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CCP Gargant
C C P C C P Alliance
816

|
Posted - 2014.04.28 11:26:00 -
[1] - Quote
EVE Online: Rubicon 1.4 has been published on April 28th, 2014.
This release mainly focuses on a slew of bug fixes and minor tweaks as we approach Fanfest 2014, along with all of the information that will be revealed there!
Click here to read the full patch notes.
This thread is for general feedback only. To report issues, please use the EVE Online: Rubicon 1.4 issues thread. For Mac specific feedback and issues, please use the EVE Online: Rubicon 1.4 Mac Issues and Feedback thread CCP Gargant | Community Representative | Tournament Referee |
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Mashie Saldana
BFG Tech
1023
|
Posted - 2014.04.28 11:29:00 -
[2] - Quote
And there we got the link to the patch notes. Mashie Saldana Dominique Vasilkovsky
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Steijn
Quay Industries
463
|
Posted - 2014.04.28 11:38:00 -
[3] - Quote
as it might take ages to actually get this mission, can you clarify what exactly has been done in order to have this included in said patch.......
Quote:Worlds Collide lvl first room got a re-balance of npc's in it.
I presume this means the 1st warp in room with the dual npcs, or do you mean the first gated room?
|

Meandering Milieu
House Aratus Fatal Ascension
26
|
Posted - 2014.04.28 11:39:00 -
[4] - Quote
Any reason Omni tracking links cycle time was increased to 30 seconds, AND the cap usage is the same? Tracking computers have a 10sec cycle time according to EFT. Considering tracking comp stats were used for the omnis, it seems like a crazy nerf to have to wait that long to switch scripts. It also seems to come out of nowhere.
You had already nerfed sentries with the omni change, especially gardes. With the next expansion gardes will be losing more damage, possibly made up for by faction/dedspace dmg mods, but I can't see how omnis were so overpowered as to require 30 second cycle times.
|

TheSylance
Enchanted Minds Black Mesa Security
1
|
Posted - 2014.04.28 11:42:00 -
[5] - Quote
Steijn wrote:as it might take ages to actually get this mission, can you clarify what exactly has been done in order to have this included in said patch....... Quote:Worlds Collide lvl first room got a re-balance of npc's in it. I presume this means the 1st warp in room with the dual npcs, or do you mean the first gated room?
And BTW wich level of the WC Missions do you mean? |

Steijn
Quay Industries
463
|
Posted - 2014.04.28 11:42:00 -
[6] - Quote
Meandering Milieu wrote:Any reason Omni tracking links cycle time was increased to 30 seconds, AND the cap usage is the same? Tracking computers have a 10sec cycle time according to EFT. Considering tracking comp stats were used for the omnis, it seems like a crazy nerf to have to wait that long to switch scripts. It also seems to come out of nowhere.
You had already nerfed sentries with the omni change, especially gardes. With the next expansion gardes will be losing more damage, possibly made up for by faction/dedspace dmg mods, but I can't see how omnis were so overpowered as to require 30 second cycle times.
with the rumoured Gila nerf upcoming, seems CCP are on an anti-drone campaign currently. |

Marius8
DNS Requiem Brothers of Tangra
5
|
Posted - 2014.04.28 11:44:00 -
[7] - Quote
Quote:The market category name for non-empire faction frigates now reflects the fact that not all of them come from pirates. Why just for frigates? |

Steijn
Quay Industries
463
|
Posted - 2014.04.28 11:44:00 -
[8] - Quote
anyone else initially think that their GFX card had melted with the new character selection screen colours? |

per
Terpene Conglomerate
8
|
Posted - 2014.04.28 11:46:00 -
[9] - Quote
so omnidirects nerfed aka goodluck changings scripts in middle of fight
could they also be fixed soon(year or two)? aka showing correct info again |

Wulfgar WarHammer
Imperium Research Inc
130
|
Posted - 2014.04.28 12:05:00 -
[10] - Quote
Quote:Worlds Collide lvl first room got a re-balance of npc's in it.
Would like some more info on this as well....
the L4 or the L1 versions?
|

Texty
State War Academy Caldari State
100
|
Posted - 2014.04.28 12:33:00 -
[11] - Quote
Thanks for the character selection screen change. The former one was simply too ... you know ... red. |

Markku Laaksonen
EVE University Ivy League
450
|
Posted - 2014.04.28 13:02:00 -
[12] - Quote
"Omnidirectional tracking link cycle time has been increased to 30 seconds. Capacitor use per cycle remains unchanged."
Why? DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|
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CCP Lebowski
Sebiestor Tribe Minmatar Republic
105

|
Posted - 2014.04.28 13:07:00 -
[13] - Quote
TheSylance wrote:Steijn wrote: I presume this means the 1st warp in room with the dual npcs, or do you mean the first gated room?
And BTW wich level of the WC Missions do you mean?
This change affects NPC's in the first room (The room which you first land in when warping to the mission) of all Lvl 4 Worlds Collide missions.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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Grarr Dexx
Snuff Box
371
|
Posted - 2014.04.28 13:27:00 -
[14] - Quote
Quote:The mission "Prison Break (1 of 2)" is now fully completable.
****, took you long enough. Are you guys looking at fixing level 5s in general or did that somehow manage to catch your fancy after years of being in a bugged state? |

Altrue
Exploration Frontier inc Brave Collective
1128
|
Posted - 2014.04.28 13:29:00 -
[15] - Quote
Holy s... The new character selection screen is beautiful! 
But don't get me wrong, I still miss animated backgrounds, and expansion-themed login music!   Signature Tanking - Best Tanking. Beware the french guy!
|

stoicfaux
4609
|
Posted - 2014.04.28 13:31:00 -
[16] - Quote
Meandering Milieu wrote:Any reason Omni tracking links cycle time was increased to 30 seconds, AND the cap usage is the same? Tracking computers have a 10sec cycle time according to EFT. Considering tracking comp stats were used for the omnis, it seems like a crazy nerf to have to wait that long to switch scripts. It also seems to come out of nowhere.
You had already nerfed sentries with the omni change, especially gardes. With the next expansion gardes will be losing more damage, possibly made up for by faction/dedspace dmg mods, but I can't see how omnis were so overpowered as to require 30 second cycle times.
Reduced server load.
Sentry 'balancing'.
To encourage use of the new drone low-slot mods which will be more "balanced" (e.g. TEs versus TCs) thus making the low-slot fixed "generally" bonused low-slot omni-equivalent a valid choice over the 30s to change, all-or-nothing min-maxed Omnis. Which has the "side" effect of DDAs competing with low-slot Omnis and thus reducing drone DPS (aka more balancing,) while also making the new faction DDA's more attractive.
The lower cap use is just a weak attempt to assuage CCP's guilt and mollify/distract the player base.
For bonus karma (negative karma is still karma,) CCP will probably make it so the mid-slot Omnis won't work without a script, ergo, you can either have an Optimal bonus or a Tracking bonus, but not both, thus making the low-slot Omni modules attractive/competitive.
/tin_foil_in_bulk
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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TheButcherPete
Incompertus INC Fatal Ascension
417
|
Posted - 2014.04.28 13:48:00 -
[17] - Quote
Anyone else do a double take at the launcher when it said it had a 276mb patch to download?
Wow, very announce much inform.
Also, take your Omni change and shove it. THE KING OF EVE RADIO
ElQuirko is my son |

Pashino
Venice Academy
26
|
Posted - 2014.04.28 14:04:00 -
[18] - Quote
My launcher screen shows 2 Ventures using 3 mining laser beams - are we to make anything of this, or is it just 'creative license' on the part of the art team? |

Freelancer117
So you want to be a Hero
188
|
Posted - 2014.04.28 14:12:00 -
[19] - Quote
Thanks for checking up on the PvE side of EvE  Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|

Meandering Milieu
House Aratus Fatal Ascension
27
|
Posted - 2014.04.28 14:17:00 -
[20] - Quote
stoicfaux wrote:Meandering Milieu wrote:Any reason Omni tracking links cycle time was increased to 30 seconds, AND the cap usage is the same? Tracking computers have a 10sec cycle time according to EFT. Considering tracking comp stats were used for the omnis, it seems like a crazy nerf to have to wait that long to switch scripts. It also seems to come out of nowhere.
You had already nerfed sentries with the omni change, especially gardes. With the next expansion gardes will be losing more damage, possibly made up for by faction/dedspace dmg mods, but I can't see how omnis were so overpowered as to require 30 second cycle times.
Reduced server load. Sentry 'balancing'. To encourage use of the new drone low-slot mods which will be more "balanced" (e.g. TEs versus TCs) thus making the low-slot fixed "generally" bonused low-slot omni-equivalent a valid choice over the 30s to change, all-or-nothing min-maxed Omnis. Which has the "side" effect of DDAs competing with low-slot Omnis and thus reducing drone DPS (aka more balancing,) while also making the new faction DDA's more attractive. edit: It also opens up the market for specialized drones, e.g. drones with a inherently better than tracking or range as a means of compensating for the 30s inflexibility of the Omni script swaps. The lower cap use is just a weak attempt to assuage CCP's guilt and mollify/distract the player base. For bonus karma (negative karma is still karma,) CCP will probably make it so the mid-slot Omnis won't work without a script, ergo, you can either have an Optimal bonus or a Tracking bonus, but not both, thus making the low-slot Omni modules attractive/competitive. /tin_foil_in_bulk
But this would be implying lowslot tracking mods for turrets aren't currently attractive or used. which is just wrong. Or that lowslot tracking mods for drones wouldn't be used if Omnis stayed the same, which is wrong. Making Omnis take 30 seconds basically removes all ability to change scripts in a timely manner, which means unless you are using gardes, you only need one type of script: Tracking. If you are operating at such a range then you only need one type of script, Optimal. Gardes however, which are short to midrange at best, require you to change scripts if you want to get the best out of them, and now that is severely gimped.
Yet nobody in the history of ever has complained about turret ability to change ammo or scripts in a timely manner to achieve crazy ranges or insane dps out to decent ranges. I can name a number of ships that manage Garde level dps out to far better ranges, with similar or better tracking. This nerf doesn't really make sense.
I'm not even mad either, because it only pushes me into trying a fit I was toying with anyway for my ishtar. I'll be running an active shield tank ishtar now, with 3 Omnis, granting me ~60km optimals with gardes, and nothing but damage amps and tracking enhancers in the lows (when they come out). This did nothing but push me from a passive tank ship operating in the 30-40km range to an active tank ship operating in the 50-60km range.
And this change wouldn't even touch an armor domi, or my old shield navy domi, and likely won't matter to the rattler. It just made using gardes as anything but a longer range platform more difficult, which is hilarious since that is their purpose. It's even funnier when I went away from the route specifically to use the omnis the way ccp seemed to want, and use gardes close range instead of long range.
Oh well, Gardes are still going to be used more than the others for PVE outside of absolute sniping scenarios. Even with the dps nerf coming, they will still be used more often. It's like they can't understand that "highest dps " and " Second tank hole for a lot of rats " adds up to "most used" . It's like wondering why caldari navy scourge sells more than others. |

ButtFungus
SOONWAFFE
34
|
Posted - 2014.04.28 14:19:00 -
[21] - Quote
Thanks for the warning that a 276+MB patch was coming, CCP. Remember before you had your launcher how the patch was announced a day or 2 before the patch right on the Logon Screen? Right where every player could see it? Now you have a launcher, and there is news on the right side, but no announcements about the patch.
Don't you think it might be a good idea to give people news about the game in the news section of the launcher?
Were you all so busy deciding if the new selection screen should be Denim, Cornflower, or Tufts blue that alerting the playerbase in your fancy new launcher just got forgotten?
Seriously, the words LATEST NEWS are in big, white letters on the right of the launcher. You have Dev Blogs all over it telling us what you are GOING to do. If that is news, wouldn't it also be news when you actually DO things?
You spent boatloads of subscription money and faced numerous rage threadnaughts when you forced the launcher on us. At least make the thing useful in some small way.
You know, like putting the latest new patch release warnings in the LATEST NEWS area? |

Last Wolf
Umbra Wing
174
|
Posted - 2014.04.28 15:39:00 -
[22] - Quote
Just wait till Omni's are changed to consume scripts every 30 second cycle....
Also, I'm at work and want to see the new login-screen. Can anyone provide a screen shot?
Warning: Sarcasm Above. |

Vincent Athena
V.I.C.E.
2741
|
Posted - 2014.04.28 15:39:00 -
[23] - Quote
Markku Laaksonen wrote:"Omnidirectional tracking link cycle time has been increased to 30 seconds. Capacitor use per cycle remains unchanged."
Why? This is a really annoying change. It means that when you kill a close-in target, and the next is far away, you may have to wait up to 30 seconds to change scripts.
Is this change specifically to slow down the changing of scripts? Or is it to reduce Cap use? Or what? If it is not intended to make changing scripts painful, then maybe turning off the module should result in it turning off right away, rather than at the end of the 30 second cycle. http://vincentoneve.wordpress.com/ |

Pashino
Venice Academy
26
|
Posted - 2014.04.28 15:55:00 -
[24] - Quote
Last Wolf wrote:Just wait till Omni's are changed to consume scripts every 30 second cycle....
Also, I'm at work and want to see the new login-screen. Can anyone provide a screen shot?
Character Selection screen:
http://goo.gl/2eo1eR
I still prefer the old animated screens, though |

Dervish Pickeral
Imperial Shipment Amarr Empire
0
|
Posted - 2014.04.28 16:03:00 -
[25] - Quote
Anyone else getting EVE to break when docking up, or emerging from a jump?
The client stops and errors about 9/10 when docking, and about 1/10 when coming out of a jump gate.
I've rebooted and run the new client without starting up anything else - same probs. This was my first reboot in about a month, and since last night the only change on my machine was the new EVE client.
Where should I post logs/reports/screenshots/sysinfo? I've never had an issue with EVE until now.
*edit* Just noticed this section of the patch notes:
Quote:"Closed a memory leak caused by some jumpgate travel and dock/undock sequences." |

Hunter Arngrahm
Deep Core Mining Inc. Caldari State
43
|
Posted - 2014.04.28 17:44:00 -
[26] - Quote
The Omnidirectional Tracking Link change is the last nail in the coffin for non-Dominix sentry platforms. Ships like the Armageddon already had trouble hitting because they lack bonuses to optimal and tracking, so 2x Omnis were more or less a requirement. Then they were changed to need to be scripted, and then 2x Omnis weren't even enough without switching scripts more than you do anything else. Now you can't even do that.
Is there some sort of explanation for this change? Is there a reason the source of this problem, the Dominix, hasn't been nerfed instead of nerfing every other possible sentry platform? |

Angella Guard
GALAXY ACADEMY GALAXY ALLIANCE
1
|
Posted - 2014.04.28 20:53:00 -
[27] - Quote
CCP Pls add a checkbox to make log-in screen red again. I loved a red one. Red one goes fasta! |

Karuk Bowen
Pilots of Epic
0
|
Posted - 2014.04.28 20:53:00 -
[28] - Quote
I've been pretty quiet on these forums, but I just had one simple idea:
Add an option to offset the camera vertically, since there is already one for left and right.
Personally, I find the current camera height to be somewhat inconvenient, and I don't see why the ability to change it vertically hasn't yet been introduced. It would be soooooo nice to be able to see straight ahead.
Yeah, yeah, I know, I should be playing zoomed out anyway.
I like to see my ship, sue me.  |

Moor Deybe
Universal Freelance CONSORTIUM UNIVERSALIS
27
|
Posted - 2014.04.28 23:02:00 -
[29] - Quote
"Omnidirectional tracking link cycle time has been increased to 30 seconds. Capacitor use per cycle remains unchanged."
My feedback is that this is sort of a pain and makes the game less fun.........no explanation given.
Reducing drone use, one tweak at a time......Yay
|

Silver Dagger Kondur
Element Underground
36
|
Posted - 2014.04.28 23:13:00 -
[30] - Quote
Well... this is exciting! With high speed internet here, looks like another 20 or so minutes before I can log on - as a few others said, "surprise!"
I guess this is my excuse to read the forums... |

Silver Dagger Kondur
Element Underground
36
|
Posted - 2014.04.29 00:01:00 -
[31] - Quote
Well... 45 minutes later, canceled the patch, used the repair tool, it hung at 56.4% - had to use task manager to kill "repair.exe"
Win 7, 64 bit, 8gb RAM
Will try tomorrow when perhaps not so many are downloading the patch. |

Sabriz Adoudel
Mission BLITZ
2749
|
Posted - 2014.04.29 00:27:00 -
[32] - Quote
Omnidirectional change needs to be reverted .
They had just been brought in line with the other midslot precision modules from their previous overpowered state (a change I agree was necessary despite personally losing out on).
Why do they need to be so inflexible, yet so abusable with overheating, compared to other midslot precision modules? Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
261
|
Posted - 2014.04.29 00:51:00 -
[33] - Quote
FOR THE LOVE OF GOD, PLEASE FIX THIS DATACENTER:
205.185.216.10
I have been patching for over 2 hours getting about 10kbps of throughput. Something inside that data center is seriously broken. It has been broken for a long, long, long time. QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

Phacops Alabel
Physics Says No
4
|
Posted - 2014.04.29 02:51:00 -
[34] - Quote
Love the new character selection screen but . . um. . you guys do know that a Venture only has two high slots right?  |

Twentyone 12
Test For Echo
7
|
Posted - 2014.04.29 08:43:00 -
[35] - Quote
Pashino wrote:My launcher screen shows 2 Ventures using 3 mining laser beams - are we to make anything of this, or is it just 'creative license' on the part of the art team?
Could a T2 Venture be one of the new ships?
/2112
Edit: Btw, new character screen looks awesome :) |

Rena Monachica
Capital Hot Rods
1
|
Posted - 2014.04.29 13:33:00 -
[36] - Quote
The Omnis went from annoyance to PITA. Do not like.
otherwise, the patch works fine for me. And give the new login screens graphic artist a hug |

Kabaos
Imperial Shipment Amarr Empire
119
|
Posted - 2014.05.01 12:24:00 -
[37] - Quote
I have a problem , Applyng patch at 100% and stay, what is problem ? |

Zorrkinae vonHui
Gnostics of the Sense of Life
0
|
Posted - 2014.05.10 22:11:00 -
[38] - Quote
yeah each update makes me happy somehow =) ... but don-¦t u want to do more of the shinyshiny new texture sports wich u started with the starbases? ... more new shaders, textures, mappings and all what we need to burn our GPU-¦s!!!! ... and while we-¦re talking bout GPU-¦s n graphics.... since 1.4 I always drop to 30 fps when undocking a station for 2-5 seconds, It-¦s not that big point of a problem, but anyhow it scratches the ego when such stuff happens while ur GPU-¦s are just 50-60% used^^ anyone else experiencing this since 1.4 ? stuttering after each undock? even when I disable/turn to minimum graphic settings this happens....
(cant wait for the new warp in kronos ) "there are million ways to death, but only one way leads to life" |

Oraac Ensor
School of Applied Knowledge Caldari State
467
|
Posted - 2014.05.11 01:06:00 -
[39] - Quote
Zorrkinae vonHui wrote:... and while we-¦re talking bout GPU-¦s n graphics.... since 1.4 I always drop to 30 fps when undocking a station for 2-5 seconds, It-¦s not that big point of a problem, but anyhow it scratches the ego when such stuff happens while ur GPU-¦s are just 50-60% used^^ anyone else experiencing this since 1.4 ? stuttering after each undock? even when I disable/turn to minimum graphic settings this happens.... Yep - have a look through the Issues thread. In fact, it precedes Rubicon 1.4, see here.
Zorrkinae vonHui wrote:and how about finaly doing the (yup i agree it-¦s nice with the beautyfull ventures!) loginbackgrounds not so small? maybe they could also be done in some more ultra-wide-screen-formats^^ they-¦re still nice with black borders, but would be awsome without^^ What black borders? |

Zorrkinae vonHui
Gnostics of the Sense of Life
0
|
Posted - 2014.05.11 01:12:00 -
[40] - Quote
those black borders left and right beside the picture at loginscreen, in fact I look at those pics about a half a second so it-¦s kinda underweight problem xD
I run EVE at 4480x1080 resolution and there this background picture is just placed in the middle and got huge black borders on both sides, so this looks a little like the pic would be in 4:3 factor.... I don-¦t think it-¦s really a big matter, but on the other side there are so many games wich can scale the pic to this resolution so it can-¦t be that hard^^  "there are million ways to death, but only one way leads to life" |

Niko Lorenzio
United Eve Directorate
334
|
Posted - 2014.05.13 13:52:00 -
[41] - Quote
I asked this on the test server thread and it got ignored so trying here:
Starmap system tooltips used to provide a lot of information at a glance. Now that information has been eliminated and we'll have to juggle a bunch of filters, show info windows and agent finder to find it. It's not as big of a deal as we can simply switch to dotlan for at a glance info like that.
However, there is one piece of crucial information which was not available anywhere else. It is a list of corporations that own an office in any particular station. For many corporations needing to find a new home (with the upcoming industry changes) this information is critical. It is gone now and the pilots will be forced to fly manually to every single station they're considering to find out who owns offices there and if there are any available. Even Dotlan does not provides that information.
My question is "Why did CCP remove our ability to see offices remotely?" Did CCP consciously remove our ability to see it? Will it be provided with a different method? Did you guys forget about that aspect of the tooltip? If so when can we expect to have it back? Hopefully well ahead of industry changes.
Thank you for your anticipated response.
Niko
P.S. This is referring to Rubicon 1.4.4 patch. |

Immortal Chrono Pimpin
Vengance Inc. Sorry We're In Your Space Eh
72
|
Posted - 2014.05.13 17:41:00 -
[42] - Quote
WTB Disable tooltips for inspace,
They take longer to load They do not update ship/item distance They are terrible plz let us use the old view |

Oraac Ensor
School of Applied Knowledge Caldari State
468
|
Posted - 2014.05.13 17:59:00 -
[43] - Quote
Zorrkinae vonHui wrote:I run EVE at 4480x1080 resolution
 |

Niko Lorenzio
United Eve Directorate
334
|
Posted - 2014.05.13 18:05:00 -
[44] - Quote
Auto-Frame and Auto-Zoom do not seem to be working. (World Map Control panel / settings) |

Crosi Wesdo
War and Order Repeat 0ffenders
898
|
Posted - 2014.05.13 18:30:00 -
[45] - Quote
Is there any way to turn off tooltips?
The last thing i need its a great big ******* black box that repeats the exact same into to me as anything im hovering over.
So stupid. |

Emeric Jadgoth
Southern Gold Salvage Operations
10
|
Posted - 2014.05.13 20:44:00 -
[46] - Quote
Please allow us to disable tooltips across overview, space and elsewhere. Tooltips are useful for new users and new features, but once you know the content, they are distracting and can get in the way of clicking.
Other than that, good patch this time. |

Swiftstrike1
Swiftstrike Incorporated
644
|
Posted - 2014.05.13 22:53:00 -
[47] - Quote
The new tooltips are nice, but for heavens sake get them off my objects in space!! If they are going to stay on objects in space, they have to be instantaneous. And please, please give me the option to DISABLE ALL TOOLTIPS if I feel like it. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Little Chubby
Atrocity.
10
|
Posted - 2014.05.13 23:45:00 -
[48] - Quote
I can't help but notice that in the rush to push out such a wonderful patch, somebody accidentally forgot to add the option to disable the unnecessary, distracting and obstructive tooltips.
They're on by default? Wonderful. That's not a problem. But laggy and unnecessary windows that block vision and functionality have no reason to not be toggleable.
I'm sure it'll be fixed soon. |

DHuncan
Minerva Group
14
|
Posted - 2014.05.14 02:17:00 -
[49] - Quote
Yes there are tags everywhere and very unnecesary imo. The thing that was usefull instead has been diminished as in the overview is harder to see which targets are looked. There are still the white marks but much smaller. I really dont see the point of that. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

DHuncan
Minerva Group
14
|
Posted - 2014.05.14 02:27:00 -
[50] - Quote
Plus I just notticed also in overview the wrecks now dont tell if they are big, small or medium. I dont think I really need as I have created wrecks enaugh to almost know them all but still... why taking away usefull things to give us back ridiculously big unnecesary information. We know a stargate is a stargate... really? https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Mathias Raholan
Lezaruss Industrial Systems Northern Associates.
0
|
Posted - 2014.05.14 03:28:00 -
[51] - Quote
I don't like posting in forums, so please tell me there is a way to toggle these boxes. I know someone above asked and it is a bit jarring after awhile. I can't argue it's not a good addition for new players, but even after awhile they'll be like, "Yeah, I know what you do, button..." |

Zorrkinae vonHui
Gnostics of the Sense of Life
2
|
Posted - 2014.05.14 08:29:00 -
[52] - Quote
so there is a reason for this! and I thougt I did a miserably bad drunken klicknight yesterday and turned some shice on wich I don-¦t know^^ "there are million ways to death, but only one way leads to life" |

Mark Yanning
Zeura Brotherhood
1
|
Posted - 2014.05.14 08:32:00 -
[53] - Quote
Ok, is clear that the tooltips, especially in the overview are very bad and annoying for PvP. It's a feature for new players, we know. But please give us the chance to turn off. It's completely useless to know that a station is a station, or that a frigate is a frigate.
It's orrible when you have to lock a target in PvP and when you have to use dscan.  |

Zorrkinae vonHui
Gnostics of the Sense of Life
2
|
Posted - 2014.05.14 08:45:00 -
[54] - Quote
oh **** this stuff is not able to deactivate in the moment? nooooo, just noooooooo! ...what the hell is going on in this world? are you all hating the regular UI-¦s? ...nearly ever rufking product I use changes their software layouts and interfaces for idiots... hey devs out there.... like you and us any other human out there can read and manage to understand basic stuff.... no need to take everybody by hand.... and if it-¦s really necesseary to make some improvements wich manipulate totaly regular settings of the interface then make this **** optional!!! "there are million ways to death, but only one way leads to life" |

JSSix
CRY.NET Nihilists Social Club
5
|
Posted - 2014.05.14 15:41:00 -
[55] - Quote
having all this hud/ui/icon changes... is it really that hard to give either the Regular or Cov Cyno a different Icons? to distinguish the difference between the two? |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
1
|
Posted - 2014.05.14 19:32:00 -
[56] - Quote
How to remove or turn off the tooltips? It's very irritating.
Where is the options to turn it off?
|

Ronan Constantine
Parallax Shift The Periphery
1
|
Posted - 2014.05.15 00:24:00 -
[57] - Quote
So tool tips... the comments above voice my opinion about it well enough.
Now to voice my confusion: I looked at my HUD, saw the options, clicked it, unchecked display module tool tips, and the mods didn't have tool tips anymore. There was obviously some smart programmer somewhere who created the code for tool tips (useful ones) and found a way to make it a toggle. This has been part of the game for a long time now. Why not use that same code and apply it to the rest of your tool tips?
Now for the Constructive portion: 1. As everyone before me make the tool tips a toggle (experienced players don't need it) 2. Use the code you have. It is there I see it in play every day 3. Consider adding a delay function to tool tip "spawn time" or something. (modules have a nice delay, things you hover over in space have a nice delay 4. Add information that isn't obvious to the tool tip. 5. Make certain tool tips independent from others (modules, eve neocom icons, overview, spacial, selected item, etc.)
Tool tips should be informative not redundant. If I am curious about what something means or does (like my modules on my ship) I hover over it for at least 3 seconds, then it tells me what it is. If I know what something is I keep my mouse on it for only a few seconds as I am using it hence why I am frustrated with the instant pop up. This is only amplified when I hover over the system name in the Factional Warfare Overview and it tells me Vard, level V, 7 jumps away system is 19.8% contested. This information is clearly stated in all the tabs next to the system name. If the information is already presented on screen it should not be in the tool tip. |

Zorrkinae vonHui
Gnostics of the Sense of Life
3
|
Posted - 2014.05.15 01:26:00 -
[58] - Quote
but yeah, after my rage atleast now I discovered the moseoverdropdownmenuthing wich is pretty nice! Thanks for this  ..... still vote for OPTIONAL tooltips and generall optional UI changes I fell in love with this because it looks like a PC game in definiton, not just like a Videogame  "there are million ways to death, but only one way leads to life" |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
2
|
Posted - 2014.05.15 17:08:00 -
[59] - Quote
I'm wondering why there is no option to turn it off??!! You make something which some of the ppl and skilled player don't like. it's normal to have options.
In this point of view why you made an Audio Enabled select button???? For what? to turn off/on music?! Just remove it. |

DHuncan
Minerva Group
17
|
Posted - 2014.05.16 04:24:00 -
[60] - Quote
Ok now have you tried to sale a bounch of loot with this crap on -of course is on, there is no way to tur it off-? No, seriously, it start to get too anoying. I have been tring to exercice patience but this is gaining my nerves. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Kalchak
Polaris Rising Gentlemen's Agreement
15
|
Posted - 2014.05.16 13:21:00 -
[61] - Quote
Well this has certainly made exploration more interesting... silly little cans, stop sliding behind the tooltips! |

Varesk
Carried Hate
548
|
Posted - 2014.05.16 20:19:00 -
[62] - Quote
With the patch today I, as were many others, hoping for an off button for the new tool tips. |

DHuncan
Minerva Group
17
|
Posted - 2014.05.17 16:52:00 -
[63] - Quote
I like it now. Still, making it activable/de-activable to fit everyone's prefferences would make it perfect. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Ahnor Redgail
Volition Cult The Volition Cult
3
|
Posted - 2014.05.21 10:13:00 -
[64] - Quote
Afterburner rumble is back. Me happy now  |

Crosi Wesdo
War and Order Repeat 0ffenders
908
|
Posted - 2014.05.22 11:10:00 -
[65] - Quote
Perhaps also fix tooltips so that when i hover over a celestial (before the complete list displays) it initially shows me the planet, of if there are any, the gates, instead of the initial bracket being some random moon or the customs office most of the time. |

DHuncan
Minerva Group
21
|
Posted - 2014.05.31 23:52:00 -
[66] - Quote
Everyone seems happy but I will tell you what: I know my missiles in hangar are missiles, I dont need to know. I would instead know where to drop them but the big board saying my missiles are missiles blocks the view and is quite hard to drop them in the right ship cargo. I slided all tooltips and in flight tags to delay the most but still they get in the way before I drag them to place. I know, I am never happy you did great and must be me. Why is also harder now to know how many ammo are still available in my launchers? Cause it has enaugh transparency to melt with the words or orbiting or aproaching that show in top of my capacitor. Again, sure you did great but all turned harder and more unconfortable to me. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
|

Zorrkinae vonHui
Gnostics of the Sense of Life Sectio Aurea.
3
|
Posted - 2014.06.02 03:47:00 -
[67] - Quote
...finally....I got used to it^^
 "there are million ways to death, but only one way leads to life" |
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