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Seith Kali
GoonWaffe Goonswarm Federation
11
|
Posted - 2014.05.01 17:04:00 -
[1] - Quote
If anyone caught the stream earlier, fozzie stated that we are finally getting a balance wave for some of the T3 subsystem that are currently unused.
Anyone else excited? T3s have been my favourite ship addition since their introduction. This deserves a discussion thread! Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privalage.-á |

Apollo Purvon
School of Applied Knowledge Caldari State
16
|
Posted - 2014.05.01 17:06:00 -
[2] - Quote
This is obviously an attempt to manipulate the market for this guy's own profit. |

Abrazzar
Vardaugas Family
3106
|
Posted - 2014.05.01 17:09:00 -
[3] - Quote
T3 rebalancing has been on the to do list for a while. It was merely pushed down the line until T1, T2 and faction rebalance was done. That being mostly done, T3s are next. And boy will there be tears. Better stock up on Station Warehouses to collect them. Sovereignty and Population New Mining Mechanics |

Tengu Grib
24th Imperial Crusade Amarr Empire
67
|
Posted - 2014.05.01 17:09:00 -
[4] - Quote
I'm pretty excited myself. Changes to T3's could bring some interesting new gameplay. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Seith Kali
GoonWaffe Goonswarm Federation
11
|
Posted - 2014.05.01 17:11:00 -
[5] - Quote
Gonna be awesome isn't it? They should be ship-of-the-line for big alliance subcaps, expensive, lethal but all thats really worth using at the moment are the niche point proteus and webbing loki. I guess you get the odd slippery pete tengu but damn I want a reason to fly more of em Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privalage.-á |

Apollo Purvon
School of Applied Knowledge Caldari State
16
|
Posted - 2014.05.01 17:16:00 -
[6] - Quote
I feel like you're holding a lot of isk in little-used subsystems and you want us to buy them so the value of your investment goes up. I feel like you're trying to use us. |

Dinsdale Pirannha
Pirannha Corp
2881
|
Posted - 2014.05.01 17:30:00 -
[7] - Quote
We all know that the T3's are about to be nerfed in oblivion. The geniuses in charge feel that T3's should be jack of all trades, master of none. And we all know how well that works in the Eve universe.
I have a Loki and Proteus, both of which I have loved flying. Proteus was a mini-marauder mission / low sec boat (have not flown it since the first Omni nerf made it useless), and the Loki was a low sec exploration boat (was out cruising this morning in it).
Both ships will have no use whatsoever after fozzie is done "loving them".
Not that it matters in the overall scheme of things. High sec missions and incursions will be obliterated next (just like high sec / low sec industry just was), so the majority of the player base won't have an opportunity to use them anyway.
That is, until they submit to the yoke of the cartels. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Owen Levanth
Federated Deep Space Explorations
131
|
Posted - 2014.05.01 17:31:00 -
[8] - Quote
Thank god, finally. Here is to hoping the Legion covert subsystem gets an at least small damage bonus. (I have several PVP-fittings I want to try, but I can either get anemic damage or a paper-thin tank with slightly less anemic damage on my cloaky Legion. That's no fun.) |

Seith Kali
GoonWaffe Goonswarm Federation
11
|
Posted - 2014.05.01 17:56:00 -
[9] - Quote
There's loads of stuff that 'jack of all trades' is great for if done right, look at the stratios. Especially now we have mobile depots for refitting. T3's better subsystems will need a little nerf of course, but if they could re-fit on the fly like a carrier they would see plenty more uses. They would go from being basically HACs to allowing some of the different playstyles fozzie was talking about.
Imagine a squad of cloaky nullified tengus that could refit on the fly depending on the situation. They would never be as good at any role as a dedicated T2 variant but they could adapt to any battlefield scenario making versatility a credible choice. Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privalage.-á |

Owen Levanth
Federated Deep Space Explorations
131
|
Posted - 2014.05.01 18:02:00 -
[10] - Quote
Seith Kali wrote:There's loads of stuff that 'jack of all trades' is great for if done right, look at the stratios. Especially now we have mobile depots for refitting. T3's better subsystems will need a little nerf of course, but if they could re-fit on the fly like a carrier they would see plenty more uses. They would go from being basically HACs to allowing some of the different playstyles fozzie was talking about.
Imagine a squad of cloaky nullified tengus that could refit on the fly depending on the situation. They would never be as good at any role as a dedicated T2 variant but they could adapt to any battlefield scenario making versatility a credible choice.
I already do this with mobile depots. The trouble is of course, even with just three spare subsystems and a depot I'm already running out of cargo space. |

Swiftstrike1
Swiftstrike Incorporated
609
|
Posted - 2014.05.01 18:11:00 -
[11] - Quote
I hope the Laser Legion is competitive after the T3 balancing. It sucks so hard atm  Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Omnathious Deninard
Novis Initiis
2327
|
Posted - 2014.05.01 18:34:00 -
[12] - Quote
So much work needs to be done, there are useless subs, and sub system combinations that need help due to terrible slot layout after they are combined. -á --á |

Catherine Laartii
Knights of Xibalba
162
|
Posted - 2014.05.01 18:55:00 -
[13] - Quote
Here's what I project will happen:
-Defensive subs, excepting the adaptives, will get their resists knocked down to force recon level. 10% rep bonuses will get knocked down to 7.5%, if nerfs aren't too hard, they might get something nice added like cap usage bonuses for reps.
-Offensive subs will get nerfed slightly; you'll see 7.5% bonuses get knocked down to 5%. Higher damage modifiers might be used to compensate, specifically on the Tengu. Loki will get its split weapons system either changed to a straight missile one with an explosive damage equivalent of the Tengu, or keep the split but have more gun and missile slots to balance better. Legion will likely get a range bonus added for its missiles, and keep the current lackluster missile dps.
-Electronic mods will be interesting. It is entirely likely that they will swap the cloak subsystem from offensive over to electronic, namely rolling it into the locus analyzer sub. Short of this, they will either move around or change the cloaky offensive sub, i.e. amarr and gallente getting their cloak sub getting moved over to drones, and improve the original subs with tracking speed and/or firing rate bonuses. I can see certain subs like the dissolution sequencer and locus analyzer subs along with the ewar ones getting a heavy nerf. Legion neuts will likely see a decent buff.
-Propulsion subs will likely get a slight buff. Subs that increase ab speed will see a decent increase, and mwd subs that help with sig and cap will also see a buff. Grav capacitor rigs might be changed somewhat into focusing a little more on travel time, and nullifiers will stay the same.
-Engineering subs will either be left alone apart from slight numerical tweaks, or have their secondary combat effects removed.
These changes will result in the ships generally having less power than equivalent t2 hacs for their offensive and defensive purposes, less ewar usability than recon, but will perform in a wider capacity than either of them ever possibly could. They just won't have stupidly large tanks |

Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
364
|
Posted - 2014.05.01 19:10:00 -
[14] - Quote
Catherine Laartii wrote:Here's what I project will happen:
-Defensive subs, excepting the adaptives, will get their resists knocked down to force recon level. 10% rep bonuses will get knocked down to 7.5%, if nerfs aren't too hard, they might get something nice added like cap usage bonuses for reps.
-Offensive subs will get nerfed slightly; you'll see 7.5% bonuses get knocked down to 5%. Higher damage modifiers might be used to compensate, specifically on the Tengu. Loki will get its split weapons system either changed to a straight missile one with an explosive damage equivalent of the Tengu, or keep the split but have more gun and missile slots to balance better. Legion will likely get a range bonus added for its missiles, and keep the current lackluster missile dps.
-Electronic mods will be interesting. It is entirely likely that they will swap the cloak subsystem from offensive over to electronic, namely rolling it into the locus analyzer sub. Short of this, they will either move around or change the cloaky offensive sub, i.e. amarr and gallente getting their cloak sub getting moved over to drones, and improve the original subs with tracking speed and/or firing rate bonuses. I can see certain subs like the dissolution sequencer and locus analyzer subs along with the ewar ones getting a heavy nerf. Legion neuts will likely see a decent buff.
-Propulsion subs will likely get a slight buff. Subs that increase ab speed will see a decent increase, and mwd subs that help with sig and cap will also see a buff. Grav capacitor rigs might be changed somewhat into focusing a little more on travel time, and nullifiers will stay the same.
-Engineering subs will either be left alone apart from slight numerical tweaks, or have their secondary combat effects removed.
These changes will result in the ships generally having less power than equivalent t2 hacs for their offensive and defensive purposes, less ewar usability than recon, but will perform in a wider capacity than either of them ever possibly could. They just won't have stupidly large tanks
If they nerf the repping ability of T3s it'll seriously impact wormhole PVE because there aren't really a lot of viable alternatives to fill that role's requirements |

Last Wolf
Umbra Wing
190
|
Posted - 2014.05.01 19:12:00 -
[15] - Quote
Just let me used saved fittings with a mobile depot and I don't care how hard you nerf my tengu's damage. Or let a T3 re-fit without the use of a mobile depot... that would be awesome! Warning: Sarcasm Above. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
656
|
Posted - 2014.05.01 19:17:00 -
[16] - Quote
T3 rebalance nerf in 3...2...1...
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

Owen Levanth
Federated Deep Space Explorations
131
|
Posted - 2014.05.01 19:18:00 -
[17] - Quote
Allowing T3s refit of rigs would be another possibility. With all those theoretical subsystem combinations, you have to either stick to a few you prefer and make the rigs as universal as possible, or rip them out and replace them then rip them out and replace then rip them out and replace them...
You get the drift. |

Arthur Aihaken
Erebus Solia
3414
|
Posted - 2014.05.01 19:20:00 -
[18] - Quote
Soldarius wrote:T3 rebalance nerf in 3...2...1GǪ "I felt a great disturbance in the Force, as if thousands of Legion and Proteus pilots suddenly cried out in terror and were suddenly silenced. I fear something wonderful has happened."
 I am currently away, traveling through time and will be returning last week. |

Seith Kali
GoonWaffe Goonswarm Federation
11
|
Posted - 2014.05.01 19:26:00 -
[19] - Quote
Arthur Aihaken wrote:Soldarius wrote:T3 rebalance nerf in 3...2...1GǪ "I felt a great disturbance in the Force, as if thousands of Legion and Proteus pilots suddenly cried out in terror and were suddenly silenced. I fear something wonderful has happened." 
Not sure you'll find thousands of Legion pilots.
We all know the main 6-5 subsystems need toning down a touch. I think T3's power should be the ability to be reactionary. With T2 you pick the best ship for the job. If T3's lost slots being tied to subsystems, and could switch them on the fly without depots (With some penalty - emptying capacitor and shutting down engines so it couldn't be used mid engagement) being a swiss army knife starts to work.
Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privalage.-á |

Arthur Aihaken
Erebus Solia
3414
|
Posted - 2014.05.01 19:32:00 -
[20] - Quote
Seith Kali wrote:Not sure you'll find thousands of Legion pilots. Pliots, yes; ships, probably not as much... I am currently away, traveling through time and will be returning last week. |

Daichi Yamato
Xero Security and Technologies
1426
|
Posted - 2014.05.01 20:01:00 -
[21] - Quote
they could do with some range on their logi subs
stronger drone proteus and missile loki. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Nariya Kentaya
Phoenix funds
1232
|
Posted - 2014.05.01 20:16:00 -
[22] - Quote
Seith Kali wrote:Arthur Aihaken wrote:Soldarius wrote:T3 rebalance nerf in 3...2...1GǪ "I felt a great disturbance in the Force, as if thousands of Legion and Proteus pilots suddenly cried out in terror and were suddenly silenced. I fear something wonderful has happened."  Not sure you'll find thousands of Legion pilots. We all know the main 6-5 subsystems need toning down a touch. I think T3's power should be the ability to be reactionary. With T2 you pick the best ship for the job. If T3's lost slots being tied to subsystems, and could switch them on the fly without depots (With some penalty - emptying capacitor and shutting down engines so it couldn't be used mid engagement) being a swiss army knife starts to work. unless you give T3 a couple hudnred extar M3 in cargo, you CANT make them be able to truly swap on the fly,a s modules for fitting are freaking huge. and they cant be reactionary, because you cant refit mid fight.
Not only that, if there WHOLE BONUS is being weaker than T2 but "reactionary", no one will use them EVER, because that just emans to "use them as they are intended" your required to carry 5 ships worth of fitting mods you arent even using, in a ship weaker than a T2 of the same job.
not to mention any significant damage or defense nerf to T3's would make wormholes into 0.0 levels of invulnerable coalition space, as invading a C5/C6 would be impossible, as you woudl be required to either ering in weak-cruisers or battleships, either one getting obliterated by the limitless defensive force, T3's allowing both damage and mass for wormhole sieging. |

Seith Kali
GoonWaffe Goonswarm Federation
13
|
Posted - 2014.05.01 20:52:00 -
[23] - Quote
Well the beauty of a re-balance is problems like subsystems cargo size can be addressed. They could get a dedicated bay, for example.
Yeah, T3 will be weaker than a T2 doing the same job. A legion shouldn't be a better AHAC than a legion, a Loki shouldn't be a better webber than a huginn. It should be damn near as good, however, and switching roles should be possible on the fly to make up for it. If you know what your facing, undock T2, if you aren't sure undock T3 and adapt. That's how I think it should go at least... Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privalage.-á |

unimatrix0030
Viperfleet Inc. Disavowed.
108
|
Posted - 2014.05.01 21:43:00 -
[24] - Quote
T3's are in need of a buff! Absolutly no one is using them , only wormholers use them. If you make them weaker then t2 no one will be using t3's. T3's would become useless. Even if they can switch faster from dps, to logi to ecm fits then a maurauder goes into deployment mode no one would use them. Because fleets use fixed ships with fixed jobs. Absolutly no one would be changing anything in the middle of a fight. The only reason to make T2's bether then T3's is to destroy wormholes so that only the null sec cartels rule eve. Even now most shield ships are bether then T3's shield ships, and geuss what no one uses shields on T3's unless you pve... . And even now a loki webs worse then a huggin, a tengu is worse at ECM'ing then a falcon, a proteus is worse at pointing long range then a arazu, a legion is worse a neuting then a pilgrim.... . All damage is even worse then T2 ships and the range is even worse. The only thing t3's have over T2 ships is tank and that is IT. The best thing that needs to happen is make useless subsystems usefull. I would rather have them remove local in nullsec and add mobile deployables to turn off gates. |

Daichi Yamato
Xero Security and Technologies
1428
|
Posted - 2014.05.01 22:01:00 -
[25] - Quote
T3's are very popular lol
proteus and legions are like premier station game ships. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Circumstantial Evidence
114
|
Posted - 2014.05.01 22:33:00 -
[26] - Quote
I saw an all-Legion + guardian fleet, in HS incursion, last week. They get used. |

Arthur Aihaken
Erebus Solia
3418
|
Posted - 2014.05.01 22:41:00 -
[27] - Quote
Daichi Yamato wrote:proteus and legions are like premier station game ships. Yeah, it's going to totally break my heart not seeing those particular flashing yellows at the trade hubs anymoreGǪ  I am currently away, traveling through time and will be returning last week. |

motie one
Aliastra Gallente Federation
8
|
Posted - 2014.05.02 00:53:00 -
[28] - Quote
watching the stream, I believe he said repeatedly and clearly not to worry they were NOT going to be nerfed.
he talked about the Rig issue and solving that, and making ALL subsystems good.
Sounds good to me. |

motie one
Aliastra Gallente Federation
8
|
Posted - 2014.05.02 00:54:00 -
[29] - Quote
Arthur Aihaken wrote:Daichi Yamato wrote:proteus and legions are like premier station game ships. Yeah, it's going to totally break my heart not seeing those particular flashing yellows at the trade hubs anymoreGǪ  Gankers gotta gank. What will they replace them with Nestors? lol. |

Kaarous Aldurald
ROC Deep Space The ROC
5630
|
Posted - 2014.05.02 00:57:00 -
[30] - Quote
Owen Levanth wrote:Thank god, finally. Here is to hoping the Legion covert subsystem gets an at least small damage bonus. (I have several PVP-fittings I want to try, but I can either get anemic damage or a paper-thin tank with slightly less anemic damage on my cloaky Legion. That's no fun.)
I seriously hope so, barring being used for neuting heavy tackle, that subsystem is completely worthless.
I want a covert subsystem more along the lines of the Proteus. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Arthur Aihaken
Erebus Solia
3423
|
Posted - 2014.05.02 01:28:00 -
[31] - Quote
motie one wrote:What will they replace them with Nestors?  lol. I know at least one person that would be ecstatic with that. 
motie one wrote:watching the stream, I believe he said repeatedly and clearly not to worry they were NOT going to be nerfed. Fool me once, shame on you. Fool me twice... I am currently away, traveling through time and will be returning last week. |

Seith Kali
GoonWaffe Goonswarm Federation
15
|
Posted - 2014.05.02 08:22:00 -
[32] - Quote
They will probably tone down the subsystems that make T3 better than T2 at a particular role - some will see it as a nerf. A loki shouldn't be a better webber than a huginn, but it should make up for it with crazy speed or damage projection or something instead.
I want to make a proteus into a dampening stratios or a tengu into a jamming eagle, that kind of stuff. Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privalage.-á |

Rivr Luzade
Coreli Corporation Ineluctable.
471
|
Posted - 2014.05.02 08:26:00 -
[33] - Quote
Why should it not? As long as Recons are absolutely unusable in fights, T3 are the only choice you have. |

Daoden
The Scope Gallente Federation
47
|
Posted - 2014.05.02 08:30:00 -
[34] - Quote
Rivr Luzade wrote:Why should it not? As long as Recons are absolutely unusable in fights, T3 are the only choice you have. Exactly how are recons useless? Yeah they cant tank as well as a T3 or a HAC but they arnt meant to. They arnt meant to do tons of DPS either. If you think its useless its because your ignorant and dont understand how to use it. |

Rivr Luzade
Coreli Corporation Ineluctable.
471
|
Posted - 2014.05.02 08:34:00 -
[35] - Quote
Daoden wrote:Rivr Luzade wrote:Why should it not? As long as Recons are absolutely unusable in fights, T3 are the only choice you have. Exactly how are recons useless? Yeah they cant tank as well as a T3 or a HAC but they arnt meant to. They arnt meant to do tons of DPS either. If you think its useless its because your ignorant and dont understand how to use it.
They don't need to do DPS at all, they just need to able to not get alpha'd off the field. If they get alpha'd off the field or are worn down very quickly by sustained DPS, they are useless when T3 can do the same job for the same price, but tank and actually benefit the fleet.  |

Owen Levanth
Federated Deep Space Explorations
131
|
Posted - 2014.05.02 08:37:00 -
[36] - Quote
Rivr Luzade wrote:Daoden wrote:Rivr Luzade wrote:Why should it not? As long as Recons are absolutely unusable in fights, T3 are the only choice you have. Exactly how are recons useless? Yeah they cant tank as well as a T3 or a HAC but they arnt meant to. They arnt meant to do tons of DPS either. If you think its useless its because your ignorant and dont understand how to use it. They don't need to do DPS at all, they just need to able to not get alpha'd off the field. If they get alpha'd off the field or are worn down very quickly by sustained DPS, they are useless when T3 can do the same job for the same price, but tank and actually benefit the fleet. 
Hopefully the recon-rebalance addresses this. Hell, having my Pilgrim do more then annoy people in W-Space would be nice. |

Benny Ohu
Chaotic Tranquility
3137
|
Posted - 2014.05.02 08:52:00 -
[37] - Quote
Dinsdale Pirannha wrote:We all know that the T3's are about to be nerfed in oblivion. I have a Loki and Proteus, both of which I have loved flying. Both ships will have no use whatsoever after fozzie is done "loving them".
High sec missions and incursions will be obliterated next (just like high sec / low sec industry just was), so the majority of the player base won't have an opportunity to use them anyway. while you continue your attempts to draw the mob's attention to our organisation's agenda, the organisation shall continue to target the ships we observe you flying. as your most beloved ships are nerfed one after another, remember this: while dissent is punished, cooperation and obedience may be rewarded. it's your choice. |

Seith Kali
GoonWaffe Goonswarm Federation
15
|
Posted - 2014.05.02 08:53:00 -
[38] - Quote
Yeah, you still want the recon to be better at the role it is for. What good is a fleet recon when a T3 has just as good ewar and a better tank?
The curse should remain a better neuter than the legion, perhaps with better range. The Legion should be able to make up for the loss of neut range with greater manoeuvrability and a couple of sentry drones, for example.
If you just want stuff neuted, you pick the recon every time. Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privalage.-á |

Asa Shahni
BIack Sun Drunk 'n' Disorderly
13
|
Posted - 2014.05.02 12:03:00 -
[39] - Quote
Seith Kali wrote:Yeah, you still want the recon to be better at the role it is for. What good is a fleet recon when a T3 has just as good ewar and a better tank?
The curse should remain a better neuter than the legion, perhaps with better range. The Legion should be able to make up for the loss of neut range with greater manoeuvrability and a couple of sentry drones, for example.
If you just want stuff neuted, you pick the recon every time.
Sounds fair but the legion is just better at doing it (stable with a BS hull tank and twice as much neuts) They need to give combat recons the EHP af a HAC and a better slot layout because right now you cant armor tank most of them. Only place you see them is in nanofag gang where you dont need the massive buffer to compete in a typical HAC/BS/T3 fight.
They are all wrong in their priorities since they rebalanced the HAC then went straight into pirate faction and now they speak of T3.  CCP needs to get their **** in order and do all the T2 and maybe a few cap/super before touching those. Not to mention that more than half of the weapon systems are not used and most of those previously "rebalanced" ships. ^^
|

Arthur Aihaken
Erebus Solia
3426
|
Posted - 2014.05.02 12:10:00 -
[40] - Quote
Asa Shahni wrote:CCP needs to get their **** in order and do all the T2 and maybe a few cap/super before touching those. Not to mention that more than half of the weapon systems are not used and most of those previously "rebalanced" ships. ^^
I believe they indicated Recons were next for rebalancing along with T3s. I am currently away, traveling through time and will be returning last week. |

Harvey James
The Sengoku Legacy
789
|
Posted - 2014.05.02 12:18:00 -
[41] - Quote
there has been so many T3 threads in the last few tears .. i can't imagine there is anything new too say here really... some main points that need to be addressed by CCP are..
- rigs - either remove them from T3's completely or make them removable ... - T2 resists - these need too go T3's aren't T2 and should be treated as such - stats of ships - trying too figure out stats/layout/fitting etc is very complex being in the subs and should be moved to the hull - SP loss - needs to be removed it doesn't balance anything and is silly mechanic much like drone assist is.. -price- T3 hull is ok on price but the subs are quite expensive and allowing rigs also just adds to the cost 300mil plus fully fitted - versatility - is hampered by rigs and expensive subs and sub combinations aren't great.. - skill requirements - cruiser lv5 is counter intuitive to versatility over specialty .. especially as there is no bonus from it.. - add a 6th sub - too improve versatility the allocation of subs needs too be better and more options would help.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Owen Levanth
Federated Deep Space Explorations
131
|
Posted - 2014.05.02 12:36:00 -
[42] - Quote
Harvey James wrote:there has been so many T3 threads in the last few tears .. i can't imagine there is anything new too say here really... some main points that need to be addressed by CCP are..
- rigs - either remove them from T3's completely or make them removable ... - T2 resists - these need too go T3's aren't T2 and should be treated as such - stats of ships - trying too figure out stats/layout/fitting etc is very complex being in the subs and should be moved to the hull - SP loss - needs to be removed it doesn't balance anything and is silly mechanic much like drone assist is.. -price- T3 hull is ok on price but the subs are quite expensive and allowing rigs also just adds to the cost 300mil plus fully fitted - versatility - is hampered by rigs and expensive subs and sub combinations aren't great.. - skill requirements - cruiser lv5 is counter intuitive to versatility over specialty .. especially as there is no bonus from it.. - add a 6th sub - too improve versatility the allocation of subs needs too be better and more options would help..
OK I'll bite, even though I will surely regret it:
-Rigs: Good idea, but making them removable is better then just removing them completely. -T2 resists: Technically, T3 is made out of really fance Sleeper-technology, so I see nothing wrong with T2 resists. -I have no idea what you mean by that. Use Eve-Mon if you have trouble figuring out fits. -SP loss is just a few days, get over it. -What the hell is CCP supposed to do about the price? Nerf Sleeper-rat AI to make the materials more easily obtainable? Multiply the amount of Sleeper-salvage by 10? Write a stern Even-mail to every W-Space industrialist building them to demand lower prices? Good look with that. -Good point. Hopefully the coming rebalance adresses the ****** subsystem-combinations. -A 6th sub would be either superfluos or you would have to carve out stuff from the other subsystems to give it a reason to exist. Sounds like a bad idea, but if CCP makes the T3s better, maybe in the future during a second rebalance or something. Right now the number of subsysems isn't a problem.
My two cents. |

Seith Kali
GoonWaffe Goonswarm Federation
17
|
Posted - 2014.05.02 12:46:00 -
[43] - Quote
The price is meh, get richer peasants.
I get skill point loss being a bit dumb, but I still have a lot to train for!
Not switching rigs is fine, you need to make intelligent choices and there are plenty of versatile rigs out there.
Additional subsystems? What did you have in mind? What do you think is missing? Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |

Harvey James
The Sengoku Legacy
789
|
Posted - 2014.05.02 12:54:00 -
[44] - Quote
@ owen..
- prices ... removing rigs would certainly reduce the overall price of T3's .. on sub prices ... well i have noticed the price drop on them quite a bit already which tells us that demand can massively inflate prices beyond what they could be.. reducing material amounts required in subs would reduce cost further..
- building stats into hulls .. normalising slot layouts and HP/fittings etc.. would make more sense than the current format .. it would free up subs too be bonused based only.
-on 6th sub - well atm its difficult too get a T3 too do 2 or 3 things at once
- defense- tank bonuses - logi sub - warfare link sub -offense- dps - cloaky sub -electronic- e-war/probe/eccm/scan res -propulsion- speed - interdiction nullifier -engineering- pg/cap/OH bonuses
problem here is ... defense subs stops you performing logi and warfare links roles at the same time cloaky sub stops you picking the weapon types you want ...
a 6th sub could be used too move some of the conflicting subs into a new category ... this would improve veratility Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
Erebus Solia
3427
|
Posted - 2014.05.02 13:03:00 -
[45] - Quote
I would like to see the elimination of the skill point loss for strategic cruisers. I am currently away, traveling through time and will be returning last week. |
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