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Querns
GBS Logistics and Fives Support Goonswarm Federation
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Posted - 2014.04.15 15:11:00 -
[1] - Quote
One artifact from this change: where does this leave Amarr Outposts? Currently, their advantage, compared to other outpost types, is that they have the largest number of raw manufacturing slots available for use. Does the new system have plans for mutating that advantage somehow to gel with the new system?
Could I be asking for information that's coming in a later devblog? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
284
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Posted - 2014.04.15 16:01:00 -
[2] - Quote
I would, instead, consider the removal of T2 BPOs. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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285
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Posted - 2014.04.15 16:11:00 -
[3] - Quote
Allison A'vani wrote:Are you going to reimburse the skill points wasted on the scientific networking skill? Literally the only reason anyone trained it was to train it to 1 to copy and manufacture in a POS in the same system. You want reimbursement for a skill you only trained to level one? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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285
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Posted - 2014.04.15 16:18:00 -
[4] - Quote
Slappy Andven wrote:CCP Ytterbium wrote:Xaniff wrote: 2. I predict there will be even more abandoned POSes out hogging all the spaces next to the moons. There needs to be some mechanic for these to be abandoned and destroyed in a reasonable amount of time after running out of fuel and failing to be maintained (like the secure containers that are lost, whether they hold goods or not).
Yeah, that's a good point, we'll note that one down. I get the horrible sensation that you think these changes are all good and positive. They are not. The reaction from industrialists that lead to all those abandoned towers will have serious negative effects on the market as well. What will you do when those of us who build things decide it's not worth it anymore and decide to say screw it, we're not building things? Will you just start seeding the market like on Singularity? These changes seem focused on driving up risk for poor return on the reward side. The inability to lock down and safeguard blueprints in a corporate hangar in a station means one thing, and one thing only: You're taking assets that we have spent years and years building, and giving us complete crap in return. Why even bother playing the game with changes like this?
Not really.
These changes are about tilting the game in the direction it's supposed to be tilted -- you must endure risk for reward. A significant portion of the changes in Rubicon and in the new expansion are in the removal of low-to-no risk activities such as reprocessing, research, and manufacturing.
That being said, if you do wish to eliminate risk, you can still utilize station-based RAM lines. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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285
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Posted - 2014.04.15 16:22:00 -
[5] - Quote
I'm not even really sure what all you folks are upset about WRT the removal of lockdown BPO research and manufacturing. In highsec, you have to be wardecced before your POSes can come under attack. You get 24 hours notice to cancel jobs, pull up stakes, and flee to a new corporation. With the removal of standings requirements, it is trivial to cycle your corporation and keep your moon. If anything, it's becoming EASIER to mitigate this risk. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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285
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Posted - 2014.04.15 16:28:00 -
[6] - Quote
Allison A'vani wrote: BPOs are suppose to be like PLEX or rare items, they are investments. Literally no one who is remotely intelligent is ever going to use a POS for copying after this change. The risk is too extreme. Sure, I keep around 1 - 2B in materials in my manufacturing POS, but my 10 - 15B worth of BPOs will never ever be taken to a POS. Why would I ever make such a risk? Unless you bring the copy time on Advanced Labs down to something obscene like .10 multiplier or give 10x the copy yield, then NO ONE is EVER going to copy at a POS ever again.
Holy risk aversion, Batman.
People with the stones to accept the risk will totally do it. This is how the game is changing, in most things -- accepting risk allows you to profit. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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285
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Posted - 2014.04.15 16:30:00 -
[7] - Quote
I'd like to echo a question Weaselior asked earlier.
During the patch downtime, say I have a job going in a CSAA from a locked down BPO in a station. This job finishes after patch.
Will the BPO deliver to the POS or the station? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
285
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Posted - 2014.04.15 16:32:00 -
[8] - Quote
Valterra Craven wrote:Querns wrote:Allison A'vani wrote: BPOs are suppose to be like PLEX or rare items, they are investments. Literally no one who is remotely intelligent is ever going to use a POS for copying after this change. The risk is too extreme. Sure, I keep around 1 - 2B in materials in my manufacturing POS, but my 10 - 15B worth of BPOs will never ever be taken to a POS. Why would I ever make such a risk? Unless you bring the copy time on Advanced Labs down to something obscene like .10 multiplier or give 10x the copy yield, then NO ONE is EVER going to copy at a POS ever again.
Holy risk aversion, Batman. People with the stones to accept the risk will totally do it. This is how the game is changing, in most things -- accepting risk allows you to profit. Except that now the risk is very high while the reward is very low. Manufacturing was never a very rewarding gameplay feature. No, actually, it's really not. You get wardecced, you cancel the job, you cycle the pos to a new corporation, you restart the job. I guess this makes the job interruptible, but not truly at risk. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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287
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Posted - 2014.04.15 16:39:00 -
[9] - Quote
On a related note:
The removal of standings for anchoring POS makes it trivial to evade destruction of your POS. Right now, if you want to move your POS to a new corporation upon wardec, it takes seven (7) days for standings to promulgate to the corporation's standings. This had the effect of severely limiting the amount of "POS cycling" that could occur. With the removal of standings from the equation, it is now a reasonable response, upon being wardecced, to create a new corporation, unanchor the POS under wardec, and sit on the moon in question in a cloaked industrial sitting in the new, unwardecced corporation, ready to anchor a new pos when the old one comes up.
I suggest that a new corporation be required to wait seven (7) days before being eligible to anchor a new pos. This brings the new era in line with the convoluted, yet functional system that exists today. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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288
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Posted - 2014.04.15 17:03:00 -
[10] - Quote
Weaselior wrote:Riela Tanal wrote:You need take access in a corp array in order to build, if you have those roles you can simply steal the bpo. This can be solved by making copies but some bpo copes are still worth a lot of isk and can be still stolen. what ones are worth more than like 20m isk besides supercaps T2 BPOs.
To that, I say just remove T2 BPOs. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Querns
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288
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Posted - 2014.04.15 17:11:00 -
[11] - Quote
Kadl wrote:Weaselior wrote:Querns wrote:On a related note:
The removal of standings for anchoring POS makes it trivial to evade destruction of your POS. Right now, if you want to move your POS to a new corporation upon wardec, it takes seven (7) days for standings to promulgate to the corporation's standings. This had the effect of severely limiting the amount of "POS cycling" that could occur. With the removal of standings from the equation, it is now a reasonable response, upon being wardecced, to create a new corporation, unanchor the POS under wardec, and sit on the moon in question in a cloaked industrial sitting in the new, unwardecced corporation, ready to anchor a new pos when the old one comes up.
I suggest that a new corporation be required to wait seven (7) days before being eligible to anchor a new pos. This brings the new era in line with the convoluted, yet functional system that exists today. This is a good idea and should get implemented. So an industrialist needs a spare corporation in reserve? I am not sure your suggestion addresses the problem. It would work once, then if they were wardecced again, they'd be screwed. This is similar to how the system works today.
How many character slots are you willing to dedicate to new refugee corporations? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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288
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Posted - 2014.04.15 17:22:00 -
[12] - Quote
Honestly, any situation in which the potential for theft increases is a good thing for eve. Trust being a weak link is one of the things that makes Eve great, and makes it actually stand out from other games in the same market. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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289
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Posted - 2014.04.15 17:27:00 -
[13] - Quote
Edward Olmops wrote:The mentioning of Teams makes me want to have CREWS.  We already have them, in missile form.
Get it? CREWS MISSILES
Excuse me, I need to pay penance for this. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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290
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Posted - 2014.04.15 17:40:00 -
[14] - Quote
Entity wrote:Weaselior wrote:Entity wrote:So you're saying 8 years of operating a hisec POS with 2.5 trillion ISK worth (that's 2500 billion) of BPOs, you're suddenly expecting me to put said 2.5 trillion ISK into a paper space container and not locked down in my hangar?
I like the changes but that part is just flabbergastingly stupid the real issue here is your apparent belief you should be entitled to get the most advantages possible from your 2.5 trillion in bpos absolutely risk free and how long that was tolerated eight years was 7.9 too long Risk free? What? Is your brain turned off or something? - The pos alone is worth 8 billion+ (all faction stuff) - I stand to lose a month worth of product to the tune of 20 billion if someone decides to blow it up. I'm fine with -that- risk, but having to literally put ALL my eggs in that one easy to pop basket is completely unacceptable. You are only turning over 20b a month on 2.5t isk? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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296
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Posted - 2014.04.15 17:58:00 -
[15] - Quote
Khoul Ay'd wrote: CCP, you do remember that you never ice mining for the email operators a few expansions ago, right?
You wanna try that sentence again?
Ice prices will go up. So will the cost of things associated with it. This is not a bad thing. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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300
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Posted - 2014.04.15 18:11:00 -
[16] - Quote
Imiarr Timshae wrote:Weaselior wrote: what the **** would we or anyone do with every highsec moon
**** people off by holding them in an unassailably large alliance... get a small tower for 60m, offline it. Costs you nothing and pisses anyone who wants it off. I thought that's what you guys specialize in  Unfortunately, the nature of POS roles makes that infeasible. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.15 18:16:00 -
[17] - Quote
Dinsdale Pirannha wrote: Let's see who CCP listens to:
1. One of the most famous, long term players in the game, who knows a thing or 2, or a million, about Eve industry. 2. A member of a group dedicated to ruining gameplay for as many as possible, and who is openly gloating over the changes.
that dude, whoever he is, lost a lot of credibility when he admitted he can only turn over 20b a month on 2.5t This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.15 19:41:00 -
[18] - Quote
Amber Solaire wrote:theman428 wrote:Amber Solaire wrote:Correct me if I`m wrong
If more people decide to use stations for safety, won`t this slow down overall production, thus making a lot of CCP`s great ideas the reverse of an improvement to Industry?
no it will just make it more expensive for those seeking slots More expense=less people can afford to do it=reduction of profits=no point trying to produce any more (by newer players) That is not any improvement at all You can mitigate the expense by spreading out from Jita and finding a nice, quiet place to produce, or erecting a POS, which, conveniently, had a significant barrier to entry removed. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.15 19:43:00 -
[19] - Quote
I thought of a potential gotcha: Will POS assembly modules also have their slots removed? Will you be able to, e.g., run an infinite number of ammo jobs from a single ammo assembly array? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.15 20:23:00 -
[20] - Quote
Dinsdale Pirannha wrote: Right, just like how goons and RvB didn't blanket how many systems with their PoCo's in a matter of days? And as for maintenance on these POS's, who said anything about fueling them up?
Some of these griefer corps spend billions on war decs. Now they just spend it on deadzoning systems and wait for the war decs to come to them.
And who is also talking about just BPC's being moved? If the typical player is forced to move his manufacturing 10 jumps out from a trade hub, he is incurring a huge opportunity cost in time, PLUS a massive risk moving stuff that extra distance.
This is just another attack on the casual high sec player.
I am so glad I shut down my indy accounts a couple years ago. That being said, I still do capital BPC copying in low sec. But the profitability of that is about to be ruined as well.
It is called a courier contract. I use them exclusively to have things moved in highsec, with appropriate collateral. I pay darn good, too -- >500k / jump. Outsourcing the risk is absolutely worth the minor decrease in profit to me, not to mention the fact that I don't, y'know, have to move it myself.
I've had more than one courier get suicide ganked, too.
It is a little strange that you just happen to be doing whatever economic activity that is being affected in every single dev blog. Either you are a prolific eve player, with his fingers in nearly every pie, or you're lying. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Querns
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Posted - 2014.04.15 20:37:00 -
[21] - Quote
Dinsdale Pirannha wrote:Querns wrote:Dinsdale Pirannha wrote: Right, just like how goons and RvB didn't blanket how many systems with their PoCo's in a matter of days? And as for maintenance on these POS's, who said anything about fueling them up?
Some of these griefer corps spend billions on war decs. Now they just spend it on deadzoning systems and wait for the war decs to come to them.
And who is also talking about just BPC's being moved? If the typical player is forced to move his manufacturing 10 jumps out from a trade hub, he is incurring a huge opportunity cost in time, PLUS a massive risk moving stuff that extra distance.
This is just another attack on the casual high sec player.
I am so glad I shut down my indy accounts a couple years ago. That being said, I still do capital BPC copying in low sec. But the profitability of that is about to be ruined as well.
It is called a courier contract. I use them exclusively to have things moved in highsec, with appropriate collateral. I pay darn good, too -- >500k / jump. Outsourcing the risk is absolutely worth the minor decrease in profit to me, not to mention the fact that I don't, y'know, have to move it myself. I've had more than one courier get suicide ganked, too. It is a little strange that you just happen to be doing whatever economic activity that is being affected in every single dev blog. Either you are a prolific eve player, with his fingers in nearly every pie, or you're lying. Um.....look at my corp history. I have done all these things, and yeah, I do play a lot of Eve, or done it one time or another. So yeah, I can comment on the impact of these changes. oh, and an aside, I am OK with venturing into low sec (FW zones, plus through the old PL staging area) to pick up BPC's. I always accepted that risk since I shut down my POS. But now the cost of copying is going way way up, and the risk remains the same. Sure, but you always mention (INSERT ECONOMIC ACTIVITY HERE) in the present tense.
If you had said, "at one time in my storied eve experience I had copied capital BPOs in lowsec," repeated for every single eve economic activity, especially the ones that are being changed at the time, I'd be more inclined to believe you, but expecting me to believe that you do every single one of these activities all at once stretches your credibility pretty far. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.15 21:48:00 -
[22] - Quote
El 1974 wrote:No need to remove offline POSses. Allow players to shoot them without a wardec and they will clear them. Perhaps make attackers suspect, but keep concord out. Give players a chance, you can always remove POSses later if that doesn't work. If offline pos spam is a concern, this is an elegant solution. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.15 21:53:00 -
[23] - Quote
Tippia wrote:Querns wrote:El 1974 wrote:No need to remove offline POSses. Allow players to shoot them without a wardec and they will clear them. Perhaps make attackers suspect, but keep concord out. Give players a chance, you can always remove POSses later if that doesn't work. If offline pos spam is a concern, this is an elegant solution. Why isn't the wardec solution sufficient? It gives the pos haver warning and lets them online the tower. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.15 23:51:00 -
[24] - Quote
KIller Wabbit wrote:Vaerah Vahrokha wrote:Bad Bobby wrote:Come on. Post the next blog already. CCP are employing a simple and oiled strategy well known in the marketing world: when you approach a (yearly) period of low sales (this period being one) start throwing appetizers to catch interest and glue potential buyers to you. Posting stuff in phases is exactly an expectation raiser => fidelization. It also dilutes rage.... No wonder CCP is sliding down hill - marketing continues to gain power How dare a corporation attempt to make money! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.15 23:53:00 -
[25] - Quote
Tippia wrote:Ginger Barbarella wrote:Guess it's time to sell my towers, labs, and blueprints. Nothin' left now but wasting isk in low sec. Kudos, CCP. One more step to ending high sec. I still say you guys should just man-up and eliminate high sec, but easing people into it stretches out the subscription dollars.  How does this in any way GÇ£endGÇ¥ highsec? He has been subjected to the worst of all perils: a minor inconvenience. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.16 01:55:00 -
[26] - Quote
There's a thread of entitlement that seems to be percolating through this forum thread, and I'd like to put it to rest before someone who isn't actually beholden to such irrational thoughts takes it as fact.
Grinding standings does not entitle you to permanent benefits. Your payment for grinding the standings once (or purchasing a standings character on the Character Bazaar) has been years and years of benefit. For some, this is nearly a decade of uninterrupted benefaction. Now, the old, clunky mechanic has been put to rest. While your benefaction is being drawn to a close, you can't simply ignore all the benefits it's given you.
Incidentally, if any of you have characters that have 9.0+ standings with Caldari Navy and are so oft-put by these changes that you're going to sell your character, contact me privately. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.16 14:01:00 -
[27] - Quote
Hint: Star Citizen is a scam. They are walking away with your money.
This T2 BPO talk is all nonsense. They need to be removed, period. Sure, a few people will quit over it. They will not be missed. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.16 16:26:00 -
[28] - Quote
Dinsdale Pirannha wrote:CCP Ytterbium wrote:Max Kolonko wrote:CCP Ytterbium wrote:Querns wrote:I thought of a potential gotcha: Will POS assembly modules also have their slots removed? Will you be able to, e.g., run an infinite number of ammo jobs from a single ammo assembly array? Yes, slots are being removed on everything, however, cost scaling will still be applicable to Starbases as well. Please wait for the appropriate blog for more details. Wait, what?! So what is my incentive to pay 300 000 000 isk a month for fuel if i still have to pay for production slots???? Starbases will have reduced tax cost next to NPC station, and mobile labs / assembly array will have more efficient ME / PE lines. How do you know, unless someone on the CSM or CCP told you? Why don't you give us the precise information, since you already know it and are making market moves to maximize profit? Uhhhhhh
Did you even look to see who you were quoting before you let this one escape? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.16 17:12:00 -
[29] - Quote
Dinsdale Pirannha wrote: This not some court of law. This is a game, well, a hobby for many.
You want to punish people for not keeping up with the cesspool of forums or the dev's intent on turning this game completely into some Ayn Rand dystopia. By all means. I can't stop you. You are pl, which thrives on hurting others, so no surprise there.
If only there was some sort of non-forums way to keep up with changes. Perhaps the devs could put out some sort of web log of major changes to the game. A devblog, if you will. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.16 17:22:00 -
[30] - Quote
Allison A'vani wrote:Why are you adding cost scaling onto POSes? You already pay for fuel. There is literally zero lore or other fantasized reason to put cost scaling on POSes. I OWN THE POS and I OWN THE ASSEMBLY ARRAY. There is no magical invisible person doing anything other than me. Sure, I can live with only copying from now on at stations, but if you are going to add scaling cost to invention and manufacturing at a POS on top of the fuel cost, then why would I bother having a POS at all? I will just JF to one of the 50+ stations that is under PL / BOT control and manufacture there. The JF fuel cost is negligible compared to the cost of maintaining a POS.
Topes used in 1 Rhea JDC V, JFC V, JF IV: +/- 7k Nitrogen Isotopes
Cost of 1 day for a medium POS: 9600 Nitrogen Isotopes
...and that is just the topes ALONE.
There is literally no reason for anyone with access to multiple null outposts to ever use a POS for invention or manufacturing after this change, unless the tax is stupid high. Save your apoplexy until the costs devblog hits. You are experiencing an upset episode from a position of inferior information. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Querns
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Posted - 2014.04.16 19:07:00 -
[31] - Quote
Getting all bent out of shape about POS stuff is not particularly smart right now.
Barring, of course, the removal of the standings requirement for anchoring POS in highsec. Anyone who disagrees with that is trying to protect their interests at the expense of the whole, and in a particularly hamfisted manner, unlike me and mine. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.16 20:35:00 -
[32] - Quote
D'Kelle wrote:Weaselior wrote:Killian Redbeard wrote: Why change the POS modules to have infinite number like the NPC stations? The Arrays have a set powergrid and CPU usage on the Tower. These should not be able to run infinite jobs even at scaling costs.
because you're abolishing the entire concept of slots so you have the same system everywhere instead of a stupid and archaic system on pos A POS i.e. a Tower currently, is stupid i.e. poor almost to the point of senile AI and archaic basically for the simple reason being CCP have never updated them effectively and efficiently to keep pace with the rest of the game mechanics they have unleashed or modified the only update they received was the fuel blocks idea because the newbies couldn't get to grips with efficient use of the items we used before(so it was dumbed down) it seems as more newer players come on board the more babyish the mods become, soon no one will have to use his/her brain to play any more there will be less and less personal initiative and skill needed at doing things better than someone else. What happens in RL is our the ability to work out something most take as is, so you discover a tweak and work out for yourself how to work it better for yourself. It is becoming all to bland, sandbox pah! more like "Toy" box. a simple example was POS fuel prior to (fuel blocks), a canny POS owner could if he chose too, might, chance off lining certain modules or two to save on the Liq Oz and Heavy Water usages, That meant Taking Risk, a chance but could help balance your books on POS costs at certain times, that to me was an element in EVE that was good, your POS may have been at risk more but that did meet with Risk vs Gain concepts. That kind of Risk/chance taking took "balls" to do it, but it could be done if you needed to, now we have std fuel blocks, flat costs, flat choices lost risk taking for gain, lost initiative to the individual poorer quality game mechanics. and that is only one example. Are you SERIOUSLY defending the old pos fuel system? How could you POSSIBLY think that the old system is better? You are certifiably insane. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.16 20:40:00 -
[33] - Quote
Tyberius Franklin wrote:Weaselior wrote:Ming The Merciless wrote: Your assuming you can find a station that has a corp office slot free in a system even in the same region you are in. For example there are only 32 stations out of 432 stations in the Metropolis region that even have copy/ME/PE research slots. Many of them close to full and will be full when and if this change goes thru as planned.
you'd have to have quite a lot of research going on to fill up infinite slots I believe he means corp offices. Fortunately, corp offices are not strictly necessary to do research. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.16 20:43:00 -
[34] - Quote
Jingo Aulmais wrote:Common guys! Don't lie to us and don't lie to yourself! All you want is JUST MAKE US TO BUY PLEX FOR REAL MONEY! Thats all. Just say it fair!
You want to make ships UNIQUE! When player fear to lose his ship! PLEX are already purchased with real money. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.16 20:51:00 -
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Jingo Aulmais wrote:Querns wrote:Jingo Aulmais wrote:Common guys! Don't lie to us and don't lie to yourself! All you want is JUST MAKE US TO BUY PLEX FOR REAL MONEY! Thats all. Just say it fair!
You want to make ships UNIQUE! When player fear to lose his ship! PLEX are already purchased with real money. Yes they want make us use this sh..t mush more! Uh, yes. They are a corporation. They exist to make money. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.16 20:56:00 -
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Tyberius Franklin wrote:Querns wrote: Fortunately, corp offices are not strictly necessary to do research.
Strictly, no. but assuming he's referring to a situation where it's preferential, and in that case it's for all intents and purposes relevant. It would be preferential for me to be able to afk a freighter through nullsec to deliver precious raw materials to my farms, but unfortunately, there are bubbles and shooty mans.
This does not give me the foothold to demand insta-align, interdiction nullified freighters. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.16 21:05:00 -
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Weaselior wrote:trust me our problem with office limits is far worse than yours, we would happily agree to infinite offices for all stations and outposts That would basically be the best. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.16 23:13:00 -
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Macker Momo wrote:From the dev blog... Quote: In turn, this allows us to change several points:
Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course). Could you please define "anywhere?" Are POS still limited to available moons, or can we simply create a safe spot and anchor there? There is a problem with all the abandoned POS filling up available moons. It means "at moons only." That part is not changing. The statement means that POS are no longer restricted from 0.8 GÇô 1.0 security systems. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.16 23:43:00 -
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Elmoira Dreszka wrote: The question is: if the game I selected to play in this I believed be a sand box is to build and not destroy things, I have to change game? If I don't want do pvp than I have to change game?
"Sandbox" does not mean "the game is meant to be played the way I want to play it." It means the game has no goals and users have to create their own content. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.17 02:58:00 -
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George Wizardry wrote:I can see eve becoming a pure PvP universe so why not remove all the security zones now and get on with it?
Eve is already a pure PvP universe. By undocking, you consent to PvP. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.04.17 18:16:00 -
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Jed Clampett wrote:Overall most the changes are "positive" even generous.
BUT POS compression arrays do NOT address the main hauling issues of miners in hi sec. You have already hauled ore from belt - whether to refine at station or POS or to sell or to compress. Hauling from belts or ore/ice anomalies to first unload is the primary miner's transportation issue everywhere a Rorqual is not practical.
The easement of POSes in highsec will help ameliorate this. Instead of hauling from the belt to a station in highsec, you simply haul to your POS and compress in situ. In fact, given that highsec and POS refineries are substandard compared to low/nullsec, it behooves you to do this and sell your compressed ore on the market.
That being said, I fully support dropping the barrier of entry to compression even further and allow it as a station service. Being able to compress ore is too important to the new mineral economy to have it be gated in such a (newly trivialized) manner. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.17 19:15:00 -
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Arsine Mayhem wrote:Oxide Ammar wrote:Weaselior wrote:i look forward to crushing all of the ~industrialists~ who are unable to adapt to even small changes
the weaselior division of Goonswarm Incorporated will soon be dominating all of your old markets I'm sure this will look perfect in your RL resume when you are applying to job, pls update your linkedin with your new skills like crushing and goon industrialist. where the hell these ppl come from ? Goon are stupid. Need I say more? Hey, ISD dudes. How's it going? Naw, I didn't need anything -- just making small talk. Your day been going okay? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.17 19:35:00 -
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Oxide Ammar wrote:Tyberius Franklin wrote:Oxide Ammar wrote:CCP are feeding you (nullsec community) with golden spoon ...what the hell you are adapting for ? the new wealth income they are introducing to you ? What is being handed to them that isn't being handed out everywhere else? If it isn't that obvious for you till now, with countless rebuffs to every aspect in game I don't see reason to write wall of text describing what are they. So, you don't actually know. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.17 19:49:00 -
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Victoria Sin wrote:Weaselior wrote: hell both you and i lose out way more on this pos safety thing than any of this rabble
For a guy who spends most of his spare time suicide ganking miners in high sec, I'm surprised. It may surprise you that even nullsec dwellers such as me and my colleagues are invested in industry. Probably more than most people in this thread, come to think of it. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.17 20:15:00 -
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Victoria Sin wrote:Querns wrote:Victoria Sin wrote:Weaselior wrote: hell both you and i lose out way more on this pos safety thing than any of this rabble
For a guy who spends most of his spare time suicide ganking miners in high sec, I'm surprised. It may surprise you that even nullsec dwellers such as me and my colleagues are invested in industry. Probably more than most people in this thread, come to think of it. It doesn't surprise me but as you own large tracts of null you'd be very interested in making it more profitable from a production point of view and HS less so. You don't care all that much. You can take it or leave it. But until I've seen all of the dev blogs and got a broader view of exactly how everything is going to fit together, it's impossible to say whether any of us have a dog in this race or not. Just remember that taxes change behaviour: You either go and try to find somewhere you'll get taxed less or you just stop doing the thing that's being taxed - you divest, so to speak. I might personally choose the latter. There's an optimal point beyond which an aspect of the game goes from being an interesting little hobby to a pain in the buttox. I don't know if CCP intend to cross that line with this expansion. It's less about sheer profitability as much as it is viability. For example: every member of the Economic Cabal currently does manufacturing in highsec, except for the items that are physically barred from being produced there. We would enjoy being able to use our space for this, if it was viable. Right now, it's not. It remains to be seen if the removal of slots and congestion fees will significantly affect the viability of nullsec production. I suspect it will, but there's a number of ways it could go south. We all wait with bated breath for the remainder of the devblogs. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.17 22:55:00 -
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Minerva Arbosa wrote:Guessing your coalition won't mind offering a good number of free systems for space in nullsec then for use of the stations that will become vastly more valuable right?
Feel free to anchor as many towers as you want in our space. I recommend filling them with lots of valuable goodies. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.17 23:04:00 -
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Althanaslas Imhari wrote:Just out of curiosity, with the requirements now removed for anchoring towers, will there be any form of compensation for those who had to previously grind their asses off to get the standings to anchor one? I agree with most everything in the blog, but that particular change seems like a shot at older players as much as a good change for newer players. Your compensation was an uninterrupted decade of highsec POS hegemony. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.17 23:39:00 -
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Kaius Fero wrote:And your decade of carebearing in Deklein was intrerupted by... who? Most probably by Larry Forever ...  Goonswarm Federation has only been in control of Deklein for 3-+ years. Try again. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.17 23:44:00 -
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Althanaslas Imhari wrote:Querns wrote:Althanaslas Imhari wrote:Just out of curiosity, with the requirements now removed for anchoring towers, will there be any form of compensation for those who had to previously grind their asses off to get the standings to anchor one? I agree with most everything in the blog, but that particular change seems like a shot at older players as much as a good change for newer players. Your compensation was an uninterrupted decade of highsec POS hegemony. To be clear, I have never had a highsec tower myself, too much work. I'm merely questioning the decision to open up a game mechanic that players had previously sunk many hours of gameplay into. From reading the comments on this thread so far, that particular move seems to have ruffled a few feathers.
Grinding standings does not, by necessity, entitle you to permanent, unencroached benefit. Allowing more players to build something in Eve is better for retention, and no one is explicitly harmed, except those who had built a side business lubricating a terrible game mechanic. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.18 14:08:00 -
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Rain6637 wrote:standings characters are still worth the most as traders. a 5 million SP trade character with high faction standings is worth a billion ISK per million SP (easy)... 5 billion ISK for a potentially brand-spanking-new character. besides, using a standings character to pump out a 150 million ISK corporation at an ideal rate of 4/month for a yield of 600 million ISK [which barely covers a PLEX and has for some time] is bad anyway.
This is correct.
BTW, I wasn't kidding earlier in the thread -- if these changes incense any of you and you're planning on divesting yourselves of high-standings characters with 9.0+ in Caldari State standings, please contact me privately and sell me your character. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.04.18 16:26:00 -
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Destiven Mare wrote:Direct Dev Question:
Will you be releasing any of the other blogs on industry prior to fanfest? If so, what are the release dates?
Will you answer any more questions posed in the comments section prior to fanfest? It's been awfully quiet since #947 Posted: 2014.04.16 15:56
Is this current blog with the "wait and see" approach it employs merely a teaser designed to force us to purchase live streams to fanfest if we are unable to travel? This smacks of baiting.
Standard definition fanfest stream is free. Only the HD stream costs money.
You could also just, y'know, wait patiently for the other blogs. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.18 16:54:00 -
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ergherhdfgh wrote:in the past three years or so I've seen a trend of the CCP devs moving away from customer focused development and towards a forced predetermined play style. I can't help but think that this has something to do with taking on venture capital.
With each expansion it seem I keep reading dev blogs that say something along the lines of " so we noticed that players are doing XY and Z but we want them to do AB and C so here is our plan to force them to play their game our way" This is not at all what's going on. What you are describing is a situation in which the status quo is always preferable; that no change is possible because players have settled into niches that exploit and lubricate an antiquated system, at the expense of others.
The proposed changes open up industry significantly and reward clever industrialists who are willing to perform research and endure risk to drive down their costs. Congestion-based fees make the margins more malleable; more fluid. The status quo rewards a static grind for standings, which, upon completion, open up the whole oyster at once. The only other advantage is proximity to a market hub, and with dirt-cheap couriers, even this is not particularly an advantage.
Consider me -- I live primarily in nullsec. However, for certain items which I require, it makes sense to manufacture them myself. Despite the fact that the highsec arm of GBS LOGISTICS AND FIVES SUPPORT [MY 5S] is a skeleton crew at best, I am able to produce at the same level that a grizzled, ten-year veteran of industry can, because the advantages are so binary and so easy to reach. I just courier things to a station very close to Jita, produce, and courier them back.
Post-change, things are not so easy for me. Congestion charges will drive the margins of what I want to make to unfeasibility in the market hub in which I am based. I am then forced to make a choice -- do I search for my own highsec fiefdom? Do I attempt to produce what I need to produce back in the nullsec fields, where costs are different? Do I give up and let others who have carved out their own fiefdoms produce items for me, allowing them to profit from my need? These decisions are good for Eve, and the only tragedy here is that the proposed changes weren't invented sooner. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.18 20:00:00 -
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I wonder how many people in this thread didn't even know that trading incurred taxes, and that they could be ameliorated by having high standings. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.18 20:38:00 -
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Barton Breau wrote:Querns wrote: The status quo rewards a static grind for standings, which, upon completion, open up the whole oyster at once.
Yea, noone ever bought the participation of a high standing character in his corp to deploy a pos, no interaction or gameplay to find here folks, move along. I mean the way you are arging you could be arguing in favor of abolishing skill requirements on t2 mods or the prohibitive cost of capships... Not everything that makes the game more streamlined is good, especially if its combined "we want players to do XYZ". I mean what is the bottom line here, are you really interested in null being nerfed for the carebears a few years from now?
If you had bothered to read the entire post, you would have happened upon the part where I said:
Quote: players have settled into niches that exploit and lubricate an antiquated system, at the expense of others.
Character sales and corp sales for standings for the purpose of anchoring highsec pos are an example of a niche lubricating an antiquated system. Furthermore, the benefits are STILL binary -- you spend some isk to shortcut the standings grind, and you have the whole oyster.
A better use of standings is, as we'd been talking about, market taxes. I possess a character with decent Caldari State standings; somewhere around the 6 or 7 area, I forget exactly. However, this isn't as good as it could be -- I can reap greater rewards by either running missions to increase my standings (barftastic!) or purchasing a character with higher standings (WTB caldari state 9.0+ character).
Attempting to equate this with abolishing skill requirements or ship costs is a false equivalency. Neither of these are binary benefits; skills (in most cases) continue to benefit the thing for which they are required, and costs are obviously a non-binary barrier to entry. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.18 22:32:00 -
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Barton Breau wrote:Querns wrote: Attempting to equate this with abolishing skill requirements or ship costs is a false equivalency. Neither of these are binary benefits; skills (in most cases) continue to benefit the thing for which they are required, and costs are obviously a non-binary barrier to entry.
Where do you see the big difference between skill requirement and standing mechanics? A player with standing still benefits from the ability to set up another pos, moreover he can loose them ==> gameplay! And when the proposed changes take effect, even more people can put up a POS, and then possibly lose them. That's a heck of a lot more of your vaunted GAMEPLAY than there would be if only standingshavers can erect POS. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.18 22:33:00 -
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Or is "gameplay" only supposed to be available to those who meet the stringent requirements of "have rubbed their face against the cheese grater of Eve: Online standings for a sufficient amount of time?" This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.18 22:46:00 -
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Barton Breau wrote:Querns wrote:Barton Breau wrote: A player with standing still benefits from the ability to set up another pos, moreover he can loose them ==> gameplay!
And when the proposed changes take effect, even more people can put up a POS, and then possibly lose them. That's a heck of a lot more of your vaunted GAMEPLAY than there would be if only standingshavers can erect POS. Didnt you just repeat the same assumption on what is the right gameplay in your opinion without adding anything new? Way of avoiding the question... You implied that losing a POS is gameplay. Hence, more people losing a POS = more gameplay. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.18 22:53:00 -
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Maybe I should put it a different way. Given the cheese grater properties of acquiring standings in Eve: Online, name reasons why requiring standings for a POS is a good idea.
NOTE: "I had to suffer for it so other should also have to either suffer or pay me" is not a valid reason. NOTE: This is not equivalent to the process of conquering conquerable nullsec. Conquerable nullsec can be taken from those who conquer it; your standings are yours forever. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.18 23:02:00 -
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Altessa Post wrote:Having a POS is no small thing and I believe it supposed to be difficult to have one.
There are hundreds of small corp descriptions where you can read that they enthusiastically plan to set up a POS, --- one day. Most of them will not manage. It is hard. Yet, it is one of the few things which are easier for a small dedicated corp than for a large one. And having a POS is one of the rare goals corps have in EVE.
Removing the standing requirement will "providing everybody with a POS", but it is also removing one of the few accomplishments for corps. The coolness factor will be gone. You can no longer proudly advertise that your corp has a POS because you did it!
Taking the Xmas money from your grandma to buy a plex, changing the ISK into a tower, training one day for anchoring, ---tada, POS! This is your idea of "new and fresh game play"?
And for those arguing that building up standing is a useless grind: some of us like flying missions. We do this even as a corp activity. It is fun doing this together and we help new members through their first steps flying L2 or L3. It is a way to learn about the necessary skills, about ships and basic tactics.
The alternative created by removing standings feels bland and removes an iconing accomplishment for corps. Do not do it.
This vignette is amusing, but does not reflect reality particularly well. In reality, you skip the grinding process and pony up ISK for a corporation or a standings dude and short-circuit the entire process.
Show me a corporation who honestly expects every one of their members to maintain 6.0-7.0 standings with a racial faction, so as to not hinder their ability to erect a POS, and I will show you a corporation of addled fools. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.19 21:13:00 -
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Draconus Lofwyr wrote:tax reductions are corp standings.
Not completely -- market tax reductions benefit from both faction and corp. You want both as high as possible. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.04.19 21:56:00 -
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Draconus Lofwyr wrote:Querns wrote:Draconus Lofwyr wrote:tax reductions are corp standings.
Not completely -- market tax reductions benefit from both faction and corp. You want both as high as possible. also not entirely, it draws from which ever is higher Nope. According to https://wiki.eveonline.com/en/wiki/Market_guide, the formula is as follows:
BrokerFee % = (1.000 % GÇô 0.050 % +ù BrokerRelationsSkillLevel) / 2 ^ (0.1400 +ù FactionStanding + 0.06000 +ù CorporationStanding)
Faction standing is more than twice as valuable as corporation standing in driving your taxes down. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.19 22:01:00 -
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Draconus Lofwyr wrote: but its still a nerf to those that worked for the standings. You'll have to console yourself with the previous decade of uninterrupted highsec POS hegemony. I feel like you'll get over it. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.21 00:49:00 -
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With all the doom and gloom surrounding mining during a wardec, it makes you wonder how any mining occurs in nullsec, where you are not only effectively under a wardec from everyone at the same time, but also vulnerable to hotdrops. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.21 01:51:00 -
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Vigilant wrote:Plenty of backwater systems with little to no traffic that could be mined all day and night by a few people. And with local still being completely on in regular space, and 14 layers of alliance defenses (roams, intel, etc.) you can mine your brains out. But, valid point m8, unless you need the minerals to build something, easier to shoot stuff and refine. Ah, yes, thank you.
What I've never understood about this whole "nullsec is safe" thing is that, sure, the tools exist to mitigate risk in nullsec. However, they're not specific to nullsec -- anyone in any area of space (with a non-delayed local) can use the same tools. Why do highsec dwellers refuse to use the same tools that nullsec has? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.21 03:00:00 -
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Urziel99 wrote:Querns wrote:Vigilant wrote:Plenty of backwater systems with little to no traffic that could be mined all day and night by a few people. And with local still being completely on in regular space, and 14 layers of alliance defenses (roams, intel, etc.) you can mine your brains out. But, valid point m8, unless you need the minerals to build something, easier to shoot stuff and refine. Ah, yes, thank you. What I've never understood about this whole "nullsec is safe" thing is that, sure, the tools exist to mitigate risk in nullsec. However, they're not specific to nullsec -- anyone in any area of space (with a non-delayed local) can use the same tools. Why do highsec dwellers refuse to use the same tools that nullsec has? To be fair Querns, there are a lot of neuts in highsec to sift through, whereas if they show up in Deklein as a non-blue, it's a safe bet they aren't there for the conversation about the weather.. They're only blue because we've spent years engaging with the community and finding out who is "trustworthy" and who is not. I guess it might be too much to ask for disenfranchised, antisocial highsec dwellers to actually have to engage with the community. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.21 16:33:00 -
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marly cortez wrote:Seems CCP is making great efforts to murder there baby with death designed by a thousand cuts , PVP all the way guys, if it moves shoot it.
Want more space, we will give you more space, odd they never noticed that the vast majority of 0.0 is unused currently, and of course if you do choose to go there to mine, we have an answer for that as well, it's called PvP...Heavily armed Player verses utterly unarmed Player but if your alert and have intel, we have the answer to that to, The good old hot dropping cloaked camper, that will put a stop to your game for the day, maybe you could try industry instead, but hang on a minute, we cannot have players actually doing anything constructive that will attract them in this game can we, enter stage right the dancing Nerf monsters singing the Spam song, forget that idea, Get out of here player, your not wanted in 0.0, begone back to Empire were you belong, Not much point of logging in at all except to change skills, Leave the great expanse of 0.0 to those huge Alliances and there roaming gangs of gankers but with not much mining going on and ratting getting nerfed as well, not much fun for them really, No one there you see, there all turtled up around there brand new ESS, That's ok, we can steal there ISK and kill the ESS and put a Cloaked Black Ops camper in system, PvP at it's very best, no Players, no chance of kills, win win win for you.
If you read that lot you might think I was bitter about all this but would you be surprised to learn that I am in no way bitter about it, I actually find it hilarious that CCP would indeed try to kill off EVE in this manner rather than just pulling the plug on it, instead allowing it's workforce to systematically destroy EVE simply because they failed to understand the player base and realise that it is not only the EVE economy that works just like real life.
There is a point when a person recognises the facts, if I do that then this will happen and everything I have done so far will be wasted and in the absence of incentive people do nothing, specifically they do not do what you predict they will do when you design changes in this game.
The small item known as incentive brings with it the thought that maybe CCP should consider there strategy with a little more thought, accept there has to be a reason to change something and when you do you should really take care to fully understand what will happen when you do, if it adds to or maintains the incentive factor for a player then that's ok, but if it detracts from that the results will cascade though EVE, and you will not get what you predicted, butterfly effect applies.
Look back at Plexing, you changed that, ostensibly to make it better in your view, result was that many players just stopped doing it at all, no incentive you see, you added new sites, along with that childish Pac Man game and Ghost sites, result even less players wanted to do it, good earner for those few that mastered it, majority just could not see the point in it and will not engage, it is not all about risk verses reward in the end, there has to be a good helping of incentive, without that your time has been wasted and our's as well, similar with mining you changed that again in your view to make it better, result less people do it, wonder how many Roquals are currently sitting in 0.0 stations unused.
Now you have turned you attention to Industry, but I would take care, from what I have read so far I can reliably predict you will not get the result you are planning for.
I tried to read this entire thing and understand what it meant, but I just don't.
What is the specific problem again?
Did you perhaps mean to post this on a different character? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.21 17:16:00 -
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Alyxportur wrote:marly cortez wrote:Seems CCP is ... PVP all the way guys, if it moves shoot it.
Want more ... industry ... that will attract ... Players ... win win win for you.
If you read that ... you might think I was ... hilarious ... instead ... the EVE economy that works just like real life.
... facts ... will happen and ... design changes ... this game.
The small ... reason to change something ... for a player ... detracts from ... what ... butterfly effect [implies].
Look ... you changed ... 0.0 stations...
Now ... I ... care ... what ... you are planning That's how I skimmed it. This is probably the first post in the history of the forums that has actually used ellipses correctly. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.21 17:33:00 -
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DooDoo Gum wrote:Querns wrote: This is probably the first post in the history of the forums that has actually used ellipses correctly.
i thought ellipses were meant to shorten sentences? They are, and while it's definitely being abused in that case, it's still technically correct. What I was referring to was when people use ellipses to trail off a sentence...
like that. That's not right. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.22 16:20:00 -
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Rivr Luzade wrote:You surely know it best. I don't see how my point (make 00 industry better and more competitive, while keeping High sec intact and competitive) is bad, but you are probably right.  The proposed changes do just this. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.22 16:37:00 -
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Rivr Luzade wrote:Querns wrote:Rivr Luzade wrote:You surely know it best. I don't see how my point (make 00 industry better and more competitive, while keeping High sec intact and competitive) is bad, but you are probably right.  The proposed changes do just this. It is not the case. If it was the case, these changes wouldn't happen.  Highsec retains its huge volume and safety advantage. Sure, some nullsec producers will be able to outcompete some markets, but the volume nullsec can put out pales in comparison to demand and highsec's current industrial output. Low-cost nullsec goods will barely impact demand at all. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.04.22 17:37:00 -
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Corraidhin Farsaidh wrote:Dramaticus wrote:The balance is that there is risk in null-sec while there is none in high-sec. Am I expected to believe that fuel for your control towers costs you a fortune? Surely with the highest output of PI resources and the ice fields you can lock down and mine out this shouldn't be a problem? When you have unlimited slots per station you will also have far fewer stations to defend if you choose so. Our fuel costs the same as it costs everyone else, because we buy it in Jita. Furthermore, there aren't enough slots available in our empire to produce the amount of fuel that we need.
What, do you think we enslave our line members to provide raw materials for pos fuel? This is not a thing we do.
It is amusing, however, to have random, unaffiliated folks walk in and describe how things work in nullsec, and in particular, in our organization, when they've clearly never spent a day in either. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.22 19:15:00 -
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Corraidhin Farsaidh wrote:Weaselior wrote: i also can't pass up the opportunity to quote a highsec pubbie unironically arguing "the things i mine myself are free"
Where did I say they were free? I said you can gather the materials from PI (i.e. make the effort to do so...not 'free'). Locking down an ice filed to mine it out? Takes effort to hold the system and effort to mine the field whilst killing the rats that show up. Again not 'free' I raised the question as to why you don't produce them yourself. I make fuel blocks and know it isn't that difficult. If you have the goods to hand and the build slots available (which you may or may not have) then it is a simple process. After the summer changes you will have unlimited build slots. I would be very surprised if you didn't make the absolute best use of that change.  Where in this adorable vignette does the ice miner get paid? Where does the PI guy get paid? Those people don't mine for the benefit of the alliance alone -- they want money for their efforts, or they're not going to do it. Furthermore, anyone doing this is under no coercion to sell to the alliance even IF it is buying -- if our prices aren't competitive with Jita minus JF fees, it doesn't go to us.
If you think that any sane individual would agree to be held to any of those demands, you're part of a lengthy object lesson in why we have nullsec, and you don't. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.22 19:51:00 -
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Rivr Luzade wrote:Querns wrote:Where in this adorable vignette does the ice miner get paid? Where does the PI guy get paid? Those people don't mine for the benefit of the alliance alone -- they want money for their efforts, or they're not going to do it. Furthermore, anyone doing this is under no coercion to sell to the alliance even IF it is buying -- if our prices aren't competitive with Jita minus JF fees, it doesn't go to us.
If you think that any sane individual would agree to be held to any of those demands, you're part of a lengthy object lesson in why we have nullsec, and you don't. Sure, they want money, and you can give them money. Even Jita prices. And it would still be cheaper and less effort for you, since you don't have to ferry all the stuff from Jita to 00 sec - you only have to ferry it around in 00 sec with your JBs. If you think any appreciable bulk of goods goes through jump bridges in freighters, you're dreaming. Jump bridges are one-per-system now, which means those freighters have to take gates. All goods are moved to, from, and in between nullsec systems via Jump Freighter.
The funny thing about Jump Freighters is that they aren't more work to go to Jita than they are to go to a nullsec market hub. Given the choice between an anemic nullsec market hub and Jita, which would you choose? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.22 20:17:00 -
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Rivr Luzade wrote: Unfortunately I would chose Jita as well. But why is the 00 market hub anemic to begin with? Is it really that easy to jump stuff from Jita to Tenal or Period Basis all the time?
It has to do with the fact that a lot of materials are only available in certain regions. For example, you can't get most datacores in any one particular area of nullsec (and the kinds you do get are only for a sharply limited set of T2 items,) you can't get all moon minerals in any one particular area (r32s are regional,) ice is regional, drug gas is regional (this is a crappy example but it has still been relevant to the maybe dozen people in 10 years of eve who have ever made drugs.)
All these goods have to be imported. Since you have to import the materials, it makes a whole lot more sense to just import the finished goods, which have been assembled by highsec, with its superior logistics, availability, facilities, and lower risk, and the ability to outsource the taking of the very risk you do endure via properly collateralized public courier contract.
Giving nullsec a slight leg up against the norm gives us a chance to try and claw out some of that for ourselves, rather than be beholden to highsec for everything. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.23 17:36:00 -
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Here is a helpful posting hint for this and future threads: using your subscription as a threat to attempt to coerce change in the game is a very poor tactic. No one likes to be threatened; such an unwise gambit runs the very high risk of the party being coerced simply writing off your threat as an eventuality and soldiering on without actually considering any meat that your argument may contain. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.23 18:55:00 -
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Kaius Fero wrote:Querns wrote:Here is a helpful posting hint for this and future threads: using your subscription as a threat to attempt to coerce change in the game is a very poor tactic. No one likes to be threatened; such an unwise gambit runs the very high risk of the party being coerced simply writing off your threat as an eventuality and soldiering on without actually considering any meat that your argument may contain. You're just a slave, your not supposed to think about stuff... is why the term player/customer feedback is unknown tou you. Chill. "I am mad, therefore I am canceling my subscription" is not feedback, it's a threat. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.23 22:53:00 -
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Dinsdale Pirannha wrote: The only way they will know is when they suddenly don't get perfect refine, and they lose half their mission loot, and they find out that building a Nestor from a BPC they ground LP for just shot up 200 M in cost, and that the cost of their T1 Raven Navy Issue just shot up 10 or 14% in price to buy, plus using an NPC station to build their ammo just went up a 1000 fold in cost, and they have to buy from the market instead.
You are describing a situation in which everyone in highsec is highly vertically integrated. While I'd like to believe that this is just your experience coloring your view on the rest of the game, well, frankly, it's probably the norm, at least if all the varied, sundry anecdotes I've read are true. It's sad, really -- vertical integration is extremely inefficient in this game. We in the Goonswarm Economic Warfare Cabal avoid it whenever possible.
If these changes encourage people to stop needlessly vertically integrating and focus on their niches, the economy will improve considerably, and everyone so inclined will realize a significant increase in wealth. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.24 14:22:00 -
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Corraidhin Farsaidh wrote:Could someone clarify for me why there are so few copy/invention/mfg slots in null? I thought the labs and mfg arrays on POS provided these? POSes don't somehow lend their slots to outposts. You have to use their slots the same as anyone else does. POS COULD be used to increase the availability of these slots, but then you have to work out of a POS, with all the attendant hauling and irritation. Why do this when you can just waddle down to highsec, go to a system 1-2 jumps from Jita, and manufacture your little heart out without the possibility of congestion?
1-2 jumps is not an exaggeration, by the way. When I do highsec manufacturing, and the amount I do is definitely very small, I can always find free build slots close to Jita. I don't even bother to scout slots. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.24 14:23:00 -
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Soldarius wrote:Corraidhin Farsaidh wrote:Could someone clarify for me why there are so few copy/invention/mfg slots in null? I thought the labs and mfg arrays on POS provided these? How will this new system interact with CSAAs? Can someone put 10 titans in build for only a modest increase in cost? CCP really needs to be on the ball with this change and make sure no fringe cases slip through the cracks. They certainly could, but one can assume the congestion charges will be tuned such that doing so would be extremely stupid. Moon space for CSAAs is not particularly rare, though, so it won't matter. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.24 14:29:00 -
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Corraidhin Farsaidh wrote:Thanks for the replies, so POS were a viable option but at cost and risk of destruction. Isn't that the risk/reward balance in action though? I thought POS's had bonuses in null compared to lo (and obviously you can't even use many of the modules in high).
In terms of renting moons I assume this is via a POS located at the moon. I'm guessing the renting systems are pretty deep inside whichever null alliance owns them to be safe? You have some strange ideas about how nullsec works. Nothing in this post is a thing.
POS work exactly like they do in highsec. You get a fuel consumption bonus if you anchor a tower in an area where you have sov, but that's it.
Having to spend 10 figures on an outpost, only to have it require another nine figures in POS fuel costs per month to bring it to parity with a single highsec station (of which there are 4-15 identical stations in the same system) is pretty awful. It's much easier, today, just to stick to highsec.
The proposed changes will help level this particular playing field. It won't do it completely; there are still tradeoffs between the two security zones, but they're actually meaningful and interesting, rather than the whole situation just being a complete wash with a discrete, unyielding answer. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.04.25 14:25:00 -
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Dinsdale Pirannha wrote: Yes, a flat tax hurts only the ones at the lower end of the economic spectrum, and this is what we are dealing with here. The rich get richer, the poor get poorer.
Plus, the concept that somehow barriers to entry to being an industrialist will be lowered with these changes is just plain wrong. Sure, having more space opened up for POS's is going to allow more people to dabble in industry. But the upfront costs of building a POS are staying the same, if not going higher. And if the null sec cartel propagandists are to be believed, there was never a problem getting high sec mfg slots. But now, everyone who operates with a few jumps of a trade hub is getting hammered with huge fee increases.
I ran an order last day for 5 run BPC from an LP store. The cost for the 39 minute job was 1219 ISK. Based on the new regime, at the 14% rate, which the system I was in will surely get hit with, the same 39 minute job will cost 91.7 million ISK, based in the in-game valuation tool of the final product's sell price. That was an increase of over 75,000 times.
To put that in perspective, that works out to 141 million ISK per hour, per NPC mfg slot. It costs 108 million in fuel a month at present prices to run a small POS which can easily handle a couple assembly arrays. So yeah, if you can afford the upfront costs of a POS, PLUS find an open slot in the stampede (I already stated that the goons and their RvB slaves will be deadzoning entire systems by putting up small unfueled POS's, simply by using an army of alt corps), plus you can handle the risk of catastrophic BPO corp theft, a POS will be much less onerous.
But that is NOT lowering the barrier to entry, especially when the cartels are being handed an system that encourages full-on predatory pricing to crush high sec industry.
This vignette assumes that the industrialist in question is, for some reason, unwilling to leave the trade hub. If you spread out, you will find less congested services, suffer fewer fees, and increase your margin for your diligence. This is kind of the whole point of the change.
Also, regarding your POS spam scenario, have you stopped to consider how unfeasible that would be, even for us? 13400 moons are opening up in highsec. To tower them all with small towers at 65m per tower would cost 871 billion isk. Additionally, the supply available on the market or that can be manufactured with PI goods is maybe 1/20 of what we'd need, if that. (Mental math based on eyeballing eve-central before I head off for work, may be wrong.) We can extract a significantly better ratio of ISK to suffering by, say, burning Jita. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.25 15:05:00 -
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Korthan Doshu wrote: Just depends on how quickly the formula scales up, right? If it only takes ten items to get to max or if POSs contribute to systemwide congestion, things get much hairier for today's solo indy alt corp people. We just need to see numbers to see whether this is nullsec-highsec balance or a highsec nerf.
Yeah, I don't know the formula so it's hard to say how available 0% congestion manufacturing stations will be. Frankly, that's not the RAM type I'd be worried about -- it's copying that is probably gonna be the pisser. Manufacturing slots are just not that rare; I regularly run jobs 1-2j from Jita once a month or less, and I never have problems finding open slots today. Granted, this is not the BEST comparison, but it speaks to the prevalence of manufacturing facilities and its general demand. With the removal of remote copying at a POS, copy stations and offices are gonna be in high demand in highsec. I expect congestion to creep up pretty quick on those.
One thing's for sure though -- people with balls of steel who are willing to toss expensive BPOs into a POS to copy or do materials research are gonna get paid. Well, until someone finds their pos, I guess. Risk vs reward is a wonderful thing. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.25 15:07:00 -
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Destiven Mare wrote:A significant number of subscribers are clamoring for a dev blog in this series and instead CCP issues a fluff piece on one of their own??!! http://community.eveonline.com/news/dev-blogs/developer-spotlight-goliath/I have zero issue with Goliath; I am curious to know whether this "dev blog" is a calculated move on CCP's part to further inflame industrialists or just more evidence of an utterly and absurdly inept PR department inside CCP. CCP Eterne is a "Community Representative and Live Events Author for EVE Online." I kinda doubt he (she?) has much of a hand in the industry changes. Devblogs aren't some sort of scarce resource that require the entire output of the company to pen -- they can have their non-developer and non-designer folks put out devblogs without somehow choking off the potential for others.
That being said, I feel your weariness. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.25 16:08:00 -
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Korthan Doshu wrote:But that's if we're doing "pull numbers out of our butts and make wild assumptions" games. This is a pretty popular game on eve-o. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.25 16:10:00 -
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I guess I should clarify; Korthan Doshu, I wasn't saying your numbers were inherently bad or anything, just making a general statement about eve-o. The fact that you've cottoned on to one of the major additional expenses inherent in nullsec production puts you above the majority of the posters in this thread. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.29 17:02:00 -
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CCP Ytterbium wrote:Another update. Hyasyoda mobile labs:
Time multiplier for invention: 0.4 (was 0.5)
[/list] Kerblammo!
This time multiplier is equivalent to a Tier 3 Caldari Outpost upgrade. That's an additional 40b we don't have to spend while upgrading our space, so thanks for that. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.29 17:10:00 -
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Darn -- I was seriously thanking you for reducing our outpost upgrade costs :V
But yeah, that is a good idea. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.29 18:06:00 -
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Uncle Shrimpa wrote:So Amarr stations get 5% reduction in materials, but POS gets 2% reduction, or do they stack?? They don't stack; the 5% reduction in Amarr outposts only applies to jobs started in the outpost. There's a dev post confirming this but I'm too lazy to find it; peruse the [DEV POSTS] button on the top of the forum page to find it if you don't believe me. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.29 18:13:00 -
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Dei wrote:Just doing some quick math:
Say Abaddon materials costs 100mil. In a station say install cost is 10mil. I sell for 120mil for 10 mil profit.
Produced in a starbase I save 2% of the material = 98mil cost. Are we saying install costs are still 10mil? Or less?
Let's say that it's 0 (which it isn't). I sell for 120mil for 17mil profit.
It costs 400mil~ to run a large POS. At this reduction I need to sell 20 Abaddons in order to break even. That's 2bil of stock I have to shift before I can even think about making a profit (and the install cost isn't even right, so it's more in reality).
Firstly, are my calculations correct in theory? Secondly, do we think that 2% reduction for manufacturing at a POS is worth it? If the above is correct I'm thinking no. Given that a Large Ship Assembly Array takes 300k grid, and an Amarr Control Tower Small has 1250k grid, I feel like using a large pos for a single LSAA is pretty wasteful. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.29 18:59:00 -
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Uncle Shrimpa wrote:Querns wrote:Uncle Shrimpa wrote:So Amarr stations get 5% reduction in materials, but POS gets 2% reduction, or do they stack?? They don't stack; the 5% reduction in Amarr outposts only applies to jobs started in the outpost. There's a dev post confirming this but I'm too lazy to find it; peruse the [DEV POSTS] button on the top of the forum page to find it if you don't believe me. I typed that about 3 minutes before I read that on the other post :( It's cool. The rate of changes being fired out here are so great, even I've missed one or two along the way. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.04.29 19:23:00 -
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Dei wrote:Querns wrote:Dei wrote:Just doing some quick math:
Say Abaddon materials costs 100mil. In a station say install cost is 10mil. I sell for 120mil for 10 mil profit.
Produced in a starbase I save 2% of the material = 98mil cost. Are we saying install costs are still 10mil? Or less?
Let's say that it's 0 (which it isn't). I sell for 120mil for 17mil profit.
It costs 400mil~ to run a large POS. At this reduction I need to sell 20 Abaddons in order to break even. That's 2bil of stock I have to shift before I can even think about making a profit (and the install cost isn't even right, so it's more in reality).
Firstly, are my calculations correct in theory? Secondly, do we think that 2% reduction for manufacturing at a POS is worth it? If the above is correct I'm thinking no. Given that a Large Ship Assembly Array takes 300k grid, and an Amarr Control Tower Small has 1250k grid, I feel like using a large pos for a single LSAA is pretty wasteful. Was only an example since most people can relate to the rounded values. Not sure why you assume that I'd use a single Large Ship Assembly Array on a large POS. The calculation doesn't change in either case. Sure it does. A small POS consumes 25% of the fuel of a large POS per hour. Given your 400m / mo example, we can extrapolate that a small POS with an LSAA costs 100m / mo to operate. That decreases the number of Abaddons you have to sell (at 10m profit) from 20 to 5. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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