|
Author |
Thread Statistics | Show CCP posts - 45 post(s) |
Laendra
Wildly Inappropriate Goonswarm Federation
36
|
Posted - 2014.04.30 13:33:00 -
[1] - Quote
While I think I see what you are trying to do here, ultimately, this moves us backwards, where NPCs are more important than Players (like when they controlled many market items, etc.). That's like the GM having the NPCs, in any RPG, do all the important stuff, while the Players are watching events unfold, as if watching a movie.
Instead, Players should be Active Participants...the heroes of the story, if you will. NPCs should only be the standard, default, non-bonused, workforce.
If EVE is all about playing as a group, teams should be groups of Players, who get together and provide extra bonuses to other jobs.
For instance, if I wanted to offer my manufacturing capability out for sale, I could....it would limit my ability to produce on my own, but it would be both a source of income and a boon to whomever was willing to pay for those services, gaining extra ME or TE based on my skills/specializations. The more people that you were able to bring in, the better your results.
That is the basis for what I feel Teams should have been.
|
Laendra
Wildly Inappropriate Goonswarm Federation
38
|
Posted - 2014.04.30 14:11:00 -
[2] - Quote
Rivr Luzade wrote:CCP SoniClover wrote:Rivr Luzade wrote:So, do I get that right: I bet on the Team and I win the Team and then everyone else can use my Team and doesn't need to pay money to me to use my Team. So I pay that others can use it? This can happen. This is a bit awkward. If I win the team, other players should pay me for using my team.
You're looking at it all wrong. Your bid adds to the system's bid for the team...if you're the only one bidding on a team, you should probably be looking around and asking why... |
Laendra
Wildly Inappropriate Goonswarm Federation
39
|
Posted - 2014.04.30 14:17:00 -
[3] - Quote
CCP SoniClover wrote:Riela Tanal wrote:So why are the teams NPCs instead of composed of players? Seems more like focusing more on solo work then a combined effort for industrial operations. I was envisioning more of the team aspect function in industry but I suppose I can wait and see. Cooperative gameplay in industry requires complete rewrite of the corp role system. Hopefully that will happen soon (you didn't read this here).
Should have been the primary focus of the expansion then...EVERYTHING should be driving towards MORE cooperative gameplay....that's kinda the point of EVE isn't it? |
Laendra
Wildly Inappropriate Goonswarm Federation
39
|
Posted - 2014.04.30 14:46:00 -
[4] - Quote
CCP SoniClover wrote:Galen Achu wrote:Are the bids in the auction UI shown per player or per system? It seems more logical to display the total amount per system as the blog states: "When the auction ends, the solar system with the highest pooled bid wins." It lists the systems with the highest bid pools. When an auction ends, a notification is sent to those who made bids (both winners and losers), which includes a list of top contributing players to the system pool.
but not a full list of winning bidders? |
Laendra
Wildly Inappropriate Goonswarm Federation
40
|
Posted - 2014.05.02 14:59:00 -
[5] - Quote
Marsan wrote:I'd like to be happy for this feature but when this feature was 1st mentioned I thought. Wow CCP is finally going to put some work into Corp/Alliance roles/perms letting indy corps cooperate safely without risk everyone losing their blue prints, material and the like. Even as it became clear it was not that I held out hope. Instead is this release we see CCP pushing us into using POSes which are as former WH dweller the most insecure way to do anything.
Seriously just let us launch POSes for self in addition to corp, because no one in their right mind shares a mfg or research POS with anyone other than their alts. What EVE Industry needs is a robust security framework for an Industrial player to want to be in a corp.
Sure Teams are interesting but these are not the teams Eve needs.
QFT. I've got my own alt corps, specifically because of the reasons you stated. It's ridiculous that we should HAVE to have our own alt corps to do any research/manufacturing at a POS, or to be able to securely share blueprints in a station between our alts.
These are not the Teams we are looking for.
|
Laendra
Wildly Inappropriate Goonswarm Federation
40
|
Posted - 2014.05.02 15:00:00 -
[6] - Quote
Loraine Gess wrote:Marsan wrote:I'd like to be happy for this feature but when this feature was 1st mentioned I thought. Wow CCP is finally going to put some work into Corp/Alliance roles/perms letting indy corps cooperate safely without risk everyone losing their blue prints, material and the like. Instead we see CCP pushing us into using POSes which are as former WH dweller the most insecure way to do anything.
Seriously just let us launch POSes for self in addition to corp, because no one in their right mind shares a mfg or research POS with anyone other than their alts. What EVE Industry needs is a robust security framework for an Industrial player to want to be in a corp. >Launch for self >Invulnverable 50m EHP highsec POS No
Yes, if you limit it to members of Player run corps.
|
Laendra
Wildly Inappropriate Goonswarm Federation
40
|
Posted - 2014.05.02 15:02:00 -
[7] - Quote
Loraine Gess wrote:Marsan wrote:Loraine Gess wrote:Marsan wrote:
Seriously just let us launch POSes for self in addition to corp, because no one in their right mind shares a mfg or research POS with anyone other than their alts. What EVE Industry needs is a robust security framework for an Industrial player to want to be in a corp.
>Launch for self >Invulnverable 50m EHP highsec POS No Why would that have to be true. Just don't let people in NPC corps anchor POSes. Nothing else I own is protected from a war. A POS launched for a corp is still subject to an alliance war. Then it sounds like you should talk to your corp about roles, not bugging CCP for meaningless and time consuming features that add nothing.
Use your brain. Only an idiot that wants to be separated from their hard-earned resources SHARES their research/production POS with an entire corporation. Are you such an idiot? |
Laendra
Wildly Inappropriate Goonswarm Federation
40
|
Posted - 2014.05.02 15:03:00 -
[8] - Quote
Hawkwar wrote:Teams... an interesting idea but you not only missed the target with this one but the entire battlefield. I dont want a "team" of NPCs to build my stuff, I want to use a team of players to build my stuff. The teams tab in the first devblog caused a stir because we believed that we would finally be able to work cooperatively in industry but you still dont want players having an easy way to work together. Deespite this being an MMO and wanting people to work together.
The teams you are introducing will be a dismal failure as who wants to wait for a week spending isk to try and attract a team when you could just spend that isk and manufacture your product and have it a week earlier.
As far as I am concerned this is a pointless waste of time that doesnt help players/corps in any meaningful way.
Amen. Definitely not the Teams we were looking for.
|
Laendra
Wildly Inappropriate Goonswarm Federation
40
|
Posted - 2014.05.02 15:10:00 -
[9] - Quote
Seith Kali wrote:This is so, so much better than what I was looking for...
To each their own.
|
Laendra
Wildly Inappropriate Goonswarm Federation
41
|
Posted - 2014.05.02 16:05:00 -
[10] - Quote
Cultural Enrichment wrote:I still dont get why so many people dont understand how heavily this change will skew the things for a group of coordinated players (or, as I like to call them, t e a m s ) against the autistic solo players.
If that's not what you were looking for, what is?
Once again we are dependent upon NPCs to play a significant role in what we do, instead of being the agents of change ourselves.
Can you imagine Burn Jita run by NPCs? Can you imagine miniluv run by NPCs? Can you imagine Ice Interdiction run by NPCs?
Yes, a group of coordinated players can be more ISK effective now....some (including me and my army of alts) are going to get extremely rich off of this, but that's not really the Players being the star...the NPCs are.
Yes, we will get to make more strategic decisions than we did before...that's great if that is what you enjoy (and a lot of people do enjoy that, as some of my more well known colleagues allude to).
But it is still, in its basic form, just another solo activity...no other player involvement is required to be a good industrialist. I can take a single alt, and produce a ton of product and make a lot of ISK from it, competitively. I get no added benefit (that I can't get from just playing the market, or striking deals for materials suppliers) from coordinating multiple players in the production of a single item....except through the use of NPCs, which I truly despise the thought of.
|
|
|
|
|