| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Dlareme
Asteroid Central New Eden Capsuleers Union
3
|
Posted - 2014.04.23 15:57:00 -
[1] - Quote
I agree with the OP, if you're going to steal something why would you ever steal the item that has a lower value? I applaud the cleverness the POS owners are using to counter siphoning units. However, the current mechanic doesn't make sense. Heck we don't even have to be able to choose what materials the siphon unit steals as long as it steals the most valuable item being produced. Also, why does the siphoning unit have the character who deployed it name on it? If your gonna steal something at least make it to where the thief doesn't leave his name and number on a piece of paper.
I realize that most of these complaints can be either countered by using an alt or more siphoning units. However, I am asking for an improvement to a currently convoluted system that just "doesn't make sense". Sure, there's ways to work around it, but wouldn't it be awesome if it just worked how common sense dictates it should?
Either way, that's just my opinion. I don't really use the things too often, but I love the idea of them. Hopefully they'll be improved upon in a patch and rekindle my thieving heart. |

Dlareme
Asteroid Central New Eden Capsuleers Union
4
|
Posted - 2014.04.23 16:33:00 -
[2] - Quote
quote=Lucas Kell]The problem is that people want to use siphons to make huge amounts of isk with no effort. They want to dump down a bunch of siphons and periodically go back to them and just pick up their dollar like it's PI or something. They were not put in as a lazy mans passive income, they were put in to generate fights. Making them steal more valuable loot isn't going to encourage the risk averse people placing them to fight.
If they do make them steal more valuable loot, then at the very least the POS should shoot them so you have to declaw the POS. Why should you be able to come swinging in with a cheap structure, dump and run then just fly by periodically in a cloaky hauler to gather up your loot?[/quote]
Because that's what being a thief is. You steal things, you put no effort into making them, processing them, working on them. These units, from what I recall, were a way for smaller groups of people to "stick it to" the large corporations that own a crap ton of space who don't guard their assets properly. You make it sound like thieves are a brave bunch of warriors looking for a good fight. I really don't think these units were put in the game to generate fights, I think they were put in to make people actually guard their assets instead of coming by once a week to pick up their moon goo like"lazy men".
I prefer covops gameplay though, so this is just a personal preference. |

Dlareme
Asteroid Central New Eden Capsuleers Union
4
|
Posted - 2014.04.23 17:20:00 -
[3] - Quote
So you want a war party to come in and blow up all the defensive structures. This does not qualify as "sneaky" to me. I also understand where you're coming from. It is unlikely that you can have people guard 24/7 but if you had people come by once every three to four hours just to check if everything is OK, then most problems would be solved. People who put up a lot of guns and never come back but once or twice a week to pick up their moon goo are the ones who have problems.
The hundred million isk a month seems fairly small in comparison to the amount of isk being made off R64 moon goo. So not much sympathy there from me. I see the OPs post as a fix to something that is not currently working as common sense dictates it should. I understand where you're coming from though. People found a way to fight back without actually having to fight, good for them. I believe that the way it's being done doesn't make any sense. I will agree that siphoning units are fine price wise though. They're selling at about an average of 15mil in dodixie, which I think is a fair price. So a price decrease isn't really needed.
Tl;Dr: I disagree but see where you're coming from and respect your opinion.
Sorry, forgot to get the quote chain going there. |

Dlareme
Asteroid Central New Eden Capsuleers Union
4
|
Posted - 2014.04.23 18:59:00 -
[4] - Quote
Enaris Kerle wrote:Dlareme wrote:However, I am asking for an improvement to a currently convoluted system that just "doesn't make sense". good luck, we've been asking for a sov overhaul for years
Yep. |

Dlareme
Asteroid Central New Eden Capsuleers Union
5
|
Posted - 2014.04.23 19:17:00 -
[5] - Quote
This is becoming a "I don't like being stolen from, and am unhappy" thread. |

Dlareme
Asteroid Central New Eden Capsuleers Union
5
|
Posted - 2014.04.23 19:31:00 -
[6] - Quote
It just doesn't make sense "to me" that it works that way mechanically.
If CCP says: "Nah, we like it this way, and it totally makes sense that a high tech piece of equipment designed to steal things is stealing the crappy materials over the good materials" Then whatevs. That's their call. |

Dlareme
Asteroid Central New Eden Capsuleers Union
5
|
Posted - 2014.04.23 19:52:00 -
[7] - Quote
PotatoOverdose wrote:Lucas Kell wrote:No, I'm saying it provides risk averse people with a risk free way of making passive income with nearly no effort, Yes, flying into a 50,000 character coalitions space, bypassing gatecamps, defense fleets, lighting up intel channels, etc., flying up to a gunned tower with defense modules that have a random (between 1 and 30 second) lock delay time (god help you if you lag a bit), anchoring a module, and looting said anchored modules at a precisely predictable location EACH F****** TIME is RISK FREE. Definitely less risky then being faceless member #47239 of huge coalition X and following orders like a good little munchkin.  While coalitions may deserve credit for securing their space, of the two (the siphoner versus random faceless coalition member #47239), the siphoner takes a far greater risk in his day to day operations. Risk averse my a**.
^ This |

Dlareme
Asteroid Central New Eden Capsuleers Union
6
|
Posted - 2014.04.24 03:42:00 -
[8] - Quote
I Accidentally YourShip wrote:You should be able to configure the siphon units to both target specific materials and destroy instead of just siphon.
If the purpose of the unit is to cause fights and destabilize the region, destroying the materials will definitely get the attention of the sov holders.
Interesting idea, but I don't really think its a good idea to give the siphoning units that much flexibility. Maybe if it was a different deployable that was much more expensive it could work. Since you wouldn't care if you make a profit or not, then spending quite a bit on the unit only seems fair.
Anyways, back on topic to the OP, I still think it's important that siphoning units steal the most valuable resource. Whether we get to choose which resource, or if it automatically does it doesn't really matter to me. Though I think us choosing would be easier since prices fluctuate. |

Dlareme
Asteroid Central
7
|
Posted - 2014.04.28 21:25:00 -
[9] - Quote
Hopefully we'll find out at fanfest, but it would be nice to have a little clarity. |

Dlareme
Asteroid Central
7
|
Posted - 2014.05.09 23:16:00 -
[10] - Quote
Didn't see any mention of it on the "deployable pluggable space things" discussion which can be found here. http://m.youtube.com/watch?v=Md396UNjnBM
You can see where the units were beginning to be used on the chart, and then the very quick decline rate. Wonder why that is  If anyone has any other news on this, It would be appreciated if light could be shed on the subject.
|

Dlareme
Asteroid Central
7
|
Posted - 2014.05.09 23:43:00 -
[11] - Quote
Marlona Sky wrote:They are barely used because CCP was meta gamed. In the design it was expressed to help 'balance them' they should randomly go for moon minerals and reactions at the pos. Thus leaving the door wide open for the pos owner to setup junk reactions to soak up most of the siphons attention keeping the amount of effort from the pos owner to just a tiny notch above what they had to do before siphons were introduced.
Also factor in the CSM is now asking for a pos to lock a ship faster, even when unmanned... It should come as no surprise who on the CSM is pushing for this. They are also in charge of the largest pos farm networks in the game for their alliance.
Agreed. Though, why CCP would agree to something that ruins one of their most recently deployed items is beyond me. Still hoping for some new info on this topic though. |

Dlareme
Asteroid Central Rose Alliance
7
|
Posted - 2014.06.08 21:36:00 -
[12] - Quote
Well I'm glad to see this topic is alive and well. Hopefully we'll have some answers soon, or at the very least a "working as intended". I just need some closure  |
| |
|