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Thread Statistics | Show CCP posts - 56 post(s) |
theman428
Twist Industry Unlimited
0
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Posted - 2014.04.15 18:23:00 -
[1] - Quote
Remove the ability for players to use stations to safely store their blueprints without putting them at risk in Starbase structures. Players will still be able to start their jobs remotely (via the use of Supply Chain Management and Scientific Networking skills), but will now have to move their blueprints directly into the starbase structures that require it, like other materials.
Worst change in this feature.
another Super capital nerf... thanks CCP.... with this change if you want to produce a supercapital ship you know have to risk all of your assets whcih can be hundreds of billions of isk. or spend months copying your blueprints to build 1 ship...
this has now given eve online 50% of the work for Supercap Proliferation... this changes coupled with the change to compression... expect price increases of 50%-100% of current hull values. of supercarriers and titans if they are produced at all...
good job CCP make things better for pvpers which i have no objection to but making builders scared to build now....
you should rethink this part of the changes... |
theman428
Twist Industry Unlimited
0
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Posted - 2014.04.15 18:32:00 -
[2] - Quote
Myxx wrote:Tippia wrote:Myxx wrote:I don't think you're looking at the larger picture, but okay... I'm looking at how it will benefit me as an industrialist; how it will benefit the dynamics of space utilisation; how it will benefit risk-taking; how it benefits the activity economy. Pretty much all of it is good. The only annoyance so far is a bit of logistical hassle, but that one has more to do with appalling POS mechanics than anything, and the main worry there is related to information that won't be released until a later devblog. I see. Then I misunderstood. We have different ideas as to what is good for the use of moons and starbases.
sorry using your quote here but tippia not all of it is good... this will utterly destroy the ability to make supers and titans. people will have to spend months of time copying BPOs to make these ships since they cannot be produced in a station or in high sec... so tell me how thats good for the economy. |
theman428
Twist Industry Unlimited
0
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Posted - 2014.04.15 18:54:00 -
[3] - Quote
theman428 wrote:sorry using your quote here but tippia not all of it is good... this will utterly destroy the ability to make supers and titans. people will have to spend months of time copying BPOs to make these ships since they cannot be produced in a station or in high sec... so tell me how thats good for the economy. It won't destroy anything. It will delay the production of certain items by introducing a copying step (unless you want to risk it by manufacturing stuff right this second). This is good for two reasons: it creates a greater uniformity between different types of production and puts some pressure on these new GÇ£infiniteGÇ¥ slots GÇö it makes the bottleneck dynamic and universal rather than static and selective. It also rewards planning and forethought more, and smooths out dips and peaks in the economy.[/quote]
as it stands right now... it takes 3 days 16 hours and 53 minutes to make a 5 run copy. to build an avatar with a ME lvl 1 BPC u need 525 of 1 type of componet. if you had 5 BPOs of that componet it would take you 78 days to copy enough for 1 run on the titan not including the titan BPO itself which takes 177 days 18 hours and 40 min to copy.. so tell me how thats viable to produce ttians? |
theman428
Twist Industry Unlimited
0
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Posted - 2014.04.15 19:07:00 -
[4] - Quote
Allison A'vani wrote:Tippia wrote:theman428 wrote:as it stands right now... Did you miss the part where creating the copies needed to produce N items will be faster than producing N items directly from the BPO? GÇ£As it stands right nowGÇ¥ is irrelevant because that's not how it will stand after the change. So the numbers you provided are meaningless. Instead, tell me how many blueprints you need to make use of and how long it takes to produce from those blueprints, because that's what matters for how it will work in the future. They never stated that it would be faster, only that after the change goes into effect, it would not be longer.
thy for helping me out here but they actually did say they were going to speed it up i just missed it cause i was in shuch shock that they were going to do this.
"Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original."
but to ber fair even if they gave a 100% bounes to copy time it would still leave u with 86 days coping a titan BPO |
theman428
Twist Industry Unlimited
0
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Posted - 2014.04.15 19:14:00 -
[5] - Quote
gifter Penken wrote:Ruric Thyase wrote:Build at a POS:
Pro: you do not have to pay scaling costs from building in stations Con: The BPO/BPC has to now be at the POS, putting it at risk
Build at a station: Pro: The BPO is safer from wardec's and corp thiefs Con: You have to pay the scaling cost (if any) if you are in an active industrial zone
Can't speak for capital construction, but It really doesnt seem like the end of the world people are making out to be No one is going to put expensive BPOs in a low/null POS. And with the inability to lockdown, corp theft is a real issue So, the real con is the hassle of having to set up an alt corp, run a high sec large POS to do research and crank out BPCs. Then add the BPCs to regularly scheduled jump freighter runs. Unnecessary grind with no game play value. You cannot make us play stupid. You can only make us change our play style with unnecessary grind! They need to reverse the decision to let you have the BPO in station. The change is NOT going to produce the intended game play risk/reward, and will only create pointless grind.
LArge Caldari Control towers D*ckstar setup will counter most high sec fleets
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theman428
Twist Industry Unlimited
3
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Posted - 2014.04.15 19:31:00 -
[6] - Quote
Chanina wrote:Myxx wrote: I'll grant you that theoretically, there "could" come a time where we can output bpcs fast enough in our production cycle to consider selling off some extra copies... but with the risk of putting the production bpc into a starbase during production, having a stockpile of comps, extra bpcs and such just "in case" will probably be taken care of first. I don't really see this as a worthwhile concern for you. The security of the production chain is infinitely more important than short term profits found in selling bpcs off.
I don't think you HAVE to put your BPCs into production at starbase. You currently can do it remotely, as do I with my bpcs at station. That goes away for both of us. But if you can now copy (just pulling some numbers) at the double rate than you can manufacture, you can increase your production output by just coping them on station and building them on station from those copies. At the end of the day you may end up with more output than possible from manufacturing in station. Maybe it is less than producing remote on POS currently. And if you are currently producing at a pos, every material is already at risk. If you add a BPCs there that won't change that values much.
no if your producing from a pos u will have to have the BPO/BPC in the pos with the mats not from the station... after patch ofc |
theman428
Twist Industry Unlimited
3
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Posted - 2014.04.15 19:32:00 -
[7] - Quote
oohthey ioh wrote:why is there a tab called teams? multiple people working on one BP?
"In a last blog, CCP Soniclover will introduce the concept of teams, which are the workforce used for industry jobs in the new system."
that should answer your question |
theman428
Twist Industry Unlimited
3
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Posted - 2014.04.15 19:34:00 -
[8] - Quote
Amber Solaire wrote:Correct me if I`m wrong
If more people decide to use stations for safety, won`t this slow down overall production, thus making a lot of CCP`s great ideas the reverse of an improvement to Industry?
no it will just make it more expensive for those seeking slots |
theman428
Twist Industry Unlimited
3
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Posted - 2014.04.15 19:40:00 -
[9] - Quote
Chanina wrote:theman428 wrote: no if your producing from a pos u will have to have the BPO/BPC in the pos with the mats not from the station... after patch ofc
ofc you have to put the BPC into the pos if you WANT to produce at the pos. but you aren't forced to produce at a pos as there are stations where you can produce. YOU can decide whether to risk your bpc at the POS or not. But you can't get the safety of station and the advantage of the POS. I didn't said anything else.
friend i was not responding to u.. please next time see who im quoting |
theman428
Twist Industry Unlimited
3
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Posted - 2014.04.15 19:42:00 -
[10] - Quote
new high sec copy pos setup
http://eve.1019.net/pos/index.php?ct=03&mod=0W0W0W0O0O0O0U0U2H2H2H2H2H2J2J2J2J2J2L2L2L2L2L2N2N2N2N2N2N2N2N2N2N2L2L2L2L2L2J2J2J2J2J2H2H2H2H2H2H2H2H2J2J2J2L2L2L2N2N2N43434343&off= |
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theman428
Twist Industry Unlimited
4
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Posted - 2014.04.15 19:51:00 -
[11] - Quote
Chanina wrote:theman428 wrote:...
friend i was not responding to u.. please next time see who im quoting ... theman428 wrote:Chanina wrote:Myxx wrote: I'll grant you that theoretically, there "could" come a time where we can output bpcs fast enough in our production cycle to consider selling off some extra copies... but with the risk of putting the production bpc into a starbase during production, having a stockpile of comps, extra bpcs and such just "in case" will probably be taken care of first. I don't really see this as a worthwhile concern for you. The security of the production chain is infinitely more important than short term profits found in selling bpcs off.
I don't think you HAVE to put your BPCs into production at starbase. You currently can do it remotely, as do I with my bpcs at station. That goes away for both of us. But if you can now copy (just pulling some numbers) at the double rate than you can manufacture, you can increase your production output by just coping them on station and building them on station from those copies. At the end of the day you may end up with more output than possible from manufacturing in station. Maybe it is less than producing remote on POS currently. And if you are currently producing at a pos, every material is already at risk. If you add a BPCs there that won't change that values much. no if your producing from a pos u will have to have the BPO/BPC in the pos with the mats not from the station... after patch ofc ... what did you just said? I give you a hint, it was post 419 here is the link
my apologies i mis read it. i posted something similar to someone else and i thought u had quoted that one |
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