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Scalor Valentis
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Posted - 2006.05.14 13:00:00 -
[1]
Edited by: Scalor Valentis on 14/05/2006 13:01:22 Why does minmatar Mothership gets bonus only to +1 higslot from niddhoggur, while nyx get to 100% more to fighters from thanathos (not to mention 5 higslots when drone controll modules are out)
What were the logick behind this?
Also when are you planning to do balance/ bugfix the carriers?
Carriers need to be able to use jumpgates(its not hard to code somesort of prevention of asiginig fighters in higseck, you did that to intredictors ). Prevent fighters to warp after enemy (make it on/off feature, optinal only). Its not fun when you get all your guns ofline for 30+ second when your target warps away, is it now? Imagine how carrier pilots feel.
Also devs promised we can use XL guns on carriers in fanfest, wer still waiting.
Comoon Devs, carriers are getting more and more common, by that i mean Galentte carriers, and motherships!
[23] Member: BoB Alt
Haha shin ra, haha. |

Kaylana Syi
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Posted - 2006.05.14 13:09:00 -
[2]
I'd like the docking bug fixed.
I'd like to use XL guns and missiles on my niddy.
I'd take a turret bonus or minny fighter bonus on my niddy.
I'd like covert ops and cyno's to be able to coexist ( don't read that as working at same time ) on recon ships.
I'd like the bugs to be worked out of the carrier system.
Instead the ability to use jumpgates, furthering the use of Instas to move from point a to point b in fleet combat and negate any speed stat of a ship, I'd like the carrier jump range increased as a whole.
Originally by: "Oveur" I don't react to threats any better than you do
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Scalor Valentis
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Posted - 2006.05.14 13:13:00 -
[3]
Edited by: Scalor Valentis on 14/05/2006 13:13:22
Originally by: Kaylana Syi
Instead the ability to use jumpgates, furthering the use of Instas to move from point a to point b in fleet combat and negate any speed stat of a ship, I'd like the carrier jump range increased as a whole.
Or that, and when instas are fixed, mayby then giving em ability to use jumpgates.
[23] Member: BoB Alt
Haha shin ra, haha. |

Kaylana Syi
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Posted - 2006.05.14 13:15:00 -
[4]
Originally by: Scalor Valentis Edited by: Scalor Valentis on 14/05/2006 13:13:22
Originally by: Kaylana Syi
Instead the ability to use jumpgates, furthering the use of Instas to move from point a to point b in fleet combat and negate any speed stat of a ship, I'd like the carrier jump range increased as a whole.
Or that, and when instas are fixed, mayby then giving em ability to use jumpgates.
That is definately fair imo.
Originally by: "Oveur" I don't react to threats any better than you do
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ElCoCo
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Posted - 2006.05.14 13:39:00 -
[5]
XL guns performance is pitiful when not in siege mode so they need to change more things than just enable carriers to use guns.
Fix undock bug |

Kaylana Syi
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Posted - 2006.05.14 14:07:00 -
[6]
Originally by: ElCoCo XL guns performance is pitiful when not in siege mode so they need to change more things than just enable carriers to use guns.
Well that depends on how you see scale of turrets in the game. I think there should be built in tracking, damage, range, rof etc into guns that would fit racially with their specific class. Capital ships do not have the same slot totals like the other classes so the guns should make up for it inherently.
I think the problem with XL guns, atleast the ACs and Howies as those are the only ones I have used, just feel vanilla outside siege. It feels like I put a 1400mm on a 7 lowslot tanked apoc. If I put it on a Tempest where I get bonus and will optimize my ship to the guns my guns feel uber. This is not the case of XL guns and I think its like this for a nerfed reason and needs to be addressed.
Originally by: "Oveur" I don't react to threats any better than you do
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Ediz Daxx
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Posted - 2006.05.14 14:15:00 -
[7]
So the fighters isnt enough for carrier.. get real.
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Scalor Valentis
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Posted - 2006.05.14 14:18:00 -
[8]
Originally by: Ediz Daxx So the fighters isnt enough for carrier.. get real.
no, unless you want it be "safespot" mobile
[23] Member: BoB Alt
Haha shin ra, haha. |

Ediz Daxx
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Posted - 2006.05.14 14:19:00 -
[9]
Edited by: Ediz Daxx on 14/05/2006 14:20:42 Oh.. i just got this weird feeling that carriers are only support ships for fleets.. i must have it all wrong then...
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KilROCK
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Posted - 2006.05.14 14:19:00 -
[10]
I want 5 Siege ions on my thanatos. So i can warp on top of a battleships and be like 'YARR!!!!!'  
Petwraith ♥ me. I make sigs |
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Talos Munjab
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Posted - 2006.05.14 14:21:00 -
[11]
the whole point of carriers is there support ships not main combat ships, you dont see large guns on a real royal navy carrier, some missle launchers yes but not guns, thats why you have battle ships and dreads there the guns of your fleet not carriers, there job is fighter support, tho i think the minmatar bonus should be to fighter tracking speed allowing them to take on smaller targets
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Sarmaul
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Posted - 2006.05.14 14:27:00 -
[12]
here's a good one:
why do gallente get bonuses to fighters, when it's specifically stated in the backstory that fighters are caldari tech, while drones and gallente tech (no, fighters are not drones).
seems ccp chose the option that would lead to less moaning from gallente instead of the one that would remain true to the game.
good.
job.

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Scalor Valentis
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Posted - 2006.05.14 14:30:00 -
[13]
Originally by: Ediz Daxx Edited by: Ediz Daxx on 14/05/2006 14:20:42 Oh.. i just got this weird feeling that carriers are only support ships for fleets.. i must have it all wrong then...
where did you read that?
Did some divine spirit acent from above and sed :
"oh and gyes, carriers are then only for safespot/pos usage, mmmkay?"
[23] Member: BoB Alt
Haha shin ra, haha. |

Ediz Daxx
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Posted - 2006.05.14 14:36:00 -
[14]
Originally by: Scalor Valentis
Originally by: Ediz Daxx Edited by: Ediz Daxx on 14/05/2006 14:20:42 Oh.. i just got this weird feeling that carriers are only support ships for fleets.. i must have it all wrong then...
where did you read that?
Did some divine spirit acent from above and sed :
"oh and gyes, carriers are then only for safespot/pos usage, mmmkay?"
Yea i said that didnt i? Have you seen the bonuses carriers get?
50% bonus to Shield and Armor transfer range per level 99% reduction in CPU need for Warfare Link modules
Oh gee.. we need +5% damage to XL turrets now also dont we? And maybe +100% tracking while were at it?
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Gronsak
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Posted - 2006.05.14 14:37:00 -
[15]
carriers useing jump gates is stupid! -------------------Sig-----------------------
Boost the raven, i dont know how since its got great volley damage, massive range, any damage type, overpowered tank BUT BOOOOOOOSTTTT them raveneeeeen |

ragewind
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Posted - 2006.05.14 14:38:00 -
[16]
Originally by: Ediz Daxx Edited by: Ediz Daxx on 14/05/2006 14:20:42 Oh.. i just got this weird feeling that carriers are only support ships for fleets.. i must have it all wrong then...
no look at the modern navis, carriers are by far the most usefull and feared ships out there having a range of weapon system that can quite easerly deal with anything they encounter incuding subs, BS ect as they dont just launch planes ------------------------------------ fix eves industrial sector!
advanced industrial ship |

Ediz Daxx
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Posted - 2006.05.14 14:39:00 -
[17]
Edited by: Ediz Daxx on 14/05/2006 14:39:11 Oh god.. in with the "in real life" THIS IS A GAME!
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ElCoCo
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Posted - 2006.05.14 14:42:00 -
[18]
I just realised...
Depending on your corp privileges, you can't view some corp hangars in your own carrier  |

Scalor Valentis
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Posted - 2006.05.14 14:43:00 -
[19]
Originally by: Gronsak carriers useing jump gates is stupid!
not more stupid than freighters doing it.
if we look the techical aspekts, Carriers got less HP and mass/volume.
[23] Member: BoB Alt
Haha shin ra, haha. |

Ediz Daxx
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Posted - 2006.05.14 14:45:00 -
[20]
Freighters are not capital ships? are they?
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Scalor Valentis
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Posted - 2006.05.14 14:46:00 -
[21]
Originally by: Ediz Daxx Freighters are not capital ships? are they?
they are
[23] Member: BoB Alt
Haha shin ra, haha. |

Ediz Daxx
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Posted - 2006.05.14 14:47:00 -
[22]
Then tell me what level Capital ship you need to fly a freighter..
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Troye
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Posted - 2006.05.14 14:48:00 -
[23]
Agreed carriers need some loving, as well as the things you've listed they need to alow fighters the bonus's from drone skills. _______________________________________________
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Troye
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Posted - 2006.05.14 14:50:00 -
[24]
Originally by: Ediz Daxx Freighters are not capital ships? are they?
From the description of freighters from the official EVE item database:
Quote: Capital ships, able to transport a world and a half and then some.
Frieghters are capital ships. _______________________________________________
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LUKEC
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Posted - 2006.05.14 14:50:00 -
[25]
Originally by: Ediz Daxx Freighters are not capital ships? are they?
Well, they are. Unless capital ship components are melt down to trit again and then freighter is built.
Die, die, die. |

Ediz Daxx
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Posted - 2006.05.14 14:53:00 -
[26]
Originally by: Ediz Daxx Then tell me what level Capital ship you need to fly a freighter..
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Kaylana Syi
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Posted - 2006.05.14 14:54:00 -
[27]
Originally by: ElCoCo I just realised...
Depending on your corp privileges, you can't view some corp hangars in your own carrier 
Yep... been like that since day 1. Its the reason why I left Crisis Corp. was to use my carrier the way I wanted without asking for them to change the way their corp ran to suit me.
Originally by: "Oveur" I don't react to threats any better than you do
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Kaylana Syi
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Posted - 2006.05.14 15:00:00 -
[28]
Originally by: Ediz Daxx Edited by: Ediz Daxx on 14/05/2006 14:20:42 Oh.. i just got this weird feeling that carriers are only support ships for fleets.. i must have it all wrong then...
I think the DEVs have made it verbally clear to the community that they think they are more than that. CCP hasn't really ever made a ship besides logistics cruisers that were only good for the primary role.
Originally by: "Oveur" I don't react to threats any better than you do
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Troye
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Posted - 2006.05.14 15:02:00 -
[29]
Originally by: Ediz Daxx Then tell me what level Capital ship you need to fly a freighter..
Maybe CCP thought needing Capital ships skill, Advanced spaceship command skill on top of racial freighter skill was abit too much?
Either way it dosnt change the fact that they are Capital ships. _______________________________________________
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Lesbos
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Posted - 2006.05.14 15:23:00 -
[30]
I demand a official "Tux worship altar" to pool every attempt to influence the gods.
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Gronsak
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Posted - 2006.05.14 15:40:00 -
[31]
Originally by: Scalor Valentis
Also when are you planning to do balance/ bugfix the carriers?
yes bug fix are important!
Originally by: Scalor Valentis Carriers need to be able to use jumpgates(its not hard to code somesort of prevention of asiginig fighters in higseck, you did that to intredictors ).
jump gates with carriers is stupid, firstly if u want whats stoping u from training an alt with a cyno. carriers ability to use jump gates would make them far too powerfull.
omg 15man camp with 10 sniper bs at 150km and 5 tacklers/crusiers/hacs on gate: no probs dude we got a carrier we will jump him in first he can tank no probs and scare away the close range ships then we can jump in and gank the BS
it would mean any gang without a carrier is at a massive disadvantage, insted of a gang with a carrier should be at some sort of sligh advantage!
Originally by: Scalor Valentis
Also devs promised we can use XL guns on carriers in fanfest, wer still waiting.
eh? why your not gona fit guns on there anyway! and without siege mode those guns got rly crappy dmg! why ask for something which u know for 99% sure u wount use. the only place i see ppl useing this is pos assult and carriers 5guns is gona do crap dmg compaired to any decent BS
Originally by: Scalor Valentis
Comoon Devs, carriers are getting more and more common, by that i mean Galentte carriers, and motherships!
yes droves of carriers are out, pls ccp fix carriers asap so the 200pilots that can use them and 150 that own one can be happy leave the small ity bity fixes like ecm til later that doesnt effect many ppl -------------------Sig-----------------------
Boost the raven, i dont know how since its got great volley damage, massive range, any damage type, overpowered tank BUT BOOOOOOOSTTTT them raveneeeeen |

Chode Rizoum
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Posted - 2006.05.14 15:42:00 -
[32]
they really need to take a look at the niddhoggur
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D'onryu Shoqui
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Posted - 2006.05.14 15:47:00 -
[33]
Quote: omg 15man camp with 10 sniper bs at 150km and 5 tacklers/crusiers/hacs on gate: no probs dude we got a carrier we will jump him in first he can tank no probs and scare away the close range ships then we can jump in and gank the BS
i dont see how that is any different from a carrier using its jumpdrive to get to the system and then warping to the stargate while his buddys jump through the gate.. theres allready dread's sniping at gates in some places acording to what i have read.
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Gronsak
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Posted - 2006.05.14 15:57:00 -
[34]
Edited by: Gronsak on 14/05/2006 15:57:00
Originally by: D'onryu Shoqui
Quote: omg 15man camp with 10 sniper bs at 150km and 5 tacklers/crusiers/hacs on gate: no probs dude we got a carrier we will jump him in first he can tank no probs and scare away the close range ships then we can jump in and gank the BS
i dont see how that is any different from a carrier using its jumpdrive to get to the system and then warping to the stargate while his buddys jump through the gate.. theres allready dread's sniping at gates in some places acording to what i have read.
it puts a limit on how a carrier can be used.
assume there are 15 gang on the gate, and your guys only got 10 but u got 1 carrier they got none, they have the option of jumping into you and fighting [which they can or can not do] the advantage is that one carrier could mean their 15 gang gets whiped out by the 10 gang. now thats an advantage of having a carrier.
also if the 10carrier gang jumps in the carrier is on low cap and the 10gang can jump though to safety
now if carriers can use gates, all that is moot, and carrier gang is now 235346x better!
what u guys should be crying about is the amount of cap remote capital mods use, not ability to jump gates -------------------Sig-----------------------
Boost the raven, i dont know how since its got great volley damage, massive range, any damage type, overpowered tank BUT BOOOOOOOSTTTT them raveneeeeen |

Troye
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Posted - 2006.05.14 16:11:00 -
[35]
Originally by: Gronsak
Originally by: Scalor Valentis
Also devs promised we can use XL guns on carriers in fanfest, wer still waiting.
eh? why your not gona fit guns on there anyway! and without siege mode those guns got rly crappy dmg! why ask for something which u know for 99% sure u wount use. the only place i see ppl useing this is pos assult and carriers 5guns is gona do crap dmg compaired to any decent BS.
Agreed carriers are support ships, we have dreads to fit massive guns on and they do a fine job. Fighters are the carriers eqivalent to guns, once the drone command mods are out you wont have to worry about what your going to put on your highs anymore.
Originally by: Scalor Valentis
Comoon Devs, carriers are getting more and more common, by that i mean Galentte carriers, and motherships!
yes droves of carriers are out, pls ccp fix carriers asap so the 200pilots that can use them and 150 that own one can be happy leave the small ity bity fixes like ecm til later that doesnt effect many ppl
Drones are already riddled with bugs as it is, if youve ever flown a carrier you'l realise just how buggy they are. You oblivously havnt had your fighters decide to sucide them selves on your enemys POS after theive warped off costing you 125 mill (5 fighters x25 mill each).
These are BIG ships which can decide the fate of fleet battles, they play an important part in EVE and need fixing. At the moment motherships can't even use their clone vat bays apparntly. _______________________________________________
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smallgreenblur
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Posted - 2006.05.14 16:24:00 -
[36]
yay for all the comparisons to RL in the beginning of this thread. To paraphrase somebody else:
'Sit in a ball filled with gel, with tubes coming out of your nostrils, while a ship is plugged directly into your brain. Then compare eve to RL.'
EVE IS NOT REAL LIFE. EVE BATTLESHIPS ARE NOT NAVAL BATTLESHIPS. EVE CARRIERS ARE NOT NAVAL CARRIERS.
Please, please, please stop comparing a computer game set in the far future in a different galaxy to real life. It just depresses me.
To the op - yup, agreed, would be nice to see some changes soon Good luck with that.
sgb
C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details. |

Vantick Iscod
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Posted - 2006.05.14 16:26:00 -
[37]
Minmatar carriers need an extra fighter/lvl bonus, instead of the remote repair bonus.
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D'onryu Shoqui
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Posted - 2006.05.14 16:30:00 -
[38]
Quote: also if the 10carrier gang jumps in the carrier is on low cap and the 10gang can jump though to safety
hmm ,he jumps into the system via cynos field ,waits for cap to charge warps to the gate? carriers arent as uber as you seem to think either.
i really dont see how beeing able to warp to a gang camping a gate is any different to a carrier using the gate unless you just want gate campers to be risk free. assuming the camp is in empire space the pirate that gets the fighters on him just warps to another gate and watchs the sentry guns pop the fighters 
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Jim Raynor
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Posted - 2006.05.14 16:43:00 -
[39]
So long as the Thanatos has that drone damage bonus, choosing a carrier is a no brainer.
They should give each carrier a racial damage bonus to their fighter type.
Cadari, Kinetic Fighter Bonus Gallentre, Thermal Fighter Bonus Minmatar, Explosive Fighter Bonus Amarr, EM Fighter Bonus
Then no one can complain, they would all get a damage bonus when uses their races fighters, but could still use other races fighters and the Gallente one wouldn't be the only carrier worth training for.
------ FPDOMS MINER KILLBOARD |

Scalor Valentis
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Posted - 2006.05.14 16:44:00 -
[40]
Originally by: Gronsak
omg 15man camp with 10 sniper bs at 150km and 5 tacklers/crusiers/hacs on gate: no probs dude we got a carrier we will jump him in first he can tank no probs and scare away the close range ships then we can jump in and gank the BS
Quote:
and this is difrent then cynoying the carrier to gate... how? 
Your scenarios are shure intriquing, to say at least. Fist your magical neutpoch own carrier, now godlike carrier and whatnot.
Quote:
eh? why your not gona fit guns on there anyway! and without siege mode those guns got rly crappy dmg! why ask for something which u know for 99% sure u wount use. the only place i see ppl useing this is pos assult and carriers 5guns is gona do crap dmg compaired to any decent BS
Devs promiced, a promice is a promice 
Altho im not incisting on it, who whuld it hurt? 
Quote:
yes droves of carriers are out, pls ccp fix carriers asap so the 200pilots that can use them and 150 that own one can be happy leave the small ity bity fixes like ecm til later that doesnt effect many ppl
More and more Ghaylentter there is out, more and more whining we will hear when they are balanced.
Remeber when ravens were balanced?
"OGNOESES CCP REMOVED REASON ME TO LIVE!!!oneoneelven"
They are new content, and i whuld much rather have em for few months on test server before letting them go live. Now they are out there wild,screwwing the balance.
[23] Member: BoB Alt
Haha shin ra, haha.
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Scalor Valentis
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Posted - 2006.05.14 17:01:00 -
[41]
Edited by: Scalor Valentis on 14/05/2006 17:02:46 Edited by: Scalor Valentis on 14/05/2006 17:02:25
Originally by: Jim Raynor So long as the Thanatos has that drone damage bonus, choosing a carrier is a no brainer.
They should give each carrier a racial damage bonus to their fighter type.
Cadari, Kinetic Fighter Bonus Gallentre, Thermal Fighter Bonus Minmatar, Explosive Fighter Bonus Amarr, EM Fighter Bonus
Then no one can complain, they would all get a damage bonus when uses their races fighters, but could still use other races fighters and the Gallente one wouldn't be the only carrier worth training for.
I propoesed that _all_ carriers get Dual combat bonus
Galentte: 5%/lvl to all races fighter damage 5%/lvl to firblog fighter Damage
Minmatar: 7,5%/lvl to all fighter tracking 5%/lvl to einherji fighter damage
Amarr: 5%/lvl to templar fighter damage 5%/lvl to all armor resistance
Caldari: 5%/ to dragonfly fighter damage 5%/lvl to all shield resistance
[23] Member: BoB Alt
Haha shin ra, haha. |

xeom
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Posted - 2006.05.14 17:25:00 -
[42]
Originally by: Scalor Valentis Edited by: Scalor Valentis on 14/05/2006 17:02:46 Edited by: Scalor Valentis on 14/05/2006 17:02:25
Originally by: Jim Raynor So long as the Thanatos has that drone damage bonus, choosing a carrier is a no brainer.
They should give each carrier a racial damage bonus to their fighter type.
Cadari, Kinetic Fighter Bonus Gallentre, Thermal Fighter Bonus Minmatar, Explosive Fighter Bonus Amarr, EM Fighter Bonus
Then no one can complain, they would all get a damage bonus when uses their races fighters, but could still use other races fighters and the Gallente one wouldn't be the only carrier worth training for.
I propoesed that _all_ carriers get Dual combat bonus
Galentte: 5%/lvl to all races fighter damage 5%/lvl to firblog fighter Damage
Minmatar: 7,5%/lvl to all fighter tracking 5%/lvl to einherji fighter damage
Amarr: 5%/lvl to templar fighter damage 5%/lvl to all armor resistance
Caldari: 5%/ to dragonfly fighter damage 5%/lvl to all shield resistance
That seems pretty good to me.Althought im still not sold on the Gallante one getting a boni to all.And would that make them 50% to firblog damage?
CCP where are our t2 shield power relays? |

Krulla
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Posted - 2006.05.14 17:31:00 -
[43]
Originally by: Kaylana Syi
I'd like to use XL guns and missiles on my niddy.
I'd take a turret bonus [...] on my niddy.
Niddy with turrets and turret bonuses.
Tarkin > Omfg, frigs are such bs. Red 5 > lolol, lern 2 play plz noob
SIG HIJACK!!11 RAWRR!!1- IMMY
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Kaylana Syi
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Posted - 2006.05.14 17:42:00 -
[44]
Originally by: Krulla
Originally by: Kaylana Syi
I'd like to use XL guns and missiles on my niddy.
I'd take a turret bonus [...] on my niddy.
Niddy with turrets and turret bonuses.
Hey thanks for pointing that out to me... I've never seen that before despite hours of testing on the test server. 
Originally by: "Oveur" I don't react to threats any better than you do
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Gronsak
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Posted - 2006.05.14 20:35:00 -
[45]
Originally by: Scalor Valentis Edited by: Scalor Valentis on 14/05/2006 16:48:34
Originally by: Gronsak
omg 15man camp with 10 sniper bs at 150km and 5 tacklers/crusiers/hacs on gate: no probs dude we got a carrier we will jump him in first he can tank no probs and scare away the close range ships then we can jump in and gank the BS
and this is difrent then cynoying the carrier to gate... how? 
Your scenarios are shure intriquing, to say at least.
carrier is on lower cap and the 15man group have the option of jumping out where the cyno ship then needs to wait for the timer to finish -------------------Sig-----------------------
Boost the raven, i dont know how since its got great volley damage, massive range, any damage type, overpowered tank BUT BOOOOOOOSTTTT them raveneeeeen |

Krulla
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Posted - 2006.05.14 20:40:00 -
[46]
Originally by: Kaylana Syi
Originally by: Krulla
Originally by: Kaylana Syi
I'd like to use XL guns and missiles on my niddy.
I'd take a turret bonus [...] on my niddy.
Niddy with turrets and turret bonuses.
Hey thanks for pointing that out to me... I've never seen that before despite hours of testing on the test server. 
Yeah, I'm just sayin'. If you want XL guns, get a dread. 
Tarkin > Omfg, frigs are such bs. Red 5 > lolol, lern 2 play plz noob
SIG HIJACK!!11 RAWRR!!1- IMMY
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Pesadel0
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Posted - 2006.05.14 21:39:00 -
[47]
Originally by: Chode Rizoum they really need to take a look at the niddhoggur
I hear ya brother ,the minie carrier is just a big pille of you know waht :)
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Just Smith
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Posted - 2006.05.14 22:18:00 -
[48]
I Think they should put a new module in for the carrier and give the minmater a bonus for it
my idea for the module would be a shield bubble that when turned on the carrier can't warp out but can move slowly.
The shield would be like 40 km in range with anyone outside it not be able to lock anyone inside it and anyone inside it not been able to lock people outside it with anyone been free to pass in and out of the shield (your able to lock anyone inside the shield when your inside), would also give the carrier the direct suppot role which some people would love and might allow fleet combat which is not just long range giving close range ships a role in big combat.
would also allow ships to help def dreads attacking a pos with out been ganked by the pos(e.g you get the dreads just outside the shield with your fleet of battleships siting nice and safe inside the shield hostile fleet comes in and you slowly move the carrier to cover the dreads with bs rdy to fight with out been ganked at random by the pos)
Bonus could be a faster carrier speed for the minmater carrier or less fuel for the shield or anything but only the minmater carrier should get that bonus.
Well you've come to the right place, then. There hasn't been a war run this badly since Olaf the hairy, King of all the vikings, ordered 80,000 battle helmets with the horns on the inside." |

D'onryu Shoqui
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Posted - 2006.05.14 22:27:00 -
[49]
Edited by: D''onryu Shoqui on 14/05/2006 22:29:32
Quote: carrier is on lower cap and the 15man group have the option of jumping out where the cyno ship then needs to wait for the timer to finish
you have lost me now ,care to explain what you mean ?
are you talking about a carrier beeing part of the gank sqaud then another group comes to kill the ganksqaud with carrier ,the rest of the ships jump through the gate but the carrier cant so hes left to die. now if carriers could use gates he could get away to easy?
even if thats what u mean carrier pilot can be alligned to a safe spot and instantly warp to that when theres trouble then log or warp between a few safespots while watching local.
anyone with a carrier at a gate gank who has any sense is going to be alligned to a safespot
btw you actually have a carrier or have atleast seen them in combat and read the player made carrier faq right?
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Gronsak
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Posted - 2006.05.14 22:38:00 -
[50]
Edited by: Gronsak on 14/05/2006 22:39:54
Originally by: D'onryu Shoqui Edited by: D''onryu Shoqui on 14/05/2006 22:29:32
Quote: carrier is on lower cap and the 15man group have the option of jumping out where the cyno ship then needs to wait for the timer to finish
you have lost me now ,care to explain what you mean ?
atm carriers are limited in the way you can use them, becase and only becase they cant use jump gates!
assume 2 groups, one with 5 BS and 10 support [cepters/hacs/ect] second group with 4bs + 1 carrier and only 5 support
right now the carrier group have an advantage becase they have a good chance of winning if the bigger group jumps into them
now if u give carriers gate ability you make having a carrier a necessity, not an advantage.
at the moment if a carrier group want to jump into you, the carrier is on lower cap, and there is one less member active in the carrier group [ie the guy who activeates the cyno]
giving carriers gate ability should not happen, at lest for now -------------------Sig-----------------------
Boost the raven, i dont know how since its got great volley damage, massive range, any damage type, overpowered tank BUT BOOOOOOOSTTTT them raveneeeeen |
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D'onryu Shoqui
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Posted - 2006.05.14 22:50:00 -
[51]
Edited by: D''onryu Shoqui on 14/05/2006 22:53:13 Edited by: D''onryu Shoqui on 14/05/2006 22:50:11 if you can afford a carrier you can afford to by GTC with isk on the forum for a second account (i know i do) so i wouldnt say the gang would be 1 person less.
the other group can still sit waiting for the carrier to get cap after its jump before warping to the gate and then the others can jump through.
the only thing that would change letting carriers use gates imo is that his gang members wouldnt have to wait on the other side of the gate while the carriers cap recharges.
i still think your are over estimating the carrier and i really dont think the scenario you are basing your argument on is a realistic one.
if the attacking force had 5 domis + 5 support instead of 4bs + carrier they would stand just as good a chance if not more of winning (because domi drones would pwn the defending forces support ships) and wouldnt have to risk 600mil or whatever the carrier guy loses when he dies depending on how many drones and cap mods/faction gear he has on.
i really dont see how letting carriers use gates makes for them beeing so overpowered at most its just makes it more convenient than it is now if you happen to be next door to a system with a gate gank with a carrier and a few bs and plan to attack.
btw as far as i can see from my point of view carriers are limited to what they can do in fleet combat and fleet combat only because they cant tank loads of ships
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Kaylana Syi
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Posted - 2006.05.15 10:00:00 -
[52]
Originally by: Krulla
Yeah, I'm just sayin'. If you want XL guns, get a dread. 
I only agree with that to a point. Dreads have limited highslots and limited roles in PvP. Siege makes up for limited highslots. Carriers have reasonable amounts of highslots with weaker tanks. Even if they didn't have the PG and bonus to mount full racks of XL it would be nice to atleast have the points for turrets or launchers. As they are now... I'd fit 5 Heavy Diminishing NOS on my Niddy over Capital Remote Repairers or 3 NOS, 1 Neut, and a faction smart bomb.
When the drone control units you will see 4 of them on a carrier for sure so there is no real reason why there shouldn't be gun points because there is going to be large cost benefit issues with the ships to make them different from eachother. I say give them atleast 2 turret points for gallente and amarr, 3 launcher points for caldari, and 2 launcher points for minmatar.
Originally by: "Oveur" I don't react to threats any better than you do
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Kaylana Syi
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Posted - 2006.05.15 10:11:00 -
[53]
Originally by: D'onryu Shoqui i really dont see how letting carriers use gates makes for them beeing so overpowered at most its just makes it more convenient than it is now if you happen to be next door to a system with a gate gank with a carrier and a few bs and plan to attack
Because it is for pure convenience and BMs degrade the immersion of fleet combat. As soon as you let a Carrier jump through a gate the speed stat of the ship has become null and void. The agility stat is the only stat for travel that would interfere in fleet combat.
Entire tactics in fleet PvP revolve around BMs and instas. While this has become the standard practice it is not what CCP wants, as they said this verbally. There is nothing on the books that says fleet combat has to remain the same and nothing says that the DEVs must break overall immersion and game mechanics to satisfy a hardcore PvPers. Doing so will destroy the balance that capital ships bring for small corps and alliances that can defend small areas from attackers.
If a fleet is going to tactically engage another fleet it should have the tools neccessary to mobilize the carrier for short range. Fix the Recon ships cloak/cyno problems and you will see their use in fleets. More recon pilots can come along to make sure there is always the ability to follow the fleet.
Originally by: "Oveur" I don't react to threats any better than you do
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Aloysius Knight
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Posted - 2006.05.15 10:53:00 -
[54]
Originally by: Kaylana Syi
Originally by: Krulla
Yeah, I'm just sayin'. If you want XL guns, get a dread. 
I only agree with that to a point. Dreads have limited highslots and limited roles in PvP. Siege makes up for limited highslots. Carriers have reasonable amounts of highslots with weaker tanks. Even if they didn't have the PG and bonus to mount full racks of XL it would be nice to atleast have the points for turrets or launchers. As they are now... I'd fit 5 Heavy Diminishing NOS on my Niddy over Capital Remote Repairers or 3 NOS, 1 Neut, and a faction smart bomb.
When the drone control units you will see 4 of them on a carrier for sure so there is no real reason why there shouldn't be gun points because there is going to be large cost benefit issues with the ships to make them different from eachother. I say give them atleast 2 turret points for gallente and amarr, 3 launcher points for caldari, and 2 launcher points for minmatar.
dear god i will kill someone if minmatar get lanchers
XL PROJ FFS!!!!
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Helmut 314
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Posted - 2006.05.15 10:54:00 -
[55]
The funny thing about carriers being support ships is that there really only one thats suitable for that role :the Archon.
A support ship in a safespot doesnt do much good, apart from the fighters you might as well have a battlecruiser fitted for remote repair in a SS as a carrier. Dreadnaughts could benefit from the cap transfer or remote tanking maybe, but a Carrier cant stand up to a Large POS thats properly fitted and neither dread nor carrier has the range needed to avoid large guns entirely.
Unless you have a frigate fleet supported by a carrier the ship hangar isnt of very much use either.
It would be nice to see a description from CCP of how they thought the carriers would be used. Im pretty sure that the actual use (moving things around) wasnt what they wanted for them... ___________________________________
Trying is the first step of failure - Homer J Simpson |

D'onryu Shoqui
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Posted - 2006.05.15 11:37:00 -
[56]
Quote: Because it is for pure convenience and BMs degrade the immersion of fleet combat. As soon as you let a Carrier jump through a gate the speed stat of the ship has become null and void. The agility stat is the only stat for travel that would interfere in fleet combat.
you could say BM's make almost every ship overpowered. not really any different to an alt account with a really fast ship and instas making a cyno field most people would still do that anyway, unless it was only a small ammount of jumps and even then there could be more risk involved jumping through gates gates with a cap ship rather than risking a little cruiser or frig if theres a gate camp with bubble.
cruisers ,bs ,freighters ,indies , exhumers ,barges shouldnt be using instas to negate there speed either but it doesnt stop them. you could claim it makes moving bs to hotspots to quick and overpowered or even entire fleets becoming overpowered which is alot more of an issue than a single carrier that would be quicker with a cyno anyway
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B0rn2KiLL
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Posted - 2006.05.15 12:02:00 -
[57]
Edited by: B0rn2KiLL on 15/05/2006 12:02:23
Originally by: xeom
Originally by: Scalor Valentis Edited by: Scalor Valentis on 14/05/2006 17:02:46 Edited by: Scalor Valentis on 14/05/2006 17:02:25
Originally by: Jim Raynor So long as the Thanatos has that drone damage bonus, choosing a carrier is a no brainer.
They should give each carrier a racial damage bonus to their fighter type.
Cadari, Kinetic Fighter Bonus Gallentre, Thermal Fighter Bonus Minmatar, Explosive Fighter Bonus Amarr, EM Fighter Bonus
Then no one can complain, they would all get a damage bonus when uses their races fighters, but could still use other races fighters and the Gallente one wouldn't be the only carrier worth training for.
I propoesed that _all_ carriers get Dual combat bonus
Galentte: 5%/lvl to all races fighter damage 5%/lvl to firblog fighter Damage
Minmatar: 7,5%/lvl to all fighter tracking 5%/lvl to einherji fighter damage
Amarr: 5%/lvl to templar fighter damage 5%/lvl to all armor resistance
Caldari: 5%/ to dragonfly fighter damage 5%/lvl to all shield resistance
That seems pretty good to me.Althought im still not sold on the Gallante one getting a boni to all.And would that make them 50% to firblog damage?
did you ever use a firbolg? 
those things cant hit the broad side of a barn, tripple painted and dual webbed @ optimal.
you should fear the templar tho.. templar is <3 ---
new sig, Hijack it and ill eat u. *Imaran hands B0rn2KiLL a fork - Come get some!11 
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Scalor Valentis
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Posted - 2006.05.16 11:00:00 -
[58]
Originally by: B0rn2KiLL Edited by: B0rn2KiLL on 15/05/2006 12:02:23
Originally by: xeom
Originally by: Scalor Valentis Edited by: Scalor Valentis on 14/05/2006 17:02:46 Edited by: Scalor Valentis on 14/05/2006 17:02:25
Originally by: Jim Raynor So long as the Thanatos has that drone damage bonus, choosing a carrier is a no brainer.
They should give each carrier a racial damage bonus to their fighter type.
Cadari, Kinetic Fighter Bonus Gallentre, Thermal Fighter Bonus Minmatar, Explosive Fighter Bonus Amarr, EM Fighter Bonus
Then no one can complain, they would all get a damage bonus when uses their races fighters, but could still use other races fighters and the Gallente one wouldn't be the only carrier worth training for.
I propoesed that _all_ carriers get Dual combat bonus
Galentte: 5%/lvl to all races fighter damage 5%/lvl to firblog fighter Damage
Minmatar: 7,5%/lvl to all fighter tracking 5%/lvl to einherji fighter damage
Amarr: 5%/lvl to templar fighter damage 5%/lvl to all armor resistance
Caldari: 5%/ to dragonfly fighter damage 5%/lvl to all shield resistance
That seems pretty good to me.Althought im still not sold on the Gallante one getting a boni to all.And would that make them 50% to firblog damage?
did you ever use a firbolg? 
those things cant hit the broad side of a barn, tripple painted and dual webbed @ optimal.
you should fear the templar tho.. templar is <3
Same problem with Einherji, 300m/s orbiting speed and way to low tracking. It also orbit at 1200m when templar orbit at 6km
Templar hit the best.
[23] Member: BoB Alt
Haha shin ra, haha. |

Lobo Noturno
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Posted - 2006.05.16 14:18:00 -
[59]
One thing I would like to see in carriers, instead of weapon slots or different bonuses would be the ability to fit and use siege modules. Right now, carriers have to either be inside a POS shield or safespoted during any battle, working mostly as a repair/refit platform in hostile space. It would be much nicer if they could actually be on the battle, coordinating it's fighters, repairing ships, etc... Without it, the current tanking capability of a carrier can't stand any reasonable sized fleet concentrated attack for more than a few seconds.(blob effect)
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Raven DeBlade
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Posted - 2006.05.16 14:34:00 -
[60]
Originally by: ragewind
Originally by: Ediz Daxx Edited by: Ediz Daxx on 14/05/2006 14:20:42 Oh.. i just got this weird feeling that carriers are only support ships for fleets.. i must have it all wrong then...
no look at the modern navis, carriers are by far the most usefull and feared ships out there having a range of weapon system that can quite easerly deal with anything they encounter incuding subs, BS ect as they dont just launch planes
ehh no, they have aircraft for that, and support ships, called Carrier Battle Group, on the carrier itself it have merely point defense systems. signature removed, height restriction applies email the mods for more info - Vanamonde
"To hunt pirates you need time and patience, because even monkeys fall from the trees"
"Any statements made above this line are my persona" |
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Scalor Valentis
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Posted - 2006.05.16 15:53:00 -
[61]
Originally by: Raven DeBlade
Originally by: ragewind
Originally by: Ediz Daxx Edited by: Ediz Daxx on 14/05/2006 14:20:42 Oh.. i just got this weird feeling that carriers are only support ships for fleets.. i must have it all wrong then...
no look at the modern navis, carriers are by far the most usefull and feared ships out there having a range of weapon system that can quite easerly deal with anything they encounter incuding subs, BS ect as they dont just launch planes
ehh no, they have aircraft for that, and support ships, called Carrier Battle Group, on the carrier itself it have merely point defense systems.
lets keep RL out of this shall we?
Modern carrier carry anything up to nukes. But it doesent matter in EVE.
As in EVE we got one PWN arse carrier 2medicore and 1 useless pieace of ...
that needs to be fixed, along with bugs and Drone AI.
[23] Member: BoB Alt
Haha shin ra, haha. |

Raven DeBlade
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Posted - 2006.05.16 16:18:00 -
[62]
Edited by: Raven DeBlade on 16/05/2006 16:18:20 remove this reply signature removed, height restriction applies email the mods for more info - Vanamonde
"To hunt pirates you need time and patience, because even monkeys fall from the trees"
"Any statements made above this line are my persona" |

Raven DeBlade
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Posted - 2006.05.16 16:18:00 -
[63]
Originally by: Scalor Valentis
Originally by: Raven DeBlade
Originally by: ragewind
Originally by: Ediz Daxx Edited by: Ediz Daxx on 14/05/2006 14:20:42 Oh.. i just got this weird feeling that carriers are only support ships for fleets.. i must have it all wrong then...
no look at the modern navis, carriers are by far the most usefull and feared ships out there having a range of weapon system that can quite easerly deal with anything they encounter incuding subs, BS ect as they dont just launch planes
ehh no, they have aircraft for that, and support ships, called Carrier Battle Group, on the carrier itself it have merely point defense systems.
lets keep RL out of this shall we?
Modern carrier carry anything up to nukes. But it doesent matter in EVE.
As in EVE we got one PWN arse carrier 2medicore and 1 useless pieace of ...
that needs to be fixed, along with bugs and Drone AI.
This i agree fully with signature removed, height restriction applies email the mods for more info - Vanamonde
"To hunt pirates you need time and patience, because even monkeys fall from the trees"
"Any statements made above this line are my persona" |

Noriath
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Posted - 2006.05.16 16:25:00 -
[64]
Originally by: Jim Raynor So long as the Thanatos has that drone damage bonus, choosing a carrier is a no brainer.
They should give each carrier a racial damage bonus to their fighter type.
Cadari, Kinetic Fighter Bonus Gallentre, Thermal Fighter Bonus Minmatar, Explosive Fighter Bonus Amarr, EM Fighter Bonus
Then no one can complain, they would all get a damage bonus when uses their races fighters, but could still use other races fighters and the Gallente one wouldn't be the only carrier worth training for.
Then choosing a carrier is a no brainer, everyone will go for the Minmatar, and all others will be useless.
Yea, the Gallente one is a bit uber, but hey, it's freakin gallente, drones are their claim to glory, leave them be!
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Abyss Jack
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Posted - 2006.05.16 16:28:00 -
[65]
Originally by: CCP Minmatar Carrier Skill Bonuses: 50% bonus to Shield and Armor transfer range per level 5% reduction in Shield and Armor transfer duration per level 99% reduction in CPU need for Warfare Link modules Can deploy 1 additional Fighter per level 200% bonus to Fighter control range
hey, you can repair your own fighters very quickly, isn't it kool??! 
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Terradoct
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Posted - 2006.05.16 17:01:00 -
[66]
Originally by: Abyss Jack
Originally by: CCP Minmatar Carrier Skill Bonuses: 50% bonus to Shield and Armor transfer range per level 5% reduction in Shield and Armor transfer duration per level 99% reduction in CPU need for Warfare Link modules Can deploy 1 additional Fighter per level 200% bonus to Fighter control range
hey, you can repair your own fighters very quickly, isn't it kool??! 
Did you ever tryed to lock fighter in carrier with 1 SB? Did you saw stats on Capital remote reps? Did you saw fighter stats? Do you have at leas any Idea what are you talking about? If not stfu and just read.
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KilROCK
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Posted - 2006.05.16 17:03:00 -
[67]
Originally by: Terradoct
Originally by: Abyss Jack
Originally by: CCP Minmatar Carrier Skill Bonuses: 50% bonus to Shield and Armor transfer range per level 5% reduction in Shield and Armor transfer duration per level 99% reduction in CPU need for Warfare Link modules Can deploy 1 additional Fighter per level 200% bonus to Fighter control range
hey, you can repair your own fighters very quickly, isn't it kool??! 
Did you ever tryed to lock fighter in carrier with 1 SB? Did you saw stats on Capital remote reps? Did you saw fighter stats? Do you have at leas any Idea what are you talking about? If not stfu and just read.
QFT
Petwraith ♥ me. I make sigs |

Cummilla
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Posted - 2006.05.16 18:25:00 -
[68]
Originally by: Gronsak Edited by: Gronsak on 14/05/2006 15:57:00
Originally by: D'onryu Shoqui
Quote: omg 15man camp with 10 sniper bs at 150km and 5 tacklers/crusiers/hacs on gate: no probs dude we got a carrier we will jump him in first he can tank no probs and scare away the close range ships then we can jump in and gank the BS
i dont see how that is any different from a carrier using its jumpdrive to get to the system and then warping to the stargate while his buddys jump through the gate.. theres allready dread's sniping at gates in some places acording to what i have read.
it puts a limit on how a carrier can be used.
assume there are 15 gang on the gate, and your guys only got 10 but u got 1 carrier they got none, they have the option of jumping into you and fighting [which they can or can not do] the advantage is that one carrier could mean their 15 gang gets whiped out by the 10 gang. now thats an advantage of having a carrier.
also if the 10carrier gang jumps in the carrier is on low cap and the 10gang can jump though to safety
now if carriers can use gates, all that is moot, and carrier gang is now 235346x better!
what u guys should be crying about is the amount of cap remote capital mods use, not ability to jump gates
I think it would be GREAT to wtfpwn large blobs just because a much smaller force had a carrier and knew how to use it!!!! TACTICS and CREATIVITY 4tw, blobage 4tl!
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Scalor Valentis
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Posted - 2006.05.16 18:42:00 -
[69]
Originally by: Noriath
Originally by: Jim Raynor So long as the Thanatos has that drone damage bonus, choosing a carrier is a no brainer.
They should give each carrier a racial damage bonus to their fighter type.
Cadari, Kinetic Fighter Bonus Gallentre, Thermal Fighter Bonus Minmatar, Explosive Fighter Bonus Amarr, EM Fighter Bonus
Then no one can complain, they would all get a damage bonus when uses their races fighters, but could still use other races fighters and the Gallente one wouldn't be the only carrier worth training for.
Then choosing a carrier is a no brainer, everyone will go for the Minmatar, and all others will be useless.
Yea, the Gallente one is a bit uber, but hey, it's freakin gallente, drones are their claim to glory, leave them be!
If we take your logick: acording RP ghaylenttes cant even mine properly in fighter, not to mention, using one for combat, Caldari exelled at that.
Galentte shuld get 10% to daitting men and mining yeald.
[23] Member: BoB Alt
Haha shin ra, haha. |

Pesadel0
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Posted - 2006.05.16 20:18:00 -
[70]
Edited by: Pesadel0 on 16/05/2006 20:19:22
Originally by: Noriath
Originally by: Jim Raynor So long as the Thanatos has that drone damage bonus, choosing a carrier is a no brainer.
They should give each carrier a racial damage bonus to their fighter type.
Cadari, Kinetic Fighter Bonus Gallentre, Thermal Fighter Bonus Minmatar, Explosive Fighter Bonus Amarr, EM Fighter Bonus
Then no one can complain, they would all get a damage bonus when uses their races fighters, but could still use other races fighters and the Gallente one wouldn't be the only carrier worth training for.
Then choosing a carrier is a no brainer, everyone will go for the Minmatar, and all others will be useless.
Yea, the Gallente one is a bit uber, but hey, it's freakin gallente, drones are their claim to glory, leave them be!
Well in Rp terms the carriers are figther platforms so -+caldari should have the solopawnmobile.
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