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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Fozzie
C C P C C P Alliance
9769

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Posted - 2014.04.29 13:27:00 -
[1] - Quote
Hello everyone!
In the upcoming Summer release we are making a lot of changes that we expect will impact player behavior surrounding manufacturing, mining and starbase use. We see an opportunity here to make some adjustments to the way that Jump Drives consume their isotope fuel that will hit a few birds with one stone.
The goals of this change are:
- Stimulate the isotope (and therefore ice) market to help cushion any drop in demand from players using smaller starbases after the science and industry slot changes.
- Help encourage cost competitiveness for local resource gathering in nullsec.
- Although we don't expect this change to significantly impact behavior around jump drive power projection, it should at least provide a small incentive change through higher costs for moving huge capital fleets often.
The plan for this release is to start with a 50% increase in the fuel cost of all jump drives and jump portals, and adjust further if necessary once we see the results. This change applies both the the base consumption of ship based jump drives, as well as the isotope consumption per kg of mass on all jump bridges and portals.
We will also be increasing the fuel bays on all jump capable ships (and the fuel storage on starbase jump bridge arrays) by 50% (60% for Black Ops Battleships) so that they do not need to refuel more often.
For reference, this will increase the cost of running a max skilled Rhea from Jita to RIT-A7 (jump drive transit the whole way) from ~50m isk to ~75m isk. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9776

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Posted - 2014.04.29 13:53:00 -
[2] - Quote
Resgo wrote:Rather than increasing the size of fuel bays, why not cut the volume of the isotyopes by a third. Then it would carry through all of your systems using the isotopes at fuel. It wouldn't have an impact on POSes as POSes consume fuel blocks that would stay the same size.
At first glance this appears to be an excellent idea. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9781

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Posted - 2014.04.29 14:01:00 -
[3] - Quote
We're going to go ahead and use Resgo's suggestion. Instead of the increase in fuel bay size we will decrease the volume of isotopes by 1/3. OP updated. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3003

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Posted - 2014.04.29 14:58:00 -
[4] - Quote
Locked for a quick cleaning. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Fozzie
C C P C C P Alliance
9838

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Posted - 2014.04.30 16:07:00 -
[5] - Quote
Hey everyone. For now I just wanted to drop by and make sure you know that we're not ignoring this thread, I'm reading everything.
I'll be collecting together and answering/discussing some of the points raised soon. Part of the reason I posted this before Fanfest is so that we could take advantage of all the feedback possible, but that also means that we'll be a bit slower replying to threads for the next couple days. Rest assured that we'll make it up to you next week, and we're not forgetting about this thread. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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ISD Ezwal
ISD Community Communications Liaisons
1233

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Posted - 2014.05.01 20:55:00 -
[6] - Quote
Thread temporarily locked for some cleaning. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Fozzie
C C P C C P Alliance
9872

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Posted - 2014.05.07 10:43:00 -
[7] - Quote
Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I've fully caught up on this thread now (and I also had some excellent conversations with players at Fanfest about these issues) and we'll be considering and discussing this proposal a bit more. I also want a chance to chat with the new CSM about it once we get them all under NDA.
Just a quick note about the change to the proposal surrounding isotope volume. Don't mistake my willingness to embrace a good improvement to the implementation as a sign that we have not thought through the core intent of this change. It's not unusual for excellent improvements to implementation to come from the community, as more eyes on a problem generally brings better suggestions. Where some companies would reject such an improvement just to appear stronger or more decisive, we're very proud of our willingness to embrace player ideas. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9969

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Posted - 2014.05.12 18:40:00 -
[8] - Quote
Hey everyone. As mentioned in this dev blog, we are shifting the release of the industry changes back to the Cirius release on July 22nd in order to ensure that we have time to incorporate all of your feedback and have extended testing on SISI.
Since this change is so closely tied with the industry updates, we are also going to hold off on it for the time being. We will not change the isotope consumption in Kronos, and we will continue to discuss and evaluate our plan with the next potential release window being Cirius on July 22nd. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9969

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Posted - 2014.05.12 18:40:00 -
[9] - Quote
Querns wrote:I just thought of another side effect of changing isotope volumes -- Titans currently use their racial isotopes as fuel for their Doomsday weapons. Will doomsday weapon fuel consumption also see an increase in their tope usage commensurate with the volume reduction being planned?
During the battle of B-R, tope consumption due to doomsdays became a significant factor after several hours, and many titans had to jump out to refuel. Not increasing the usage will allow them to have a longer operational period, should such a slugfest ever occur again. We will be giving doomsday isotope consumption some thought and bringing it up with the CSM, thanks. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10756

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Posted - 2014.07.24 00:48:00 -
[10] - Quote
Hey guys. I'm doing some design work on the fuel conservation modules this week and we expect they should be ready for the Hyperion release (coming up next).
I'll be posting a new feedback thread for them as soon as we're a little further. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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