Author |
Thread Statistics | Show CCP posts - 32 post(s) |

Weaselior
GoonWaffe Goonswarm Federation
7067
|
Posted - 2014.04.28 11:55:00 -
[1] - Quote
Looks like this one is a little light on fundamental gameplay changes. The UI looks nice, but really got to actually try it out for a little while before I can say much about how much of an improvement it is. I'm sure there will be an adjustment period but at a minimum this looks way better than the old one, so hopefully it's also easier to use as well.
I am interested in what these are:
"get 'workers' availability information" and "see delegation/outsourcing options"
from here: http://cdn1.eveonline.com/www/newssystem/media/66065/1/SnI_TaskModel_01.png
Guessing the first is something to do with teams, but what's the second? Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Weaselior
GoonWaffe Goonswarm Federation
7068
|
Posted - 2014.04.28 11:57:00 -
[2] - Quote
Peter Powers wrote:ok, so now it is shiny and better looking and all, but uhm, it still seems to lack (or i did misread the post) one feature that i know me (and others) have been asking for in the past.
What about bulk-creating-jobs?
when i have 10 Scorch M BPC, then doing the same clicking (well i guess dragging now) etc 10 times is *extremly* annoying, so can we please have an option to clone jobs? can this dragging, clicking thing please be a template, and we can create 10 jobs without doing the same stuff over and over and over and over and over and over and over and over and over and over again?
regards, PP I agree with this, I don't think I saw anything like this in here. I also want something similar for capital components (where I'm often trying to build X components, using Y blueprints instead of X components on a single blueprint) - is there any of this sort of functionality or any additional stuff like that, or is this UI mostly a reskin of the old UI made to be more inviting and intuitive, but without really anything changing 'under the hood' about what you can/can't do? Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Weaselior
GoonWaffe Goonswarm Federation
7068
|
Posted - 2014.04.28 12:15:00 -
[3] - Quote
CCP Phantom wrote:Weaselior wrote:Looks like this one is a little light on fundamental gameplay changes. Due to the enormous amount of improvements and changes we are preparing, we release a series of blogs instead of one massive crazy huge blog. More information will be published in the next blogs before Fanfest. I'm not complaining, just trying to make sure I didn't miss anything! The other changes are pretty massive and so I just wanted to make sure nothing was in here I missed like being able to batch jobs or queue up jobs for after your current ones finish. Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Weaselior
GoonWaffe Goonswarm Federation
7069
|
Posted - 2014.04.28 12:30:00 -
[4] - Quote
I did miss a fundamental gameplay change buried in there:
Quote: That being said, research ME/TE will however show time for next level rather than an absolute time, which will then change depending on current research. We want base values when possible, but if we need to display it differently we will message it clearly in the UI. It also has the capability to be GÇ£finishedGÇ¥ for fully researched blueprints.
Guessing there's more details coming next blog, but that means:
1) Research will (almost certainly) become more difficult the higher you try to get the ME/TE (it would make little sense for it to get easier from a game design standpoint)
2) "Perfect" blueprints will become an actual thing that is known and reflected in-game instead of outside calculators. Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Weaselior
GoonWaffe Goonswarm Federation
7069
|
Posted - 2014.04.28 12:34:00 -
[5] - Quote
Magic Crisp wrote: 4) Industry tab: For material quantities please include some notations for the dimension, like 1000000000 trit should be like "100 000 000" or something alike. Make sure these extra characters go away when copying it (to be pasted into a sheet or something). Please keep the data easy to read.
oh god yes please do this (and use commas, not spaces)
right now the only person who can look at these numbers and figure out the magnitude without counting is Solo Drakban, who has a freakish ability to know exactly how many digits are in a number at a glance
the rest of us need to count to make sure it's 10 million, not 1 or 100 Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Weaselior
GoonWaffe Goonswarm Federation
7070
|
Posted - 2014.04.28 12:38:00 -
[6] - Quote
re: http://cdn1.eveonline.com/www/newssystem/media/66065/1/SnI_TouchpointMatrix_Personas2.png
I don't know who on earth thought invention (queue up 10 one-hour jobs, repeat every hour on the hour) was "not repetitive" but they're crazy Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Weaselior
GoonWaffe Goonswarm Federation
7071
|
Posted - 2014.04.28 13:43:00 -
[7] - Quote
Axhind wrote: Please no. Many of us use commas as a decimal separator so spaces are far better option as it doesn't actually introduce any confusion.
Or even better add a setting so people can decide on thousand separator and decimal separator. That way everyone gets what they are used to.
while that is wrong, i suppose you should be allowed to continue being wrong
however the eve client currently uses a period for a decimal separator and a comma on the markets for a magnitude separator (for me, at least) so either the ability to toggle this already exists in-game and I have it set to Correct and that should just get extended to this, or the eve client uses the comma for magnitude and the dot for decimal already so that should be maintained for this new system Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Weaselior
GoonWaffe Goonswarm Federation
7071
|
Posted - 2014.04.28 13:45:00 -
[8] - Quote
CCP Arrow wrote:
You will be able to re-submit past jobs with a single click.
[/list] whoa, this is interesting and a Big Deal, could you elaborate on how this works? How far back does this extend? Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Weaselior
GoonWaffe Goonswarm Federation
7074
|
Posted - 2014.04.28 13:50:00 -
[9] - Quote
CCP Nullarbor wrote: We're hoping to have a 3 month history, we still need to do some performance testing on this.
Sweet deal. It might also be handy if you could mark certain jobs as favorites or the like using the same functionality: say I decide to become the Ishtar King of Deklein: I may want to have my component jobs saved permanently on a separate tab so I can just go push a bunch of buttons and all the components start chugging away in the correct proportions. While if I keep it up those jobs will always be in the history, it would be easiest if I could just have a tab for my often-used ones so I don't have to hunt.
But even without that functionality this is great news, I don't understand why that wasn't a big flashing thing in the devblog as I bet a lot of people are going to love it. Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Weaselior
GoonWaffe Goonswarm Federation
7077
|
Posted - 2014.04.28 14:27:00 -
[10] - Quote
CCP Nullarbor wrote:Uncle Shrimpa wrote:Will it treat the pos as one big storage? This requires a POS rework and so no this will not happen for the summer release, but we agree that would be preferable. :argh:
you don't know how irritating it is trying to fit the exact right proportion of minerals in a component assembly array to let you get a nice 100-run component job, you've got to move each mineral individually and it is a pain in the ass
please to be increasing the capacity of the component assembly array to get around that tia Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Weaselior
GoonWaffe Goonswarm Federation
7077
|
Posted - 2014.04.28 14:33:00 -
[11] - Quote
Tippia wrote: GǪor, even better, make POSes work as a cohesive unit with a single storage capacity comprised of all the modules activated at the POS. Same with all other capabilities you can attach to it..
that would be preferable but it's what they just said wasn't happening cause it requires reworking pos code :v:
a volume increase though hopefully is possible! Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Weaselior
GoonWaffe Goonswarm Federation
7092
|
Posted - 2014.04.28 17:17:00 -
[12] - Quote
LHA Tarawa wrote: Then CCP is doomed to fail, because we do not accept risk. We accept lower profit to avoid risk, until the profit becomes too low, then we move back to high sec.
i accept risk and i'm going to beat your brains out in whatever market i choose to as long as i can get rewarded for my risk-taking
now, i understand npc alts don't like risk but they're barely human Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Weaselior
GoonWaffe Goonswarm Federation
7102
|
Posted - 2014.04.28 18:37:00 -
[13] - Quote
LHA Tarawa wrote:Weaselior wrote:LHA Tarawa wrote: Then CCP is doomed to fail, because we do not accept risk. We accept lower profit to avoid risk, until the profit becomes too low, then we move back to high sec.
i accept risk and i'm going to beat your brains out in whatever market i choose to as long as i can get rewarded for my risk-taking now, i understand npc alts don't like risk but they're barely human You hide too. You hide in goonswarm. Come out and try being in a ten man corp with 30 total toons. i put in the work to assist my alliance to its position of dominance and we risked amounts of isk beyond your comprehension getting there
we are reaping the rewards of that risk because we did not cower in highsec Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
|
|