|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Tippia
Sunshine and Lollipops
20758
|
Posted - 2014.04.15 17:10:00 -
[1] - Quote
No, it will make it a lot more economical since you have more options available to you.
Yes, if you refuse to relocate away from one of the industrial hubs near a trade hubs, you'll soon price yourself out of the market. That's kind of the point: to give you a reason to relocate away from those hubs. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20763
|
Posted - 2014.04.15 17:27:00 -
[2] - Quote
Barbara Nichole wrote:I'll be watching; if they nerf high sec too much I will have no choice but to quietly slip away, saving myself a subscription fee. This is hardly a highsec nerf, though. It's a universal industry buff that, at most and as it has been described so far, hits nullseccers who have to rely on POSes more than anyone. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20767
|
Posted - 2014.04.15 17:54:00 -
[3] - Quote
Medalyn Isis wrote:Given that current players who manufacture around market hubs will relocate further away more evenly spreading the distribution of manufacturing across high sec, I am wondering whether this will mean the profit margins are going to be now finally higher in low sec, and if so, then by how much.
Guess we need to wait to see the formula for this though. Probably. It'll depend on how the market adjusts to the industrialists' adjustments too. Let's say that they're a stubborn lot and all the industry prices spike by the 14% I keep seeing mentioned as the highest congestion charge. Will that then be the new baseline that everyone sets their price at (because why cut into your own profit margin)? In that case, a lowsec station without that surcharge would obviously inherently give you a 12% margin, which is very compelling. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20781
|
Posted - 2014.04.15 19:42:00 -
[4] - Quote
Shizuken wrote:Tippia wrote: In that case, a lowsec station without that surcharge would obviously inherently give you a 12% margin, which is very compelling. This is until cargo starts getting lost to gate camps and pirates. That will eat into that 12% real quick. Oh sure, but at least with that kind of margin, there would be something to eat into that doesn't even exist right now. Of course, the margin won't be that high but then again, gate camps and pirates are fairly easy to avoid as well so I suppose it evens out.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20781
|
Posted - 2014.04.15 19:51:00 -
[5] - Quote
Dinsdale Pirannha wrote:We will indeed see. If this 14% cap is what CCP is serious about, does that mean it will cost 20 million for one slot to build a BS? And if min prices will rise as these changes demand, does that mean maybe 30 or 40 million? There's nothing in these changes that demands a 50GÇô100% increase in mineral prices. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20782
|
Posted - 2014.04.15 20:05:00 -
[6] - Quote
Baneken wrote:I would imagine that the cost scale is similar to corp office where some stations have rather astronomical rents compared to a price next door but low sec by default will have better costs for industry after this change. Though if there's a sudden rush to low sec stations this might change. It may be similar, yes, but you should't expect them to behave all that much the same. The corp office mechanic depends on filling up a finite (and low) number of slots for a month and have a daily increase depending on how close it is to max. It can also increase infinitely. The industry congestion charge works almost the exact opposite way: with infinite slots that can take up anywhere from 2 minutes to 30 days and where the fee is capped. It's going to have to be a lot more dynamic than office rentals to match the purpose of the whole design. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20788
|
Posted - 2014.04.15 20:28:00 -
[7] - Quote
Dealth Striker wrote:They really have to let us remap our skills
With all these major changes it really affects one's play style. They are making some skills less desirable and others more desirable. No, they really don't. If something is more desirable than before, just train for it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20795
|
Posted - 2014.04.15 21:22:00 -
[8] - Quote
Dealth Striker wrote:Thanks for offering your advice on one part of the comment It is really the other part that is more important You mean the other part that I also commented on?
No, they don't have to let us remap our skills (since this would break things horribly).
When they make major changes that affects your play style and make some skills more desirable than before, you can just train for them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20796
|
Posted - 2014.04.15 21:38:00 -
[9] - Quote
Medalyn Isis wrote:Tippia wrote:This is hardly a highsec nerf, though. It's a universal industry buff that, at most and as it has been described so far, hits nullseccers who have to rely on POSes more than anyone. POS users will just have to change their production models and add a copy process to the beginning of the total manufacturing chain. It isn't really a big inconvenience considering CCP are both buffing the entire industry interface, and reducing copy times. This will inevitably benefit systems which are being least used at the moment if CCP get their formula for station tax correct. Pretty much. It's actually kind of funny to stand back and watch how, on one side of the court, people are screaming about how this will require them to research more copies, and on the other side, people are screaming about how their research corps are being rendered useless because no-one will require additional research any more. 
In the end, I except that the logistics chain of large-scale manufacturing will be tossed around a bit, but all the pieces are there and just need to be put back in the right (new) place.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20800
|
Posted - 2014.04.15 22:12:00 -
[10] - Quote
Tear Jar wrote:Tippia wrote:It's a universal industry buff that, at most and as it has been described so far, hits nullseccers who have to rely on POSes more than anyone. A universal buff won't increase profits of manufacturing. Because manufacturers compete against each other. If everyone becomes 20% more effective, then they lower their margins by 20% to compensate. The only people who benefit from such a buff are people who buy goods, because everything is 20% cheaper now. GǪand also the manufacturers, since they'll suffer from less RSI and fewer grey hairs. Everyone wins. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Tippia
Sunshine and Lollipops
20802
|
Posted - 2014.04.15 22:27:00 -
[11] - Quote
Malcolm Shinhwa wrote:La Nariz wrote:The solution to this is, attacking POS in highsec is now a suspect level offense instead of a criminal level offense. Was that in the devblog? I missed it. Nowhere. It's just something people dream of because they can't be arsed with waiting 25 hours. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20803
|
Posted - 2014.04.15 22:41:00 -
[12] - Quote
M1k3y Koontz wrote:Volar Kang wrote:Can you imagine how many HIgh-Sec POS's are going to be going BOOM after this summer patch? Imagine all the Merc groups and other PVPer's tracking down all the POS's with labs and wardeccing those corps. It will only cost you 50 million to war dec and the chance of a 100mill plus BPO dropping is going to be huge. How many of these small size alt corps actually log in each day and look for wardecs?
I see a lot of tears coming to the forums soon as POS bashing comes back in style. There're dire predictions like this before every patch, and the results are never anywhere near as destructive as the predictions say. GǪespecially since none of the POSes will contain any BPOs. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20804
|
Posted - 2014.04.15 23:10:00 -
[13] - Quote
Malcanis wrote:Hey kids!
Who is super looking forward to the next industry devblog? Meh. I'm actually more interested in the research one now, since it'll be the key to many of the things people are complaining about. But sure, the UI could prove interesting as well if they manage to build a proper workflow into it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20804
|
Posted - 2014.04.15 23:14:00 -
[14] - Quote
BrundleMeth wrote:Is this another AFK cloaking thread? Yes. Remove local. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20804
|
Posted - 2014.04.15 23:25:00 -
[15] - Quote
PotatoOverdose wrote:So.... POS's everywhere (not just on moons)? Is....is that going to be a thing? No. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20805
|
Posted - 2014.04.15 23:41:00 -
[16] - Quote
PotatoOverdose wrote:Ok...so I'm a bit dumb on the whole industry side of things, what's the big deal about these changes? It's not like research slots were readily available in hisec anyway. If the cost scaling works similar to corp office fees, won't the overall net effect be the same? The net effect is that slots will at the same time be more available and more worth-while to build for yourself in the form of POSes. It creates actual market dynamics around the (over)use of slots in popular areas and creates real economic incentives to find a quiet spot away from the crowd.
All of this is a huge crime against humanity and blatant goon-pandering, of course. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20847
|
Posted - 2014.04.16 12:18:00 -
[17] - Quote
Kingnuts wrote:Abyss Azizora wrote:Correct me if I'm wrong here, but from what I read in the devblog
"Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course)."
Makes it sound like you will be able to anchor them "ANYWHERE" as in not just at moons, so it'd be like setting up a mobile HQ, as many as you want. If thats the case it won't be an issue, but if this dev just failed in his comprehesion of the word "anywhere" then you have a valid point. I'm pretty sure the 'anywhere' was in contrast to the current restricted placement based on standings. If they had meant POSes can now be anchored in places other than moons then I strongly suspect they would have flagged that more prominently. Yes.
They mean GÇ£anywhereGÇ¥ as in GÇ£anywhere from 0.45GÇô1.00 sec level regardless of corp standingsGÇ¥ as opposed to just the current 0.45GÇô0.75 depending on corp standings GÇö they're still moon-based stuctures. We just got 13,000 new highsec moons. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|
|
|