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Rutoo
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Posted - 2006.05.19 18:50:00 -
[1]
No. _________________________________________________________
Club Seals Not Sandwichs |

runers
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Posted - 2006.05.19 18:50:00 -
[2]
ect: you can fit 2 wcs and you get 2 strength in 1.0-0.1 area. but when you get into the 0.0 area,your two wcs just can provide 1 strength for you. reduce half. and all haul ship can get bonus that dont reduce wcs strength in 0.0 area. i just give a suggestion coz i am tired of wcser in 0.0/they always fit all wcs in low,its unfair for others.
thank you
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DukDodgerz
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Posted - 2006.05.19 18:52:00 -
[3]
Originally by: runers ect: you can fit 2 wcs and you get 2 strength in 1.0-0.1 area. but when you get into the 0.0 area,your two wcs just can provide 1 strength for you. reduce half. and all haul ship can get bonus that dont reduce wcs strength in 0.0 area. i just give a suggestion coz i am tired of wcser in 0.0/they always fit all wcs in low,its unfair for others.
thank you
whine whine whine, rabble rabble rabble, use bubbles, wcs wont work in a bubble, issue solved, next... FRODO HAS FAILED; BUSH HAS THE RING!!! The Hippo mating ritual |

HippoKing
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Posted - 2006.05.19 18:52:00 -
[4]
Originally by: Rutoo No.
qft
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Lt Hole
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Posted - 2006.05.19 18:52:00 -
[5]
Edited by: Lt Hole on 19/05/2006 18:51:57
 |

Sarmaul
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Posted - 2006.05.19 19:01:00 -
[6]
in 0.0 you can use interdictors, with have -infinity strength AND pull ships out of warp if deployed properly.
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Karla Moynlin
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Posted - 2006.05.19 19:01:00 -
[7]
I think it's a good idea if they half scambler strength in 0.0 at the same time 
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runers
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Posted - 2006.05.19 19:02:00 -
[8]
Edited by: runers on 19/05/2006 19:04:11 you cant set bubble everywhere...but they can fly everywhere...
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Sarmaul
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Posted - 2006.05.19 19:05:00 -
[9]
Originally by: runers you cant set bubble everywhere...but they can fly everywhere...
awww, poor V can't catch RA   
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HippoKing
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Posted - 2006.05.19 19:06:00 -
[10]
Originally by: runers you cant set bubble everywhere...but they can fly everywhere...
dictor?
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Crumplecorn
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Posted - 2006.05.19 19:10:00 -
[11]
Wow. I suppose we can be thankful there's no long attempt at justification for it in the OP, just plain and simple 'nerf the other guy'. ---------- Sorry but that link contains nawty language. -wystler "Discussing moderation is not allowed" - Ivan K "Ranting is prohibited" - Teblin
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Vincent Gaines
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Posted - 2006.05.19 19:12:00 -
[12]
Originally by: runers ect: you can fit 2 wcs and you get 2 strength in 1.0-0.1 area. but when you get into the 0.0 area,your two wcs just can provide 1 strength for you. reduce half. and all haul ship can get bonus that dont reduce wcs strength in 0.0 area. i just give a suggestion coz i am tired of wcser in 0.0/they always fit all wcs in low,its unfair for others.
thank you
lol 
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Dao 2
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Posted - 2006.05.19 19:14:00 -
[13]
AHAHAHAHA ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Malthros Zenobia
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Posted - 2006.05.19 20:01:00 -
[14]
Originally by: runers ect: you can fit 2 wcs and you get 2 strength in 1.0-0.1 area. but when you get into the 0.0 area,your two wcs just can provide 1 strength for you. reduce half. and all haul ship can get bonus that dont reduce wcs strength in 0.0 area. i just give a suggestion coz i am tired of wcser in 0.0/they always fit all wcs in low,its unfair for others.
thank you
Use bubbles or a dictor.
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Asael
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Posted - 2006.05.19 20:13:00 -
[15]
Originally by: runers ect: you can fit 2 wcs and you get 2 strength in 1.0-0.1 area. but when you get into the 0.0 area,your two wcs just can provide 1 strength for you. reduce half. and all haul ship can get bonus that dont reduce wcs strength in 0.0 area. i just give a suggestion coz i am tired of wcser in 0.0/they always fit all wcs in low,its unfair for others.
thank you
Good joke 
I love these omg-cant-kill-other-plx-nerf jokes  ______________________________
-Everto es hic servo mihi-
100% Hax proof sig ~ Asael
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Ediz Daxx
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Posted - 2006.05.19 20:16:00 -
[16]
Wcs shouldnt even be allowed in 0.0, its for wimps only mostly. For haulers its ok, on fighting ships its just pathetic.
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Miss Overlord
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Posted - 2006.05.19 20:16:00 -
[17]
tech 2 WCS needed please +2 wcs strength thanku. Double their effectiveness in 0.0 please perhaps being able to negate bubbles and have a +4 strength ?
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videorecorder
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Posted - 2006.05.19 20:22:00 -
[18]
Worst idea ever. I suspect your CEO wants to punish you for this sillyness
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Lemming Merangue
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Posted - 2006.05.19 20:28:00 -
[19]
theres a MAHOOSIVE thread on WCS Here
Link-O-Matic
My 0.02 Isk Hell no theres plent ways to stop a WCS fitted ship try a couple of Harpys with two 7.5 scrams on each that will stop nearly anything if done properly.
HTH
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Vincent Gaines
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Posted - 2006.05.19 20:38:00 -
[20]
Edited by: Vincent Gaines on 19/05/2006 20:39:13
Originally by: Ediz Daxx Wcs shouldnt even be allowed in 0.0, its for wimps only mostly. For haulers its ok, on fighting ships its just pathetic.
yep. make them hi slots FTW.
edit: without WCS, haulers would be pointless and never go to 0.0
as such, outposts won't get stocked, you will have to go to empire for everything, and things would be much harder than they are.. all because "WCS is for wimps"
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HippoKing
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Posted - 2006.05.19 20:39:00 -
[21]
Originally by: Vincent Gaines yep. make them hi slots FTW.
because the dual WCS raven with full firepower and tank (minus nos) won't be overpowered at all?
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HippoKing
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Posted - 2006.05.19 20:40:00 -
[22]
Originally by: Lemming Merangue theres a MAHOOSIVE thread on WCS everywhere
correction 
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Viktor Fyretracker
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Posted - 2006.05.19 20:44:00 -
[23]
naw hes just such a ****ty pirate he cant catch people with 1-2 stabs as hes too lazy to fit a +2 scram.
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Lemming Merangue
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Posted - 2006.05.19 20:49:00 -
[24]
Originally by: HippoKing
Originally by: Lemming Merangue theres a MAHOOSIVE thread on WCS everywhere
correction 
Yeah that too   
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HitItAndQuitIt
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Posted - 2006.05.19 21:14:00 -
[25]
Quote: its unfair for others.
How...?
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Lardarz B'stard
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Posted - 2006.05.19 21:18:00 -
[26]
oh god not another wcs thread
thats 355 this month
Exiles Recruitment |

ToxicFire
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Posted - 2006.05.19 21:28:00 -
[27]
I don't normally flame like this, and im not a total carebear. But frankly this post is a huge pile of *********** yes thats some new word I just invented thats censored already. Simply this game is already pirate freindly, and we all know the dev's aren't adversed to a bit of piracy of their own. You never know you might have just been podded by oveur. But pirates moaning about wcs's make carebear moans look like minor incidents, If a WCS loaded boat got past you, this is not the fault of the game, its not the fault of the guy flying the WCS boat infact he's the smart guy, its the pirates fault, he forgot to have enough scrams or disruptors, but say that to them and they'll moan but that well gimp our uber ganking setups... simply tough grow a pair, the otherguys gimped his setup to fit those wcs's. Its the pirates fault for hunting solo, PVP in eve is not a solo item, the fact your hunting solo shows you didn't think and you should be playing a FPS rather some game that requires stratergy and forward thinking, its not as if the systems aren't already there to break ANY WCS setup, excluding 8 WCS 2's which I doubt anyone person has enough to do that yet. WCS's have already been marked for a nerf, you've got what you wanted go play the game rather than whineing.
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Talori'i
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Posted - 2006.05.19 21:41:00 -
[28]
For every WCS whine, CCP gets one day closer to releasing WCS II BPOs to the MARKET, and not the R&D system.
4 8 15 16 23 42 |

Hydrian Alante
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Posted - 2006.05.19 21:51:00 -
[29]
2 wcs? wtf?
When I travel to our 0.0 Homebase i equip 8 of them. Safe is safe.
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Neoshodan
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Posted - 2006.05.19 21:57:00 -
[30]
Originally by: Hydrian Alante 2 wcs? wtf?
When I travel to our 0.0 Homebase i equip 8 of them. Safe is safe.
Shouldn't there be a MWD in that midslot?
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Vincent Gaines
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Posted - 2006.05.19 22:10:00 -
[31]
Originally by: HippoKing
Originally by: Vincent Gaines yep. make them hi slots FTW.
because the dual WCS raven with full firepower and tank (minus nos) won't be overpowered at all?
increase the PG and give haulers a bonus, something like strip miners on barges?
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FooB2
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Posted - 2006.05.19 22:10:00 -
[32]
Edited by: FooB2 on 19/05/2006 22:10:27 i think we should make scramblers 249km range with +9 strength each. and they work instantly on every ship that isnt in your gang without having to lock anything.
being able to counteract something is just AWFUL! infact no, its just downright rude and bad manners. and NOONE likes it when you have bad manners in space. trust me.
*edit* horrifying typo.
Pre-Nerfed Tactics - yes, we are just plain nasty boys. |

MrBreaker
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Posted - 2006.05.20 01:12:00 -
[33]
Edited by: MrBreaker on 20/05/2006 01:13:59 The system is perfect the way it is.
No need for T2 WCS no need for any change whatsoever.
The poster who said about 0.0 stations getting stocked, well thats the beauty of this game, WCS make hauling into 0.0 possible, without em the whole game would pretty much fall apart, only way to get stuff would be under escort, far more difficult to organise.
(edit) Perhaps they should be discouraged on fighting ships via a combat penalty, but then you are limited slightly to using haulers if you want safe passage without getting scrammed.
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Sovy Kurosei
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Posted - 2006.05.20 01:17:00 -
[34]
Warp core stabilizers and scramblers are fine, leave the poor things alone. ___________________
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JamesTalon
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Posted - 2006.05.20 01:27:00 -
[35]
Come on.... EVEBay
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Spyres
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Posted - 2006.05.20 01:50:00 -
[36]
Originally by: Ediz Daxx Wcs shouldnt even be allowed in 0.0, its for wimps only mostly. For haulers its ok, on fighting ships its just pathetic.
You're right. Fighting ships MUST fight to the DEATH in EVERY fight. Anyone who doesn't do this is a pathetic loser and should get banned from the game.
Aside from that, I'll agree to no WCS if you'll agree that scramblers aren't allowed in 0.0 either, otherwise your idea is just the rantings of someone who isn't smart enough to catch their prey.
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Telemicus Thrace
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Posted - 2006.05.20 02:36:00 -
[37]
Originally by: runers ect: you can fit 2 wcs and you get 2 strength in 1.0-0.1 area. but when you get into the 0.0 area,your two wcs just can provide 1 strength for you. reduce half. and all haul ship can get bonus that dont reduce wcs strength in 0.0 area. i just give a suggestion coz i am tired of wcser in 0.0/they always fit all wcs in low,its unfair for others.
thank you
and and can we um plz mak it so u can shoot onli 1 gun per ship if u are in a gang 2 stop all the ganking plz. Itz unfair 2 others hu r on there pwn. 
Seriously use bubbles, or interdictors or a couple of dedicated tackler ships. Ram them off alignment even. WCS are fine, the guys using stabs are the ones you always see running anyways. Unless you live for the killboard it's not a problem. Even if CCP kill off WCS (which with the release of T2 WCS to Burn Eden look very unlikely) then those same people will just use jammers instead then we'll be hit with day after day of Nerf ECM threads.
>> RECRUITING << |

Pooka
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Posted - 2006.05.20 03:12:00 -
[38]
NO Every time I get ganked/podded they say to learn the game mechanics....I did learn! I load up the low slots with WCSs. Haven't been podded since. Proud memmber of the 3
Word: p·ca (POO-kuh) [pu:k@] Meaning: p·ca = goblin, sprite, pooka
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Deja Thoris
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Posted - 2006.05.20 03:13:00 -
[39]
Originally by: runers ect: you can fit 2 wcs and you get 2 strength in 1.0-0.1 area. but when you get into the 0.0 area,your two wcs just can provide 1 strength for you. reduce half. and all haul ship can get bonus that dont reduce wcs strength in 0.0 area. i just give a suggestion coz i am tired of wcser in 0.0/they always fit all wcs in low,its unfair for others.
thank you
interdictors
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LUGAL MOP'N'GLO
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Posted - 2006.05.20 04:48:00 -
[40]
lol. just lol.
I have no sig, because I can't compress my picture down that far. It looks like crapola. |

Sakura Nihil
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Posted - 2006.05.20 05:56:00 -
[41]
what my multitude of flaming bretheren and sisteren have said, I fully endorse
(zoned out btw)
damn sig hijack!!11! Signature removed. Max filesize is 24,000 bytes. -Eldo ([email protected])
Forum warrior in training =P |

Novarei
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Posted - 2006.05.20 07:18:00 -
[42]
wcs are for haulers
+--------------------------------------------+
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Jenny Spitfire
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Posted - 2006.05.20 07:34:00 -
[43]
Originally by: Sarmaul
Originally by: runers you cant set bubble everywhere...but they can fly everywhere...
awww, poor V can't catch RA   
BTW we are done with RA, we can kill WCSers with our eyes closed.  ---------------- RecruitMe@NOINT!
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Mag's
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Posted - 2006.05.20 07:38:00 -
[44]
Originally by: runers ect: you can fit 2 wcs and you get 2 strength in 1.0-0.1 area. but when you get into the 0.0 area,your two wcs just can provide 1 strength for you. reduce half. and all haul ship can get bonus that dont reduce wcs strength in 0.0 area. i just give a suggestion coz i am tired of wcser in 0.0/they always fit all wcs in low,its unfair for others.
thank you
I believe you should tell people how the play the game too.
How about to right the rule book on how to fit your ship, i'll be waiting for a copy. 
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Erik Pathfinder
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Posted - 2006.05.20 08:17:00 -
[45]
Originally by: runers they always fit all wcs in low,its unfair for others
Is he serious?
Please, say it isn't so.
Oh god, no! ---------------
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Avon
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Posted - 2006.05.20 08:28:00 -
[46]
Why should we ask CCP to remove a way for people to gimp their setups? If they want to use wcs, let them - personally I'd rather use those slots for something more aggresive.
The Battleships is not and should not be a solo pwnmobile - Oveur |

50freefly
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Posted - 2006.05.20 08:47:00 -
[47]
Be cool, stay in school.
I'm not kidding.
"I can do all things through Him who strengthens me" (Philippians 4:13) |

Flyyn
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Posted - 2006.05.20 09:12:00 -
[48]
I am all in favor of NOT allowing stacking of lower slot items...Make it so you can only use ONE of each type of item.
Dont mind me I am just trying to catch up to DS and HK on the boards.... |

ToxicFire
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Posted - 2006.05.20 09:18:00 -
[49]
Originally by: Flyyn I am all in favor of NOT allowing stacking of lower slot items...Make it so you can only use ONE of each type of item.
Your really asking for a flaming from every Tanker in the game aren't you
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runers
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Posted - 2006.05.20 10:11:00 -
[50]
Edited by: runers on 20/05/2006 10:15:28 I think of that reduce wcs coz if ppl live in 0.0, they trend to PVP more at least. so why not do PVP better? if you like pvp,why you full of wcs..... that means you want escape before battle...you can fit wcs..but never fit all of low. you can alive with more ways. etc: more experience,faster action... but not tons wcs...
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Jin Jemai
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Posted - 2006.05.20 10:38:00 -
[51]
Originally by: runers
i just give a suggestion coz i am tired of wcser in 0.0/they always fit all wcs in low,its unfair for others.
It's unfair? lol.
Omg it's unfair that people use warp scramblers!!!!oneone!!!!eleven
Think about what you're saying here, and if you still hold to your wishes, then I just don't know. ----- Lighten up a little bit. It's only the end of the world. |

Flyyn
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Posted - 2006.05.20 10:42:00 -
[52]
Originally by: ToxicFire
Originally by: Flyyn I am all in favor of NOT allowing stacking of lower slot items...Make it so you can only use ONE of each type of item.
Your really asking for a flaming from every Tanker in the game aren't you
Hummm why? an therm hardner, a EM hadner, a Kin hardner, a weapon upgrades, overdrive maybe a 1600mm plate of some type...thats tanking...1600mm plates x 8 is not.
Nor is four to five weapon upgrades.
The main complaint is you can stack more WCS then you can scramblers, if you limet it to one of each type of item then you balance the game. Not give the advantage to the long range ganker.
Dont mind me I am just trying to catch up to DS and HK on the boards.... |

Nyphur
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Posted - 2006.05.20 11:01:00 -
[53]
Dear CCP,
This game is too hard :(. Other players are winning me all day long. I would like for the please nerf of things I don't use. Make me strong, I win the day.
Sincerely, Nyphur.
I'm just messing around :). The bottom line is that any change in balance will be reacted to and counteracted by player tactics. If you half WCS strength in 0.0, people will use other methods to avoid being scrambled. An Iteron Mk V with an ECM jammer can get away from one target just as well as an Iteron Mk V with WCS in the lows. Decrease WCS strength and they'll just fit jammers. People will ALWAYS do what is optimum and when you're chasing people that don't want to be killed, chances are you won't kill them if they're good at it.
As has been said, it is already much easier to catch people in 0.0 than in empire. WCS are all fine and well in empire but 0.0 has warp disruption bubbles and interdiction spheres, which WCS simply will not help you avoid. The tools are there to help you catch "wcser"s, you will need to employ them though (possibly meaning teamwork).
Eve-Tanking.com - For tanking spreadsheet and resources. |

Del369
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Posted - 2006.05.20 12:30:00 -
[54]
I know lets get rid of instas..............
stands back and fans the flames a bit 
I want to die quietly in my sleep just like my dear old grandma, and not screaming in terror like her passengers!! |

FooB2
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Posted - 2006.05.20 12:55:00 -
[55]
we should have no instas, infact. every ship should have a 9th hi-slot with a module previously built into it called "come to butthead" in which you press it, and every ship that you can pwnz0r leethax is instantly deposited in your optimal range and webbed/scramed/jammed x1000000. because its just simply bad manners when people dont sit there and die for you when you want them to.
we have been given the tools to counteract it all. bubbles, infinitum-strength, instantly dropping, 20km interdictors that are faster than ceptors and can fit like 3 webs. on top of that dictor bubbles dont even aggro so you can jump out of system instantly if your on a gate and laugh in safety as the megathron on the other side of the gate happily blasts away at the hauler/freighter convoy that just jumped in and cant go anywhere. so yeah, lets nerf them even more. stabs are only a problem in lowsec where none of these tools can be used.
Pre-Nerfed Tactics - yes, we are just plain nasty boys. |

Del369
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Posted - 2006.05.20 13:03:00 -
[56]
Edited by: Del369 on 20/05/2006 13:03:55
Originally by: FooB2 ..... infact. every ship should have a 9th hi-slot with a module previously built into it called "come to butthead"
hahaha thats a coffee spitter that one 
I want to die quietly in my sleep just like my dear old grandma, and not screaming in terror like her passengers!! |

Fester Addams
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Posted - 2006.05.20 13:35:00 -
[57]
Originally by: runers ect: you can fit 2 wcs and you get 2 strength in 1.0-0.1 area. but when you get into the 0.0 area,your two wcs just can provide 1 strength for you. reduce half. and all haul ship can get bonus that dont reduce wcs strength in 0.0 area. i just give a suggestion coz i am tired of wcser in 0.0/they always fit all wcs in low,its unfair for others.
thank you
Firstly I would like to say that I know this is just a game.
I would also like to say that as its a game logic and explanations should not be too important however...
I would love to hear how you would explain in EvE tech mumbo-jumbo exactly why a module that produces a factor 2 resistance fields towards warp jamming modules in empire would suddenly loose power and only be able to supply half its former strength.
Somthing however that should be sought after in a game is balance and lets face it, a WCS gives strength 1 each but there is a jammer that from one module jammes with strength 2. Sure you have to be closer to actually manage to use it but if that distance is too short its possible that you should ask to have the jammer ranges looked over...
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Hohenheim OfLight
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Posted - 2006.05.20 13:36:00 -
[58]
Originally by: Rutoo No.
qft
they are fine as is bugger of and die. ----------------------------------------------
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Mag's
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Posted - 2006.05.20 13:47:00 -
[59]
Edited by: Mag''s on 20/05/2006 13:48:03 nvm
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Gallente Frigate
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Posted - 2006.05.20 13:56:00 -
[60]
lololo plz help 4 me 2 win plz
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Daimos Bellurdan
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Posted - 2006.05.20 15:00:00 -
[61]
Edited by: Daimos Bellurdan on 20/05/2006 15:00:41 Edited by: Daimos Bellurdan on 20/05/2006 15:00:22 So you say if someone has 5 stabs then use 3 scramblers ?
All in all the wcs in fleet combats are ok. (interdictors, massive tackling, one volley kills etc) The problem in 1on1s is this (no gang, no interdictor, just a simple 1on1):
If I fight someone who has 5 stabs I cannot win without having 3 scrams. Even then I will also not necessarily win because I have a gimped setup too. If I have three scrams I cannot win against someone who has no stabs, 1 scram and 2 jammers.
With 3 scrams I just gimp my setup as the enemy does with stabs. Main difference: More stabs help my survivability. More scrams just take away my versatility while not helping with survivability.
http://www.tu-bs.de/~y0014046/drath_daimos.gif Signature too large, please ensure it is 400*120 pixels or less - Udat |

Jenny Spitfire
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Posted - 2006.05.20 17:10:00 -
[62]
We have EWAR drones like NOS drones. Can we have warp scrambling drones please? ---------------- RecruitMe@NOINT!
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FooB2
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Posted - 2006.05.20 17:28:00 -
[63]
qft
Pre-Nerfed Tactics - yes, we are just plain nasty boys. |

Krulla
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Posted - 2006.05.20 17:30:00 -
[64]
WHY WON'T THE PAIN STOP!
Everytime you post a WCS whine, god kills a kitten. A cute, fluffy, adorble kitten.
Tarkin > Omfg, frigs are such bs. Red 5 > lolol, lern 2 play plz noob
SIG HIJACK!!11 RAWRR!!1- IMMY
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Ereph Valkyrja
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Posted - 2006.05.20 17:33:00 -
[65]
Originally by: Daimos Bellurdan Edited by: Daimos Bellurdan on 20/05/2006 15:00:41 Edited by: Daimos Bellurdan on 20/05/2006 15:00:22 So you say if someone has 5 stabs then use 3 scramblers ?
All in all the wcs in fleet combats are ok. (interdictors, massive tackling, one volley kills etc) The problem in 1on1s is this (no gang, no interdictor, just a simple 1on1):
If I fight someone who has 5 stabs I cannot win without having 3 scrams. Even then I will also not necessarily win because I have a gimped setup too. If I have three scrams I cannot win against someone who has no stabs, 1 scram and 2 jammers.
With 3 scrams I just gimp my setup as the enemy does with stabs. Main difference: More stabs help my survivability. More scrams just take away my versatility while not helping with survivability.
OHMYGOD! You need to adjust your setup to beat your opponent's setup?! THAT IS SO WRONG! You can't pwn all comers with the same setup?! WHAT A ****TY GAME!
And why must a killmail = victory?
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Krulla
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Posted - 2006.05.20 17:33:00 -
[66]
Originally by: Ereph Valkyrja
Originally by: Daimos Bellurdan Edited by: Daimos Bellurdan on 20/05/2006 15:00:41 Edited by: Daimos Bellurdan on 20/05/2006 15:00:22 So you say if someone has 5 stabs then use 3 scramblers ?
All in all the wcs in fleet combats are ok. (interdictors, massive tackling, one volley kills etc) The problem in 1on1s is this (no gang, no interdictor, just a simple 1on1):
If I fight someone who has 5 stabs I cannot win without having 3 scrams. Even then I will also not necessarily win because I have a gimped setup too. If I have three scrams I cannot win against someone who has no stabs, 1 scram and 2 jammers.
With 3 scrams I just gimp my setup as the enemy does with stabs. Main difference: More stabs help my survivability. More scrams just take away my versatility while not helping with survivability.
OHMYGOD! You need to adjust your setup to beat your opponent's setup?! THAT IS SO WRONG! You can't pwn all comers with the same setup?! WHAT A ****TY GAME!
And why must a killmail = victory?
Silly alt. That was me.
Tarkin > Omfg, frigs are such bs. Red 5 > lolol, lern 2 play plz noob
SIG HIJACK!!11 RAWRR!!1- IMMY
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