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Thread Statistics | Show CCP posts - 62 post(s) |

Querns
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Posted - 2014.04.28 16:05:00 -
[1] - Quote
Crebba wrote:First of why change something to make it easier to understand? Seriously? You're against making things easier to understand?
There's no mastery in going to chruker and looking up optimal ME on a blueprint. It's just unnecessary legwork. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
428
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Posted - 2014.04.28 16:26:00 -
[2] - Quote
edit: I should read the entire reply post before asking; apparently this information can be back-calculated from existing info
CCP Greyscale wrote:Yuki Kasumi wrote:The devblog states that battleships will be rank 60. Does this mean that researching a battleship blueprint to rank 10 on the new system would take 3d * 60 = 180d? In the current plan, yes. We're actively looking for feedback on the ship numbers in this thread! I don't suppose you guys have an internal spreadsheet detailing the "blueprint rank" of all types of blueprints that you'd be willing to publish, do you? It might help inform some of the feedback you're soliciting. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.28 16:59:00 -
[3] - Quote
CCP Greyscale wrote: I have one but it's a bit of a mess as it's got all kinds of misc math scattered all over it :/ With the info in the data dump it's pretty easy to calculate it though, I'm sure someone will be along shortly with a complete reference.
(Can someone be along shortly with a complete reference?)
Well, fine, since you twisted my arm:
RESEARCH RANKS FOR ALL BLUEPRINTS: http://pastebin.com/v5DaBnzd
IN CSV FORM: http://pastebin.com/xjjD7ur4
The query:
Quote: select b.typeName, a.researchMaterialTime / 6000 as ME_Rank, a.researchProductivityTime / 6000 AS TE_Rank, a.researchCopyTime / 6000 AS Copy_Rank FROM invBlueprintTypes a LEFT JOIN invTypes b ON (a.blueprintTypeID = b.typeID) ORDER BY b.typeName;
This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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441
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Posted - 2014.04.28 21:43:00 -
[4] - Quote
Leveraging a 60%+ increase to the profitability of a T2 BPO due to lowering the copy time is going to drive an immense amount of invention to unfeasibility. This cannot be allowed to be brought to Tranquility in its current state.
My recommendation is to "bake in" the T3 Gallente Outpost bonus to copying speed into the T2 BPO, such that if you copy at a T3 Gallente Outpost, you receive copies at the same rate that the currently proposed math suggests they arrive (the math that does not take T3 Gallente Outposts into consideration.) This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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441
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Posted - 2014.04.28 21:45:00 -
[5] - Quote
MailDeadDrop wrote:Aryth wrote:After some internal debate we want to point out something. It isn't 6.25%. It will be more like 60%. I doubt CCP wants T2 BPO production to more than double. So barring some other changes we haven't seen yet this is what will occur. Care to elaborate? (Even privately?) MDD It's simple -- the math that was being presented did not take into account the fact that a fully upgraded Gallente outpost can copy a BPO 60% faster than normal. When they slashed the copy times of T2 BPOs, they did not take into account this extra bonus. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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441
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Posted - 2014.04.28 22:12:00 -
[6] - Quote
Medalyn Isis wrote:Querns wrote:Leveraging a 60%+ increase to the profitability of a T2 BPO due to lowering the copy time is going to drive an immense amount of invention to unfeasibility. This cannot be allowed to be brought to Tranquility in its current state.
My recommendation is to "bake in" the T3 Gallente Outpost bonus to copying speed into the T2 BPO, such that if you copy at a T3 Gallente Outpost, you receive copies at the same rate that the currently proposed math suggests they arrive (the math that does not take T3 Gallente Outposts into consideration.) That is a terrible hatchet job of an idea. I think some complete overhaul of base requirements to copy a T2 BPO is needed. How so? If CCP's idea is to make copying a T2 BPO slightly more effective than building on it, compensating for the T3 Gallente Station that every single T2 BPO will land in makes sense. Failing to do this causes the T2 BPO to be able to generate more than twice as many runs per time period than before. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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441
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Posted - 2014.04.28 22:17:00 -
[7] - Quote
Medalyn Isis wrote:Aryth wrote:Ranger 1 wrote:Nevyn Auscent wrote:Ranger 1 wrote: Which would mean I could put out 1.6 BPC's a day instead of building 1 ship per day... and still make less profit (by far) than building and selling the ship myself.
Except you could build 1.6 ships a day. Really, Grrr Goons might be a thing, but when it comes to exploiting a mechanic for all it's worth, don't try and tell the goons they don't know what they are doing. Fair point. However that still won't make a significant dent in the demand for those ships. Invention still provides the vast majority of the stock on the market, and would continue to do so. This takes the impacted markets from a handful of under utilized cases and turns it into a sizeable portion of the T2 market. I am sure CCP can run a query to see how many are impacted by a doubling of BPO output. Its a very safe bet its more than was impacted by 6.25% though. 60% is pretty laughable after all. Our hope is they nerf outposts in some way or nerf copy time on T2 bpos, or rather not unnerf them. There are already too many items which are unviable to invent due to T2 BPOs imo. We agree. That's why it's so critical to not allow the proposed changes to T2 BPOs come to pass. Affording a 0.4 multiplier to copy time to a T2 BPO whose copy time is already slightly under production time will slaughter a large number of currently viable invention markets. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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441
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Posted - 2014.04.28 22:26:00 -
[8] - Quote
While I'm definitely on record in a number of places calling for the removal of T2 BPOs, I would gladly concede that this is probably not the right time to have that particular discussion. (I would, however, absolutely want to have it during the Invention changes coming in the summer expansion's fat point releases.) I think the best course of action here is to try to return T2 BPOs to the status quo, as to avoid rocking this particular boat until its time. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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441
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Posted - 2014.04.28 22:41:00 -
[9] - Quote
Plug in Baby wrote: If not give us all our research time in a pool to spend on patch day so the people who made the sensible decision in the past can make a new educated decision on where to spend it.
This is not a particularly smart idea. This will let you bootstrap an insane number of new blueprints to perfect status without having to do anything but scoop up unnecessarily high level BPOs. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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442
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Posted - 2014.04.28 22:55:00 -
[10] - Quote
Theo Sotken wrote:Querns wrote:Plug in Baby wrote: If not give us all our research time in a pool to spend on patch day so the people who made the sensible decision in the past can make a new educated decision on where to spend it.
This is not a particularly smart idea. This will let you bootstrap an insane number of new blueprints to perfect status without having to do anything but scoop up unnecessarily high level BPOs. But wouldn't we already have invested that time in research anyway so we gain nothing extra? As for 'scooping' unnecessarily high bpo's do you mean paying someone who researched them a fair price for them. Please note the costs and effort in researching the originals was not 'free' by any stretch of the imagination and neither was it some crazy mad idea to get high research on blueprints as doing so added isk value to those items. Basically, you want to be reimbursed for performing unnecessary amounts of research and wasting your time by translating all that wasted time onto new blueprints. I don't think that is a very good idea. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Querns
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443
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Posted - 2014.04.28 23:09:00 -
[11] - Quote
Sizeof Void wrote:Querns wrote:...unnecessary amounts of research and wasting your time ... Actually, you know this isn't true. There is a widely held perception that BPOs, and thus BPCs, with higher ME/PE are worth more, and this perception creates reality. You can see this in the BPC contract market, where players routinely pay more for BPCs with ME/PE values far exceeding "perfect". This is due to gullibility, not actual gameplay mechanics. Preserving these over-researched BPOs just so a few people will save face seems unwise. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.28 23:12:00 -
[12] - Quote
Valterra Craven wrote:I'm going to keep asking this very simple question in every blog until it gets answered.
What the hell are you guys going to do with the Hyasyoda Mobile Laboratory to ensure that it stays roughly at the same price point it is now. AKA not making them useless and not making them OP. I think everyone is waiting for the cost scaling blog before getting too concerned about pos module costs. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.28 23:24:00 -
[13] - Quote
Dinsdale Pirannha wrote:today there have been winners (T2 BPO holders) You may want to catch up with the thread. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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445
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Posted - 2014.04.29 00:41:00 -
[14] - Quote
Proton Power wrote:One thing I find people missing about T2 BPO's:
Nobody will produce T2 BPO's via POS anymore, meaning they are going to lose 25% production. So while yes if they now install copy jobs and multiple install jobs they can get a 6% more advantage, they are still down 19% and doing more work.
Meaning:
Invention will have to fill that gap of 19 to 25%, so say 22% if half the people copy and the other half don't. This helps invention. The option will still exist. If you're too chickenshit to take it, you will be outcompeted by someone who will. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 17:29:00 -
[15] - Quote
Vaerah Vahrokha wrote: It was not an act of idiocy to have very pristine BPOs for those who were strong in the BPC copies markets.
That's debatable.
What's not debatable is that anyone who PURCHASED these BPCs at a premium was an idiot. I bet you complained when faction and deadspace items got added to the general market, too. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 17:43:00 -
[16] - Quote
In other words, excessive ME ratings on BPCs wasn't functional; it was literally peacock plumage, designed to attract the dimwitted and math-deficient.
Plumage just got nerfed. Sorry. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 18:57:00 -
[17] - Quote
The "let's increase ME to 100!" posting in this thread is starting to become reminiscent of the Reprocalypse thread where everyone had their knickers in a twist about not being able to hit 100% refines.
It's just a number. 10 is fine. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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461
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Posted - 2014.04.29 18:58:00 -
[18] - Quote
I understand that your plumage won't be quite as obnoxious with a mere 10 degrees of separation between bupkis and perfect, but please, it's just making the numbers bigger for the sake of more plumage. It has no beneficial gameplay effect. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.29 19:24:00 -
[19] - Quote
Medalyn Isis wrote:Querns wrote:The "let's increase ME to 100!" posting in this thread is starting to become reminiscent of the Reprocalypse thread where everyone had their knickers in a twist about not being able to hit 100% refines.
It's just a number. 10 is fine. Not sure how you correlate that. What advantage does the 10 level system have over a 100 level system, besides from being less complex? (although it is still simple enough for anyone remotely intelligent to comprehend) The only people I see getting knickers in a twist at the moment are the goons. As all their acolytes keep showing up all of a sudden, I am guessing they have some vested interest in this. No need to answer that though. Conversely, what advantage does a 100 level system have over 10, except increased complexity and better plumage?
Simplicity is better in this case. Keep it at 10. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.05.07 14:31:00 -
[20] - Quote
Vaerah Vahrokha wrote:You and the other "cabal" members exploited the FW loophole and earned some massive ISK with the "FW Forex" scandal, you complained for tens of pages about how unfair it was that CCP punished you.
In fact CCP, instead of perma banning the whole Goonswarm top hierarchy involved in the exploit, they decided you were Too Big To Fail (imagine the protest risking CCP to lose 10k players in few days: does not happen) so they only removed the exploited stuff.
Now who's talking about things they don't understand?
If CCP had permanently banned us for Forex, the rest of our alliance would have just laughed at us for a few days, and done nothing else. Don't try to insinuate things about our organization from your position of utter irrelevance. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Querns
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Posted - 2014.05.07 14:59:00 -
[21] - Quote
Vaerah Vahrokha wrote:Apparently I am relevant enough to raise you and all the other center-pieces from the top of the biggest alliance.
Not apparently, you did not laugh when CCP took away the FW Forex booty nor your alliance members laughed at you.
You unanimously cried a lake of tears. Don't talk me your "hypothesis" about what would have happened if scenarios when we have the tangible "what actually happened". Nah, I trawl the feedback threads pretty often. I've replied to posters of all stripes.
I'd like to see a link to the supposed tears that we cried about Forex. Go on, I'll wait. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.05.07 15:02:00 -
[22] - Quote
Here, I'll even give you a leg up: https://forums.eveonline.com/default.aspx?g=posts&t=124145
The burden of proof is on you. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.05.07 17:52:00 -
[23] - Quote
Vaerah Vahrokha wrote:Weaselior wrote:Vaerah Vahrokha wrote: Apparently I am relevant enough to raise you and all the other center-pieces from the top of the biggest alliance.
if the standard for eve relevance is "said something dumb enough to get goons to mock it" we're talking something like 95% of posters on eve-o are relevant Yet you don't mock them. What forums are you reading? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.05.07 20:37:00 -
[24] - Quote
I dunno, that looks like an awful lot of math. Let's just do ME 0 to ME 10. That is much nicer. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.05.13 19:29:00 -
[25] - Quote
The "SAT words" gimmick only works if you actually know how to spell.
We can only hope that of the accounts you repeatedly have claimed to have unsubscribed, the one that your forum posting character is on is in the "2 days remaining" court and not the "60 days" court. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.05.14 20:16:00 -
[26] - Quote
CCP Greyscale wrote:Rollaz wrote: What is the current plan to compensate all the bpo's that are researched OVER ME10, if there is no plan, are you talking about making one?
Considering it, not 100% committed to it, still soliciting feedback on what exactly people would find reasonable so we can figure out if there's a good balance to be struck. I don't think that this is a good idea, but if you absolutely have to, I'd highly recommend the compensation come in the form of a number of BPCs, loosely commensurate with the wasted time researching a BPO over ME10. The conversion would have to be severely hobbled, however, so that a person can't just toss in a bunch of BPOs a month before Crius and be rewarded with more than one monthsworth of BPCs, or, really, even an equivalent number.
Using BPCs as the reward mechanism is unique among the suggestions here in that it only provides a temporary advantage, rather than one that lasts forever (in the oft-suggested case of "research tokens" to be applied to new BPOs to instantly raise their ME/PE, or having an over-researched BPO explode into a number of perfectly researched additional BPOs commensurate with the wasted research time.)
Again, I think that the complaints coming in are overblown and the result of a culture of extreme entitlement, but that's just my opinion. You may see things differently. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.05.14 22:15:00 -
[27] - Quote
CCP Greyscale wrote:For these reasons we will probably keep T1 ammo where it is. In light of your post, though, I'm considering kicking at least some T1 modules up to higher ranks to create a broader spread there; potentially f.ex scaling rank by module size, and pinning most of the unsized module around cruiser sized modules. Seem reasonable? This seems like a reasonable idea. It's also good information to know, generally (at least without having to do a bunch of weird SQL queries on the SDE to figure it out.) Stuff like this helps us plan our new player guidebooks; I can now, for instance, push any new players interested in industry to ammo and frigates and frigate modules, rather than having them beeline straight for the battleship modules and risk their frustration at 30 day research timers. Assuming, of course, it's agreed to actually do this. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.05.16 18:27:00 -
[28] - Quote
CCP Greyscale wrote:I'm updating my big-ass spreadsheet to link T1 and T2 typeIDs so I can run the math on making copy time 80% of build time in all cases and then setting invention time to "(build time / 2) - copy time"; while I'm working on it, does anyone think this is going to make their head explode?
Another thing to think about - if we mess with the invention math so we can kick max run counts up without breaking a bunch of things (including making sure we scale job time correctly against output runs), does the potentially large increase in practical invention throughput risk breaking the market? If you could put in 24 hours' worth of invention in one go, are we going to see a destructive glut of T2 BPC supply? Don't forget to exclude T2 BPOs from this copy time adjustment. :) This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.05.16 18:57:00 -
[29] - Quote
CCP Greyscale wrote:Querns wrote:CCP Greyscale wrote:I'm updating my big-ass spreadsheet to link T1 and T2 typeIDs so I can run the math on making copy time 80% of build time in all cases and then setting invention time to "(build time / 2) - copy time"; while I'm working on it, does anyone think this is going to make their head explode?
Another thing to think about - if we mess with the invention math so we can kick max run counts up without breaking a bunch of things (including making sure we scale job time correctly against output runs), does the potentially large increase in practical invention throughput risk breaking the market? If you could put in 24 hours' worth of invention in one go, are we going to see a destructive glut of T2 BPC supply? Don't forget to exclude T2 BPOs from this copy time adjustment. :) I'm going to come around to T2 BPO copy issues eventually :) We'd like T2 BPOs to be copying ideally, but not if it's only viable for balance reasons in a gallente outpost. Actually, thinking on this, there is a KISS solution here -- make the copy bonus from pos and outposts simply not apply to T2 BPOs. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.05.16 19:04:00 -
[30] - Quote
Malcanis wrote:Or make T2 BPos only copyable in a POS (eg: require an advanced lab for T2 BPO copy jobs) That would be hilarious. Ship it! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Querns
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Posted - 2014.07.14 16:23:00 -
[31] - Quote
CCP Greyscale wrote:After a *lot* of discussion, we came to the conclusion that, for a number of reasons, we are not going to be enacting any form of compensation. There's a lot of things feeding into this decision, including the strong precedent it sets, the fact that no functional value is lost, and the work involved in a one-time compensation deal that could be spent on polishing up the features we're shipping. We understand that some people will be unhappy about this, and we empathize with that, but we have to weigh everyone's interests equally and we believe in this case that the best thing for the game as a whole is to convert blueprints to the new system as previously described but not make any additional changes in this area. Glad to hear this -- performing compensation would, as you've surmised, set a fairly dangerous precedent, and I'm happy that you and yours were able to hold the line on this, despite the waves of entitlement and wailing posted by a very vocal minority on these forums. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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