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delta2zero
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Posted - 2006.05.16 21:57:00 -
[1]
titans are for jumping whole fleets and using doomsday via a cynosual field
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delta2zero
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Posted - 2006.05.16 23:29:00 -
[2]
Quote: Carriers and Motherships are long range fleet support ships for ss'ing and providing a point pilots can warp to for refit and repair whilst using command mods and deploying fighters to help with the fighting
they should still be feared and not easyily killed by 4bs and a few frigs.
there suposed to be huge vessels capable of changing the balance on the battlefield by there presence alone in fleets not ships that hide at safespots never to be seen and have little impact in large scale fights.
if they are suposed to stay hidden then maybe ccp should consider adding bombing drones that can attack pos ,stations and ships from a remote location somewhere in the solar system like real carriers do but make them take up alot of space so you either have fighters or bombing drones.
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delta2zero
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Posted - 2006.05.17 00:54:00 -
[3]
Edited by: delta2zero on 17/05/2006 00:55:37
Quote: Carriers are small mobile capital ships that are there to boost your ships (did anyone notice that 99% CPU reduction in Gang assisting modules ? NO).
command ships do it better and cheaper.
Quote: if a real life carrier were to come into range of four Battleships and a few frigates the Carrier would be annihilated.
in ral life they would have been picked up on the scanner and owned, they wouldnt attack a carrier because it would mean they would be destroyed even if they owned the carrier.
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delta2zero
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Posted - 2006.05.17 02:51:00 -
[4]
Edited by: delta2zero on 17/05/2006 02:52:22
Originally by: FFGR
Originally by: delta2zero
Quote: Carriers are small mobile capital ships that are there to boost your ships (did anyone notice that 99% CPU reduction in Gang assisting modules ? NO).
command ships do it better and cheaper.
I haven't seen a Command ship with bonus to remote repairers/shield boosters, having a corp hangar and beeing able to carry some ships.
Carriers and their big brothers, the Motherships are gang assisting capital ships in every situation (provided they will seed sometime the modules needed ).
They fix you, they give you ships, they give you clones ect.
And command ships are t2, while Carriers are t1. BC can use gang assist modules aswell, but can they do the rest ?
because we all know having someone to warp to in a fleet battle after you have taken armor and shield dmg from 100+ ships is needed right?
capital ships = ships which should be ideal for large scale battles. whats the point in armor rep and shield rep bonus when the person who gets attacked is dead before they can warp? wow you can fit something stupid like 2 cruisers in a carrier its going to have a massive impact on the battle for sure and everyone needs to refit when they have there pvp setup on allready  only use of the ship bay on carrier is for people in pods to grab a fast frig so they can get out of the system quick with there tails between there legs 
oh and BTW command ships get better gang module bonus than carriers so i would hardly call the carrier there big brother, which leaves carriers for one thing sitting at a safespot/pos with its fighters assigned to someone else.
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delta2zero
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Posted - 2006.05.17 12:25:00 -
[5]
Edited by: delta2zero on 17/05/2006 12:27:57
Quote: you know a command ship that will enter a big 100vs100 battle with the chance of beeing able to hit something apart from the Vulture ?
he can sit at a safespot instead of someone in a ship worth over 1 billion was my point.
sorry about my post btw! seems a little offensive towards you after reading it again this morning. just trying to get my point across that there are ships that can do what the carrier does better for a smaller ammount of isk
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