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Kushy
Kushy

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Posted - 2003.09.22 00:28:00 - [1]

Edited by: Kushy on 22/09/2003 00:33:49
Have you ever actually tried a large scale mining op in something bigger than an imicus? I doubt it. Just look at the information:

The biggest secure can (do these even work yet?) has a cargo capacity of 3900. They cost something like 150k ISK.

Scordite is the most commonly mined high sec ore, with a volume of 0.15. Said cargo canister can hold ~26000 scordite.

My buddy and I run a mining op, and pull in approx 7000 Scordite per minute. 26000/7000 = 3.71. In other words, we would fill the best secure can at a rate of once every 3.71 minutes.

Thats only 2 people. When a bunch of us get together, im sure we could manage to fill an entire can in less than 1 minute.

An average belt with an average alotment of ore being mined on an average basis usually contains approx 800k - 1.2mil scordite.

What does all this mean?

In order to use secure cans effectively you would need several cans (more then several, usually. try about 20 of them.) This is unfeasable when they cost around 150k.

To use secure cans somebody has to haul full time. in my usual two-man group, that cuts profits by 50%.

asteroids pop so fast that you would only be able to use a giant can about 10 times before you move out of range. If you somehow managed to hit the whole belt from within ~1500 meters of the can, you would only get 38 loads before having to scoop it and move it. Now figure that you would have to use several cans to even come close to being efficient; you would have to spend at least an hour scooping, warping, deploying, and anchoring cans before you could even start.

I dont really have anything against ore thieves. Like they say, its a living. However, i dont agree that we should be forced to use secure cans or just get screwed. There needs to be a means in which we can defend our investments, secure can or no. (No, suicide-kestrels is not a means of defense Rolling Eyes).

Ways to make the situation better for everybody could include:

1) Increase the size of secure containers to that of a reasonably outfitted industrial ship (say 10k) but dont let them be scooped into a hold if they have anything in them (eliminates people from exploiting them in order to vastly enlarge thier cargo).

2) Make unsecure cans last 6-8 hours, and introduce 2 new skills. Something along the lines of (just making suggestions here) Locking Mechanisms and Hacking. Allow us to use the first skill to secure our cans and make it harder for someone to 'hack' them. It would work something like this: If a player has a locking skill higher than another players hacking skill, that player cannot hack the lock. if a player has equal skill with the individual trying to hack the can, the hack can be successful. a base time of 2 minutes (?) per skill level would be needed to hack the can. for instance: Player A has lvl 3 locking skill, while Player B has lvl 5 hacking skill. It would take him 9 minutes to ***** the can (time check begins when levels are equal). this gives a player with a high locking skill enough time to at least save some of his can. It also allows an ore thief with high skill to easily rob those who dont bother with the skill, and still have a decent chance at those who do (unless they play smart and haul often).

3) Make an option on an ejected can to set said can to private. If another player removes an item from the can it would then be considered stealing (read: offensive action), because the can is both in thier name and obviosly it was not meant to be taken because it was flagged as private. This would allow the miner to retaliate against the thief, instead of being left helpless as usual. (I think this should be applied in all 3 possible fixes, honestly)

4) Fix baby roids and make staking out one belt to mine in for a goodly period of time (as in weeks) feasible. This should go with the can-enlargment fix.

This is probably a little biased, because I am definately not a can thief, nor do I condone thier actions. However, as it stands, they have simply too much power over serious miners. A few weeks ago I wouldnt have bothered even looking at this situation, but after a the last few days my views have changed. The feeling of pure helplessness while being 'can *****d' is almost unbearable. There needs to be a way to at least fight back. That, or make secure cans useful.

Just my 2 coppers, let the flame-fest begin.

EDIT: spelling errors and such




Kushy
Kushy
Gallente
EXTREME TEAM

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Posted - 2003.09.22 00:28:00 - [2]

Edited by: Kushy on 22/09/2003 00:33:49
Have you ever actually tried a large scale mining op in something bigger than an imicus? I doubt it. Just look at the information:

The biggest secure can (do these even work yet?) has a cargo capacity of 3900. They cost something like 150k ISK.

Scordite is the most commonly mined high sec ore, with a volume of 0.15. Said cargo canister can hold ~26000 scordite.

My buddy and I run a mining op, and pull in approx 7000 Scordite per minute. 26000/7000 = 3.71. In other words, we would fill the best secure can at a rate of once every 3.71 minutes.

Thats only 2 people. When a bunch of us get together, im sure we could manage to fill an entire can in less than 1 minute.

An average belt with an average alotment of ore being mined on an average basis usually contains approx 800k - 1.2mil scordite.

What does all this mean?

In order to use secure cans effectively you would need several cans (more then several, usually. try about 20 of them.) This is unfeasable when they cost around 150k.

To use secure cans somebody has to haul full time. in my usual two-man group, that cuts profits by 50%.

asteroids pop so fast that you would only be able to use a giant can about 10 times before you move out of range. If you somehow managed to hit the whole belt from within ~1500 meters of the can, you would only get 38 loads before having to scoop it and move it. Now figure that you would have to use several cans to even come close to being efficient; you would have to spend at least an hour scooping, warping, deploying, and anchoring cans before you could even start.

I dont really have anything against ore thieves. Like they say, its a living. However, i dont agree that we should be forced to use secure cans or just get screwed. There needs to be a means in which we can defend our investments, secure can or no. (No, suicide-kestrels is not a means of defense Rolling Eyes).

Ways to make the situation better for everybody could include:

1) Increase the size of secure containers to that of a reasonably outfitted industrial ship (say 10k) but dont let them be scooped into a hold if they have anything in them (eliminates people from exploiting them in order to vastly enlarge thier cargo).

2) Make unsecure cans last 6-8 hours, and introduce 2 new skills. Something along the lines of (just making suggestions here) Locking Mechanisms and Hacking. Allow us to use the first skill to secure our cans and make it harder for someone to 'hack' them. It would work something like this: If a player has a locking skill higher than another players hacking skill, that player cannot hack the lock. if a player has equal skill with the individual trying to hack the can, the hack can be successful. a base time of 2 minutes (?) per skill level would be needed to hack the can. for instance: Player A has lvl 3 locking skill, while Player B has lvl 5 hacking skill. It would take him 9 minutes to ***** the can (time check begins when levels are equal). this gives a player with a high locking skill enough time to at least save some of his can. It also allows an ore thief with high skill to easily rob those who dont bother with the skill, and still have a decent chance at those who do (unless they play smart and haul often).

3) Make an option on an ejected can to set said can to private. If another player removes an item from the can it would then be considered stealing (read: offensive action), because the can is both in thier name and obviosly it was not meant to be taken because it was flagged as private. This would allow the miner to retaliate against the thief, instead of being left helpless as usual. (I think this should be applied in all 3 possible fixes, honestly)

4) Fix baby roids and make staking out one belt to mine in for a goodly period of time (as in weeks) feasible. This should go with the can-enlargment fix.

This is probably a little biased, because I am definately not a can thief, nor do I condone thier actions. However, as it stands, they have simply too much power over serious miners. A few weeks ago I wouldnt have bothered even looking at this situation, but after a the last few days my views have changed. The feeling of pure helplessness while being 'can *****d' is almost unbearable. There needs to be a way to at least fight back. That, or make secure cans useful.

Just my 2 coppers, let the flame-fest begin.

EDIT: spelling errors and such




sim2killa
sim2killa

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Posted - 2003.09.22 00:33:00 - [3]

i dont care for them either.
so dont use them and if someone steals ur ore dont go complaing to a gm because they wont give a ****
sim2killa
sim2killa

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Posted - 2003.09.22 00:33:00 - [4]

i dont care for them either.
so dont use them and if someone steals ur ore dont go complaing to a gm because they wont give a ****
Fang
Fang

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Posted - 2003.09.22 00:44:00 - [5]

I use 10+ Huge Secure cans 17 jumps from the nearest station to mine Bistot. I also haul my own ore back to the station for refining.

I can get 121 Bistot in to each can. Takes me a couple of hours or so to fill all the cans then another hour or two to haul it.

These cans have really made it possible for me to mine and haul solo. I like them the way that they are and feel they dont need any major changes.

Fang


Fang
Fang
Dark Centuri Inc.
Firmus Ixion

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Posted - 2003.09.22 00:44:00 - [6]

I use 10+ Huge Secure cans 17 jumps from the nearest station to mine Bistot. I also haul my own ore back to the station for refining.

I can get 121 Bistot in to each can. Takes me a couple of hours or so to fill all the cans then another hour or two to haul it.

These cans have really made it possible for me to mine and haul solo. I like them the way that they are and feel they dont need any major changes.

Fang


Kushy
Kushy

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Posted - 2003.09.22 00:54:00 - [7]

Because your a solo miner :) i was talking about larger scale mining ops.

Cheers.
Kushy
Kushy
Gallente
EXTREME TEAM

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Posted - 2003.09.22 00:54:00 - [8]

Because your a solo miner :) i was talking about larger scale mining ops.

Cheers.
Zinke
Zinke

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Posted - 2003.09.22 01:22:00 - [9]

For large scale mining of course that you will need lots of gaint secure containers.

And the best way is just to spread them out across the belt and to use multiple indy drivers to haul.
Zinke
Zinke
Gallente
Aliastra

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Posted - 2003.09.22 01:22:00 - [10]

For large scale mining of course that you will need lots of gaint secure containers.

And the best way is just to spread them out across the belt and to use multiple indy drivers to haul.
Demangel
Demangel

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Posted - 2003.09.22 01:57:00 - [11]

Well I look at it this way... Most of the people who are victims of Ore can thieves don't seem to travel much at all...

I REGULARLY (as in sometimes daily), mine in empire space solo with big huge loads of nice minerals, and have never needed a secure can.

How do I do it? I go to places the fewest people tend to hang out. If your mining in Yulai, or luminaire or something your really just making more work for yourself...

Not sure about 0.0 miners though, The few times I've been on group mining ops to 0.0, we didn't see another player for hours... And if someone came within range of our guns while mining and didn't respond to our hails to leave the belt, we would have shot them dead with no security loss.

With security loss being possible in the future, it would still be less than in empire space... but I think my point is...

A lot of people are relying TOO MUCH on secure cans to save them the worry of risking thier precious megathron or thier ore in .4 space for example.

Anyway It's different everywhere you go... Some .4 systems are bustling with corp activity, and some are largely unvisited.

The funny thing is, you don't even have to go very far from the beaten track to find these empty systems with HUGE quantities of decent ore... Like one or two jumps off common travel routs, and bang, ghost town.

Try it sometime, you might not worry so much about secure cans if you do it once it twice...

I mean lets face it, most Ore thieves, only ply thier trade where they know the profit is, or where they can annoy the most people...

If you don't hang around the large groups, you will run into fewer ore thieves... I have yet to see a single one actually heheh.

Galaxion > If you drove a car shaped like a thorax women would call you
Demangel > Dude... I would call..
Demangel > wait that sounded g@y I bet.
Galaxion > Just a bit.
Demangel
Demangel
Gallente

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Posted - 2003.09.22 01:57:00 - [12]

Well I look at it this way... Most of the people who are victims of Ore can thieves don't seem to travel much at all...

I REGULARLY (as in sometimes daily), mine in empire space solo with big huge loads of nice minerals, and have never needed a secure can.

How do I do it? I go to places the fewest people tend to hang out. If your mining in Yulai, or luminaire or something your really just making more work for yourself...

Not sure about 0.0 miners though, The few times I've been on group mining ops to 0.0, we didn't see another player for hours... And if someone came within range of our guns while mining and didn't respond to our hails to leave the belt, we would have shot them dead with no security loss.

With security loss being possible in the future, it would still be less than in empire space... but I think my point is...

A lot of people are relying TOO MUCH on secure cans to save them the worry of risking thier precious megathron or thier ore in .4 space for example.

Anyway It's different everywhere you go... Some .4 systems are bustling with corp activity, and some are largely unvisited.

The funny thing is, you don't even have to go very far from the beaten track to find these empty systems with HUGE quantities of decent ore... Like one or two jumps off common travel routs, and bang, ghost town.

Try it sometime, you might not worry so much about secure cans if you do it once it twice...

I mean lets face it, most Ore thieves, only ply thier trade where they know the profit is, or where they can annoy the most people...

If you don't hang around the large groups, you will run into fewer ore thieves... I have yet to see a single one actually heheh.

Galaxion > If you drove a car shaped like a thorax women would call you
Demangel > Dude... I would call..
Demangel > wait that sounded g@y I bet.
Galaxion > Just a bit.
Georg Inekn
Georg Inekn

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Posted - 2003.09.22 04:27:00 - [13]

How about we just petition for a mining laser that moves the ore right to your hangar?
Georg Inekn
Georg Inekn

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Posted - 2003.09.22 04:27:00 - [14]

How about we just petition for a mining laser that moves the ore right to your hangar?
Scrapyard Jack
Scrapyard Jack

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Posted - 2003.09.22 05:27:00 - [15]

ehehehe!

Scrapyard Jack is an ore thief and general nasty-pasty.

cognito ergo yoink = I think, therefore I burgle.

ehehehe! Shocked

Secure Containers need work; they'd be better if you had to carry 'em flatpacked (can't store things in 'em 'til they're anchored in space) an' only weigh 1/10th of their volume while "flatpacked".

i.e. a 100k capacity secure container can be carried in a 10k capacity indy, but is useless 'til it's "anchored" in space .. corpmates can then use it as a mining "dump"

They should also have their hp drastically lowered to the point that shooting them is a real possiblity, though
shooting a secure can should be an offense in 0.5+ systems (vandalism! ehehehe!) and concord-zappable.

There should also be a skill designed to "open" secure cans (criminal offence if failed)

The cans themselves should be very expensive and somewhat vulnerable (shootable/hackable) hence the need to protect them with sentry guns in non-regulated space.

ehehehe! Shocked
Scrapyard Jack
Scrapyard Jack

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Posted - 2003.09.22 05:27:00 - [16]

ehehehe!

Scrapyard Jack is an ore thief and general nasty-pasty.

cognito ergo yoink = I think, therefore I burgle.

ehehehe! Shocked

Secure Containers need work; they'd be better if you had to carry 'em flatpacked (can't store things in 'em 'til they're anchored in space) an' only weigh 1/10th of their volume while "flatpacked".

i.e. a 100k capacity secure container can be carried in a 10k capacity indy, but is useless 'til it's "anchored" in space .. corpmates can then use it as a mining "dump"

They should also have their hp drastically lowered to the point that shooting them is a real possiblity, though
shooting a secure can should be an offense in 0.5+ systems (vandalism! ehehehe!) and concord-zappable.

There should also be a skill designed to "open" secure cans (criminal offence if failed)

The cans themselves should be very expensive and somewhat vulnerable (shootable/hackable) hence the need to protect them with sentry guns in non-regulated space.

ehehehe! Shocked
Singular
Singular

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Posted - 2003.09.22 05:35:00 - [17]

Thanx for your ultra-ghey Scordite mining experience there lol.



Im Yo Huckleberreh
Singular
Singular
Caldari
Deep Core Mining Inc.

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Posted - 2003.09.22 05:35:00 - [18]

Thanx for your ultra-ghey Scordite mining experience there lol.



Im Yo Huckleberreh
Snoop
Snoop

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Posted - 2003.09.22 05:43:00 - [19]

i find them pretty much uselss there should be a secure container that hold's 20k and is assembled in part's each part waying 5k..
i can mine 3900 m3 in a few minutes on my own Sad
Snoop
Snoop
Gallente
Babylon.

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Posted - 2003.09.22 05:43:00 - [20]

i find them pretty much uselss there should be a secure container that hold's 20k and is assembled in part's each part waying 5k..
i can mine 3900 m3 in a few minutes on my own Sad
Other Minion
Other Minion

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Posted - 2003.09.22 06:09:00 - [21]

This is why we need mobile reifnerys that don't nerf so much outa your refine. They will allow large scale deep space mining ops to refine on site and store the minerals and equipment in Some Huge containers. Also mobile docking bays would allow them to set up camp.
Other Minion
Other Minion
Intoxicated Endeavors Inc.

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Posted - 2003.09.22 06:09:00 - [22]

This is why we need mobile reifnerys that don't nerf so much outa your refine. They will allow large scale deep space mining ops to refine on site and store the minerals and equipment in Some Huge containers. Also mobile docking bays would allow them to set up camp.
Deathwing
Deathwing

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Posted - 2003.09.22 07:32:00 - [23]

I agree, secure containers are lame
ffs i can fill a normal can in under 40mins mining by myself Cool




<Stavros> A MAN DRESSED AS SPIDERMAN KICKED MY ASS
Deathwing
Deathwing
Amarr
Evolution
Band of Brothers

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Posted - 2003.09.22 07:32:00 - [24]

I agree, secure containers are lame
ffs i can fill a normal can in under 40mins mining by myself Cool




<Stavros> A MAN DRESSED AS SPIDERMAN KICKED MY ASS
rocknic
rocknic

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Posted - 2003.09.22 07:53:00 - [25]

Edited by: rocknic on 22/09/2003 07:53:28
edit for n00b comment sorry.

why not just take it back to a station and store it there?
rocknic
rocknic

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Posted - 2003.09.22 07:53:00 - [26]

Edited by: rocknic on 22/09/2003 07:53:28
edit for n00b comment sorry.

why not just take it back to a station and store it there?
Claus
Claus

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Posted - 2003.09.22 08:03:00 - [27]

What makes the secure cans even less useful is that you can't drag partial piles of ore to them.

If you try to drag more ore into them that there is room for, then the drag just fails. With normal cans a dialog pops up where you can specify how much to add to the can (defaulted to whatever there is room for).

Considering how fast the secure cans fill up, it is a real pain trying to get the maximum amount of ore into them.
-------------
You have to go out of your mind from time to time to stay sane.
Claus
Claus
Minmatar
Sebiestor tribe

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Posted - 2003.09.22 08:03:00 - [28]

What makes the secure cans even less useful is that you can't drag partial piles of ore to them.

If you try to drag more ore into them that there is room for, then the drag just fails. With normal cans a dialog pops up where you can specify how much to add to the can (defaulted to whatever there is room for).

Considering how fast the secure cans fill up, it is a real pain trying to get the maximum amount of ore into them.
-------------
You have to go out of your mind from time to time to stay sane.
Ashton Black
Ashton Black

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Posted - 2003.09.22 08:06:00 - [29]

Edited by: Ashton Black on 22/09/2003 08:07:43
because we are talking about group mining where there is a constant shuttle run to the nearest station anyway.

Claus - Shift and drag the ore in.. It then brings up the maximumm you can fit in as the maxiumun you can move.
Ashton Black
Ashton Black
Caldari
Black Research

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Posted - 2003.09.22 08:06:00 - [30]

Edited by: Ashton Black on 22/09/2003 08:07:43
because we are talking about group mining where there is a constant shuttle run to the nearest station anyway.

Claus - Shift and drag the ore in.. It then brings up the maximumm you can fit in as the maxiumun you can move.
   
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