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Scalor Valentis
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Posted - 2006.05.14 13:00:00 -
[1]
Edited by: Scalor Valentis on 14/05/2006 13:01:22 Why does minmatar Mothership gets bonus only to +1 higslot from niddhoggur, while nyx get to 100% more to fighters from thanathos (not to mention 5 higslots when drone controll modules are out)
What were the logick behind this?
Also when are you planning to do balance/ bugfix the carriers?
Carriers need to be able to use jumpgates(its not hard to code somesort of prevention of asiginig fighters in higseck, you did that to intredictors ). Prevent fighters to warp after enemy (make it on/off feature, optinal only). Its not fun when you get all your guns ofline for 30+ second when your target warps away, is it now? Imagine how carrier pilots feel.
Also devs promised we can use XL guns on carriers in fanfest, wer still waiting.
Comoon Devs, carriers are getting more and more common, by that i mean Galentte carriers, and motherships!
[23] Member: BoB Alt
Haha shin ra, haha. |

Kaylana Syi
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Posted - 2006.05.14 13:09:00 -
[2]
I'd like the docking bug fixed.
I'd like to use XL guns and missiles on my niddy.
I'd take a turret bonus or minny fighter bonus on my niddy.
I'd like covert ops and cyno's to be able to coexist ( don't read that as working at same time ) on recon ships.
I'd like the bugs to be worked out of the carrier system.
Instead the ability to use jumpgates, furthering the use of Instas to move from point a to point b in fleet combat and negate any speed stat of a ship, I'd like the carrier jump range increased as a whole.
Originally by: "Oveur" I don't react to threats any better than you do
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Scalor Valentis
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Posted - 2006.05.14 13:13:00 -
[3]
Edited by: Scalor Valentis on 14/05/2006 13:13:22
Originally by: Kaylana Syi
Instead the ability to use jumpgates, furthering the use of Instas to move from point a to point b in fleet combat and negate any speed stat of a ship, I'd like the carrier jump range increased as a whole.
Or that, and when instas are fixed, mayby then giving em ability to use jumpgates.
[23] Member: BoB Alt
Haha shin ra, haha. |

Kaylana Syi
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Posted - 2006.05.14 13:15:00 -
[4]
Originally by: Scalor Valentis Edited by: Scalor Valentis on 14/05/2006 13:13:22
Originally by: Kaylana Syi
Instead the ability to use jumpgates, furthering the use of Instas to move from point a to point b in fleet combat and negate any speed stat of a ship, I'd like the carrier jump range increased as a whole.
Or that, and when instas are fixed, mayby then giving em ability to use jumpgates.
That is definately fair imo.
Originally by: "Oveur" I don't react to threats any better than you do
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ElCoCo
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Posted - 2006.05.14 13:39:00 -
[5]
XL guns performance is pitiful when not in siege mode so they need to change more things than just enable carriers to use guns.
Fix undock bug |

Kaylana Syi
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Posted - 2006.05.14 14:07:00 -
[6]
Originally by: ElCoCo XL guns performance is pitiful when not in siege mode so they need to change more things than just enable carriers to use guns.
Well that depends on how you see scale of turrets in the game. I think there should be built in tracking, damage, range, rof etc into guns that would fit racially with their specific class. Capital ships do not have the same slot totals like the other classes so the guns should make up for it inherently.
I think the problem with XL guns, atleast the ACs and Howies as those are the only ones I have used, just feel vanilla outside siege. It feels like I put a 1400mm on a 7 lowslot tanked apoc. If I put it on a Tempest where I get bonus and will optimize my ship to the guns my guns feel uber. This is not the case of XL guns and I think its like this for a nerfed reason and needs to be addressed.
Originally by: "Oveur" I don't react to threats any better than you do
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Ediz Daxx
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Posted - 2006.05.14 14:15:00 -
[7]
So the fighters isnt enough for carrier.. get real.
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Scalor Valentis
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Posted - 2006.05.14 14:18:00 -
[8]
Originally by: Ediz Daxx So the fighters isnt enough for carrier.. get real.
no, unless you want it be "safespot" mobile
[23] Member: BoB Alt
Haha shin ra, haha. |

Ediz Daxx
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Posted - 2006.05.14 14:19:00 -
[9]
Edited by: Ediz Daxx on 14/05/2006 14:20:42 Oh.. i just got this weird feeling that carriers are only support ships for fleets.. i must have it all wrong then...
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KilROCK
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Posted - 2006.05.14 14:19:00 -
[10]
I want 5 Siege ions on my thanatos. So i can warp on top of a battleships and be like 'YARR!!!!!'  
Petwraith ♥ me. I make sigs |

Talos Munjab
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Posted - 2006.05.14 14:21:00 -
[11]
the whole point of carriers is there support ships not main combat ships, you dont see large guns on a real royal navy carrier, some missle launchers yes but not guns, thats why you have battle ships and dreads there the guns of your fleet not carriers, there job is fighter support, tho i think the minmatar bonus should be to fighter tracking speed allowing them to take on smaller targets
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Sarmaul
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Posted - 2006.05.14 14:27:00 -
[12]
here's a good one:
why do gallente get bonuses to fighters, when it's specifically stated in the backstory that fighters are caldari tech, while drones and gallente tech (no, fighters are not drones).
seems ccp chose the option that would lead to less moaning from gallente instead of the one that would remain true to the game.
good.
job.

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Scalor Valentis
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Posted - 2006.05.14 14:30:00 -
[13]
Originally by: Ediz Daxx Edited by: Ediz Daxx on 14/05/2006 14:20:42 Oh.. i just got this weird feeling that carriers are only support ships for fleets.. i must have it all wrong then...
where did you read that?
Did some divine spirit acent from above and sed :
"oh and gyes, carriers are then only for safespot/pos usage, mmmkay?"
[23] Member: BoB Alt
Haha shin ra, haha. |

Ediz Daxx
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Posted - 2006.05.14 14:36:00 -
[14]
Originally by: Scalor Valentis
Originally by: Ediz Daxx Edited by: Ediz Daxx on 14/05/2006 14:20:42 Oh.. i just got this weird feeling that carriers are only support ships for fleets.. i must have it all wrong then...
where did you read that?
Did some divine spirit acent from above and sed :
"oh and gyes, carriers are then only for safespot/pos usage, mmmkay?"
Yea i said that didnt i? Have you seen the bonuses carriers get?
50% bonus to Shield and Armor transfer range per level 99% reduction in CPU need for Warfare Link modules
Oh gee.. we need +5% damage to XL turrets now also dont we? And maybe +100% tracking while were at it?
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Gronsak
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Posted - 2006.05.14 14:37:00 -
[15]
carriers useing jump gates is stupid! -------------------Sig-----------------------
Boost the raven, i dont know how since its got great volley damage, massive range, any damage type, overpowered tank BUT BOOOOOOOSTTTT them raveneeeeen |

ragewind
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Posted - 2006.05.14 14:38:00 -
[16]
Originally by: Ediz Daxx Edited by: Ediz Daxx on 14/05/2006 14:20:42 Oh.. i just got this weird feeling that carriers are only support ships for fleets.. i must have it all wrong then...
no look at the modern navis, carriers are by far the most usefull and feared ships out there having a range of weapon system that can quite easerly deal with anything they encounter incuding subs, BS ect as they dont just launch planes ------------------------------------ fix eves industrial sector!
advanced industrial ship |

Ediz Daxx
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Posted - 2006.05.14 14:39:00 -
[17]
Edited by: Ediz Daxx on 14/05/2006 14:39:11 Oh god.. in with the "in real life" THIS IS A GAME!
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ElCoCo
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Posted - 2006.05.14 14:42:00 -
[18]
I just realised...
Depending on your corp privileges, you can't view some corp hangars in your own carrier  |

Scalor Valentis
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Posted - 2006.05.14 14:43:00 -
[19]
Originally by: Gronsak carriers useing jump gates is stupid!
not more stupid than freighters doing it.
if we look the techical aspekts, Carriers got less HP and mass/volume.
[23] Member: BoB Alt
Haha shin ra, haha. |

Ediz Daxx
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Posted - 2006.05.14 14:45:00 -
[20]
Freighters are not capital ships? are they?
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Scalor Valentis
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Posted - 2006.05.14 14:46:00 -
[21]
Originally by: Ediz Daxx Freighters are not capital ships? are they?
they are
[23] Member: BoB Alt
Haha shin ra, haha. |

Ediz Daxx
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Posted - 2006.05.14 14:47:00 -
[22]
Then tell me what level Capital ship you need to fly a freighter..
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Troye
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Posted - 2006.05.14 14:48:00 -
[23]
Agreed carriers need some loving, as well as the things you've listed they need to alow fighters the bonus's from drone skills. _______________________________________________
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Troye
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Posted - 2006.05.14 14:50:00 -
[24]
Originally by: Ediz Daxx Freighters are not capital ships? are they?
From the description of freighters from the official EVE item database:
Quote: Capital ships, able to transport a world and a half and then some.
Frieghters are capital ships. _______________________________________________
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LUKEC
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Posted - 2006.05.14 14:50:00 -
[25]
Originally by: Ediz Daxx Freighters are not capital ships? are they?
Well, they are. Unless capital ship components are melt down to trit again and then freighter is built.
Die, die, die. |

Ediz Daxx
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Posted - 2006.05.14 14:53:00 -
[26]
Originally by: Ediz Daxx Then tell me what level Capital ship you need to fly a freighter..
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Kaylana Syi
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Posted - 2006.05.14 14:54:00 -
[27]
Originally by: ElCoCo I just realised...
Depending on your corp privileges, you can't view some corp hangars in your own carrier 
Yep... been like that since day 1. Its the reason why I left Crisis Corp. was to use my carrier the way I wanted without asking for them to change the way their corp ran to suit me.
Originally by: "Oveur" I don't react to threats any better than you do
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Kaylana Syi
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Posted - 2006.05.14 15:00:00 -
[28]
Originally by: Ediz Daxx Edited by: Ediz Daxx on 14/05/2006 14:20:42 Oh.. i just got this weird feeling that carriers are only support ships for fleets.. i must have it all wrong then...
I think the DEVs have made it verbally clear to the community that they think they are more than that. CCP hasn't really ever made a ship besides logistics cruisers that were only good for the primary role.
Originally by: "Oveur" I don't react to threats any better than you do
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Troye
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Posted - 2006.05.14 15:02:00 -
[29]
Originally by: Ediz Daxx Then tell me what level Capital ship you need to fly a freighter..
Maybe CCP thought needing Capital ships skill, Advanced spaceship command skill on top of racial freighter skill was abit too much?
Either way it dosnt change the fact that they are Capital ships. _______________________________________________
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Lesbos
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Posted - 2006.05.14 15:23:00 -
[30]
I demand a official "Tux worship altar" to pool every attempt to influence the gods.
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