s adressing false problems ,Reduced sig radius and warp out speed aren't really OP by themselves at least they can be countered (TP,Point). The part thats is too strong is the 50 % F/o bonus combined with AC800 mm ,who has been balanced with reduced Cpu and PG . Unfortunatly Machariel is equally the only non t1 viable platform for 1400 MM ,and the F/o bonus is quite useless for them and we have to deal with a reduced fitting capability . That's why i've imagined Ccp would come with something more refined for it ,afterall the hull is quite popular . I'd proposed something like this . ========================================================================================
MACHARIEL
Gallente Battleship Bonus: 5% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret rate of fire
Role Bonus: 37.5% bonus to Large Projectile Turret Damage note: This ship has increased warp speed and warp acceleration
Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers Fittings: 17950 PWG, 630 CPU Defense (shields / armor / hull) : 10320 / 8250 / 8260 Capacitor (amount / recharge / cap per second) : 6000 / 1154000ms(-875) / 5.32 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 28 Signature radius: 350(+10) |

Myrthiis
Boon Odd Ducks Bath Toys
6
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Posted - 2014.04.29 21:09:00 -
[32] - Quote
Arthur Aihaken wrote:Myrthiis wrote:Minmatar Battleship Bonus: 5% bonus to Large Projectile Turret rate of fire
Role Bonus: 37.5% bonus to Large Projectile Turret Damage Thanks, but what we need is less (not more) alpha in this game.
Alpha is the same one less turret on the profile |

Myrthiis
Boon Odd Ducks Bath Toys
6
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Posted - 2014.04.29 21:30:00 -
[33] - Quote
Quote:I'm pretty sure CCP wanted to avoid buffing it. (I was expecting a nerf, and have been quite content with an extremely mild one.) Without the fitting compromises, you could do some nasty things with a 1400MM Mach... (You can, even with them, actually.)
Well nasty thing sure but mostly what i have in mind is being able to fit a t2 dps rig without having to plug a full genolution set + and a +5% engineering .That open doors for some funny things like Halo ,nomads,ascendancy note they would only profit to a 1400 Mach as AC 800 can already fit these ones without fitting problems. |

Myrthiis
Boon Odd Ducks Bath Toys
7
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Posted - 2014.05.09 22:13:00 -
[34] - Quote
Can someone please lock this tread ,until we have more accurate informations .It has become nothing less than a 120 pages wishlist between 10 guys . Thx |

Myrthiis
Boon Odd Ducks Bath Toys
8
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Posted - 2014.05.15 19:24:00 -
[35] - Quote
What a surprise once the RS has hitted SIsi everything is fine,both in PVP and Pve same thing for the Nightmare . But actually i'm much more worried for the Machariel ,still have a poor slot layout ,poor bonuses,poor utlity slots ,poor tank ,poor grid and cpu and now not even agility for a GTFO option ^^. |

Myrthiis
Boon Odd Ducks Bath Toys
8
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Posted - 2014.05.15 20:41:00 -
[36] - Quote
Topher Basquette Dusch-shur wrote:Myrthiis wrote:What a surprise once the RS has hitted SIsi everything is fine,both in PVP and Pve same thing for the Nightmare . But actually i'm much more worried for the Machariel ,still have a poor slot layout ,poor bonuses,poor utlity slots ,poor tank ,poor grid and cpu and now not even agility for a GTFO option ^^. Poor Poor Machariel. Obviously the thing is terrible. That's why no one uses it for LVL 4s, incursions, or PVP. Right? 
Well irony ,dont solve the problem of the hull ,in lvl 4 u have better ships for every NPC u can found ,in incursions its only used for alpha and in pvp with the current changes it ll dissapear soon.
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Myrthiis
Boon Odd Ducks Bath Toys
8
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Posted - 2014.05.15 21:33:00 -
[37] - Quote
First salvage drone sucks and with 665 M3 u arent already able to loot multiple rooms mission.U d better drop ur mtu bookmark it and come back later with something with enough cargo bay ,salvager and rigs to be efficient. |

Myrthiis
Boon Odd Ducks Bath Toys
10
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Posted - 2014.05.18 01:02:00 -
[38] - Quote
stoicfaux wrote:Kaarous Aldurald wrote:Stoic, so despite being inferior in combat, the Machariel maintains an edge in isk/hr from warp speed alone? Tentatively, yes. Especially, if you're blitzing. I would give it a strong-ish "yes" against missile boats, since gunships have the advantage due to torp/cruise damage and warp speed implants sharing slot six, and because missile boats need/require missile rigs, whereas the gunship is free to fit warp speed rigs. OTOH the 6.2% advantage the 5.7 AU Mach has over the 3.5 AU Vargur may be equalized out by the Vargur's ability to loot and salvage. Quote:Not sure if that's sad, hilarious, or some combination of both. For additional laughs, don't forget that the other pirate battleships (such as the Rattlesnake) warp at 2 AU/sec, so the level 4 Rattlesnake's DPS buff is undermined by its slooooooooow warp speed.
I strongly disagree with you stoicfaux, your demonstration is only based on assumptions .You have removed the parameters from your calculations who would have proved otherwise . -Comparing two different prop mod -No cost comparison between the two fits -you took for granted than a 3 warp speed rigs Machariel would be viable -You didn't took Ewar immunity as a factor . -Same mission time for the two hulls
Please if you want to prove your point give us a machariel fit to compare with , you 'll soon realize the issues |

Myrthiis
Boon Odd Ducks Bath Toys
10
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Posted - 2014.05.18 01:54:00 -
[39] - Quote
-Stoicfaux was comparing mission time between a Mach and a Vargur(Mjd) to prove is point ,but anyway you'll swap between prop mods depending on the mission even with a 1 Mn Mjd reload time it s more often best to go with a Mwd . -A Machariel with a Gist XL + a faction Mwd is over 2 B , a marauder is 1B7 for twice the tank as it needs only a Large shield booster and as 30 K more ehp with bastion mode. -He did is maths with 3 warpspeed rigs ... -Well yes we are comparing a mach to a vargur operating time and isk/hour ratio and yes Ewar can have a pretty big importance in operating time . -A lot to discuss there to make it short with a GistX Xlarge Sb running + 2 hardener you have only have 3mn32s before cap depletion and only enought cargo for 16 capbooster 800 + 5000 Large ammo (no mtu),pretty short for long running missions who are often quite profitable lp/isk wise.
To finish it's a bit easy to say threw 3 warpspeed rigs to the mach and done ,especially depending the fit u've Cpu issues who need a + 5 % cpu implants who guess what goes into the + 10 % warpspeed implant he tooks for granted .No offense it's not that easy ... |

Myrthiis
Boon Odd Ducks Bath Toys
12
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Posted - 2014.05.18 04:20:00 -
[40] - Quote
stoicfaux wrote:Myrthiis wrote: I strongly disagree with you stoicfaux, your demonstration is only based on assumptions .You have removed the parameters from your calculations who would have proved otherwise . -Comparing two different prop mod -No cost comparison between the two fits -you took for granted than a 3 warp speed rigs Machariel would be viable -You didn't took Ewar immunity as a factor . -Same mission time for the two hulls
Please if you want to prove your point give us a machariel fit to compare with , you 'll soon realize the issues
Good points and valid criticisms. My general frame of mind is that improved warp speed can improve level 4 running efficiency. I whitewashed/assumed many things in order to see if, all else being equal/unchanged, what potential impact would improving warp speed have. The numbers showed that warp speed could have a non-trivial impact on efficiency, so the trick as you pointed out, is how to make it work, (if it is possible/practical.) Here's what I'm think in the context of level 4s in Minmatar space. Guns: 918 DPS with 4km + 61km range. 0.06401 tracking. 1013 with two 5% damage implants. Berserkers add another 206 paper DPS. Tank is 494 against Angels for 4m55s. Warp speed is 5.1 AU/s with the rigs and a 10% warp speed implant. (It looks like the failheap EFT files didn't include the fact that warp speed rigs will be stacking penalized in the summer. *grumble*) Speed: 1505 m/s with the MWD. CPU is a bit tight, with 707.25 used out of 707.33. EFT says the price is ~1.4B isk. [Machariel, Summer Shield - Warp] Co-Processor II Tracking Enhancer II Tracking Enhancer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Pith C-Type X-Large Shield Booster Adaptive Invulnerability Field II Tracking Computer II, Optimal Range Script Heavy Capacitor Booster II, Cap Booster 800 Gist C-Type 100MN Microwarpdrive 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L Auto Targeting System I Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I Large Hyperspatial Velocity Optimizer I Berserker II x4 Hobgoblin II x5 So now i see your point ,but honnestly this fit is way too much borderline for a few reasons: -53 s all modules on ,only cargo for 16 cap booster 800 + 5000 large ammo meaning 6 capbooster reload -Don't even think about accepting missions except angels one ,you won't have the tank especially on em/therm resistance meaning no scarlet for u ^^ -with your capacitor issue ,you ll probably have to slowboat a few times to save charges ,hurting your operation time even more . -As you 'll have to refuse several missions (RNG is RNG) there is a good chance to destroy your agent standing .
To finish i do agree with you warpspeed isn't as bad as i thought but id prefer a Vargur for the ease of use (without limiting myself to angels ) and keep the possibility to plug an ascendancy set 4.05 au/s :) i think your current fit need a crystal one to be viable:) |

Myrthiis
Boon Odd Ducks Bath Toys
15
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Posted - 2014.05.21 18:27:00 -
[41] - Quote
Sean Crees wrote:CCP Rise wrote:I didn't say serious, I said significant. It wouldn't just be a damage increase. It would be a heavier importance placed on a required skill, changes to fitting balance, changes in ammo consumption, change in fitting cost, potential effects on damage output and/or alpha. It's not unsolvable or something, it's just a lot of things that need to be accounted for and we don't think it's worth it in this case. What about this? I've always felt the powergrid requirements for the mach were a lot higher than fittings allowed for. Fitting an MWD, even a core version with lower PG requirements and 7x T2 1400's requires Advanced Weapons Upgrade 5, and a 6% PG skill hardwiring, AND a PG fitting module or rig to work. Also the Vindi and Mach have more total slots than the other ships. And everyone hates the assymetrical turrts on the mach. Heres a quick fix for them all: 6 turret slots : 7 total highslots instead of 8 Change Minmitar Battleship bonus from 5% to 10% per level.
With those changes, power grid is not such a huge concern, in fact you could probably even take a little away if you want. Also at level 4 battleship skills the damage is exactly the same a it is at level 4 now. Only at level 5 battleship skill do you get a very slight damage buff over level 5 today. You also bring total slots in line with the rest of the ships, AND now your turrets are symetrical. It will also reduce ammo consumption, and if you talk to T2 800 pilots, thats not a bad thing. 800's are notorious for chewing through ammo really fast, and this helps with that also since you have 1 less turret shooting ammo per cycle.
I had already adressed the problem ,but so far we didn't receive any favorable answer. MACHARIEL
Gallente Battleship Bonus: 10% bonus to Large Projectile Turret falloff
Minmatar Battleship Bonus: 7.5% bonus to Large Projectile Turret damage
Role Bonus: 25% bonus to Large Projectile Turret rate of fire note: This ship has increased warp speed and warp acceleration
Slot layout: 7H, 5M, 6L; 7 turrets, 0 launchers Fittings: 17950 PWG, 620 CPU Defense (shields / armor / hull) : 9320 / 9250 / 8260 Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7 Sensor strength: 26 Signature radius: 350(+10)
With those stats fitting a full rack of 1400MM t2 ,wouldn't be a problem but it ease a bit too much XLSB use ,for 800 MM version.Maybe CCP should revamp artillery PG and CPU cost in first place. The assymetry could be dealt with some modification to the model ,adding a deck passerel between the two part of the hull for the utility slot isn't that hard . |

Myrthiis
Boon Odd Ducks Bath Toys
15
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Posted - 2014.05.21 19:47:00 -
[42] - Quote
KaDa en Bauldry wrote:Myrthiis wrote:I had already adressed the problem ,but so far we didn't receive any favorable answer. Unlike an unfavorable "unfortunately it isn't going to happen." 7 highslots 7 turrets 7.5% damage bonus assumed to be a typo.
My bad was 6 turrets ,for a increased dps of 2.9 % |

Myrthiis
Boon Odd Ducks Bath Toys
15
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Posted - 2014.05.21 20:24:00 -
[43] - Quote
And i strongly agree with him but when,personalization/strategy/tradeoffs doesn't even allow a whole category weapons to be fitted anymore ,they could as well remove it from the game and spare us the lost training time for a specific weapons system . In the current game artillerry as lost most platform outside of some t1 cruiser . There is barely enought grid on any ship to fit 720mm or 1400mm with an acceptable tradeoffs ,actually to play with them you have to plugs a full genolution+rigs+engineering implants.No other large or long range weapons need that much compromize to be used . And this issue must be adressed. |

Myrthiis
Boon Odd Ducks Bath Toys
15
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Posted - 2014.05.22 01:49:00 -
[44] - Quote
Cool so we share the same issues ,instead of fighting maybe we could adress this . |

Myrthiis
Boon Odd Ducks Bath Toys
30
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Posted - 2014.05.30 19:01:00 -
[45] - Quote
i honnestly asking myself ,how will perform a three rigged warspeed mach in lvl 4 ? i came with a pretty decent fit last night i had to remove a TE for a navy comp but it doesn't look too bad :) And with an ascendancy high grade + a 615 this little rascal is damn fast for a bs hull |

Myrthiis
Boon Odd Ducks Bath Toys
30
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Posted - 2014.05.30 19:31:00 -
[46] - Quote
baltec1 wrote:Myrthiis wrote:i honnestly asking myself ,how will perform a three rigged warspeed mach in lvl 4 ? i came with a pretty decent fit last night i had to remove a TE for a navy comp but it doesn't look too bad :) And with an ascendancy high grade + a 615 this little rascal is damn fast for a bs hull I would go with two T2 warp speed rigs on it and use the last slot for something else.
well currently the fit is planned to go with 3 xt2 warpspeed rigs + ascendancy high grade giving me 6 au/s currently probably a lit bit more than 7au/s after the patch . Maybe i could swap one for a polycarbon or CCC |
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