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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Adrian Dixon
The Scope Gallente Federation
7
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Posted - 2011.11.15 18:59:00 -
[1] - Quote
1. When an asteroid is locked you get an icon in the top right-ish part of the screen. Well when right clicking those icons how about adding the option to "mine" and "Mine repeatedly" for mining drones.
Erik Finnegan wrote:Orbit/keep at range settings stored per fitting. Or allow defining those preset values. 2. and This
3. and lastly more of a bug in my eyes ALT-Click to 'Look At' is acting strange. Sometimes it jumps back to your own ship instantly, sometimes you cannot zoom all the way in (as if your own ships maximum zoom level is applied to the object your trying to view). If you are viewing one object then ALT-Left Click a 3rd object to view it your camera view instantly jumps to the object you want to look at then to your own ship then back to the object your are currently viewing. It is a bit silly
4. Being able to reduce the chat window input box to one line high rather than two lines high. Might not sound like much but it takes up a lot of valuable screen space.
Thanks soundwave, I should be able to think of a few more. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2011.12.14 22:10:00 -
[2] - Quote
Hi Guys
http://i.imgur.com/MWUkm.jpg [img]http://i.imgur.com/MWUkm.jpg[/img]
Can you add a on/off option in settings for this UI element?? Its the thing that gives you actions when you hold left click on ships/objects. I keep bringing it up by accident, its really annoying me because when it pops up it makes the mouse panning action very intermitent. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2011.12.15 09:40:00 -
[3] - Quote
Thank You ASadOldGit, and sorry for adding a dud request soundwave.
The setting is here; http://i.imgur.com/KR5AC.jpg [img]http://i.imgur.com/KR5AC.jpg[/img]
ASadOldGit wrote:Adrian Dixon wrote:Hi Guys http://i.imgur.com/MWUkm.jpg[img]http://i.imgur.com/MWUkm.jpg[/img] Can you add a on/off option in settings for this UI element?? Its the thing that gives you actions when you hold left click on ships/objects. I keep bringing it up by accident, its really annoying me because when it pops up it makes the mouse panning action very intermitent. Adrian, I believe there's an option to change it to your middle mouse button, so that may help, but I don't think you can turn it off (not in-game right now, so can't check). |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.15 19:39:00 -
[4] - Quote
When right clicking locked target Icons I would like to see the adittion of "Mine" and "Mine Repeatedly" for use with all your Mining Drones in space. Also a shortcut key for the same action would be nice. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2011.12.15 20:39:00 -
[5] - Quote
If I double click a blueprint it should open the manufacturing window.
Maybe stargates could get out of the overview all together and have thier own hud area??
and...
Adrian Dixon wrote:I have a small idea for ship cargo hold organisation. If a simple tickbox where added to each piece of cargo in your ships hold this would give three levels of organisation; ticked un-ticked and all items. A small toggle button in the ship cargo window would toggle between those three states. I guess all the data could be saved client side so no extra load is put on the servers. This would give the benifit of better organisation of players ship cargo. I would personaly tick items that 'belong' to that ship, ie ammo, alternate modules, spare drones, scripts. and un-tick stuff/loot that im going to drop off in a hanger. Obviously automatic ammo reloads/CTRL-R function would work regardless of the view you have choosen. example; http://i.imgur.com/rB6pZ.jpg[img]http://i.imgur.com/rB6pZ.jpg[/img] I see a few benifits with my idea over using cargo containers. With cargo containers you are opening a new window taking yet more space on the HUD with multiple containters that gets even worse and more complicated, plus it is a lot more clicks to empty multiple containers back in your hanger. With ammo inside containers you can not CTRL-R to reload with my suggestion CTRL-R would work in all cases. This idea could complement the use of cargo containers. Imagine having several containers some full some empty, now I would tick everything that I want vissible in space (ammo, scripts) plus one working container im loading with loot and all the other stuff I dont immediatly need hidden. If you where using strip miner crystals you could hide the broken ones and keep the stack of new ones vissible. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2011.12.15 21:28:00 -
[6] - Quote
Illectroculus Defined wrote:Automatically re-parent the camera when the target it's looking at explodes.
When you've got 'look at' set on a ship and it blows up the camera should switch to looking at the wreck *at the same distance* , similarly , when your own ship explodes, don't zoom into the pod, keep the camera at the same distance.
|

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2011.12.17 22:02:00 -
[7] - Quote
Back and forward buttons in the market window to quickly see items you previously viewed. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2011.12.21 19:32:00 -
[8] - Quote
In the overview please thing about how you are using the "Large Collidable Object" tag for important interactive Mission items. Why not make a new tag "Interactive Mission Item" and "Mission Object"
For example my current mission has about 100+ large collidable objects in the room, this instantly makes the overview very difficult to use. I have turned off Large Collidable Object's in the overview for this reason, now imagine my mission is to try and activate a Locked Acceleration Gate which has been tagged as a large collidable object so its instantly difficult to find among all the other lines in an overview.
Mixing an overview tag mainly used for props with interactive mission items/mission objects seems like a very bad Idea to me. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2011.12.23 14:02:00 -
[9] - Quote
In the character sheet under standings it would be nice to have a new tab "All Changes" or "History" Basicaly showing every one of your standing changes in a list much like the learnt skills history tab.
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Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2011.12.23 19:12:00 -
[10] - Quote
When scanning with probes the probe movement box highlights a pale blue for vertical and horizontal movement. Making the highlight a different colour for vertical and horizontal would be great. I keep moving mine the wrong way. |
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Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2011.12.23 20:37:00 -
[11] - Quote
On the character sheet the Augmentation and Attribute lists should be in the same order and the naming should be better so they are both easier to cross reference. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2011.12.24 10:40:00 -
[12] - Quote
In the overview have a toggle button to show all items, then I can use my fith tab for something else. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2011.12.25 22:46:00 -
[13] - Quote
In the Assets window a new tab "Favourites" You can add your favourite station, i would add my main base's to the list. :) |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2011.12.29 14:58:00 -
[14] - Quote
Todays suggestion from me, somewhere in the HUD that shows when at least one of your drones is in space. Like a icon to the left of the capacitor that goes green or red or grey. Green for idle, red for attacking and grey for no drones in space. Myabe it could have five segments one for each drone and maybe light up orange when they take damage. Helps stop me forgetting them and forgetting to give them new targets.
svetlana wrote:1) The option to NOT have targets along the top of the screen 'compact'/slide to the right each time one disappears. This causes unintentional selection/shooting/module activation on incorrect ships ALL the time! - The top of the screen is already reserved for targets, there is no need to have them slide over and clean up space for any reason. - Any new targets can appear in the next nearest 'hole' to the right, or whatever, just as long as the existing targets DO NOT MOVE from where they currently are!
2) friendly targets appearing on a seperate line, or some other part of the screen seperate from enemy targets would also be nice. This is such a good request and probably the most annoying little thing about eve for me at the moment and probably very easy to fix. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.30 12:42:00 -
[15] - Quote
When scanning with probes please add a button in the System Scanner window that lets me turn off every single content sensitive thing so its just me moving my drones. no expanding menus poping up when i hover over things anymore no dragging the probe scan size - just move the probes. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.30 21:50:00 -
[16] - Quote
When your camera is focused on a ship and you destroy it, it would be nice if the camera focus changes to the wreck or just sit where it is instead of abruptly returning to your own ship. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2011.12.31 23:05:00 -
[17] - Quote
ability to map the 'home' and 'end' keys to maximum zoom in and out. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2011.12.31 23:32:00 -
[18] - Quote
When right clicking drones in your hanger new option 'send to ships drone bay' quantity window pops up if needed. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2012.01.01 17:32:00 -
[19] - Quote
When looking at a saved ship fitting. Each module in the fittings list could have a new right click option "Search in current station hanger" Then it would search that item name in the items list. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2012.01.06 20:00:00 -
[20] - Quote
When rightclicking space there could be a new option, "save current location" since opening people and places going to the places tab and clicking "Add Location" is a bit long winded.
EDIT or a right click on the capacitor. |
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Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
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Posted - 2012.01.10 21:42:00 -
[21] - Quote
Ability to automaticaly toggle Tractor beams to turn off when the object gets within 2500mm of your ship. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.01.27 14:48:00 -
[22] - Quote
With the new neocom can you add some more configuration options;
Autohide Autohide When in space Autohide When Docked
I use autohide but id rather it didnt autohide when im in a station.
Minimized Windows The way windows minimize is a little annoying at the moment. I have to hover over an icon to see which minimised window it is or just guess and open it, the 'i' Icon isnt conveying much information. What i think should be done is you add another autohiding bar along the bottom of the screen with the classic minimized window bars in there.
I do like the new neocom a lot it just needs a few tweeks.  |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.02.05 14:45:00 -
[23] - Quote
Can you do something about the 425 railguns on the megathron and Rokh hulls? the look utterly stupid because they have a round base designed for the Hyperion. Maybe use the 350mm turret model on the megathron and Rokh hull since it uses a rectangular base and keep the current turret model for the Talos and Hyperion. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.02.10 17:49:00 -
[24] - Quote
bla |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.02.13 22:06:00 -
[25] - Quote
When your typing an evemail in game and close the compose window, can something please happen? ie it asks you if you want to save the message for later or it goes into drafts. I have lost so many of my long winded evemails by accidently closing the window. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.03.04 22:53:00 -
[26] - Quote
I would like to see an absolute bare minimum Fitting screen option added. So it just shows; -module slots in a compact row/s -CPU/PG as in number -cargo/drone hold buttons - and maybe some other info as text and a button to change the fitting screen mode ofcourse.
When im docked actually fitting a ship, dragging modules onto the fitting screen, buying in market, opening corp hangers, station hangers, containers. The screen gets full fast and theres a lot of over lap. Having the fitting screen as small as possible would be a big help. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.03.11 13:16:00 -
[27] - Quote
I think its been mentioned already. An import/export ship fittings between saved fittings and programs like EFIT would be fanastic. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.04.05 20:09:00 -
[28] - Quote
In certificates under Character sheet you could add some extra sorting oprions. We have the current tree view why not add an option to sort the tree by skill levels; Basic, Standard, Improved, and elite.
Same with skills add a view option where you can sort them by thier current levels. 0,1,2,3,4,5 |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.04.21 11:12:00 -
[29] - Quote
Tarn Kugisa wrote: Add X/Y/Z Movement for anchorable Modules/Containers
It is a nuisance to get a large amount of GSC's in a nice configuration. All that needs to be added is a interface like the one for scan probes, except snapping to a 1 KM Grid.
Allow overview tab splitting
I want to utilize my 2 monitors and have 2 or more overview tabs side by side Overview tab splitting would make me buy two monitors, great idea I would also like to see a button in the overview to show all items, since im currently using one of my five tabs to show all items.
An AFK button that spans all the chats chanels minus local would be fantastic too. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.04.29 09:24:00 -
[30] - Quote
In the overview under celestials it would be nice to have a new tick box "Stargates on Autopilot route"
With this you can make the overview only show the stargates that are on your autopilot route by unticking "stargates" and ticking "Stargates on Autopilot route" |
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Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
35
|
Posted - 2012.05.03 20:17:00 -
[31] - Quote
We all know everything drone related needs fixing in a big way but a nice interim solution just popped into my head.
When right clicking and selecting "launch Drones" Why not add some options
- Launch Light Combat Drones - Launch Medium Combat Drones - Launch Heavy Combat Drones - Launch Sentry Drones - Launch E-War Drones - Launch Webifiber Drones - Launch Logistic Drones
And when you right click a targeted asteroid why not let us select "mine repeatedly" for activating mining drones on it |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
41
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Posted - 2012.05.21 20:14:00 -
[32] - Quote
If you have a route planned can we have the ability to right click one the locations squares and split it into a waypoint? Rather than deleting and starting again.
Cheers |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
48
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Posted - 2012.06.25 20:38:00 -
[33] - Quote
When using D-Scan Instead of the tick box "Use Active overview Settings" why not change that to a drop down where you can select your saved overview profiles.
- Bigger Scan button on D-Scan - Better angle slider on D-Scan.
-When saving a bookmark please default to personal folder not the last used.
-When scanning signatures can my ignored results be saved perminantly? Currently these are cleared on session changes. -When scanning signatures with probes could the red dots stay on screen for a short ammount of time in a fog of war kind of style say 5min since the last detection?
-This might need some consideration but i would like to see a single save-able default probe formation because jumping to a system launching 7 probes making my formation then doing it again and again and again for each system is not fun, not in the slightest.
I hope this thread is still being looked at. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
57
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Posted - 2012.07.07 18:10:00 -
[34] - Quote
The reinforcement time on screen in space could be tidied up a bit. At the monent the timers show days hours min and seconds. Like this;
"1 Day, 5 Hours, 45 minuits and 12 Seconds"
I think seconds could be removed to free up a lot of wasted screen space to give;
"1d 5h 45m"
Soundwave are you still monitoring the thread? |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
57
|
Posted - 2012.07.08 10:48:00 -
[35] - Quote
Can Pod names becomer persistant? At the moment when you change ships the POD name always defaults back to your character name. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
57
|
Posted - 2012.07.13 22:25:00 -
[36] - Quote
When you right click a wreck in the drop down add the option "loot all" would save a lot of time for noctis pilots and salvaging. |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
60
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Posted - 2012.07.20 20:53:00 -
[37] - Quote
I know it has been said before but I would like the locked target icons to stop automaticaly shuffling when a ship is destroyed or unlocked. Please |

Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
62
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Posted - 2012.10.03 20:15:00 -
[38] - Quote
When right clicking and choosing keep at range, in the sub menu your personalised ranges should be show in that list. |

Adrian Dixon
The Scope Gallente Federation
68
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Posted - 2012.11.04 11:47:00 -
[39] - Quote
When someone invites you to a chat channel, the pop up says your being invited to a conversations. It should say chat channel instead. |

Adrian Dixon
The Scope Gallente Federation
68
|
Posted - 2012.11.04 13:01:00 -
[40] - Quote
I would like to see a toggle setting for ship hangers, "hide un-assembled ships" |
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