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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Fozzie
C C P C C P Alliance
9744

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Posted - 2014.04.28 17:54:00 -
[1] - Quote
Another small change in our Summer 2014 release that we're ready to collect feedback on:
We're planning on adding a series of Hull HP rigs. These rigs will use the Armor Rigging skill, with the same speed decrease penalty as trimarks. They will be available in all sizes. The T1 rigs would increase hull hitpoints by 20%, at the cost of 50 calibration. The T2 rigs would increase hull hitpoints by 25%, at the cost of 75 calibration.
We don't expect these to replace trimarks and CDFEs for most players, but having the option should be interesting in several cases.
Let us know what you think! -Fozzie Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9871

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Posted - 2014.05.07 10:25:00 -
[2] - Quote
Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I'm all caught up on this thread, and although I won't make a decision quite yet, I do find the arguments for hull rigs affecting cargo to be quite compelling. I'll give it some more thought. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9873

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Posted - 2014.05.07 10:59:00 -
[3] - Quote
Dave Stark wrote:CCP Fozzie wrote:I'm all caught up on this thread, and although I won't make a decision quite yet, I do find the arguments for hull rigs affecting cargo to be quite compelling. I'll give it some more thought. for the sake of consistency; bulkheads have a speed penalty, therefore so should the rigs. does that mean, if you decide on a cargo penalty that you'd also change the penalty on bulkheads?
I won't rule it out, but changing one doesn't mean we'd NEED to change the other. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9988

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Posted - 2014.05.13 21:53:00 -
[4] - Quote
After some thinking over the feedback in this thread and discussion with the CSM, we've decided to switch the penalty for the hull hp rigs to cargo capacity.
We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9991

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Posted - 2014.05.13 21:57:00 -
[5] - Quote
Vivi Udan wrote:CCP Fozzie wrote:We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. Do this mean that Freighters/JFs will be getting low slots too? Not at this time. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10002

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Posted - 2014.05.13 22:37:00 -
[6] - Quote
Ranamar wrote: I'm trying to parse your post... a "equal cargo penalty" means that whatever they currently lose in speed they'll lose in cargo instead? (so, like, -11% speed becomes -11% cargo?)
Yes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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