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Cyniac
Twilight Star Rangers
187
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Posted - 2014.04.25 09:07:00 -
[1] - Quote
Lothros Andastar wrote:And T2 Sentries will lose 7% damage come summer. :(
No they won't.
Yes, there will be a net 7% loss of damage, but you also get a bonus 10% damage from the drone faction skills.
Moar damage!
The drone changes so far have been interesting - yes for general ships the drones are now more meh... but for ships which are specialised in drones, the drones are actually much better than before.
Sure, it was weird going from the Navy Domi back to the regular Domi but... woah the beauty of Domi now!
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Cyniac
Twilight Star Rangers
188
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Posted - 2014.04.25 18:19:00 -
[2] - Quote
Adoris Nolen wrote:I could have sworn they were balancing them based on having 7% less with max skills. I.e. if your not maxed now, the nerf is gonna be way more than 7%.
Hmm... lets check the numbers because I was talking from memory and I think I was wrong:
Today Garde IIs:
Base damage: 50 thermal Damage multiplier: 1.96
So base damage output: 98 thermal (50*1.96)
Tomorrow's Garde IIs - (based on the spreadsheet released in the blog)
Base damage: 64 thermal Damage multiplier: 1.7 Benefit from up to 10% bonus from gallente drone specialisation V.
So base damage output: 119.68 thermal (64*1.7*1.1)
Now I might have my formulas wrong - but it looks to me as if the Garde IIs are actually getting a potential 20% damage BOOST in the summer (but it's more dependent on skills than today). Even without the drone specs you will still be doing 108.8 base damage which is an improvement over what we have today.
Good fun all round or did I completely miss something?
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Cyniac
Twilight Star Rangers
189
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Posted - 2014.04.26 20:50:00 -
[3] - Quote
James Amril-Kesh wrote:You missed something. Namely your assumption that the -7% figure is before skills is wrong. CCP Fozzie wrote:These numbers assume max skills:
Curator I - +15% tracking, -50% falloff, +18.15% damage Warden I - +40% falloff, +12% damage Garde I - +50% falloff, +2% damage Bouncer I - +60% tracking, -12.5% optimal, +14.3% falloff, +2.86% damage
Curator II - +15% tracking, -50% falloff, +8.31% damage Warden II - +40% falloff, +2.67% damage Garde II - +50% falloff, -6.5% damage Bouncer II - +60% tracking, -12.5% optimal, +14.3% falloff, -5.71% damage https://forums.eveonline.com/default.aspx?g=posts&m=4423945#post4423945
I saw that actually but the numbers in the spreadsheets which they released don't add up to the numbers that they quote.
Naturally since this is EVE - I put my trust in the spreadsheet (not saything they won't change it later though). |

Cyniac
Twilight Star Rangers
191
|
Posted - 2014.05.07 16:33:00 -
[4] - Quote
Adoris Nolen wrote:Actually I see Now 50 * 2{drone int} * 1.25 {sentry drone} * 1.96 multi = 245. Nerfed 64 * 1.5 * 1.25 * 1.7 * 1.1 racial skill = 224
It's actually a 8.4% Nerf.
Edit: unless the actual multiplier is 1.7354 then it's only 6.5% Nerf.
Ah I see now - the nerf only becomes apparent when you look not only at the drone stats but also at all of the skill changes as well. When you put all this together it does indeed look like a 6.5% Nerf or so.
It would be interesting if CCP brought Drones in line with other weapons by giving them more support skills and therefore requiring a bit more specialisation to get the most out of them. For instance a skill which gave say a 4%-5% bonus to tracking speed of drones would be quite useful without making drones OP in the rebalance, and it will allow specialised pilots to retain a similar level of actual applied damage (which after all is what matters).
Of course... then they go ahead and mess everything up with the Rattler + Gecko combination which is likely to be simply brutal. Beware the reptiles! |
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