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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Rain6637
Team Evil
14181
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Posted - 2014.04.18 12:51:00 -
[1] - Quote
Zappity wrote:industrial foreman wrote:What are the chances everyone says F it and just builds in Jita 4-4 and pushes the 14% cost onto the items? Zero. Because not everyone is that stupid and the intelligent producers will immediately and savagely undercut the unintelligent ones. no, not zero. when i saw unlimited but scaling cost I thought of the billions of isk/month office rental at jita, until I got to the part where it gets capped. then I knew it will happen, and those types will sell for whatever they can get, and accept what ISK comes out as the end result. it's because their priorities are Industry gameplay, safety, and ISK... not necessarily efficiently.
never say never. you WILL see mining barges docking at 4-4 to empty their ore hold. oh yes. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14181
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Posted - 2014.04.18 13:14:00 -
[2] - Quote
I went through the thread. I don't recall anything about the corporation office cap (per station). will that be lifted? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14181
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Posted - 2014.04.18 13:24:00 -
[3] - Quote
Dinsdale Pirannha wrote:One thing that I have yet to see addressed is why we need another ISK sink in the game. Regardless of what the cartel propagandists say, CCP's own latest economic presentation states explicitly that the economy is in a DEFLATIONARY state, when plexes are removed from the equation.
So why is CCP implementing a system that will undoubtedly lead to even less ISK in the system? Now that being said, we will certainly see prices rising if null sec does not take advantage of the massive industrial advantages it is being handed in the next couple blogs.
dumb guess here: when so many of EVE's players are lurking, loner high sec dwellers, providing the opportunity to research BPOs and build things would help with new player retention, i think. most of the players commenting in this thread are experienced, intelligent, high-volume industrialists... but some people just simply want to play. what do you think President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14181
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Posted - 2014.04.18 13:34:00 -
[4] - Quote
standings characters are still worth the most as traders. a 5 million SP trade character with high faction standings is worth a billion ISK per million SP (easy)... 5 billion ISK for a potentially brand-spanking-new character. besides, using a standings character to pump out a 150 million ISK corporation at an ideal rate of 4/month for a yield of 600 million ISK [which barely covers a PLEX and has for some time] is bad anyway.
Dinsdale Pirannha wrote:Rain6637 wrote:Dinsdale Pirannha wrote:One thing that I have yet to see addressed is why we need another ISK sink in the game. Regardless of what the cartel propagandists say, CCP's own latest economic presentation states explicitly that the economy is in a DEFLATIONARY state, when plexes are removed from the equation.
So why is CCP implementing a system that will undoubtedly lead to even less ISK in the system? Now that being said, we will certainly see prices rising if null sec does not take advantage of the massive industrial advantages it is being handed in the next couple blogs. dumb guess here: when so many of EVE's players are lurking, loner high sec dwellers, providing the opportunity to research BPOs and build things would help with new player retention, i think. most of the players commenting in this thread are experienced, intelligent, high-volume industrialists... but some people just simply want to play. what do you think Huh? I have no idea what you are on about.\ Can you clarify? Though I know the propagandists will answer on behalf of CCP, I would love to see a dev justify it. i'm just saying that you have a very broad outlook and deep understanding of these changes, like most people in this thread... but you're forgetting how this opens up gameplay to players who will appreciate merely having the option. for example, before and after these changes, how much industry gameplay is available to a new player who's just finished their tutorials.
thank you for acknowledging my comment (no facetiousness). I admit mine is a dumb guess, because the only thing i've ever produced from a blueprint is a hookbill. like two months ago. it was kind of exciting, actually. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14195
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Posted - 2014.04.19 06:47:00 -
[5] - Quote
Lena Lazair wrote:Rain6637 wrote:standings characters are still worth the most as traders. Not for long, I'd wager. What's good for the goose is good for the gander. They've confirmed standings, and faction standings in particular I guess, are a mechanic that no one wants or likes and are actively removing it from anything they touch. How long until they they remove it from broker fees? The sooner the better, honestly. I disagree directly. I'm thinking the high sec POS standings requirement was a move to proliferate industry, and the market standings taxes mechanic is not going away... because it doesn't have the problem of blocking players from trade gameplay.
if anything, the high sec POS standings removal was a move toward market's system where everyone can participate in market trades, but at different tax rates. (refine, build, research jobs at various tax rates, but everyone can do it) President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14196
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Posted - 2014.04.19 08:02:00 -
[6] - Quote
and it was how easy to get a research slot for new players? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14197
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Posted - 2014.04.19 18:17:00 -
[7] - Quote
i'll never sell my hookbill. i don't know how you people do it. i built it and it's mine President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14211
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Posted - 2014.04.22 16:39:00 -
[8] - Quote
Rivr Luzade wrote:Querns wrote:Rivr Luzade wrote:You surely know it best. I don't see how my point (make 00 industry better and more competitive, while keeping High sec intact and competitive) is bad, but you are probably right. The proposed changes do just this. It is not the case. If it was the case, these changes wouldn't happen.
bra, when a new player wanted to research a BPO, what were they told when they asked about doing it anywhere in empire... and what did the queues look like. this is a case of things being made available in more places to everyone, and more advantageous for players who go deeper into the game. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14213
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Posted - 2014.04.22 20:51:00 -
[9] - Quote
because there's like, 2 people working on mechanics changes President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14213
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Posted - 2014.04.22 22:38:00 -
[10] - Quote
meaning the person has been very specific and accurate in describing a bad attitude President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
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Rain6637
Team Evil
14213
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Posted - 2014.04.22 22:53:00 -
[11] - Quote
i think the HS sub gains will outpace the HS sub losses. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14215
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Posted - 2014.04.23 00:27:00 -
[12] - Quote
Anders Madeveda wrote:Rain6637 wrote:i think the HS sub gains will outpace the HS sub losses. I guess we disagree then, the difference is that my conclusion is based on the logic of the issue without regard to emotion. There are many, many industrialists like me who have multiple subscriptions(6), that are rethinking the amount of time and effort that goes into building a large successful industry corp. If faced with the choice of either playing just as long/hard for significantly less return and vastly increased risk or moving my operation to Null and dealing with the prepubescent corps/alliances/players that reside out there or alternately dropping several of my subscriptions and playing more ESO, Star Citizen etc. Many of us will just choose to do something that is more accepting of our gaming style. There will always be spikes and valleys in sub rates in an MMO, what makes(made) Eve unique was that the learning curve weeded out the casual and left you with a core group of devoted members. When you limit the style of play that a segment wants then you limit the number of people who want to play. This would hold true of any style of play, if CCP decided tomorrow that there would be no ganking in HS they would lose sub's as a result of that decision. and my argument is simply against yours for the sake of it, cuz two can play that game President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14215
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Posted - 2014.04.23 01:02:00 -
[13] - Quote
Anders, i made a picture to illustrate what the current situation is like, and why the slots thing should provide some enjoyment to new, more players, by providing infinite research slots.
http://i.imgur.com/0M5IRDK.jpg President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14216
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Posted - 2014.04.23 02:47:00 -
[14] - Quote
sorta thanks for agreeing with me? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14216
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Posted - 2014.04.24 00:46:00 -
[15] - Quote
Nevyn Auscent wrote:LHA Tarawa wrote:
IF, and I've not seen definitive that this new usage based tax will apply to outposts, the cost scaling for usage is going to apply to null, it will likely be a tax in addition to the installation cost.
It's been confirmed that the scaling 'cost' will apply to Null Sec by a blue post somewhere in this thread. The owners can also set a tax cost. To all the rage quiters, while I do have serious concerns myself about a few of the details simply handing the keys of EVE to the current Null Sec blob before they have worked out how to break the great blue doughnut with better Sov mechanics, there is so much change occurring that no-one can accurately predict exactly how it will settle. High Sec Industry may still be a highly valid profession, it may even become more profitable. T2 Invention may still remain effective. We have four more dev blogs of numbers to go, and the numbers don't tell the whole story because people are involved anyway. So wait and find out how it settles three months after summer. Then speak with your wallets if you feel you have been hurt, but speak knowingly, not in thoughtless rage. but we must revolt against something... i brought a pitchfork President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14216
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Posted - 2014.04.24 01:09:00 -
[16] - Quote
Dinsdale Pirannha wrote:rhetoric and rehash of old news. the casual high sec player dgaf how much the product fetches on market, they just want to go through the gameplay of mine, refine, build, right-click sell to regional buy order using their retriever/marauder character with no trade skills or standings.
Dinsdale Pirannha wrote:[quote=Tyberius Franklin][quote=Dinsdale Pirannha]
Nestor sells now for 1.5 billion, and the NPC slot cost is going to be 210 million. guarantee they will still right-click sell to regional buy orders or undercut lowest sell order aka your pile (and my pile). Have you considered that and decided whether you'll give chase with your orders? You can't compete with truly casual players, because they don't have the same goals as you; if they make the connection between belt mining and market as a source of income, they will simply factor in a few more trips in the mining barge and feel right as rain, having discounted their mining time from the start. casual players are just looking to waste their time anyway. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14217
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Posted - 2014.04.24 12:30:00 -
[17] - Quote
CCP represents high sec. they have an interest in keeping the game appealing to newbs new accounts. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
Rain6637
Team Evil
14222
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Posted - 2014.04.26 05:17:00 -
[18] - Quote
I think I know which one you would pick as most likely President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
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