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Viktor Fyretracker
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Posted - 2006.05.19 01:04:00 -
[31]
Total elimination of the stargate system and replacement with warp anywhere would pretty much get ride of the stupid system of gate snipers and campers.
those who want to hold 0.0 systems can use patrols rather then playing whack-a-mole at chokepoints.
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Roue
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Posted - 2006.05.19 01:14:00 -
[32]
Joe was a soldier
Joe joined the army because he wanted to keeeel people... for his country.
Joe's country was at war with somone.
Joe's seargant said to Joe, "Joe, I want you to kill the bad guys in our territory"
Joe replied "Sir yes sir"
Joe scoured the land for enemies.
Joe found one.
Joe's found enemy saw him 100 yards away and vanished into an alternate dimension.
Joe was sad.
Joe decided he'd catch the enemy when he tried to go home.
Joe's enemy used a superior technology that allowed him to bypass joe's ability to catch him in a blur and dissappear.
Joe was sad.
Joe bought a sniper rifle and sat 100 yards away from the entrance to his country.
Joe's enemy couldn't tell Joe was there.
Joe blew off their head in a single cheap shot in the only tactic that worked.
Joe was happy.
Joe's enemy flamed on the forums about sniping bastages who whine about their alternate dimensions and ability to fly instantly anywhere they want and called Joe's people pirates.
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Mak'shar Karrde
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Posted - 2006.05.19 01:26:00 -
[33]
Next time somebody is chasing you; create a bookmark as you're warping between two locations and warp to it. Now you're relatively safe.
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Ryo Jang
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Posted - 2006.05.19 01:30:00 -
[34]
Originally by: Nanobotter Mk2 IMHO they should just make an option to warp to 3km of the gate, you can already do it now, with BM's the only difference is those will to tink sink it up to do it or not, which is a **** poor reason for allowing some players to instant jump and other not to (I don;t want my gameplay time wasted making a zillion bookmarks so i can play.)
i agree completely.
make it an option, but keep the default 15km, that goes for autopilot too. that way, if you get ganked, its really your own fault for being careless, and if you dont get ganked, its because you used a legit warp function, not a hack, and you were smart about things. its not hard.
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Mak'shar Karrde
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Posted - 2006.05.19 01:33:00 -
[35]
6 months ago I would have disagreed but warp bubbles and interdictors are so common now a 3km warp in is not an 'invul' tag. Besides, it doesn't help them on the other side...
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Oron
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Posted - 2006.05.19 01:50:00 -
[36]
The hole meaning of restricting a 15km jump is to force us into conflicts. Those 15km and the ~5-20sec behind a gate are currently the only point where you can interrupt otherplayers travling.
I would make a modul(the special ship for it already exist ;) that drop ppl out of _mid_ warp and than allow us to select 1.5 till 150km as warp in point, cause the 15km zone is not needed anymore. Then ppl can travle fast - but are still interceptable.
Sure there are some other problems to solve. The player need some kind of scanner to spot ppl in Warp. What happens with fleets? There should be a mechanism to avoid that single ship of a fleet can be pulled out alone. Also there should be something to make that harder if you fit certain moduls.
greets
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9854365
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Posted - 2006.05.19 01:53:00 -
[37]
Originally by: Eternal Fury I think we need to redefine the terms in this game. We no longer have pirates, we have thugs.
Pirates want yer booty YAR.. They also want you to move on and come back later with more booty.
Thugs just blow you up and take anything left.
This is the main reason why more people dont' go into low sec/0.0. if we could pay ransoms, more people would move out to 0.0 [/quote}
YOU ARE NOT WANTED IN 0.0 THATS WHY YOU DIE..IT HAS NOTHING TO DO WITH PIRACY BUT TERRITORY
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Coconut Joe
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Posted - 2006.05.19 06:48:00 -
[38]
Edited by: Coconut Joe on 19/05/2006 06:48:22
Originally by: Keta Min 1) gank is piracy 2) you don't ransom indies 3) escorts work 4) get a clue before posting
So we don't need instas?
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Maximillian Pele
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Posted - 2006.05.19 07:23:00 -
[39]
The system of jump gates cause many of the problems in Eve.
They create easily exploitable choke points.
The result is (a) lazy tactics like sniping, and (b) people taking counter measures that away from gates so frustrate many PvPers and pirates.
In RL pirates ran down their victims because the victim couldn't warp/log to escape. The Jolly Rodger existed for a purpose: it told the victim that if they didn't submit then they'd receive no mercy.
The Eve gate system means that you get a few seconds at most to gank anyone with a brain because overwise that person is gone. So you camp/snipe a gate because that way you at least get a chance to gank, which patrolling the belts for hours won't give you.
And of course the gate camp/sniper is the reason so few people go to 0.0 from Empire. I have been in 0.0 and once inside the low population numbers in the systems make survival actually not that hard, unless you (a) behave like you're in >0.5 or (b) are unlucky and pirates/alliance people decide to sweep the system you're in.
The jump gates should go and ships should be allowed to jump x number of systems dependant on their propulsion. This would cut down on one annoying eve experience - sending RL hours travelling from A to B.
The down side to this is - having jumped - the jump drive should be slow to recharge, meaning that you are now in system for say 15-30 minutes before you can jump again.
Ships should then be sped up: 140 m/s is only 504 kmph which is WWII plane speed. Smaller ships should be faster than larger ships unless the larger ship boosts itself.
This would then mean that - rather than both pirate/PvPer and target/victim spending all their efforts around dealing with the gate, suddenly you can have real fox and hound battles within the system. People could chase down fleeing targets, or converge until they get within gun/web range.
No more WS or WCS. Ransoms become more fesible as no one will warp in on you. Using scanners and tactical maneuvering actually means something. Battles become more than dp per second.
Eve has a system where the method of travelling - jump gates - creates long and boring trips - so to compensate they make in-system warping really quick, which reduces PvP from dog fights to Gankfests.
Just MHO.
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