Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Phoenix Jones
|
Posted - 2006.05.18 15:01:00 -
[1]
Short Story. Had to go to a 0.0 system to pickup some goods for a mission. Didn't have a Insta bookmark in that system and flying a Empty Bestower of all ships (with nothing equipped). I warp in to the system, and a Caracal is sitting at the gate. I warp off (just in time for him to finish locking and fire off a salvo that missed due to warp). Get to my destination and he follows, locks, and fires. Bestower goes boom.
Now I figure, OK thats done, I can get on with life. Nope. Locks onto my pod, and fires (I warp away as the missles wizz by). We play cat and mouse for 20 or so minutes. I finally get in the station, get a shuttle, play cat and mouse for another 20 minutes before I can get to the gate and warp away (to get fired on by another guy in the area).
Now here's my problem
1) Wheres the piracy (no warning, passcode, no ransom (when in bestower). Nada. 2) Entered some Region of space, and there was no negotiation for safe passage. 3) It was just a blind Gank.
From that experience I realised a few things...
1) People don't really pirate, they gank. 2) Those who actually pirate (ransom, etc) are RARE. 3) All people just fire, regardless of what you are flying, or whether you are a social or diplomatic person. The Rule Is (Fire before they leave).
Now if Insta bookmarks didn't exist.. what would happen is..
1) People would get ganked left and right as they enter/leave systems by the bulk (the majority) of players in lowsec. 2) Nothing would be able to be delivered (cause of ganks in lowsec). 3) No one except the Elite Few would be able to enter or explore a region.
Now some would say "Use scouts or have escorts". The major issue with that is..
1) Someone has to risk being the scout (which is time consuming unless you are going into Deep Deep Space. Scouting is somewhat detrimental to the inner ring lowsec area's). 2) Escorts are only useful based on 2 elements a) Size of the Escorting ships. b) Type of ship they are escorting. Yes some escorts may prevent solo pirates from trying to gank a ship, but the escort is only as effective as its size (if you meet a bigger gate camp than escort, your gonna lose). Also it doesn't prevent people from ganking the Escorted ship (which with most people's piloting skills (not counting Freighters), would be basic industrials). It only takes a volley or 2 of missles to take out T1 industrials (and most can fly in, shoot, blow it up, and fly away, which basically destroys the entire basis of the mission (which has now turned into "Protect the Pod").
I quite understand why Insta Bookmarks have been here so long and why they will stay for even longer (without them, everything turns into a basic gate gank).
|

Crumplecorn
|
Posted - 2006.05.18 15:05:00 -
[2]
I propose we do away with gates altogether and simply jump straight from where we are to where we want to go. Because not being able to fly through utterly lawless space filled with people who just like blowing stuff up in complete safety really makes no sense.
...
On the other hand, we could nerf instas. ---------- Sorry but that link contains nawty language. -wystler "Discussing moderation is not allowed" - Ivan K "Ranting is prohibited" - Teblin
|

Hoshi Mandella
|
Posted - 2006.05.18 15:09:00 -
[3]
must've been a bored pirate to chase a pod around for 20 minutes.
|

ToxicFire
|
Posted - 2006.05.18 15:14:00 -
[4]
Neh not jump simply jump there about bout warping there it would only take about a day to travel a light year
|

Alain Josviar
|
Posted - 2006.05.18 15:33:00 -
[5]
I'd gladly trade in all my insta jump bm's for a new navigation skill and nav module. Why? Because I'm tired of dealing with 11bnty bm's laggin up my people and places tab.
|

Tuang Pao
|
Posted - 2006.05.18 15:36:00 -
[6]
Sooner or later CCP will have to do away with gate BMs. The calculation overhead every time players with BMs enter a system must be staggering.
I'm all for a new nav module and precision navigation skill if it will do away with the punishing kludge that is insta-bookmarking for avoiding gate camps.
|

Laythun
|
Posted - 2006.05.18 15:48:00 -
[7]
Originally by: Phoenix Jones
Now here's my problem
1) Wheres the piracy (no warning, passcode, no ransom (when in bestower). Nada. 2) Entered some Region of space, and there was no negotiation for safe passage. 3) It was just a blind Gank.
From that experience I realised a few things...
1) People don't really pirate, they gank. 2) Those who actually pirate (ransom, etc) are RARE. 3) All people just fire, regardless of what you are flying, or whether you are a social or diplomatic person. The Rule Is (Fire before they leave).
Hmmm i notice a little problem here. lets flip it.
You jump into someone elses backyard without asking You try and dock in thier space without asking
hmm
Did you think to contact the parties in the area before you went thier?
400x120@24000 bytes Max please. -Capsicum If im flaming or not contributing, im sorry. But im trying to get into the [23] |

Joerd Toastius
|
Posted - 2006.05.18 15:50:00 -
[8]
As one swallow does not make a summer, so one caracal does not make a gankfleet. You're drawing a totally unwarranted generalisation from a single datum.
|

Prestis
|
Posted - 2006.05.18 15:58:00 -
[9]
Yes, instas are needed so you can fly T1 Indys around 0.0 unescorted in complete safety. Clearly the possibility of dying in such a situation is a huge game flaw.
|

Keta Min
|
Posted - 2006.05.18 16:21:00 -
[10]
1) gank is piracy 2) you don't ransom indies 3) escorts work 4) get a clue before posting
|
|

Monica Foulkes
|
Posted - 2006.05.18 16:30:00 -
[11]
I guess the solution in my sig had helped a little in this case. However bringing a T1 industrial to 0.0 is begging to get get killed and hence why T2 industrials exist.
Get rid of the insta BMs once and for all
|

Gindolar Dunblane
|
Posted - 2006.05.18 16:30:00 -
[12]
Most corps in 0.0 follow NBSI - Not Blue, Shoot It. If you're neutral to someone, they will not hesitate to kill you. That's just how 0.0 works, and that's why it's so dangerous to enter if you aren't part of a corp that has a stake in some territory. Hopefully you learned that lesson now.
|

Graill
|
Posted - 2006.05.18 17:24:00 -
[13]
Originally by: Joerd Toastius As one swallow does not make a summer, so one caracal does not make a gankfleet. You're drawing a totally unwarranted generalisation from a single datum.
i like funny people, your funny, you make me laugh, now i am happy.
or to explain the subtle dripping sarcasm of my statement......oh..oh..my, thats so...heh...haha....*chuckles*
|

Tristan
|
Posted - 2006.05.18 17:28:00 -
[14]
Big difference between pirating and keeping nubs out of alliance space. You just found it out. Pirates will want either whats in your ship or ransom you usually - but not always. Alliances will just blow you the hell up or tell you to get out or be blown up. That way, you learn to stay out, and get sent home the fast way.
|

empireprices
|
Posted - 2006.05.18 17:45:00 -
[15]
Edited by: empireprices on 18/05/2006 17:46:11 Short Story. Had to go to my neighbour's house to mix up some drugs to sell later. Didn't have a key to his front door and pushing an empty shopping cart (for all the drugs). I break through the window, and a german shepard is sitting on the floor. I run away (just in time for him to get up and try to bite me but he missed). Run to the kitchen and he follows, jumps up, and bites me. I scream in pain.
Now I figure, OK thats done, I can get on with life. Nope. I'm on the floor now and just dodge a bite to my jugular (I turn away as the teeth wizz by). We play cat and mouse for 20 or so minutes. I finally get in the garage, get a helmet, play cat and mouse for another 20 minutes before I can get to the back door and run away (to get chased by another dog he has in his yard.).
Now here's my problem
1) Wheres the warning (no alarm system). 2) Entered some guy's house, and there was no negotiation for safe passage. 3) It was just a blind attack.
From that experience I realised a few things...
1) Dogs don't really rob people, they kill. 2) Those who actually rob (ransom, etc) are RARE. 3) All dogs just bite, regardless of what you are wearing, or whether you are a friend of the owner. The Rule Is (bite before they leave).
Now if housekeys didn't exist.. what would happen is..
1) People would get bitten left and right as they enter/leave houses by the bulk (the majority) of dogs in the neighbourhood. 2) Nothing would be able to be delivered (cause of dog attacks in people's houses). 3) No one except the explicit friends of the dog's owner would be able to enter or explore a region.
|

Samirol
|
Posted - 2006.05.18 17:54:00 -
[16]
Originally by: Keta Min 1) gank is piracy 2) you don't ransom indies 3) escorts work 4) get a clue before posting
Ganking is towards the murder side....but it is piracy. I think instas are important, and their huge downside is smartbombs and bubbles, in which they are totally useless.
High-sec instas I can understand, but with keep low sec/0.0 instas, they have enough counters as it is. Heikki's smartbomb thread is enough to show how instas are useless against a smartbombing ship in 0.0
Shakespearean Insults |

Eternal Fury
|
Posted - 2006.05.18 17:54:00 -
[17]
I think we need to redefine the terms in this game. We no longer have pirates, we have thugs.
Pirates want yer booty YAR.. They also want you to move on and come back later with more booty.
Thugs just blow you up and take anything left.
This is the main reason why more people dont' go into low sec/0.0. if we could pay ransoms, more people would move out to 0.0
Small PvE/PvP Corp looking for Members. 2-10Mill SP. Click for details.
|

Phoenix Jones
|
Posted - 2006.05.18 18:01:00 -
[18]
Edited by: Phoenix Jones on 18/05/2006 18:02:49 I'm not arguing policy or really tactics. I merely drew up one (several) of the conclusions for the "Present" need for insta bookmarks. Whether an alliance does this or that is small and mute because the bulk of people will just fire on you with no provocation.
Originally by: Laythun
You jump into someone elses backyard without asking You try and dock in thier space without asking
Did you think to contact the parties in the area before you went thier?
This is assuming that you are dealing with a "well formed and regulated" alliance. In many cases, individual groups or small corps don't have anytype of contact information (nor does spending 2 or 3 hours/days to get permission to dock at a station they don't own, in a region they don't own... yea..)
Well Formed Alliances, Yes. Not all are though, and they can be very loosely organised with no real rules or regulations on people traveling through space (some people are obsessed for killboards).
Originally by: Joerd Toastius As one swallow does not make a summer, so one caracal does not make a gankfleet. You're drawing a totally unwarranted generalisation from a single datum.
My conclusions are based on peoples attitudes, not gankfleets (but 0.0 would become something towards that if insta's didn't exist).
Originally by: Prestis Yes, instas are needed so you can fly T1 Indys around 0.0 unescorted in complete safety. Clearly the possibility of dying in such a situation is a huge game flaw.
There are chances it can happen, and chances it won't happen. Without insta bookmarks though, it will always and unavoidably happen 100% of the time.
Originally by: Keta Min
1) gank is piracy 2) you don't ransom indies 3) escorts work 4) get a clue before posting
1) The literal Definition of Gank is Piracy (or to steal), but MMORPG terms, gank means to destroy and kill. The definitions used here follow that example.
2) You don't ransom Full Indies (or indies which have suspected good equipment). You ransom ships that have no means of escape or getting away. An empty ship, no mods.. They'd get more out of a person by ransoming (its not like they are escaping).
3) Escorts don't work for the above reasons (they won't work if the person/corp is determined to disrupt the cause). Also not many people will do escort work if the whole trip is 2 jumps in a invaluable ship.
4) Go fly your parrot some more 
Originally by: Monica Foulkes I guess the solution in my sig had helped a little in this case. However bringing a T1 industrial to 0.0 is begging to get get killed and hence why T2 industrials exist.
Aye I just wanted to test a theory (reason I had nothing equipped on such a big target).
Most likely, it seems the answer to alot of the issues with bm's is in your sig (and I'm starting to agree with that idea).
|

sHERU
|
Posted - 2006.05.18 18:08:00 -
[19]
Edited by: sHERU on 18/05/2006 18:10:03
Originally by: Tuang Pao Sooner or later CCP will have to do away with gate BMs. The calculation overhead every time players with BMs enter a system must be staggering.
I'm all for a new nav module and precision navigation skill if it will do away with the punishing kludge that is insta-bookmarking for avoiding gate camps.
I totally agree, I have been wondering about this my self why ccp has not come up with something like that.
I personally hope the gonna introduce a skill book that will shorten the distance to target with 10% per level, or something similar. Al tho it would require a rebuild of the "warp to" function... and I have no idea what that would mean for the game.
Also a sort of bubble device to setup a blockade that will do the exact opeside (enlarge the distance to the actual warp point) could be an idea.
People claiming that bookmarks are like house keys are *censored*. I got 1 key to get into my house, which idiot got 2000+ keys in his pocket? 
|

Olivin
|
Posted - 2006.05.18 19:01:00 -
[20]
Edited by: Olivin on 18/05/2006 19:03:48
Originally by: empireprices Edited by: empireprices on 18/05/2006 17:46:11 Short Story. Had to go to my neighbour's house to mix up some drugs to sell later. Didn't have a key to his front door and pushing an empty shopping cart (for all the drugs). I break through the window, and a german shepard is sitting on the floor. I run away (just in time for him to get up and try to bite me but he missed). Run to the kitchen and he follows, jumps up, and bites me. I scream in pain.
Now I figure, OK thats done, I can get on with life. Nope. I'm on the floor now and just dodge a bite to my jugular (I turn away as the teeth wizz by). We play cat and mouse for 20 or so minutes. I finally get in the garage, get a helmet, play cat and mouse for another 20 minutes before I can get to the back door and run away (to get chased by another dog he has in his yard.).
Now here's my problem
1) Wheres the warning (no alarm system). 2) Entered some guy's house, and there was no negotiation for safe passage. 3) It was just a blind attack.
From that experience I realised a few things...
1) Dogs don't really rob people, they kill. 2) Those who actually rob (ransom, etc) are RARE. 3) All dogs just bite, regardless of what you are wearing, or whether you are a friend of the owner. The Rule Is (bite before they leave).
Now if housekeys didn't exist.. what would happen is..
1) People would get bitten left and right as they enter/leave houses by the bulk (the majority) of dogs in the neighbourhood. 2) Nothing would be able to be delivered (cause of dog attacks in people's houses). 3) No one except the explicit friends of the dog's owner would be able to enter or explore a region.
Your story suck. Here is why:
Short Story. I am a drug addict and I saw a library which call "my house". Start mixing up some drugs to sell later. Suddenly I saw a library visitor, who happens to be interested in the books. Shocking! I called my buds and we beat crap out of him. He screamed and try to explain that he came to read the books, but I believe he was a snitch.
Now, here's my problem:
1) WTF folks want in the library in the first place? 2) Before visit any library, buy some dope from me and pay for protection. 3) It's crazy to be interested in the literature.
From that experience I realised a few things...
1) Some people visit libraries to actually read books. 2) Those who actually come to steal books, are RARE 3) But you must beat all library visitors to death, because they could be working for the cops.
Now if drugs didn't exist.. what would happen is..
1) Everybody will be plain happy wondering around, because there will be no me and buds beating crap out of them 2) People will actually go the library and read books .
Olivin
PS: Actually I don't like ( and against) instas, but idiots and their alts who comparing 0.0 with RL home, -- I don't like even more.
|
|

Rod Blaine
|
Posted - 2006.05.18 19:15:00 -
[21]
/me pulls another analogy out of his ass oh wait no, I forgot that only makes you look stupid.
You *can* travel in 0.0 safely, it's teh beatifull result of the art of negotiation that allows you to. You bring something I want, I give you something you want.
You want through ? Tell em why I should let you.
You remmeber the box ? Machiavellian ? Ruthless ? Cut-throat universe ?
Bingo, you found it.
|

Eximius Josari
|
Posted - 2006.05.18 19:18:00 -
[22]
Fit your ship instead of not fitting it, and you wont be so easy to kill.
Instas are an excuse to be lazy.
~Eximius Josari, Hegemon of the E.A.R.T.H. Federation |

DukDodgerz
|
Posted - 2006.05.18 20:18:00 -
[23]
If you can't counter an insta in 0.0 space, then you do not deserve to be in 0.0 space.
We do it all the time, so the "assumed" point that instas are "I win" buttons is moot.
adapt or die, it's that simple. ---------------------------------------------------- to the OP, you do NOT enter 0.0 space and assume you have any right to be there. You entered 0.0 space and took the role of "mobile target". ---------------------------------------------------- ...
FRODO HAS FAILED; BUSH HAS THE RING!!! |

Joerd Toastius
|
Posted - 2006.05.18 20:34:00 -
[24]
Originally by: Phoenix Jones
Originally by: Joerd Toastius As one swallow does not make a summer, so one caracal does not make a gankfleet. You're drawing a totally unwarranted generalisation from a single datum.
My conclusions are based on peoples attitudes, not gankfleets
My point is that you've had one experience of hostile pilots in 0.0 and have drawn a generalisation from this to all 0.0 hostiles. There's absolutely no justification for this generalisation.
|

Lord Frost
|
Posted - 2006.05.18 20:48:00 -
[25]
You were in a lawless region... you should be prepared for everything and anything. But one point of your post is true and that people only gank... they sit and wait and shoot. There's not tactic involved, no skill, no effort involved. And most are well alligned and prepared to run at any sign of trouble... but with that said, they can do what they want, no matter how lame its perceived. and quite lame they are.
BTW, when warping to one point, you can always create a bookmark in mid-warp.
|

Sovy Kurosei
|
Posted - 2006.05.18 20:49:00 -
[26]
Can we just cut the middle man and get a "Warp to 0 KM" function already? ___________________
|

Tiberyya Za
|
Posted - 2006.05.18 21:25:00 -
[27]
1) You should have 2+ WCS and medium shield extenders on any nullspace industrial. Really now.
2) You should have jumped 60 km from a random moon and set a safepoint while you were warping, instead of warping to a predictable station which it sounds like you did.
Its really easy to avoid getting killed if you see the person waiting for you to uncloak at the gate.
362x120 pixels. 23.55KB |

Lisa Run
|
Posted - 2006.05.18 22:23:00 -
[28]
Edited by: Lisa Run on 18/05/2006 22:23:51 Don't understand the thread. 0.0 is lawless space. There is no right for safe travel or safe ... anything. It's a pure player vs. player arena. Players make laws and break laws.
If I say: 'This system is mine !' and kill anyone, who enters it, then it IS mine, until someone else comes, removes me and establishes his own set of rules. 
Sorry, but it's like this. You have no granted right to be able to do anything in 0.0 without being harmed. There is noone holding your hand. Negotiate, fight or try to sneak through and if you lose, suck it down. In 0.0 nobody hears you cry. ( Damn it, I forgot the chat channels. )  ___________________________ ! Post under construction ! |

Valkazm
|
Posted - 2006.05.18 22:51:00 -
[29]
Remember that it goes agianst many corporations and alliances policy to ransom you therefore you get blown up instead .. simply for trespassing .. So you can look at it this way you were not ransomed in 0.0 and probably not going to be pirated in high sec space ... by the same people .. that is why most pirates are in empire and now and agian try to sneak in to improve the sec ratting in 0.0 .. and in 0.0 there the hunted ones ..
|

Nanobotter Mk2
|
Posted - 2006.05.19 00:29:00 -
[30]
IMHO they should just make an option to warp to 3km of the gate, you can already do it now, with BM's the only difference is those will to tink sink it up to do it or not, which is a **** poor reason for allowing some players to instant jump and other not to (I don;t want my gameplay time wasted making a zillion bookmarks so i can play.)
As far as all the analogies about retarding things like jumping into backyards and stuff like that... get a clue it is nothing the same. you do not own GATES in eve ( yet atleast ) you do not OWN SPACE in eve ( atleast yet ), what you can own is stations which people cannot dock at without permission can they? so ya you should be able to limit access to stations but the other stuff is unowned content. I mean even mroe comical is the fact you tards are talking about systems where you do not even HAVE A DAM STATION acting like it is yours lol, like people are supposed to respect imaginary boundry's you arbitrarily decided are "your yards or houses"
Gate ganking is weak for many reasons, the biggest is the person(s) who is gate camp are generally at ZERO risk, they are aligned to a SS or they warp out when XXX # show up in local etc. this is of course WHY they do it. they are set up to simple pwn people who are not set up for an alpha strike.
Not sure what the fix is as eve imho made a crucial design error making space sooo big that you must warp everywhere so there is no real traveling interaction like in other games, so the only real place people can interact is warp destinations and departures, thus the gate camp. Add in the fact ship set up is so crucial to combat anyone in anything less than a true pvp set up has no chance vs a pvp set up.... hence the game mechanic people exploit IE picking on people who are trying to do something other than pvp atm. Where as in a typcial pvp game you are equally equiped to perform any game role at any time.
anyrate it is a legit gripe because it is game mechanics that are exploited to essentially have a riskless bully style gameplay. Just not sure it can ever be fixed in eve. I would like to see a warp to 3km option though so essentially people who want to fight can warp further and out and fight, and those who just want to travel can travel ( just like you can right now with BM's.)
|
|

Viktor Fyretracker
|
Posted - 2006.05.19 01:04:00 -
[31]
Total elimination of the stargate system and replacement with warp anywhere would pretty much get ride of the stupid system of gate snipers and campers.
those who want to hold 0.0 systems can use patrols rather then playing whack-a-mole at chokepoints.
|

Roue
|
Posted - 2006.05.19 01:14:00 -
[32]
Joe was a soldier
Joe joined the army because he wanted to keeeel people... for his country.
Joe's country was at war with somone.
Joe's seargant said to Joe, "Joe, I want you to kill the bad guys in our territory"
Joe replied "Sir yes sir"
Joe scoured the land for enemies.
Joe found one.
Joe's found enemy saw him 100 yards away and vanished into an alternate dimension.
Joe was sad.
Joe decided he'd catch the enemy when he tried to go home.
Joe's enemy used a superior technology that allowed him to bypass joe's ability to catch him in a blur and dissappear.
Joe was sad.
Joe bought a sniper rifle and sat 100 yards away from the entrance to his country.
Joe's enemy couldn't tell Joe was there.
Joe blew off their head in a single cheap shot in the only tactic that worked.
Joe was happy.
Joe's enemy flamed on the forums about sniping bastages who whine about their alternate dimensions and ability to fly instantly anywhere they want and called Joe's people pirates.
|

Mak'shar Karrde
|
Posted - 2006.05.19 01:26:00 -
[33]
Next time somebody is chasing you; create a bookmark as you're warping between two locations and warp to it. Now you're relatively safe.
|

Ryo Jang
|
Posted - 2006.05.19 01:30:00 -
[34]
Originally by: Nanobotter Mk2 IMHO they should just make an option to warp to 3km of the gate, you can already do it now, with BM's the only difference is those will to tink sink it up to do it or not, which is a **** poor reason for allowing some players to instant jump and other not to (I don;t want my gameplay time wasted making a zillion bookmarks so i can play.)
i agree completely.
make it an option, but keep the default 15km, that goes for autopilot too. that way, if you get ganked, its really your own fault for being careless, and if you dont get ganked, its because you used a legit warp function, not a hack, and you were smart about things. its not hard.
|

Mak'shar Karrde
|
Posted - 2006.05.19 01:33:00 -
[35]
6 months ago I would have disagreed but warp bubbles and interdictors are so common now a 3km warp in is not an 'invul' tag. Besides, it doesn't help them on the other side...
|

Oron
|
Posted - 2006.05.19 01:50:00 -
[36]
The hole meaning of restricting a 15km jump is to force us into conflicts. Those 15km and the ~5-20sec behind a gate are currently the only point where you can interrupt otherplayers travling.
I would make a modul(the special ship for it already exist ;) that drop ppl out of _mid_ warp and than allow us to select 1.5 till 150km as warp in point, cause the 15km zone is not needed anymore. Then ppl can travle fast - but are still interceptable.
Sure there are some other problems to solve. The player need some kind of scanner to spot ppl in Warp. What happens with fleets? There should be a mechanism to avoid that single ship of a fleet can be pulled out alone. Also there should be something to make that harder if you fit certain moduls.
greets
|

9854365
|
Posted - 2006.05.19 01:53:00 -
[37]
Originally by: Eternal Fury I think we need to redefine the terms in this game. We no longer have pirates, we have thugs.
Pirates want yer booty YAR.. They also want you to move on and come back later with more booty.
Thugs just blow you up and take anything left.
This is the main reason why more people dont' go into low sec/0.0. if we could pay ransoms, more people would move out to 0.0 [/quote}
YOU ARE NOT WANTED IN 0.0 THATS WHY YOU DIE..IT HAS NOTHING TO DO WITH PIRACY BUT TERRITORY
|

Coconut Joe
|
Posted - 2006.05.19 06:48:00 -
[38]
Edited by: Coconut Joe on 19/05/2006 06:48:22
Originally by: Keta Min 1) gank is piracy 2) you don't ransom indies 3) escorts work 4) get a clue before posting
So we don't need instas?
|

Maximillian Pele
|
Posted - 2006.05.19 07:23:00 -
[39]
The system of jump gates cause many of the problems in Eve.
They create easily exploitable choke points.
The result is (a) lazy tactics like sniping, and (b) people taking counter measures that away from gates so frustrate many PvPers and pirates.
In RL pirates ran down their victims because the victim couldn't warp/log to escape. The Jolly Rodger existed for a purpose: it told the victim that if they didn't submit then they'd receive no mercy.
The Eve gate system means that you get a few seconds at most to gank anyone with a brain because overwise that person is gone. So you camp/snipe a gate because that way you at least get a chance to gank, which patrolling the belts for hours won't give you.
And of course the gate camp/sniper is the reason so few people go to 0.0 from Empire. I have been in 0.0 and once inside the low population numbers in the systems make survival actually not that hard, unless you (a) behave like you're in >0.5 or (b) are unlucky and pirates/alliance people decide to sweep the system you're in.
The jump gates should go and ships should be allowed to jump x number of systems dependant on their propulsion. This would cut down on one annoying eve experience - sending RL hours travelling from A to B.
The down side to this is - having jumped - the jump drive should be slow to recharge, meaning that you are now in system for say 15-30 minutes before you can jump again.
Ships should then be sped up: 140 m/s is only 504 kmph which is WWII plane speed. Smaller ships should be faster than larger ships unless the larger ship boosts itself.
This would then mean that - rather than both pirate/PvPer and target/victim spending all their efforts around dealing with the gate, suddenly you can have real fox and hound battles within the system. People could chase down fleeing targets, or converge until they get within gun/web range.
No more WS or WCS. Ransoms become more fesible as no one will warp in on you. Using scanners and tactical maneuvering actually means something. Battles become more than dp per second.
Eve has a system where the method of travelling - jump gates - creates long and boring trips - so to compensate they make in-system warping really quick, which reduces PvP from dog fights to Gankfests.
Just MHO.
|
|
|
|
Pages: 1 2 :: [one page] |