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Thread Statistics | Show CCP posts - 9 post(s) |

Jett0
Team Kitty Choke Slam
15
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Posted - 2011.11.15 00:30:00 -
[1] - Quote
+1 to the engine trails. +1 to the new warp tunnel, especially when going through planets. +1 to weapons that show a visual indication of a missed shot.
I like the idea of the "little things" and the Thousand Papercuts project. This thread has a similar idea, but pertains only to visuals.
The next thing I personally would like to see reworked are the explosions. Frankly, they're a little underwhelming, and I know many others agree cause I've seen many similar threads. Suggestion: I know half of us have played this game. Not only do the capital ship explosions look awesome, but they're easier on the GPU. |

Grey Stormshadow
Starwreck Industries
375
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Posted - 2011.11.15 00:33:00 -
[2] - Quote
-1 to the jump button being visible and usable 20au from the gate.
Did I win?
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leviticus ander
The Scope Gallente Federation
2
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Posted - 2011.11.15 00:41:00 -
[3] - Quote
do you actually jump at 20AU? or does it warp to then jump? if it's the latter then that's a new feature. same with setting AP to a station. |

Dirk Magnum
Sarz'na Khumatari Ushra'Khan
66
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Posted - 2011.11.15 00:43:00 -
[4] - Quote
-1 for still not being able to use asteroids and capital ships as cover. |

Jodis Talvanen
State War Academy Caldari State
82
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Posted - 2011.11.15 00:46:00 -
[5] - Quote
warp tunnel inside a planet gets dark +1 but you still see the sun -1.
explosions should be bigger and more of a volumetirc cloud than tiny dots.
guns - need bigger flashes.
impact effects of weapons.
also this is a feature i would LOVE to see: CAMERA FOLLOW SHIP: the camera will move according (relative) to the ship's direction so you will actually FEEL the first-person-ness of the ship, and not always a third person.
so when a ship turns, the camera will turn as well (and the ship look static to the camera but the background is moving).
it doesn't need to violate the current UP DOWN locks, it can still turn with the ship even if the ship rotates sideways. |

Logan LaMort
Black Rebel Rifter Club
1088
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Posted - 2011.11.15 00:57:00 -
[6] - Quote
Jodis Talvanen wrote:also this is a feature i would LOVE to see: CAMERA FOLLOW SHIP: the camera will move according (relative) to the ship's direction so you will actually FEEL the first-person-ness of the ship, and not always a third person.
so when a ship turns, the camera will turn as well (and the ship look static to the camera but the background is moving).
it doesn't need to violate the current UP DOWN locks, it can still turn with the ship even if the ship rotates sideways.
Heh, thought I was the only one who wanted an option for the camera to follow the ship.
I'd love it for autopilot, it would be pretty damn scenic.
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Adeena Torcfist
Dark Underground Forces
3
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Posted - 2011.11.15 01:01:00 -
[7] - Quote
id like to see explosions actually hit shields & Not the centre of a ship. Something similar i remember seeing on Nexus: the Jupiter Incident for those that played it way back when  |

Arya Greywolf
Tasty Beverage
3
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Posted - 2011.11.15 01:45:00 -
[8] - Quote
Freespace 2 is one of my favorite games of all time. I just played through it again not too long ago. I told my buddy to play it but he's a graphics *****. What a shame.
The epic feeling I get from that game - well, I'll never forget it. |

ASadOldGit
School of Applied Knowledge Caldari State
14
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Posted - 2011.11.15 01:53:00 -
[9] - Quote
Jett0 wrote: +1 to weapons that show a visual indication of a missed shot.
Here's a question to ponder: If you shoot someone, and every single shot misses, have you technically aggressed them?
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Nova Fox
Novafox Shipyards
316
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Posted - 2011.11.15 01:57:00 -
[10] - Quote
ASadOldGit wrote:Jett0 wrote: +1 to weapons that show a visual indication of a missed shot.
Here's a question to ponder: If you shoot someone, and every single shot misses, have you technically aggressed them?
In international rules of warfare. Yes, its an act of war if no challenge was issued before hand.
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Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
100
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Posted - 2011.11.15 02:20:00 -
[11] - Quote
Remove SEBO, ECCM and TC effects.
SEBOs give you eye cancer. The Daily Mail said so. |

DarkAegix
Blue Republic RvB - BLUE Republic
315
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Posted - 2011.11.15 02:49:00 -
[12] - Quote
Blasters need to look less like a fire hose of milk. |

Hungry Eyes
Ministry of War Amarr Empire
163
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Posted - 2011.11.15 03:03:00 -
[13] - Quote
-1000 for not doing **** to fix hybrids and gallente ships. |

Bubanni
SniggWaffe
11
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Posted - 2011.11.15 03:09:00 -
[14] - Quote
Would like a new jumping effect... when going through a stargate or jump bridgr... or titan bridge... Im thinking a mini version of the capital jumping effect would be nice
Something that shows you being slinged towards space... instead of a bubble around the ship + cloaking effect |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
76
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Posted - 2011.11.15 03:12:00 -
[15] - Quote
Grey Stormshadow wrote:-1 to the jump button being visible and usable 20au from the gate.
Did I win?
The jump command now warps you to a gate and jumps you through it, requiring one less click to jump.
In sum, no, you don't win, you fail. You fail terribly. Since forum pvp is EVE endgame, you have now lost EVE. GTFO. |

Dirk Magnum
Sarz'na Khumatari Ushra'Khan
67
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Posted - 2011.11.15 04:00:00 -
[16] - Quote
-1 for every brown color scheme. I'll accept it on the Deimos to bring it in line with the scheme the Astarte has sported for a long time now. All other brown ships are terrible. It's most egregious with the Ishukone line and Guristas ships. |

Jett0
Team Kitty Choke Slam
16
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Posted - 2011.11.15 06:05:00 -
[17] - Quote
Adeena Torcfist wrote:id like to see explosions actually hit shields & Not the centre of a ship. Something similar i remember seeing on Nexus: the Jupiter Incident for those that played it way back when 
I like this idea. Not only would it be more accurate, but it conveys more information. |
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CCP Choloepus
C C P C C P Alliance
18

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Posted - 2011.11.15 09:57:00 -
[18] - Quote
This thread is relevant to my interests. Simple graphical glitches, areas with poor visual feedback or things that are just lacking a 'wow' factor that should be intrinsic are all great to know about.
Not sure we should try to code away the brown though, sorry Dirk. |
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Poetic Stanziel
Arrakis Technology
296
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Posted - 2011.11.15 10:00:00 -
[19] - Quote
Dirk Magnum wrote:-1 for still not being able to use asteroids and capital ships as cover.  LoF would be a pretty awesome addition, actually.
EVE Online: Incarna - New Coke EVE Online: Winter Expansion - Coke Classic |

Zagdul
Clan Shadow Wolf Fatal Ascension
113
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Posted - 2011.11.15 10:00:00 -
[20] - Quote
New Cyno Effects should have racial colors:
Green = Gallente Red = Minmatar Blue = Caldari Yellow = Amarr
Can I have a pony too?
It's not Rocket Surgery |
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ZeZark
STEEL CITY. Junkyard Gunn3rs
0
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Posted - 2011.11.15 10:04:00 -
[21] - Quote
You guys removed the pretty "screen dims to black, and comes back when jump finished" between systems, why ? |

Nutbolt
Avalon Project Shadow Rock Alliance
8
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Posted - 2011.11.15 10:06:00 -
[22] - Quote
Jett0 wrote:Adeena Torcfist wrote:id like to see explosions actually hit shields & Not the centre of a ship. Something similar i remember seeing on Nexus: the Jupiter Incident for those that played it way back when  I like this idea. Not only would it be more accurate, but it conveys more information.
I loved the shield impact effect in Nexus! The Stargate: War begins mod for it is also epic! Seeing railguns impact on a Ha'Tak ships shield is sweet; but yer anyway it would be cool to see this, and the effect when the shield fails, or comes back up although I see how this may be more of an issue as shields coming back up don't work quite like that in EVE.
EDIT: As can be seen in this trailer and some others... http://www.moddb.com/mods/stargate-mod-war-begins/videos/stargate-war-begins-unofficial-trailer#imagebox |

Akirei Scytale
Test Alliance Please Ignore
369
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Posted - 2011.11.15 10:14:00 -
[23] - Quote
As mentioned before, camera following your ship. it would also be nice if we could make it lock onto the target, but i have a sneaking suspicion this functionality might already exist but be buried somewhere.
Probably too late to ask, but making the galactic disk visible from nullsec brighter and more defined (like the actual milky way) would be fantastic. Also, moar stars.
Making projectile weapons fire brighter would be quite aesthetically appealing. Pretend ships need tracer rounds, or simply magnify the muzzle flash tremendously. As is, the only epic part of artillery fire (aesthetically) is the sound, and ACs should be a storm of tiny bullets streaking towards their target.
It would be nice if turrets retracted whenever nothing was targetted, instead of only in warp. Also, making projectile turrets retract would be nice as well.
Missiles have very wonky paths towards their targets, but I suspect a large part of this is the fact that once they reach a "hit radius" from their target, they switch into a different animation mode. They could certainly look a lot more epic (and the explosion could be toned down a bit on the larger ones, it gets pretty obnoxious in missile heavy fleets).
It would be quite awesome if there were three hit animations on ships - reacting violently with shields, hitting armor and sending sparks off into space, and impacting structure, sending chunks out.
And this one isn't visual but damn, the sound armor hardeners make is obnoxious. It really messes with music being played over EVE. |

Midge Mo'yb
Bat Country Goonswarm Federation
47
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Posted - 2011.11.15 10:14:00 -
[24] - Quote
+1 for ships with jump drives jumping in the same direction (towards the star they jump to) |

Eebi
CONCORD Operations Central Directorate of Intelligence
12
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Posted - 2011.11.15 10:22:00 -
[25] - Quote
First of all i want to thank CCP for all the effort all of the sudden, though the lack of this in the past isn't completely forgiven in my book.
You have seen your mistakes and shown dedication to please your customers yet again. I can only hope the current effort will be consistent, please keep listening to the voice of you customers.
About current sisi content: The current cyno jump is nice, however the pin/red'ish effect ruins it, changing that color alone would make it 10x better in my opinion.
All the rest is simply amazing, keep up the good work. |

Roime
Blue Republic RvB - BLUE Republic
12
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Posted - 2011.11.15 10:24:00 -
[26] - Quote
My #1 wish is to have the camera default to from-behind-the ship -angle.
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Crucis Cassiopeiae
EvE-COM
713
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Posted - 2011.11.15 10:45:00 -
[27] - Quote
Akirei Scytale wrote:As mentioned before, camera following your ship. it would also be nice if we could make it lock onto the target, but i have a sneaking suspicion this functionality might already exist but be buried somewhere. Probably too late to ask, but making the galactic disk visible from nullsec brighter and more defined (like the actual milky way) would be fantastic. Also, moar stars. Making projectile weapons fire brighter would be quite aesthetically appealing. Pretend ships need tracer rounds, or simply magnify the muzzle flash tremendously. As is, the only epic part of artillery fire (aesthetically) is the sound, and ACs should be a storm of tiny bullets streaking towards their target. It would be nice if turrets retracted whenever nothing was targetted, instead of only in warp. It would be simple to make the animation play during targeting, I feel. Also, making projectile turrets retract would be nice as well.Missiles have very wonky paths towards their targets, but I suspect a large part of this is the fact that once they reach a "hit radius" from their target, they switch into a different animation mode. They could certainly look a lot more epic (and the explosion could be toned down a bit on the larger ones, it gets pretty obnoxious in missile heavy fleets). It would be quite awesome if there were three hit animations on ships - reacting violently with shields, hitting armor and sending sparks off into space, and impacting structure, sending chunks out. Bring back the camo deimos. The skin on the test server's last build was beautiful, it was one of the few ships I feel space camo looked right on. Now, it looks dull, and too much like a Phobos. And this one isn't visual but damn, the sound armor hardeners make is obnoxious. It really messes with music being played over EVE.
problem is instant lock that come ships can have... so no time for animation to be played... but... some other thing is coming to my mind...    why don't we have button to power up hi slots??? that button would trigger turret activation animation we now have... AND would signal to ppl that you have targeted that you have activated your weapons...
i think that would be nice...
and about missiles... that all is broken and need to be baked from begining... starting from missile "turrets"... missile models... missile paths... and missile explosions... |

Black Dranzer
72
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Posted - 2011.11.15 10:57:00 -
[28] - Quote
Whenever a warp gate goes off, I'm never 100% certain on which direction it's sending me in.
It's just something that's always bugged me, is all. |

War Kitten
Panda McLegion
244
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Posted - 2011.11.15 11:01:00 -
[29] - Quote
+1 for the OPTION to lock the camera orientation behind the ship for manual piloting. This is my signature.-á There are many others like it, but this one is mine. |

Jarnis McPieksu
Aliastra Gallente Federation
0
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Posted - 2011.11.15 11:13:00 -
[30] - Quote
You do know that after all these epic fixes, you now have to redo missiles. Completely.
No more talk how it is :impossible: or :too hard:. Missiles, after these epic win changes, just look TERRIBLE.
I don't care if it means that summer expansion is EVE Online: New Missiles with no other features. It has to be done. It has to be epic.
(note: epic != awesome)
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