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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Lin-Young Borovskova
Science and Trade Institute Caldari State
186
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Posted - 2012.06.11 13:03:00 -
[1] - Quote
Already said by many others:
Change the mandatory log off when changing character in the same account... brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
189
|
Posted - 2012.06.11 15:26:00 -
[2] - Quote
Pinstar Colton wrote:Allow a corporation to designate which corporate wallet division PI import/export taxes are sent to, rather than forcing them all to the master wallet. The same goes to general corporate taxes.
This is already possible, it's up to your corp mates to choose the right wallet division for deposits. brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
243
|
Posted - 2012.06.19 00:09:00 -
[3] - Quote
Beekeeper Bob wrote:Latest bug list:
Warp to 0 in a cloaked ship, station or gate, uncloak and "You fail to jump because your cloaked" Items have disappeared from inventory, no way to tell how many things are missing when you have 1000's ot items across a couple of accounts. Game frequently fails to respond to key clicks, mouseclicks. Inventory lags when opened. Inventory window menu bar closes halfway over menu items when in space. When looting wrecks, it will approach wreck, but not open it when in range. Trading 100's of items can lag you out for 30 secs or more. Creating a contract with lots of items, same absurd slow motion lag. Pos's still shoot NPC corp players with personal blue standings to that corp. Undocking a gang of more than 20 players creates instant Tidi for the system? (BTW having the camera zoom all the way when undocking was a masterstroke for creating additional lag) Orbiting consistently selects the worst possible route around an object, no control over direction of orbit.
A lot of this and also:
I want my cargo open so I can switch ammo fast, keeping it open in fleet is just hell, opening while fighting to swap ammo you're probably killed before this thing loads...serious performance problems.
-I don't need to know the estimated value of items in my cargo (who does except for station stuff?)
-I don't need a dam tree to show me different loot wrecks, it's wasting performance resources for something I can see already at least twice (overview+in space)
-unless being a micro click fanboy I don't need either Orca cargo tree once in space, becomes tedious to use when you have dozens of cans with stuff
To make it simple, less clicks, less blink and moar performance brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
272
|
Posted - 2012.06.20 11:07:00 -
[4] - Quote
Andrea Roche wrote:CCP Soundwave wrote:Dear spacefriends
A year or so ago, I started a backlog of little things. At its highest point, it had 300-400 small features; some awesome, some of dubious quality. With two little things releases at the start of the year and more coming this winter, we've churned through the top layer of them. They were prioritized in terms of quality, and we're simply so deep into this list that I'm running into more and more stories that just aren't worth it.
That tells me it's time to throw the list out and start making a new one. That's what this thread is for. Hand me your grips and feature requests and I'll prioritize them on my list.
Go! Disallow NPC pilots been able to pilot freighters in highsec. Its an exploit just like previous holes in the wardec system. You want to be able to fly a freighter in highsec, you need to be in a corp. This promotes spies, 3rd party hire and further conflict! No more get out of jail free card!
Working as intended.
On topic:
BM's on screen plz
brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
314
|
Posted - 2012.06.25 02:04:00 -
[5] - Quote
Luis Graca wrote:Every day that passes people love CCP a little bit more Rage over ATX 
What the heck with this year ATX? -haven't spent time for it this year after last year fluke. brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
325
|
Posted - 2012.06.25 20:43:00 -
[6] - Quote
Adrian Dixon wrote:-This might need some consideration but i would like to see a single save-able default probe formation because jumping to a system launching 7 probes making my formation then doing it again and again and again for each system is not fun, not in the slightest.
This would be really awesome, formation and range pre determinate for each probe type (rather than filter) brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
884
|
Posted - 2012.11.04 12:12:00 -
[7] - Quote
Ritsum wrote:Guess it wouldn't be really little but...
Lessen the isk generation in High-sec and increase it in low-sec and null-sec...
Give us High-sec carebears a reason to want to get involved in low/null apart from mindless pvp...
If you don't have enough reason to move to low null it's not because of the rewards there but the risk involved. Low sec already has dozens more opportunities to make isk but you don't go there because chances you get it are extremely slim: easy to scan down, easy to get caught at gates, at station undock and far too many small entities to make of some constellation relatively safe for you to get those rewards. Those places exist but those are rare, full of spy paranoia amongst other funky stuff and an empire state building sized wall when you try to step out of your high sec beach.
Null sec isk making is brainless red crosses shooting like high sec, escalations, sites or NPC missioning. Just watch your local and intell chans, wait for fleet broadcasts and structure grind. If you don't like pvp or risk you'll never move there, no matter how much more isk CCP puts over there. brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
884
|
Posted - 2012.11.04 12:16:00 -
[8] - Quote
Also on topic:
Give options to auto reject fleet or discussion invites accordingly to standings. This will avoid me fleeting with my self or get dozens discussion windows invites by pubbies. brb |
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