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Thread Statistics | Show CCP posts - 42 post(s) |
Vulfen
Bio Tech.
96
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Posted - 2014.04.14 14:29:00 -
[1] - Quote
Simple Question, how is it that a race's ship line can go from having a 300% bonus on their frigate line, to having a 500% bonus on cruiser, and then having to drop to 275% for battleship. are these ships not meant to be enhanced the higher you go? |
Vulfen
Snuff Box
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Posted - 2014.04.17 12:44:00 -
[2] - Quote
To Compenstate the rattlesnake, and now its lack of good range. it either needs the role bonus to apply to all drone sizes, so you can use mediums & lights.or one more drone launched. Either that or it needs the 7th high slot to allow for the extra range mod |
Vulfen
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Posted - 2014.04.23 11:56:00 -
[3] - Quote
i like how the RS changes make a shield fleet BS gang viable will be interesting to see what people come up with. |
Vulfen
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Posted - 2014.05.07 08:52:00 -
[4] - Quote
So the Gecko will really spice up the drone world with the rattlesnake, but i think people are also forgetting the new faction damage amps that will be released pushing this DPS up further. CCP i congratulate you these changes combined really do offer the drone weapon system a chance to be a truly primary weapon system.
Just so long as the gecko has a chance of drops in all plexes regardless of rating id be happy. |
Vulfen
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Posted - 2014.05.07 10:08:00 -
[5] - Quote
Kaarous Aldurald wrote:Vulfen wrote:So the Gecko will really spice up the drone world with the rattlesnake, but i think people are also forgetting the new faction damage amps that will be released pushing this DPS up further. CCP i congratulate you these changes combined really do offer the drone weapon system a chance to be a truly primary weapon system.
Just so long as the gecko has a chance of drops in all plexes regardless of rating id be happy. Yeah, faction drone amps are going to push the value of Gallente and Amarr LP up a bit, I think.
Once settled down i expect them to be the same price as a CN ballistic control |
Vulfen
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107
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Posted - 2014.05.07 11:11:00 -
[6] - Quote
@CCP Rise slightly off the main topic but.... considering the new drones from the guristas side are going to be about the same power as a cruiser & ehp like an attack cruiser, would it be possible to see fleet bonuses pass down onto the drones? they are within the fleet and im sure a new skill that everyone can train i.e drone commander could maybe be put in effect, where you get 10% bonus to how much is passed down per level. that way at lvl 5 the drones should receive 50% of the fleet bonuses that are passing down from FC/WC/SC and the launching ship.
This way drones will get a boost to their speed and sig radius while moving to help defend themselves, with skirmish links. and resistance bonuses from armour and shield links. aswell as logistics drones getting a boost to their repairs. i believe caping it at 50% is good aswell as you may make them a little over powered otherwise. |
Vulfen
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107
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Posted - 2014.05.07 13:02:00 -
[7] - Quote
epicurus ataraxia wrote:As it stands the rattlesnake would be a far weaker drone boat with the Geckos than any other battleship with a drone bonus. Dominix with 2 geckos and an ogre or sentry will walk all over it. even a hyperion with 2 Geckos and an Ogre gets damn close. A HYPERION??? WTF?
Think about this a bit more logically - you will always want to max your drone potential, so in a domi/ishtar etc you will use 2 geckos 2 mediums & 1 light.
From what i can see on a rattlesnake you will always only match a domi/ishtar, never beat it, when shield tanked with the same number of damage amps. the difference is the rattlesnake allows you to put other mods there making up for that difference. while at the same time beating the tank that either of these 2 can provide.
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Vulfen
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107
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Posted - 2014.05.07 14:14:00 -
[8] - Quote
Arthur Aihaken wrote:Mournful Conciousness wrote:It's by no means a terribly frightening pirate ship, but it's going to have a role as a very effective and strong brawler that can hit out to all reasonable ranges with max dps with no falloff penalties. I dunnoGǪ 1800 dps out to 84km is pretty frightening... try just plain brawling... torps please |
Vulfen
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107
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Posted - 2014.05.07 14:44:00 -
[9] - Quote
Arthur Aihaken wrote:Vulfen wrote:try just plain brawling... torps please I guess. The only way I can see torpedoes working is with a full complement of rigors, flares and webs. That's a lot of real estate for slightly more damage...
It will work just fine in Low + High vs bs sized ships in station & gate engagements. i know it will struggle beyond that. but you would want to think twice before engaging a fleet of them on a gate. |
Vulfen
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108
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Posted - 2014.05.08 07:51:00 -
[10] - Quote
@ CCP Rise/Fozzie
Can you confirm if the gecko will be getting the same changes for kronos as all other drones? or have you just given us a month of super drones to get people hyped up only to shoot them down. |
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Vulfen
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108
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Posted - 2014.05.08 09:19:00 -
[11] - Quote
Arthur Aihaken wrote:He's right. We've been hoodwinkedGǪ We're actually getting a NERF to the Gecko with the Kronos update.Basically whatever damage it's doing now - expect it to drop 6.3%... Ogre II (pre-Kronos) GÇó 48 damage, 1.92x amplifier, 2.0x interface, 0.25x heavy drone, 0.10 racial GÇó (5) * 1.92 * 48 * 2.75 (skills) * 1.5 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 844.9 dps Ogre II (post-Kronos) GÇó 64 damage, 1.92x amplifier, 1.5x interface, 0.25x heavy drone, 0.10 racial GÇó (2) * 1.92 * 64 * 2.0625 (skills) * 3.75 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 844.9 dps (-¦0) Gecko (pre-Kronos) GÇó 128 damage, 2.05x amplifier, 2.0x interface, 0.25x heavy drone GÇó (2) * 2.05 * 128 * 2.5 (skills) * 1.5 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 874.8 dps Gecko (post-Kronos) GÇó 128 damage, 2.05x amplifier, 1.5x interface, 0.25x heavy drone * (1) * 2.05 * 128 * 1.875 (skills) * 3.75 (Rattlesnake) * 1.778 (4 DDAs) / 4s ROF = 820.1 dps (-6.3%) Feel free to check my math and point out any errors. FML, this sucks. My enthusiasm for the new Rattlesnake just flamed out...
due to the speed and tracking of these drones i think you need to take a look at them compared to all the other drones.
Which i believe it will beat all other heavy drones for DPS even post changes. Ogres are slow meaning the damage application is still poor due to travel time, the gecko sent 20km will get extra dps away before the Ogres are in range.
Personally i think the gecko was designed for the Eos, you can fit 2 in the ship, they go wkd fast & track well. from the T2 setup i would expect 640DPS from just drones on the Eos. With faction mods it will be more. The rattlesnake will enjoy them aswell depending on the situation.
I believe the Rattlesnake should hit just shy of 1k dps with ogres and faction mods so about 900ish with a gecko |
Vulfen
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108
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Posted - 2014.05.08 09:30:00 -
[12] - Quote
epicurus ataraxia wrote:
So how about this. RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage, plus 10% bonus to drone damage, tracking, and hitpoints
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints and 50% bonus to heavy drone (warp AND non warp) velocity (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 200(-200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
So are you just trying to make this the only ship ever flown by anyone? You cannot have so many bonuses on this ship.
I have an idea of a bonus that people might like. to be applied in the role. how about "All heavy drones launched from this ship gain a warp drive and will follow the launching ship in warp." this way it gives it something highly unique compared to the domi/ishtar making it like a mini carrier. |
Vulfen
Snuff Box
108
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Posted - 2014.05.08 09:43:00 -
[13] - Quote
epicurus ataraxia wrote: Actually the only reason it seems like so many bonuses, is they have to be split up and become wordy, to try to balance out the change to two drones, the effect of that is so immense, there have to be two bonuses just to try to make things the same as before. I will try to reword it so it does not sound so.
Its not the way its worded. No T1 Hull gets 2 bonuses for a skill. it must be 1 bonus. It must conform to the current eve model.
Therefore you cannot have a missile damage bonus and a drone damage bonus on the same skill.
The only place where you may get 2 "bonuses" is in the Role bonuses. Like the Bhaal; Role Bonus: 100% bonus to Large Energy Turret Damage note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
The second bonus is not a bonus just a note of an aspect of the ship. Just like my "Drones follow you into warp" would be a notes against the ship |
Vulfen
Snuff Box
108
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Posted - 2014.05.08 10:02:00 -
[14] - Quote
epicurus ataraxia wrote:
Done. See above. The ship rebalancing bonus is to take account of something they have never done before, so naturally there is no precedent.
A ship rebalance bonus is not going to be a thing CCP will use. and your still double bonusing the heavy drones, which makes them OP. you have to reduce the big bonus to 150% to make it correct. otherwise you are effectively having 1.3k dps from heavy drones, before adding in missile DPS. |
Vulfen
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109
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Posted - 2014.05.08 14:01:00 -
[15] - Quote
Priestess Lin wrote:Cassandra Aurilien wrote:Omnathious Deninard wrote:baltec1 wrote:epicurus ataraxia wrote: Well CCP rise seems to have announced a different vision, It is this I refer to. Things have changed. i am responding and giving feedback and suggestions based on the NEW vision, not the old assumptions.
And you are being told that your ideas will result in an overpowered monster. There are several who agree that epicurus' ideas will become an over powered monster. It's been a while since I poked into this thread... Yes, his idea is incredibly OP. No, it should not happen. aren't you just one of Kaaldoofusus alts? Do you even know what his idea is?
Im not one of his alts an i believe giving the proposed bonuses to the snake will make it OP. Im sure many other people do think the same.
I think you should stop with the personal attacks against people |
Vulfen
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109
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Posted - 2014.05.08 14:14:00 -
[16] - Quote
Priestess Lin wrote:Cassandra Aurilien wrote:Priestess Lin wrote:
aren't you just one of Kaaldoofusus alts?
Do you even know what his idea is?
No. I'm not. His idea is to add two bonuses onto the drone side of the ship (speed & tracking), while keeping the rest of the changes. If they do that... I want the Mach to gain a tracking bonus & an additional speed bonus. That will be fine, right? Secondly, you might try being polite. Randomly insulting people is pointless. It will just result in your posts being deleted. that doesn't sound OP at all considering how weak the the proposed changes are. Currently, its real DPS will still be less than other pirate factions and it will do nothing really well. Apparently people are only thinking about this thing from a dps perspective and not in a reality perspective. Drone users know you can't use your drones all the time. Sorry but the reality is that the new RS is even a bigger joke in pvp than before and it needs something to deal with fast moving targets if it is going to have any effectiveness at all. It definitely needs something like this or its just going to need more changes further down the road.
A BS classed ships does not need to have something to specificity deal with small fast targets. They are designed for large engagements. Your fleet should be organised enough to deal with light ships coming in close, with a mix of webs and other support dps.
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Vulfen
Snuff Box
109
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Posted - 2014.05.08 14:50:00 -
[17] - Quote
Mournful Conciousness wrote:
It is certainly clearly better than a domi at brawling. It is also clearly more versatile in projecting damage at all ranges up to about 50km (15s of gecko flight time) It's stronger than a domi
A domi is better at projecting less damage instantly at very long ranges, but a fit to do that is certain to die at close range.
Please note you have been reported for constant attacks against people and their posts. |
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