Okay...
After looking into resists more, thanks to Jaiger pointing out my math sucks... He helped me discover something that I never realised before, and well, it explains a lot, and explains why Caldari completely suck in this game.
I mean... it's simply crazy. Massive. ENORMOUSNESS.
Let me explain:Both Amarr and Caldari, have specific ships that get a 5% resistance bonus per ship level to resistances. This is the case for both command ships, and ships like the Abaddon and Rokh.
To quote the description accurately on the Damnation:
'Special Abilities
Battlecruiser Skill Bonus:
10% bonus to Heavy Assault Missile and Heavy Missile velocity per level
5% bonus to all armor resistances per level
Command Ships Skill Bonus:
10% bonus to armor hitpoints per level
3% bonus to effectiveness of Armored Warfare Links per level'
So, at Battlecruiser V for Damnation, you would expect, to get a 25% bonus to armour resists right?
This is what the description says.
This is NOT what it does. The 5% bonus to all armor resistances per level - is inaccurate and is lying:
It should read '5% bonus to all passive armor resistances per level'.
This 'Ship bonus' has no bearing on the ships existing resistances. And it does not affect Active Hardners resistance levels at all, only the passive resistance level when that module is inactive. Inactive hardners mean you're dead anyway.
Now I knew that the pilot skills for resistances worked like this - it clearly says so on the description of each skill, but had no idea that is what the ship resistances did, it states quite clearly that you get 25% bonus to all resists.
Because Caldari ships have no choice but to use Active Hardners (really - you're going to use a passive EM resist module to cover the 25% starting resistance hole?) - and their ONLY Adaptive Resist, is Active - the ship bonuses for Caldari do absolutely nothing except affect the Passive Resistances of those Active Modules when they are turned off.
Meanwhile... back in Armor land - they fit 3 EANM and laugh all the way to the bank - getting a 25% bonus on each one. This is why passive faction modules work SO well on the Damnation.
HELLO!

Way it go CCP. The 25% bonus for vulture does absolutely NOTHING. I mean it is pointless. This goes for basically EVERY Caldari ship with 5% resists in this game. It is the most distorted ship bonus in this game, that makes it appear Caldari are somehow balanced, when they are no where close.
This is the biggest kick in the nuts to Caldari I have ever seen. And here I was asking for 7.5 resists per level - like it would make a difference!