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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Solstice Project
Cult of Personality
125
|
Posted - 2011.11.15 11:57:00 -
[1] - Quote
The ability to drag an item from the market window to a chat window. Currently, it only works with the searched-for items.
The big icon of a showed item on the right side of the market window would be perfect for drag&drop into a chatwindow.
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Solstice Project
Cult of Personality
125
|
Posted - 2011.11.15 12:04:00 -
[2] - Quote
Please remove the unnecessary whitespots from planets, as shown here ->
http://imgur.com/BuQu6
It's a shading thingy, not actually an issue, but it still hurts my eyes bigtime.
This is nothing that you'll find on any planet ever, except when it's perfectly curved and smooth ... good luck finding one. :) |

Solstice Project
Cult of Personality
125
|
Posted - 2011.11.15 12:06:00 -
[3] - Quote
It's not possible to fit stacked items onto the ship.
I can mark six items of [whatever] and drag them onto the fitting window and they get fitted, but dragging 6x [whatever] onto the fitting window results in only one being fitted.
Annoying as hell. |

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:07:00 -
[4] - Quote
The ability to refine stuff remotely.
I really don't see the issue of being able to do it, one can do pretty much everything else remotely already, even trashing.
Please finally include that. |

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:11:00 -
[5] - Quote
Tesh Sevateem wrote:1. Make it an option to invert zoom direction on mouse wheel (scroll up = zoom in, not out) 2. When killing/salvaging/losing a target, do not automatically select a new target (lost a lot of wrecks this way)
Number 2 is actually a necessity, but not even working correctly. Besides ... you need to be more careful. I had the same problem, but it's a user-problem, not a client-problem and i fixed it for myself easily by just paying attention and not doing stuff automatically.
Anyway.
After killing a target in the list, the next target is getting selected, so pressing F1 for example activates the gun for it, BUT it's not in the selected items window, which is annoying as hell !
I know this is actually more complex, because people select other things on purpose, so no clue how that could be corrected in a sensible manner.
Anyway, it's dozens of additional mouse kilometers every day.
Please correct that somehow. |

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:12:00 -
[6] - Quote
GeeShizzle MacCloud wrote:Solstice Project wrote:Please remove the unnecessary whitespots from planets, as shown here -> http://imgur.com/BuQu6It's a shading thingy, not actually an issue, but it still hurts my eyes bigtime. This is nothing that you'll find on any planet ever, except when it's perfectly curved and smooth ... good luck finding one. :) what... u mean like this photograph of earthLOL!
oh. *LOL*
You sure this is actually real ?
I stand corrected ! *LOL* What a shame. xD
Anyway, the whitespot in the game just looks really bad.
I really have never seen the sun reflecting on the earth, for some reason this picture looks pretty much unreal to me.
Thx for pointing it out, though. |

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:17:00 -
[7] - Quote
Change orbiting in a way that it uses the ships direction vector if it lies within 180 Degree towards the ship.
It's really bad not being able to use the orbit i want, but instead having to hope that the navigation computer doesn't calculate an orbit that rides me right into the badies.
When i'm at the right distance for the orbit i want, the ship should follow the orbit i want it to have, not completely change direction.
thx. |

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:19:00 -
[8] - Quote
Black Dranzer wrote:Thought of another one: You know that little corner icon that shows us if an item is T2/Deadspace/Faction/Officer whatever? Can we please, please have that simply display the meta level of the item? I want to be able to tell Meta3 and Meta4 items at a glance.
Please.
It can't be hard.
Metalevels are actually pretty easy to tell once you've figured the names out. |

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:21:00 -
[9] - Quote
Cockpit camera would be awesome.
NOT asking for first-person-style-movement, because i know this is not possible, BUT a cockpit camera (without cockpit, too much work anyway) surely is.
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Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:21:00 -
[10] - Quote
I Love Boobies wrote:Too lazy to read through all of this stuff, but put forth the suggestion in the Ideas & Suggestions a little while back where you could have a reconnect with lost drones button like there is on scanner probes. Would make it nice to reconnect to them if you get disconnected from the server for one reason or another. All that flying to them to scoop them is a pain in the behind.
This one's already live on Singularity. |
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Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:23:00 -
[11] - Quote
The ability to zoom closer on the map.
Currently, it's way too far out for my taste, being able to zoom in further doesn't hurt anything. |

Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:24:00 -
[12] - Quote
A REFRESH CHARACTER button that allows my client to get a new imagine of a character, instead of having to be stuck with the cached image that gets updated soon (sometimes NEVER).
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Solstice Project
Cult of Personality
126
|
Posted - 2011.11.15 12:25:00 -
[13] - Quote
Ranshe wrote:Solstice Project wrote: Cockpit camera would be awesome.
NOT asking for first-person-style-movement, because i know this is not possible, BUT a cockpit camera (without cockpit, too much work anyway) surely is.
We're sitting in closed eggs full of fluid inside the ship. What cockpits?
Oh ... OMG you're right. *LOL*
then ... just ... a front camera, maybe ? *lol*
I'm too concentrated on remembering things that annoyed me, i'm not paying enough attention on the surroundings.
Thx. :) |

Solstice Project
Cult of Personality
127
|
Posted - 2011.11.15 12:29:00 -
[14] - Quote
A small sound when flying through planetary rings ...
Something that sounds like small stones on the surface of metal.
Well ... just imagine a ship moving through the rings, but with sound in space all the little rock-thingies would do on the hull, which makes sense of course. %)
Yes, i was doing that ... yes, i hoped for a sound ... no, there wasn't one. |

Solstice Project
Cult of Personality
127
|
Posted - 2011.11.15 12:31:00 -
[15] - Quote
Give me the english Aura Voice back, somehow ! I am using the german client and i don't like the german Aura.
"Use English Voice" does not help.
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Solstice Project
Cult of Personality
127
|
Posted - 2011.11.15 12:33:00 -
[16] - Quote
The ability to show ship fittings remotely, via the assets-window.
Please. |

Solstice Project
Cult of Personality
127
|
Posted - 2011.11.15 12:34:00 -
[17] - Quote
Ranshe wrote:I'd rather see a camera fixed to the ship in some place (preferably different places for different ships), so you get the "almost first person" view, but you still can see parts of the ship if you look around. This wouldn't have any practical applications other than Looking Cool. :)
This idea sounds good to me too. :)
That'll cost them a few more hours though, because they need to find a spot for that for every single ship. |

Solstice Project
Cult of Personality
127
|
Posted - 2011.11.15 12:36:00 -
[18] - Quote
The ability to drop the camera at a fixed position AND the ability to fix the camera at a specific angle around the ship, facing towards the ship.
Think "Third person".
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Solstice Project
Cult of Personality
128
|
Posted - 2011.11.15 12:38:00 -
[19] - Quote
Kai Leduk wrote:I would love shorter skill training time. Some skills takes up to 30 days would be awesome if you guys make it 20 for example.
*LOL* |

Solstice Project
Cult of Personality
128
|
Posted - 2011.11.15 12:43:00 -
[20] - Quote
Lachesis VII wrote:Directional scanner needs a slight UI overhaul.
Two things:
The distance box needs to be a slider, in 1AU increments. 1AU-15AU.
The angle slider should create a visible in-space ring so you can see where you're aiming. It's not that I don't already know (click on your own ship, zoom out, and use that to center yourself), but really, it's an unnecessary obstacle to learning how to use your directional scanner.
dScan is really easy to learn, these increments are way too big and you can't zoom out that far anyway.
This doesn't suggest making dscanning easier, but dumber. |
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Solstice Project
Cult of Personality
128
|
Posted - 2011.11.15 12:52:00 -
[21] - Quote
Let me shoot PODs in highsec, that have GCC ! It makes no sense that i am not allowed to shoot the pod of a suicide ganker.
If he is GCC, he's a criminal, hence he should be a legal target.
Give me a few more options for my live-in-a-niche. |

Solstice Project
Cult of Personality
131
|
Posted - 2011.11.15 12:58:00 -
[22] - Quote
Make smartbombs look like there's actually exploding something.
Like in this, my favourite, video -> http://www.youtube.com/watch?v=XlZ0EcsneSg
They probably are using some really expensive smartbombs, but there's no reason the other smartbombs shouldn't look as good. |

Solstice Project
Cult of Personality
131
|
Posted - 2011.11.15 13:01:00 -
[23] - Quote
Ranshe wrote:Slider would be indeed dumb, just lose the kilometers from the input box and make it in AU, there's no real reason you would need kilometers there for anything that you couldn't input in AU as well - and it saves you converting units all the time.
Visible ring... We already know roughly where the scan angle ends anyway even without it, this wouldn't really change anything that much.
There's a big reason why it's not AU, simply because sometimes you have to measure in kilometers.
Stuff below one AU distance gets shown in kilometers on the overview too and if there's something on the next grid only a few hundred kilometers away, with AU you would have to enter 0.000xxx AU ... which just isn't feasible. |

Solstice Project
Cult of Personality
131
|
Posted - 2011.11.15 13:03:00 -
[24] - Quote
Ox Nard wrote:Need a way to reconnect to drones if you had a disconnect, socket closed or whatever else might happen.
You try to take a domi out to save your expensive drones before they get blown up because you have no way of reconnecting to them.
This is already live on Singularity. I think.
When you disconnect, they try to get to the dronebay before you warp off (that's live already) and as far as i have read a reconnect button is already implemented too or will get implemented soon. |

Solstice Project
Cult of Personality
134
|
Posted - 2011.11.15 13:43:00 -
[25] - Quote
Yotix wrote:The skill Astronautic Engineering was, apparently, added by mistake, does nothing, and is not available. Another skill (Social -> increases Concord bounties on NPCs (if I remember right)) - same story.
Leaving broken, non-functional, non-available items in the game might be a good idea if you had a plan for adding them to the game. IMO there are a few dozen players who will consider this great fun, and place buy orders worth Billions for an item that will never exist; and many thousand who just consider this an annoying bug which will just confuse inexperienced Eve players even more.
It's a collectors item. There's a market for it and it's worth billions.
The skill can't be bought on the market, if they buy it from contracts it's their fault.
Working perfectly. |

Solstice Project
Cult of Personality
134
|
Posted - 2011.11.15 13:44:00 -
[26] - Quote
guska Cryotank wrote:Solstice Project wrote:Make smartbombs look like there's actually exploding something. Like in this, my favourite, video -> http://www.youtube.com/watch?v=XlZ0EcsneSgThey probably are using some really expensive smartbombs, but there's no reason the other smartbombs shouldn't look as good. I love that vid! That's the old smartbomb effect. Something between the 2 would be good
Ah, thx for telling me.
Wow, how mad must they have been removing this awesome effect ..... |

Solstice Project
Cult of Personality
140
|
Posted - 2011.11.15 17:27:00 -
[27] - Quote
I want clothes, just like http://www.youtube.com/watch?v=fVDeLliNZ2o <- THESE ! (Well not for me personally, but ... ^^)
Seriously, how can anybody not want that ?
It's an instant winner ! :D |

Solstice Project
Cult of Personality
140
|
Posted - 2011.11.15 17:29:00 -
[28] - Quote
Marlona Sky wrote:Fitting a standard cloak should stop the passive recharge of shields and stop the recharge of the capacitor.
This has little to no effect on sub-capitals (make Black Ops immune to this?), but will be a nice nerf to cloaking capitals who like to vanish in a puff of smoke because they made it to a safe spot and cloaked. Then just waited till they had enough capacitor to jump out. The exit strategy should carry more risks.
Little to no effect to sub-capitals ?
ahaha .......... hahahahaha .... AHAHAHAHAHAHAHAHAHAHAHA ! |

Solstice Project
Cult of Personality
144
|
Posted - 2011.11.15 19:45:00 -
[29] - Quote
BrainViolation wrote:This game needs an easier way of making bookmarks. I suggest an option on the drop down right click menu in space. Much faster than with selecting people and Places menu
Think about it.
You're trying to make a bookmark in a virtual 3D space, with a mouse that moves along a flat 2D space.
Okay, as that wouldn't work, i guess you believe the bookmark should mark the spot where your ship is.
Sounds better, but we can bookmark stuff in space (cans, for example) via RMB already, so there's a huge conflict about the intuitivity of the interface. (language barrier gets me here).
What you want (*cough*) is a HotKey for making a bookmark.
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Solstice Project
Cult of Personality
145
|
Posted - 2011.11.15 20:15:00 -
[30] - Quote
Aloe Cloveris wrote:(more) Stuff regarding Cloak/Gate cloak:
- I jump through after someone and have to doubleclick something in a random direction (because it's quicker than finding and selecting a celestial/ship to give a command to approach/orbit/whatever) and wait for the server to possibly acknowledge that I did in fact doubleclick in order to break the gatecloak in order to start locki-- oh nvm they've pressed one button while I was typing this and warped off to safety. If I've got gate cloak and I'm trying to target someone, I guarantee you my intention is to simultaneously decloak.
- Pre-heating modules before I break gate cloak. Yeah yeah, I can use a couple clumsy keybinds and or keyboard macros to immediately mwd back to/away from the gate. Currently I have to select the gate, hit approach, find the tiny green arc above the mwd (or splay my fingers into some crushed-spider configuration across some ctrl+alt+shift+scroll lock+ the Any key combo), hit that ickle wee green arc with surgical precision ... andnow I can activate the module itself. Two seconds have passed ... and I'm already scrammed by a Stiletto, having gained no momentum.
- You fail you fail you fail you fail you fail you fail to jump because you are cloaked alsdfja;lskdgh;alkdn;ahj
CTRL+ALT+SPACE -> Accelerate to 100%.
Saves you time, please try and experiment with it ... ... and it's much better than double-clicking anywhere.
And why can't you pre-heat modules while you're cloaked ? That should work ....... it doesn't ?? O_o |
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Solstice Project
Cult of Personality
145
|
Posted - 2011.11.15 20:17:00 -
[31] - Quote
KIllerJon wrote: HOLY WALL OF **** TEXT
LEARN TO USE ENTER ! IT'S CALLED "MAKING PARAGRAPHS FOR READABILITY!"
You hopefully don't expect anyone to read this ...
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Solstice Project
Cult of Personality
145
|
Posted - 2011.11.15 20:46:00 -
[32] - Quote
KIllerJon wrote:Solstice Project wrote:KIllerJon wrote: HOLY WALL OF **** TEXT LEARN TO USE ENTER ! IT'S CALLED "MAKING PARAGRAPHS FOR READABILITY!" You hopefully don't expect anyone to read this ... sorry was this thread for illiterate people who need bright colors and CAPSLOCK!!11!!!!1!! to grasp a common well phrased passage of text? 
No, it's for the one guy who has to go through all the text in this thread and i believe he'd be very grateful if people wrote their sentences in a manner that they are easy to read ... ... instead of having it all in one wall of text, which simply is HARD TO READ.
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Solstice Project
Cult of Personality
145
|
Posted - 2011.11.15 20:53:00 -
[33] - Quote
The bounty on my head in the character sheet.
As we can't see our own info, this would help a lot.
There are people out there not even knowing they have a bounty on their head, simply because nobody tells them.
This happened to me twice already and some others i've met. *lol* |

Solstice Project
Cult of Personality
149
|
Posted - 2011.11.15 23:20:00 -
[34] - Quote
The ability to move the damage-notification-message-box.
It's not that i don't appreciate it at all, i just don't appreciate it where it is now. ^^ |

Solstice Project
Cult of Personality
156
|
Posted - 2011.11.17 19:14:00 -
[35] - Quote
Quote:I gave some love to the quickbar as well so you can more easily add and organize items, as well as being able to drag those items to link in chat.
*in The Rocks voice* FINALLY !
Thanks ! :D |

Solstice Project
Cult of Personality
168
|
Posted - 2011.11.19 20:06:00 -
[36] - Quote
The ability to legally shoot pods that have GCC, in highsec.
They ARE criminals, else they wouldn't have a GCC hence should be treated as -5 (or lower) and thus should be legal targets ... for at least 15 minutes.
I've opened a thread about it, stating an argument, and there are others who believe it's quite logical and fair. https://forums.eveonline.com/default.aspx?g=posts&t=35230&find=unread
Thanks. :) |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2011.12.01 11:15:00 -
[37] - Quote
Forum:
***** (p e n i s) is getting censored, but Vagina doesn't.
Please correct that either one or the other way, unless you believe that a man is a lesser being than a woman ...
... and that your **** is something that should be censored ... ... but a womans vagina is the holy grail of the world.
Thanks.
(edit: even d i c k gets censored, although it counts as a name ... *shakeshead*) Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2011.12.04 12:21:00 -
[38] - Quote
And again it's me, with an update about the situation with gankers.
The morons of you will see this as rant, but it is merely an observation of what is going on.
I am shooting criminals, as some of you probably already now. -5 or lower, or people with bounty on their head ... and as they have it for a reason, they are considered criminals too.
So ... yesterday i've shot a 90 Million ISK bounty pod from a ganker, which dropped me down to -4.31 again ... and have to say, it's no fun anymore.
I can tell you what my experience and observations have showed me.
First of all, gankers have not enough risk in what they are doing.
Those smartasses who say that they have a 100% risk of losing their ship, should learn the definition of risk.
They have a 100% CERTAINTY of losing their ship and they are willing to take it. It does not matter to them ! A RISK is something completely different !
There is no risk involved in what they are doing, and there's no real penalty, as the penalties that are within the game do not keep them from doing what they are doing.
Not at all. It doesn't matter, they can go on forever.
You COULD argue that they are risking their pods, like ... to me, but that only counts if they are -5 or lower. And i've only seen ONE other guy in the last months actually trying to shoot ships/pods of <-5, so we can hardly speak of risk there.
Anyway, even if there were more people doing it ... it simply does not matter to the gankers ! They mostly are alts, only used for exactly that purpose of ganking ships.
There is no real counter to them.
If they are above -5, their ship can only be shot at when they gank, but that's too late already most of the time. They already have succeeded in doing their job.
After they ganked, i'm not allowed to shoot their pods without having a severe impact on my secstatus, which - unlike to them - really hurts.
If they are below -5, they still can undock in a ship, warp to a gate, gank a target and get away with it.
The sec- and shiploss doesn't matter to them at all, and even when i kill one of their pods three times in a row ... it simply does not matter to them. They just return to the same system in a new pod and continue doing it.
The system is borked and there's no fun in trying to be a counter to gankers, because there is no reward to that. At all.
The 90 Million ISK pod i've shot yesterday after he ganked somebody ...
CONCORD took his ship, so i took his pod, but now i'm penalized again for doing what's right and killing a criminal, who was a criminal before already, because he had 90 Million ISK bounty on his head somebody has put there.
I get penalized for shooting somebody who got a tag "shoot me for money!".
There is no fun in this, at all. Now i have to sec up again from -4.31 and i'm taking a break now, because it's more than annoying as hell to try to have fun and having to deal with such severe drawbacks, which don't even make sense.
Could somebody FINALLY look into this mess and do something about it ?
Stop protecting the bad guys, give the good guys ways to be a counter to them !
Where's the cold, harsh universe when it comes to kicking their asses ?
They can have fun all day long doing what they are doing, and can ignore all the consequences, because they simply don't matter.
Thanks ! Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2011.12.06 21:17:00 -
[39] - Quote
The option to download textures of higher resolution, for all those people who like to see eye-candy at higher resolution.
Like me. ^^ Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2011.12.08 12:46:00 -
[40] - Quote
Please make locations (ex-bookmarks) show up in SELECTED ITEMS once they are clicked.
It's not TOTALLY ruining anything time-critical to have to rightclick into a location folder and do WARP TO ZERO, BUT when i really need to be in a hurry and get shaky because ten guys drop onto me in lowsec ...
WOAH **** SHIT **** *drags mousepointer 10km beyond the bookmark* NOOOOO...
Something like that, i'm sure you can imagine it. :)
Thanks. :)
(edit: Why does the middle s h i t not get censored ? *lol*) Inappropriate signature removed. Spitfire |
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Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2011.12.12 01:05:00 -
[41] - Quote
The ability to recover toons that got deleted, for a charge of like ... 50 bucks. :)
That's pretty expensive, but it's absolutely fair considering the fact that the toon got deleted on purpose. :) Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.02 19:38:00 -
[42] - Quote
The ability to choose which npc corp to join, for example for recruitment reasons. Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.07 21:18:00 -
[43] - Quote
A module that lowers the ships max speed, but doesn't influence align time or one that lowers the ships max speed and also shortens align time.
I'm not quite sure if Expanded Cargoholds actually would work for this, that's why i'm simply adding it here.
For those who don't see the sense of this, let me just say -> get out of warp & tracking.
After coming out of warp, instalocking and shooting with guns that have high tracking is a PITA because of the speed the ship has before it comes to a halt ... hence my request.
Reducing the max speed would mean that the ship is slower after coming out of warp, which would help tracking issues with, for example but not limited to, 1400mm Artillery.
Or i should really try out cargoexpanders, but that hurts my brain ... Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.07 21:20:00 -
[44] - Quote
The ability to drop cans which can only be seen by me or maybe my corp/alliance.
This way, the bookmarks-in-space problem gets solved too. Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.07 21:26:00 -
[45] - Quote
A module that enables pulling of pods and shuttles, like a tractor.
Hilarity ensured, when the pod comes out of warp and wants to dock, but gets pulled out of docking range by an instalocking interceptor, for example.
Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.07 21:27:00 -
[46] - Quote
Modules that modify the damage potential of smartbombs, and/or range.
Seriously, this should have been in the game for ages already, as smartbombs are the single most awesome weapon in video game history ! :D Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2012.03.07 21:31:00 -
[47] - Quote
Allow the use of cloaks for outlaws in highsec.
Not talking about GCC, but about too low secstatus.
That's a weird request, i know ... It makes perfectly sense for my playstyle, though. ^^
It also doesn't really change anything else, but adds a nice twist to everybody else in highsec who's not an outlaw.
It also makes no difference regarding suicide gankers and their victims, as long as the cloak doesn't allow to warp, which i'm not asking for. Inappropriate signature removed. Spitfire |

Solstice Project
I'm So Meta Even This Acronym
1584
|
Posted - 2012.06.25 16:33:00 -
[48] - Quote
Several sub-columns in the overview, so i can stretch it out horizontally ...
[ Symbol | Distance | etc. ][ Symbol | Distance | etc. ] Inappropriate signature removed. Spitfire |

Solstice Project
Red Federation RvB - RED Federation
1734
|
Posted - 2012.09.08 19:05:00 -
[49] - Quote
And again it happened to me and now i'll post it here. Yeah i'm mad about it ! *lol*
It happens waaayyyyy too often that i type something and receive a chatrequest RIGHT AT THE MOMENT WHEN I PRESS ENTER TO SEND THE MESSAGE and the chatrequest gets lost. I didn't see who it was and can't find it out either !
Wtf is the purpose of this ? Why isn't ENTER the default for "accept" ? Or why does it have to react to keyboard input at all ?
Please fix this finally, it's driving me mad ! *lol* Inappropriate signature removed. Spitfire |
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