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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Aeonidis
Boss Hog and Son Industrial Consortium
1
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Posted - 2014.04.16 07:21:00 -
[1] - Quote
CCP Greyscale wrote:[quote=Aliventi] Quote:Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original. Any chance this would also apply to T2 BPOs? Right now it takes longer to make a copy than to just manufacture from the BPO. It would be a great way for a new market to spring up around T2 BPO BPCs and make it easier for new people to get in to T2 manufacturing without having to get in to invention.
That's the current plan, yes.
This would suck. T2 BPO's should go the way of the dinosaur. New inventors already have a hard enough time competing with T2 BPOs ME/PE ratings as well as overall costs applied to final manufacture of said T2 items. IMHO the 2 systems are incompatible and the game should have one or the other and not both. |
Aeonidis
Boss Hog and Son Industrial Consortium
3
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Posted - 2014.04.16 09:27:00 -
[2] - Quote
Tippia wrote:Antihrist Pripravnik wrote:That's a plan? Having a handful of players that have items from a discontinued mechanics dating back more than 5 years ago controll the market of T2 BPCs is an actual plan? Wow. Mass printing of T2 BPCs will not "make it easier for new people to get in to T2 manufacturing", but make it harder if not impossible for new players to get into T2 invention if they expect to have any profit from it. In fact, new players are not the only ones affected by this but all players that do not have T2 BPOs. Again, for any item where invention is currently worth-while, BPOs are insignificant and don't control anything. New players getting into T2 manufacturing will have it just as easy to make a profit as people who are currently doing it GÇö viz. very easy. They will also be helped by the improved mechanics and (hopefully) an improved UI to make their lives even easier.
He said nothing about T2 manufacturing he said new T2 Inventors and to point out the real fault in your statement all T2 Invention should be worthwhile to the new inventor and even more worthwhile to the high skilled inventor. That is what would fall in line with CCPs new approach of having players skill base being highly specialized. |
Aeonidis
Boss Hog and Son Industrial Consortium
3
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Posted - 2014.04.16 10:54:00 -
[3] - Quote
Bad Bobby wrote:Aeonidis wrote:all T2 Invention should be worthwhile to the new inventor and even more worthwhile to the high skilled inventor. So you want it to be a press button recieve bacon situation? That no matter how over-produced a specific T2 item is, it should always be profitable to produce for the new player and even more profitable to produce for the experienced player? How is that ever going to work in a free market sandbox? Doesn't that go totally against everything EVE is about? What you need is for CCP to keep up with the continuous rebalancing effort, so that more and more T2 products become usefull and all T2 prices are set by the inventors.
No I dont want an easy button. that is exactly why I stated that T2 BPOs should go away.(they're not called ISK printing machines for nothing)
Like any other item in the game if its over produced then the prices should fall to reflect the oversupply.
yes I agree that T2 products should become useful enough to require players to want to invent them.
I dont agree that T2 prices should be set by the inventors. I think they should be set by the inventors and the component manufacturers. Final product prices on the market should reflect invention costs(datacores, slot pricing/pos fuel, decryptors, profit) and the actual costs to manufacture. They should not however only reflect the cost to pop out a BPC of a T2 BPO and actual costs to manufacture.
Those that invent and or manufacture from their own prints at too high a cost will either lose ISK or sit on their BPC's/T2 products till the market adjusts. At least without any T2 BPO's in the game it will eventually adjust. right now it never does on some items.
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Aeonidis
Boss Hog and Son Industrial Consortium
3
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Posted - 2014.04.16 11:22:00 -
[4] - Quote
Tippia wrote:Antihrist Pripravnik wrote:Add a new account with 3 manufacturers... There: production capacity increased by 33 slots. GǪwhich won't be able to produce any faster than the BPO already could. That Invuln II blueprint will go from taking 213 hours to produce a batch of 100 and, what, 500 hours(?) to make a 100-run copy to taking 213 hours to produce a batch of 100 and taking 200 hours to make a 100-run copy GÇö not enough to dominate any markets, but enough to make it worth-while to use the copies in a production POS. Sure, you could make 10 10-run copies instead and run those 10 copies in parallel. It'll still take 200 hours to do so and while the end product comes out quicker during the production step, you are then idling while the next batch of copies is being researched. The number of runs you can squeeze out of the BPO per time period won't really change. Quote:Currently, the cap is set hard to the amount of T2 BPOs that you own... well, with these changes GǪthe cap will be pretty much exactly the same.
I still see an easy button. The T2 BPO holder [i]always [/i ]gets a copy with little overhead in producing that copy and now can produce it much faster. plus they have researched T2 BPOs. who would buy a ME -4 PE -4 BPC when there are cheaper ME 3 PE 1's on the same global contract market? |
Aeonidis
Boss Hog and Son Industrial Consortium
4
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Posted - 2014.04.16 11:53:00 -
[5] - Quote
Bad Bobby wrote:Aeonidis wrote:I still see an easy button. The T2 BPO holder always gets a copy with little overhead in producing that copy Well that clearly isn't true. At least think about what you post.
so little is relative to the reader? they drop in an R.dB and some data sheets for modules? to the inventor thats little when you consider the previous changes that were made to research agents and FW making datacores essentially a buy only product now. which of course can be lost in the invention process unlike the R.dB or other consumables for T2BPO copying. |
Aeonidis
Boss Hog and Son Industrial Consortium
4
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Posted - 2014.04.16 12:04:00 -
[6] - Quote
Bad Bobby wrote:Aeonidis wrote:Bad Bobby wrote:Aeonidis wrote:I still see an easy button. The T2 BPO holder always gets a copy with little overhead in producing that copy Well that clearly isn't true. At least think about what you post. so little is relative to the reader? they drop in an R.dB and some data sheets for modules? to the inventor thats little when you consider the previous changes that were made to research agents and FW making datacores essentially a buy only product now. which of course can be lost in the invention process unlike the R.dB or other consumables for T2BPO copying. What about the truely massive opportunity cost of having a T2 BPO rather than it's value in isk?
your grasping at straws now, anyone who owns a T2BPO has multiplied their "opportunity cost" many times over since the lottery or hasn't played Eve in over half a decade. |
Aeonidis
Boss Hog and Son Industrial Consortium
4
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Posted - 2014.04.16 12:14:00 -
[7] - Quote
Tippia wrote:Aeonidis wrote:your grasping at straws now, anyone who owns a T2BPO has multiplied their "opportunity cost" many times over since the lottery or hasn't played Eve in over half a decade. Eh, no. The opportunity cost doesn't go away GÇö they still have the opportunity to just turn that BPO into liquid cash. Moreover, many current BPO holders were not around for (or did not win) the lottery and had to buy them later.
seriously if that were the case there would be dozens up on the market for every module and ship in the game at any given time. but there aren't, why? because its more profitable to copy and manufacture from them instead. None of this doesn't change the fact that T2Bpo's are an outdated and broken mechanic that pulls a vast sum of ISK into the hands of a very few players at the expense of the entire marketplace. |
Aeonidis
Boss Hog and Son Industrial Consortium
4
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Posted - 2014.04.16 12:35:00 -
[8] - Quote
Tippia wrote:Aeonidis wrote:seriously if that were the case there would be dozens up on the market for every module and ship in the game at any given time. but there aren't, why? In many cases, because people are bad at maths and don't understand opportunity costs. You don't have to look around much to find BPOs for sale, nor do you have to do much maths to notice that it'll take you half a decade or more to earn them backGǪ and yet people buy them.
That would be a scam not an opportunity cost. If its so easy to sell them for the "cash" opportunity cost how many do you have up for sale atm?
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Aeonidis
Boss Hog and Son Industrial Consortium
4
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Posted - 2014.04.16 13:04:00 -
[9] - Quote
Medalyn Isis wrote:Steve Ronuken wrote:Extra materials being removed could be a concern, if extra materials are just pushed into basic materials, and thus affected by ME, if there are no other changes. ME -4 doubles material requirements. So a blueprint requiring a ship (or, say, a 425mm Railgun I), would then require 2, unless a decryptor is used to adjust this. This would massively impact the viability of invention, compared to BPOs.
I'd hope this hasn't gone unnoticed. Exactly this. I just mentioned this a page back and it went unanswered and unnoticed. This is one of the biggest change as it will have a dramatic affect on the material cost of many invention items. The only reason I can think people wouldn't be discussing this is because the ones who have noticed are busy buying up the T2 items which are going to be massively affected by this. ME -4 which is the standard T2 BPC you get from an invention job will be unviable in the new system for many T2 items as it will double the extra material requirement. In the end it would balance out if supply from T2 BPOs remains constant. Although it means that T2 items in general will increase in price. And T2 BPO holders will be able to make more profit by manufacturing from them. This could entice more T2 BPO holders to start using them for manufacturing though instead of just as an investment.
Although this should have been addressed the second CCP decided to push extra materials up I would not put it past them to have not considered it. If they intend to do that they might as well just remove invention from the game as it will no longer be viable gameplay. btw I noticed your previous post and liked it as well. From what I can tell this game has gotten so convoluted over the years that, now, when the Devs are set to push a major expansion such as this they release the blogs first so that we as players can help them cover all the little things they missed. This was a good catch on your part, bravo. |
Aeonidis
Boss Hog and Son Industrial Consortium
6
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Posted - 2014.04.16 13:33:00 -
[10] - Quote
now the thread has devolved into a pure troll fest, as all meaningful conversation about the current topic at hand seems to have been exhausted I bid you farewell. |
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Aeonidis
Boss Hog and Son Industrial Consortium
8
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Posted - 2014.04.16 23:39:00 -
[11] - Quote
Cassandra Kazan wrote:Dinsdale Pirannha wrote:Of course, the typical null sec line member will be paying a slot tax (as I predicted many months ago) directly to the station owners aka the cartel leaders. And in the meantime, the true high sec industrialists will be in very dire straits, as any null sec industrialist can for example, fill his jf with 100,000 DC II's and flood Jita with them at no price that no high sec player can match. ...and if all of this is true it will be extremely good for the game. The tradeoff for the advantages that CCP is trying to give nullsec is risk. Risk, risk, risk. If people do more stuff in lowsec or nullsec because it is advantageous, they are forced to take a risk. Pos can be shot, ships moving items can be shot*, stations can be shot and captured, people's space that they have upgraded can be shot at and destroyed or captured, transport and travel within nullsec and between points in nullsec can be harassed, detained, or otherwise interfered with (also through shooting) and so on. It is correspondingly much harder to do most of these things in highsec -- shooting pos requires wardecs and long hours, shooting ships requires the same (or expensive suicide ganking which was nerfed in the past year), and stations are much more difficult to interfere with. I think you'll find that members of your purported "nullsec cartel" in general favor a gameplay style that rewards risk-taking and support any idea which increases both the risks and the rewards of nullsec. (Hell, one of Goonswarm's own CSM candidates favors destructible stations -- hardly a fantastic idea for an alliance with a hundred trillion ISK of assets locked up in VFK-IV.) The reason that these players support risk is that risk creates content. If you take a risk, it means that someone else can come shoot at you and that is the draw for these players. CCP's goal isn't to create a progression from highsec to nullsec necessarily -- it is to motivate players willing to take risks to do so and thereby create more content as people fight over nullsec's resources. * Jump freighters, and more generally any capital which can dock at a station, are currently quite difficult to interfere with. They are key to life in nullsec right now but if all of these changes go through as planned and lead to nullsec having a more sustainable economic model then changing them should be on the table for the same reasons.
the point of this expansion is, quite obviously, not risk. its to create an ISK sink in high sec industry and to frustrate large Industrialist using many alts accounts thereby making room for smaller (perhaps one account) industrialist to get a foothold into that part of the game with a bonus effect, at the same time, of pushing the major indy players with massive capital into lower security space. I would have thought that was completely obvious. |
Aeonidis
Boss Hog and Son Industrial Consortium
9
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Posted - 2014.04.17 09:28:00 -
[12] - Quote
Niko Lorenzio wrote:Tau Cabalander wrote:Mara Rinn wrote:Tau Cabalander wrote:Kethry Avenger wrote:I'll ask again in a different way.
Why are you removing Standings as a requirement? The blog says you are but isn't clear on the why. In my opinion, it is an un-fun mechanic that adds nothing to gameplay. It also hinders players from becoming industrialists. Plus, a POS will (probably) no longer be essential for industry. So we should remove everything from the game that is "un-fun"? What about miner bumping? Suicide ganking? Those are definitely un-fun for me. Read again please. I stated two conditions and you are focusing on only one of them. Bumping and ganking do add to gameplay, at least in my opinion. They are also fun for at least one party involved. I agree with.... both of you. The current standing mechanic was a bit crappy. For a larger corp it's pretty hard to get the right standings and for Industry char's who maybe did one mission and messed up corps standings it was a nightmare. Still, I believe they were an important factor in owning a POS and provided an interesting dynamic. For example, your POS being attacked during a war was a big deal if you didn't have the standings to simply take it down and put it up again. It required you to work towards that goal and plan carefully. It used to be an intelligent strategic decision. I think it should have been reworked to something more sensible... something that encourages INTERACTION and GROUP activity. Maybe allow faction standings to be shared more easily, maybe add tags like with sec status, maybe lower the requirement or allow more ways to raise faction standings that the corp could do as a group. Maybe all of the above but complete removal of those requirements is absurd. The sand is being drained away from the sandbox. That's all I'm saying. Eve is slowly starting to look like a theme park with no barriers of entry, no cooperation or interaction required to achieve serious results or goals.
Refining is getting a major nerf. Mineral compression is going away completely. instead there will only be 2 viable ways to move huge amounts of trit around in any sensible fashion. Rorqual->JF in Low/Null -or- Compression Array ->Freighter ->Station in High. Post patch no one is going to be shipping trit in an industrial that does any kind of capital production. Its going to have to stay in compressed rock form till it hits it final destination and then refined there with a specialized toon. Since Compression Arrays will be able to be anchored anywhere in High it only stands to reason that CCP needs to have the veld miners be able to use those arrays by also being able to compress their ore for logistics purposes. If all the veld miners had to suddenly start grinding standing to Anchor a stick what do you think would happen to the trit market and then New Eden industry as a whole? If the refining and mineral compression changes were happening at different times they might not have to do away with standings. My guess is that all this is leading to POS code changes down the road but they cant rewrite everything at once so some sacrifices have to be made to have the game at least be functional. |
Aeonidis
Boss Hog and Son Industrial Consortium
11
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Posted - 2014.04.17 20:19:00 -
[13] - Quote
edit- everything i wrote got ate boo |
Aeonidis
Boss Hog and Son Industrial Consortium
11
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Posted - 2014.04.17 20:49:00 -
[14] - Quote
Niko Lorenzio wrote:Aeonidis wrote:Refining is getting a major nerf. Mineral compression is going away completely. instead there will only be 2 viable ways to move huge amounts of trit around in any sensible fashion. Rorqual->JF in Low/Null -or- Compression Array ->Freighter ->Station in High. Post patch no one is going to be shipping trit in an industrial that does any kind of capital production. Its going to have to stay in compressed rock form till it hits it final destination and then refined there with a specialized toon. Since Compression Arrays will be able to be anchored anywhere in High it only stands to reason that CCP needs to have the veld miners be able to use those arrays by also being able to compress their ore for logistics purposes. If all the veld miners had to suddenly start grinding standing to Anchor a stick what do you think would happen to the trit market and then New Eden industry as a whole? If the refining and mineral compression changes were happening at different times they might not have to do away with standings. My guess is that all this is leading to POS code changes down the road but they cant rewrite everything at once so some sacrifices have to be made to have the game at least be functional. Thank you for an interesting point, however I think it doesn't negate my argument. If miner corp wants to be efficient they would need to do something about it. They would need to either ask their friends with a POS for refining/compression - or buy a a corp with standings from players - or find a corp with a tower near them and offer them a deal for those services. If an individual miner wants to be efficient he'll have to find a good corp to join or work really hard and try to get it all himself. They would need to setup networks and find contacts in different locations to move the compressed ore about HS. If they refused to work together in such manner they can always just sell their ore on the Market and other entrepreneurs will gladly buy, compress and re-sell it. All those possibilities for interaction, enterprises and group activities have been slimmed down to those who are ignorant of the mechanics or don't have time to run a POS themselves. And those type of people usually just sell to the market and don't add any meaningful interaction to the game. As far as nullsec bears are concerned, their HS miners would need to either follow the same logic, or they can buy it on the market or they can always mine it locally or find corporations in HS and make deals with them instead of ganking them. The flavors of interaction were much more varied. With standing requirement gone, anyone who just created a 1 man corp can setup a POS and run his own show without ever interacting with anyone, and that's what I don't like about it. POS used to be a goal you strive for, now they turned it into an expensive mobile structure. Things in the game have value because they're hard to attain. The concept of owning a POS just got devalued from a corp wide effort to a cost of a battleship for a single pilot. Lastly about the code.... really? With everything wrong with the POS, I'm sure standings are their least concern. Unless they're planning to re-do it by thinning it down to a stick in space first.
I was not trying to negate your argument, I was adding a possible reason why CCP did what they did. CCP has metrics that point to subs staying longer because of the exact reasons you stated. Grouping up with ppl and moving toward a common goal. But those same metrics point to a base of subs that stay around for long time and never get involved in the social aspect of the game. Want to guess which parts of eve those latter subs fall into? All I'm trying to say is that CCP looks at the game from a "game" aspect as well as a "business" aspect. The only way to grow their business is to acquire more subs and get them to stay around longer. The PLEX market cannot grow beyond a certain point without acquiring long term subs. IMO many of the decisions they make are probably really hard as to how can we relieve some barriers for solo players without alienating mulit-account/alt players to the point of unsubbing vs. how can we get rid of this old code that nobody here understands anymore vs. how can we still make a profit doing this. somewhere in that paradigm something has to give and you can bet your ass its going to be some group of players. |
Aeonidis
Boss Hog and Son Industrial Consortium
12
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Posted - 2014.04.18 19:34:00 -
[15] - Quote
Sizeof Void wrote:Niko Lorenzio wrote:Sizeof Void wrote:Gospadin wrote:What is your plan for T2 BPOs? T2 BPO's should be removed from the game. It would make the game simpler and easier to balance - all T2 stuff will come from T2 BPCs and invention. No more endless and tedious arguments about how a change here or there to invention will screw over either the T2 BPC inventors or the T2 BPO owners. And, I should think that the same argument that many players have against "reimbursement for the standings grind" should really apply here: The owners of T2 BPO's have enjoyed the benefits and profit for years. They have been long since fully compensated for their investment. However, to help reduce the sting, I don't mind suggesting to convert each T2 BPO to a number of limited run BPCs (say, 100 copies or so). Do people suggesting T2 BPOs be removed even realize what they're suggesting? It's not some kind of a privilege system that only old players are allowed to use. They're an item like any other which has been traded and changed hands many times since they were seeded to the game. Quit your whining and be happy there is an invention system. T2 BPOs aren't all that what people make them out to be. lol... this is always the same defence made by T2 BPO owners... over and over again. But, only a small handful of the T2 BPOs which were seeded by the lottery have ever been made publicly available for trade over the years; most of them remain a perk of the original owners and/or their friends. And, if the T2 BPO's "aren't all that what people make them out to be", then why always the objection to removing them from the game? Accept that you have already received full value for the use of T2 BPOs over the years, and accept that certain old features should be removed, when long past their time of productively contributing to the game. And, please stop your whining. You should be grateful that you have been able to milk this feature for so many years.
I give that having 1 T2BPO is not really an advantage. It will be post patch if the copy speed is reduced to below the manufacturing time. (though not by much, but still really CCP) Their main advantage is when pools of owners congregate(you know what I'm talking about) and use them to control the low volume markets. Low volume markets are where new players and low SP indy players need to get into the game. not in the high volume side of things. and thats where the true unfair advantage to them come in.
What really bothers me is the confusion of not having them seeded to the market like T1's. For a new player that is just getting into industry they think ok I can make this T1 now and later I'll get the T2BPO for it and start making that. they train manufacturing skills to be able to produce those T2 items only to find out down the road that there are no T2BPOs attainable at their level. that really they should have become inventors if they really wanted to make a profit. Lets face it Eve industry is hard enough as it is with getting the bpo's, getting the mats, finding a market, playing both the buy and sell markets for both your building mats and your finished goods and thats not even getting into researched copy side of things if you really want to up your profits.
What CCP has created is 2 systems that dont work together that leads to lots of confusion about how things are built at that level of the game. The best solution that I can think to resolve this now is simply turn them into T2BPC's with the invention flag turned on. Where ever they've been researched to is where they'll be at forever. Whether that can be coded I dont know, but it would force them to have to be invented to be copied. they could then take all that useless crap like r.db's out of the game and just move on. |
Aeonidis
Boss Hog and Son Industrial Consortium
13
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Posted - 2014.04.21 01:12:00 -
[16] - Quote
Urziel99 wrote:Querns wrote:With all the doom and gloom surrounding mining during a wardec, it makes you wonder how any mining occurs in nullsec, where you are not only effectively under a wardec from everyone at the same time, but also vulnerable to hotdrops. Far less of it happens than used to happen. CCP decided to give the ganker free kills when we lost hidden grav sites (Because god forbid the ganker have to employ :effort: to find targets). Then, when they still couldn't kill off nullsec mining they gave them instant align, fast warping, interdiction nullified, tacklers.
who the hell wants to mine null anyway all the rock out there sells for far less than its base price. logi to get it to a decent market is an expensive pita, and I can mine far more than I could ever sell or use of those high end rocks. it was not till I started mining for minerals below isogen in highsec that I was actually able to sell everything I mined in a decent time frame. for a miner null will never have enough reward for the risk. or be viable game play, when afk cloaky can just walk away from their computer and lock you in station/pos for the few hours you may be online every night. |
Aeonidis
Boss Hog and Son Industrial Consortium
13
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Posted - 2014.04.21 05:18:00 -
[17] - Quote
Querns wrote: ...I guess it might be too much to ask for disenfranchised, antisocial highsec dwellers to actually have to engage with the community.
its this very attitude that is one of the big reasons I live in high sec rather than sov. its rampant and its gross. I'd rather play with myself. |
Aeonidis
Boss Hog and Son Industrial Consortium
13
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Posted - 2014.04.22 17:07:00 -
[18] - Quote
Urziel99 wrote:Malcanis wrote: Are you going to dispute that, at present, S&I is massively and overwhlemingly more profitable in hi-sec?
Are you going to dispute that moon mining, gas harvesting, drug manufacturing, ore mining (when it happens), exploration, ratting, plexing, salvaging and npc missions are massively and overwhelmingly more profitable in nullsec? Are you also going to dispute that in order to be "massively and overwhelmingly profitable" in S&I that I have to put orders of magnitude more isk on the table than any of those activities in nullsec? I await your meager defense with baited breath.
^^^^^ This |
Aeonidis
Boss Hog and Son Industrial Consortium
13
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Posted - 2014.04.22 21:49:00 -
[19] - Quote
The Alienator wrote:-snip to save space-
Stop eliminating player choice, Mmmkay? It's bad.
Nail---->Head.
For those that dont want to read everything he just wrote:
CCP you can smack me with the nerf bat till I'm stupid(or just being stupid) and put a carrot the size of god in null and I still wont play there. I'll just spend less time in your game. |
Aeonidis
Boss Hog and Son Industrial Consortium
13
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Posted - 2014.04.22 22:03:00 -
[20] - Quote
Weaselior wrote:Aeonidis wrote: CCP you can smack me with the nerf bat till I'm stupid(or just being stupid) and put a carrot the size of god in null and I still wont play there. I'll just spend less time in your game.
carrots don't force you to do anything, besides whine on forums, and ccp clearly doesn't need to smack you with anything
your barking up the wrong tree man I agree with these changes. I only wish they had been in place 4 years ago when I started this game and maybe I would have had more fun over those last 4 years with my 1 account and 2 hours a night instead of trying to compete with ppl that are plexing 10 accounts and still living in high sec. for the most part ppl like me are going to win and ppl like you are going to win. I dont really see the problem unless your living in high sec and trying to arm a 2000 man alliance these changes seem pretty good to me. xcept mineral compression, i did kinda like that. |
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Aeonidis
Boss Hog and Son Industrial Consortium
13
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Posted - 2014.04.22 22:17:00 -
[21] - Quote
Weaselior wrote:the worst part is the next blog is the UI one which is likely to have the least info about balance changes and more be bizwoops and whizgigs that do not affect the bottom line :argh:
:) almost like CCP donned a beekeepers suit smacked a hornets nest then sat down next to the tree with a coloring book. |
Aeonidis
Boss Hog and Son Industrial Consortium
15
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Posted - 2014.04.23 20:18:00 -
[22] - Quote
Rivr Luzade wrote:Zappity wrote:Since we're focusing on risk vs reward I'm assuming wormhole industry is going to be absolutely fantastic.
Looking forward to the figures dev blog. As you mention it... since CONCORD is not able to provide direct chat access in W-space, how is the SCC or any other NPC corp (assuming that the fees for jobs are paid to these NPC entities) supposed to collect the fees from W-space POS? Of course, it's just a game and logic only goes so far; but how could the SCC reach W-space to collect fees when it's mighty mother company CONCORD cannot access W-space?
The ISK to be collected from all the POS's in the new POS tax collection regime is stored in a nano-electric processor and beamed out over the distances of space using a few electronic parts and a hyper-synaptic fiber and focused with a laser focusing crystal and radio frequency crystal. In order to not burn out the Hyper-synaptic fiber(due to the great distances the beam must fire) the beam can only transmitted once every 24 hours. Naturally all these parts will now need to be added to all new POS structure builds. Or should we leave the lore well enough alone and say that towers have enough steps already to make the final product ? |
Aeonidis
Boss Hog and Son Industrial Consortium
15
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Posted - 2014.04.24 22:03:00 -
[23] - Quote
Makari Aeron wrote:@CCP: What's going to be the new m3 of the compressed ore blocks?
http://cdn1.eveonline.com/www/newssystem/media/65852/1/Compressedore2.png
http://cdn1.eveonline.com/www/newssystem/media/65852/1/Compressedice.png |
Aeonidis
Boss Hog and Son Industrial Consortium
15
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Posted - 2014.04.24 22:09:00 -
[24] - Quote
Kun'ii Zenya wrote:Another aspect keep in mind is that currently slots have a hard limit once they are full they are full you have to wait. This limits the amount of production at any given time. Now by removing that hard limit and essentially giving stations and infinite number of slots but with a sliding cost scale that is It removes a hard constraint on production. Given that supply currently can be severely limited due to the limitations on slots it stands to reason that prices currently may be higher than they would be with an infinite slot model using a sliding scale cost adder.
To see the effect I am talking about draw a downward sloping demand curve then draw an upward sloping supply curve that at a certain point goes vertical. Now move the demand curve so that is intersecting on the vertical part of the supply curve any further increases in supply will result simply an higher prices no additional production. In this case adding infinite slots even with an increasing cost factor could very well result in lower prices than the current situation.
Of course this assumes that the number of slots are all being fully and totally utilized everywhere and also to the extent that this is not true then this scenario is not a factor. However, in that case it also means that having a sliding cost scale to an infinite slot model will have little impact on final prices.
imo with they way the slot cost appears to be implemented major industrialist will now have to think real hard about how much supply they really wish to produce, as they may be sitting on supply for much longer periods of time due to the refining changes. right now if someone overproduces they just refine back to minerals and produce something else. Post patch I doubt massive oversupply will be dealt with so easily without a serious gut blow to their bottom line. |
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