| Author |
Thread Statistics | Show CCP posts - 32 post(s) |

Tippia
Sunshine and Lollipops
21360
|
Posted - 2014.04.28 14:17:00 -
[1] - Quote
This looks like a definite improvement.
HoweverGǪ
GǪI still maintain that it is still blueprint focused when it should be work-flow focused. The improvements mainly touch information discoverability and visualisation, and providing all the same old settings in a single work sheet. You still have to go through the same motions as before though,
Instead of picking a blueprint and selecting what you want to do with it, the process should be selecting what you want to do and then picking the blueprints you want to do it with. By reasoning for this is that, with or without the functionality being in the game, people work in batches: GÇ£today, I'm going to put these 5 BPCs into the manufacturing queueGÇ¥; GÇ£now, I'm going to invent from these 10 BPCs (and in 75 minutes, I'll do the same from 10 new ones)GÇ¥.
By the look of it, this new UI sill requires me to pick the blueprints, one by one, and setting each up. Yes, keeping the settings from the last time a job was done will help, but it means I will have to fiddle every time I need to do something new. Yesterday, I made copies of the BPO; today, I'm going to manufacture the T1 items that go into the T2 procution; tomorrow, I'll ME-research it a bit more. Will all of these different uses be remembered for each blueprint, or will I have to set them up every time? It still seems to be a matter of Pick (single) BP GåÆ pick activity GåÆ pick installation GåÆ check and accept GåÆ repeat.
I feel a better method would be to use a funnel method to go from large to small: first, I pick the installation where all my materials are. Then I pick an activity, and the defaults for this activity are applied. Then I shift-select 20 blueprints and dump them into the installation+activity combo I've picked GÇö if I want something special, I can adjust them individually, but the defaults will probably work sinceGǪ well they are my defaults. Then it's just a matter of clicking the GÇ£do it!GÇ¥ button (if all requirements come up as green) and go to bed. This would make the process Pick installation GåÆ pick activity GåÆ pick all BPs GåÆ accept. No repeat needed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
21363
|
Posted - 2014.04.28 14:31:00 -
[2] - Quote
Weaselior wrote:CCP Nullarbor wrote:Uncle Shrimpa wrote:Will it treat the pos as one big storage? This requires a POS rework and so no this will not happen for the summer release, but we agree that would be preferable. :argh: you don't know how irritating it is trying to fit the exact right proportion of minerals in a component assembly array to let you get a nice 100-run component job, you've got to move each mineral individually and it is a pain in the ass please to be increasing the capacity of the component assembly array to get around that tia GǪor, even better, make POSes work as a cohesive unit with a single storage capacity comprised of all the modules activated at the POS. Same with all other capabilities you can attach to it.
Ok, so slots are going away, but let's use them as an example anyway: instead of getting a separate lab with 3 ME slots at 25k m-¦, we should simply get +3 slots and +25k to what's already there so that the POS, as a single installation, now has (say) 12 slots at a total storage space of 475k. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
21367
|
Posted - 2014.04.28 14:40:00 -
[3] - Quote
Weaselior wrote:that would be preferable but it's what they just said wasn't happening cause it requires reworking pos code :v:
a volume increase though hopefully is possible! Sloppy reading.  But yes, something needs to be done with the storage limitations in POSes. The only activity that doesn't suffer that much currently is invention and copying since they don't require massive volumes of consumables (and even then, it's just because the number of slots are so low compared to the storage spaceGǪ the hassle of keeping each lab properly stocked is still there).
So just think of it as a +1 for the unified storage notion, and a reminder that other properties could and should be treated the same. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
21369
|
Posted - 2014.04.28 14:55:00 -
[4] - Quote
mkint wrote:What's the deal with CCP's obsession with removing labels from icons, and forcing a hover over to actually get useful information? Build requirements as icons is stupid. No matter how familiar you are with the icons themselves, it will never ever ever be as fast as a glance at a written name. It is absolutely impossible to tell at a glance the material requirements without hovering over 11 different icons one at a time. That's called " worse." Even the name of what's being produced is tucked away at the bottom of the window after 4 different completely irrelevant images. Graphics heavy does not make something automatically better, and when a meaningless picture is substituted for useful text, it's automatically worse. +1
Include text labels for all materials, please. Remember how you had to go back on the pretty but nondescript weapon icons? Same goes here. Immediate recognition > pretty graphics. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
21369
|
Posted - 2014.04.28 15:01:00 -
[5] - Quote
CCP Nullarbor wrote:Good point, we had a discussion about this today and are brainstorming some ideas to get a quick spreadsheets style shopping list. Thank you.
GǪand just to be annoying and demanding just when you've been forthcoming, when you say spreadsheet shopping lists, could you also brainstorm some ideas to get an GÇ£export to CSVGÇ¥ button in there?  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
21372
|
Posted - 2014.04.28 16:43:00 -
[6] - Quote
LHA Tarawa wrote:RISK destroys profit potential. That's kind of the point. If you can afford the work-arounds, you can eliminate the risk; if you want the quick buck, you have to live with the risk.
Quote:Industrialists do NOT accept risk. Sure they do, in controlled doses. The point is that now there is an actual option where previously there were none. Whether or not people will use that option, and under what circumstances, remains to be seen. It's a bit premature to state what people will or won't do based solely on what they did when there was only one proper option available. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
21372
|
Posted - 2014.04.28 16:52:00 -
[7] - Quote
LHA Tarawa wrote:Then CCP is doomed to fail, because we do not accept risk. You keep using that word. As long as you keep using it, you will be inherently wrong.
Top tip: stop saying GÇ£weGÇ¥ when you mean GÇ£IGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
21372
|
Posted - 2014.04.28 16:55:00 -
[8] - Quote
LHA Tarawa wrote:This change to BPOs is just STUPID! BPOs don't change in the slightest.
GǪor, well, they become faster to copy, but that's more GÇ£handyGÇ¥ than GÇ£stupidGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
21372
|
Posted - 2014.04.28 17:05:00 -
[9] - Quote
LHA Tarawa wrote:Then why did CCP, in the blog where they announced the change, admit that no one is going to be puttiing 100 million+ ISK BPOs into POS? Good news: there are other BPOs.
Quote:I can't imagine that they actually thought this through, including the risk of corp theft from not being able to lock-down, and the ramifications of the total annoyance that is going to come from alt-corps that do nothing other than make BPCs. Sounds like they thought it through fairly well: you can risk it or you can do the extra work. Two options as opposed to none. You have to choose which is worth more to you.
No. It's just sloppiness and bad argumentation on your part. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
21376
|
Posted - 2014.04.28 17:36:00 -
[10] - Quote
LHA Tarawa wrote:You hide too. You hide in goonswarm. Come out and try being in a ten man corp with 30 total toons. 30? Blob moar. Also, post in the other thread since your whinging has nothing to do with the UI. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
21399
|
Posted - 2014.04.29 06:18:00 -
[11] - Quote
Quintessen wrote:So I can blow up your Lab, but if all it did was add capacity, what actually gets dropped? This is the fundamental issue. POSes are built up and I can look at their space as an abstraction and even move stuff around in that abstraction, but they're not blown up as an abstraction. That's true enough. On the other hand, since drops are already chance-based, it's not entirely inconceivable to just expand on that and make storage usage a part of the drop/destroyed calculation.
E.g. when a module is destroyed, it is [volume lost] / [total volume] chance that any given item stack was considered to be inside that module. If it was, do a standard drop/destroy die roll.
The biggest problem then rather becomes to keep track of what counts as GÇ£total volumeGÇ¥ GÇö specialist containers such as ship hangars should perhaps not count towards the total for standard item storage, since a XLSMA would be able to save pretty much all the blueprints in the game that way in spite of not allowing blueprints to be stored there.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
| |
|