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Thread Statistics | Show CCP posts - 56 post(s) |
Boltorano
Devious Chemicals
66
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Posted - 2014.04.15 16:11:00 -
[1] - Quote
CCP Fozzie wrote: The taxes go to the corp that owns the station, the scaling costs (more info will be coming in a future blog) are sunk out of the game.
I approve. It never made sense to me that an outpost could provide infinite free repairs and other services without any sort of operational cost. |
Boltorano
Devious Chemicals
66
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Posted - 2014.04.15 16:25:00 -
[2] - Quote
I would LOVE to see the office cap removed with this sort of pricing scale put in. Far too many factory stations in lowsec sit idle because nullsec entities have bought up all the offices to make midpoint cynos easier. |
Boltorano
Devious Chemicals
67
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Posted - 2014.04.15 16:28:00 -
[3] - Quote
Slappy Andven wrote:CCP Fozzie wrote:We're not removing the ability to lock down blueprints in your station. You can still lock down as before and build, research and copy using the infinite slots in the station. This response is at best disingenuous. The vast majority of people locking down blueprints for use in a POS are in stations that don't have those slots. In short, this change screws the VAST majority of us without recourse.
Lucky for you, slots will soon be available at the nearest station that provides those services. And you won't even need standings to anchor a POS there! |
Boltorano
Devious Chemicals
70
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Posted - 2014.04.15 17:01:00 -
[4] - Quote
Weaselior wrote:how on earth are ~serious industrialists~ complaining that they might have a billion in bpos in a pos
it's an empire pos you get 24h notice before anyone can shoot it so you can vaccumn them all out and even if you don't, it's only a billion isk
I had over 40b in BPOs researching at a single pos at one point, and even then it was hard to justify the cost of fuel. If the BPOs need to be in the labs, that sort of operation is only 24 hours without the right people being able to log in away from complete disaster. |
Boltorano
Devious Chemicals
70
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Posted - 2014.04.15 17:05:00 -
[5] - Quote
Weaselior wrote:Boltorano wrote:Weaselior wrote:how on earth are ~serious industrialists~ complaining that they might have a billion in bpos in a pos
it's an empire pos you get 24h notice before anyone can shoot it so you can vaccumn them all out and even if you don't, it's only a billion isk I had over 40b in BPOs researching at a single pos at one point, and even then it was hard to justify the cost of fuel. If the BPOs need to be in the labs, that sort of operation is only 24 hours without the right people being able to log in away from complete disaster. I have over 100b of bpos technically in a pos right now, obviously I will move around which ones are where but for anything short of supercap bpos it's hardly a big deal to put it at risk.
I don't outright disagree with this change, but suggesting that profitable research farms operate with only "a billion in BPOs" is just silly. |
Boltorano
Devious Chemicals
70
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Posted - 2014.04.15 17:16:00 -
[6] - Quote
JITAALT808 wrote:I'm not happy that my faction standings that I worked so hard for are now useless. Did you guys give any thought to the effects on mission runners who were making a business out of POS standings? Or to mission runners in general? Basically, standings are worthless at this point. In effect, they are nothing more than a penalty on those with bad standings, as there is only one remaining benefit -- access to L4s for faction standings of 5+. All other standings above that number are quite literally useless save for the bonus bpc's (big whoop) and a reduction in taxes for trading (also big whoop for everyone but serious traders).
I appreciate that you've taken advantage of emergent gameplay and found yourself a niche way to make ISK. That said, sometimes changes should be made for the greater good of all. |
Boltorano
Devious Chemicals
71
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Posted - 2014.04.15 17:30:00 -
[7] - Quote
Imiarr Timshae wrote:Tippia wrote: Well, for one, salvagers don't care about loot reprocessing GÇö they care about salvage.
Alright then "looters/salvagers" I thought that was clear. Looting and salvaging level 4's for example about 80% of the ISK comes from loot. A 30-40% drop in value is significant.
That lost income to mission runners will most likely result in more income for miners, which is something I'm completely fine with. "Mining with guns." should never have been a thing, and CCP has slowly been correcting that error. |
Boltorano
Devious Chemicals
72
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Posted - 2014.04.15 17:39:00 -
[8] - Quote
JITAALT808 wrote:I appreciate that you've taken advantage of emergent gameplay and found yourself a niche way to make ISK. That said, sometimes changes should be made for the greater good of all. It doesn't have to be a zero sum solution. Those standings were hard to get. Especially for those of us who worked to get multiple faction standings up (riding the seesaw ain't no fun). That work should count for something and there should be rewards for having done it. The most common refrain I'm seeing so far is, "well you got to use it in the past." To which I can only reply, "let's see if you say that after capitals are removed from the game and no one gets the skillpoints back. I mean, you got to use it in the past, right?"
Those standings should be worth something and they should affect something. If they don't, then the concept needs to be entirely removed from the game, and the people who put the work in should get something for it. You can bet you sweet ass that station owners are not going to get screwed over with the changes to slot mechanics (Devs have already said that another dev blog will address those changes). Why should mission runners get screwed?
CCP can come up with other ways to make standings useful to have, I just wouldn't expect answers to that in the feedback thread for an industry dev blog. |
Boltorano
Devious Chemicals
85
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Posted - 2014.04.16 02:40:00 -
[9] - Quote
Utremi Fasolasi wrote:Grarr Dexx wrote:While we're talking about unavoidable costs in 0.0 stations, is there a reason repairs can be set to 0? Who is paying the guys patching up your ships? What about the materials needed to bring back structural integrity? It makes no sense. Nanites.
Where does the nanite paste come from? That stuff isn't cheap you know. |
Boltorano
Devious Chemicals
87
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Posted - 2014.04.16 19:29:00 -
[10] - Quote
Minerva Arbosa wrote:CCP Ytterbium wrote:Garth of Izar wrote:how does this effect locked down BPOs? Can't lock down at a POS AFAIK Yes, we had a look at that as well. Allowing people to lock blueprints down in Starbases with current vote / lock mechanics would not be a good idea, so it won't be possible for now. Thanks for inventing another way a person has the potential to steal from a corp. Glad you are creating more environments for griefers to play rather than true industrialists to have better facilities. Also, you all going to re-write the POS code anytime soon, knowing how screwed up that stuff is for permissions? Honestly, I would rather see that going on than you all adding more way for griefers and thieves to harass industrial corporations.
I'm sure you'd love to get a war dec the moment a spy within your corp notices that you've completed a lockdown vote on that juicy BPO at the POS. |
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