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homegrownhero
State War Academy Caldari State
0
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Posted - 2014.05.02 04:04:00 -
[1] - Quote
Original link: http://forums.themittani.com/index.php/topic/220-hed-gp-falls-again-capitals-supercapitals-really-annoying/
TL;DIDN'T FIT forum page: Basically the idea is A.) to put tonnage limits on cynos. So each cyno can only permit entry limited tonnage of ships, kinda like a wormhole. So if you want to drop **** loads of capitals you need to drop multiple cynos. Quick example: if each cyno can drop 50subcaps, it can only drop 10 caps, or 2 supercaps, or one titan. B.) cynos are kill-able to deny bottleneck/limit access of caps dropping. C.) TLDR, read up the rest there. But yeah those two ideas hit me the most.
Credits to the dude who wrote that up in link, not me. So? What y'all think? Help promote this up and get CCP and New Eden readin' |

Kaarous Aldurald
ROC Deep Space The ROC
5633
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Posted - 2014.05.02 04:08:00 -
[2] - Quote
I have seen that idea, and while fairly interesting, doesn't do a whole lot to limit power projection, it just makes cyno logistics more of a pain in the ass.
And that hurts small groups more than large groups, so you have run into Malcanis' Law pretty much right out of the starting gate.
I also think that, for whatever reason, linking TMC is a good way to have your thread derailed by the regular forumites and eventually locked.
It's not anywhere near as bad as linking this, however, so you might be ok. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Doc Fury
Furious Enterprises
5113
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Posted - 2014.05.02 04:19:00 -
[3] - Quote
Shill Probability: GûêGûêGûêGûêGûêGûêGûêGûêGûêGûÆGûÆGûÆ 75% FuryBotGäó 0.86
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Kristalll
Valkyrie Professional Resources
226
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Posted - 2014.05.02 04:24:00 -
[4] - Quote
Cynos already are killable.
All this will do is, in major drops, the first cyno will go up, a small fleet of cyno fit archons will jump, and they'll light cynos for everyone else. GÇ£Die tryingGÇ¥ is the proudest human thing. |

MissBehaving
Meat 2 Veg League 0f Grumpy 0ld Farts
21
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Posted - 2014.05.02 04:31:00 -
[5] - Quote
Kristalll wrote:Cynos already are killable.
All this will do is, in major drops, the first cyno will go up, a small fleet of cyno fit archons will jump, and they'll light cynos for everyone else.
But having billions of isk in cyno ships commited for 10 minutes seems like a fair trade off for the projection. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
200
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Posted - 2014.05.02 05:00:00 -
[6] - Quote
Well, no guys. Think about it a bit harder.
This idea is actually pretty awesome. Cyno's being deployable structures opens up a whole new game. You no longer need to sacrifice a ship to be the dedicated beacon, and capping the amount of mass a single cyno can move does hinder the "Splerg all the caps" issues. *notice I said hinder*
Sure, all a big alliance would have to do is train more alts and bring them over to blob the hell out of a system, but it still puts a damper on the tactic by not being able to bring in a super with a cyno fit and sit there like "Try and stop the blob now".
I think that having different kinds of cynos would be a great idea too. However, I would make it so that the amount of mass a cyno can bring in is directly inverse to the HP of the structure. I'm not too sure what a good number to set the cap would be, but I'd say 2 titan's worth should be plenty for the biggest cyno.
The anchoring timer and onlining timer makes a very good point as well. You, as a defender, know that back up is coming, and you can make the call to bring your own or gtfo, or as an attacker, know that you have to hold your ground and keep the beacon alive until it onlines. Since I also support the removal of jump fuel, I would say cyno fuel needs to go too. I would make the structure explode or self destruct once it finishes it's activation This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Baneken
Arctic Light Inc. Arctic Light
243
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Posted - 2014.05.02 05:52:00 -
[7] - Quote
Also only one deployable cyno per system with a 15min timer so that you have to establish a beach head before you can bring more stuff through also mass limit sounds good.
Also to give an incentive to defend the cyno it should have very low EHP like 5000 ?
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E Thatcher
Perkone Caldari State
2
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Posted - 2014.05.02 05:56:00 -
[8] - Quote
This is great finally goon space would be protected |

La Nariz
GoonWaffe Goonswarm Federation
2225
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Posted - 2014.05.02 06:48:00 -
[9] - Quote
MissBehaving wrote:Kristalll wrote:Cynos already are killable.
All this will do is, in major drops, the first cyno will go up, a small fleet of cyno fit archons will jump, and they'll light cynos for everyone else. But having billions of isk in cyno ships commited for 10 minutes seems like a fair trade off for the projection.
Balancing by cost never works, see supercaps for example. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

leich
Nocturnal Romance Cynosural Field Theory.
45
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Posted - 2014.05.02 06:58:00 -
[10] - Quote
CYNO phoenix best phoenix.
nuff said |

Adrie Atticus
The Shadow Plague Fidelas Constans
82
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Posted - 2014.05.02 07:01:00 -
[11] - Quote
Erufen Rito wrote:Well, no guys. Think about it a bit harder.
This would literally stop any and all future deployments into hostile space as you couldn't squeeze out more than 2 titans at once, making short work of them when defenders are sitting in dozens or even hundreds of supercaps on the field. |

Jessica Duranin
Science and Trade Institute Caldari State
77
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Posted - 2014.05.02 07:02:00 -
[12] - Quote
Anchoring timer would be nice. Doesn't even have to be extremely long, just long enough that you have time to either kill it or gtfo if it's just one unsupported ship. Maybe leave the old mechanics for covert cynos.
Adrie Atticus wrote:Erufen Rito wrote:Well, no guys. Think about it a bit harder. This would literally stop any and all future deployments into hostile space as you couldn't squeeze out more than 2 titans at once, making short work of them when defenders are sitting in dozens or even hundreds of supercaps on the field.
uhm.... you could maybe start using actual tactics instead of "olololo! my cap fleet is bigger than yours!" ? |

Nevyn Auscent
Broke Sauce
1317
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Posted - 2014.05.02 07:37:00 -
[13] - Quote
Or just don't cyno onto grid. You can cyno elsewhere in the system. But as Kaarous said, this hurts small groups more in a direct application of Malcanis' law. And only minorly inconveniences CFC making them stronger relatively, not weaker. |

Solecist Project
Center for Advanced Studies Gallente Federation
953
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Posted - 2014.05.02 07:46:00 -
[14] - Quote
Came expecting seeing something interesting regarding capacitor warfare...
... left disappointed. https://forums.eveonline.com/default.aspx?g=posts&m=4492860
Killmails for Wrecks!! Ganker tears, best tears! And how do I put text as links into signatures?? |

Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
1444
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Posted - 2014.05.02 07:47:00 -
[15] - Quote
Erufen Rito wrote:Well, no guys. Think about it a bit harder.
well, yes. Malcanis' Law. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Benny Ohu
Chaotic Tranquility
3137
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Posted - 2014.05.02 07:50:00 -
[16] - Quote
i don't know anything about caps so i'm not going to comment on power projection etc
but i'd prefer a using a disposable mobile structure cyno to stupid disposable cyno ships |

Jake Warbird
Republic Military School Minmatar Republic
4022
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Posted - 2014.05.02 11:01:00 -
[17] - Quote
I wish I had a law named after me :( |

Abrazzar
Vardaugas Family
3113
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Posted - 2014.05.02 11:04:00 -
[18] - Quote
Jake Warbird wrote:I wish I had a law named after me :( How about Warbird's Law: Whenever someone gets something named after themselves at least one other person wishes they had something named after themselves, too. Sovereignty and Population New Mining Mechanics |

Jake Warbird
Republic Military School Minmatar Republic
4022
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Posted - 2014.05.02 11:20:00 -
[19] - Quote
Abrazzar wrote:Jake Warbird wrote:I wish I had a law named after me :( How about Warbird's Law: Whenever someone gets something named after themselves at least one other person wishes they had something named after themselves, too. Thanks, you made my day. |

Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
1444
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Posted - 2014.05.02 13:42:00 -
[20] - Quote
Abrazzar wrote:Jake Warbird wrote:I wish I had a law named after me :( How about Warbird's Law: Whenever someone gets something named after themselves at least one other person wishes they had something named after themselves, too.
 [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
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ISD LackOfFaith
ISD Community Communications Liaisons
1327

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Posted - 2014.05.02 15:46:00 -
[21] - Quote
Thread has been moved to Features & Ideas Discussion. ISD LackOfFaith Commander Community Communication Liaisons (CCLs) Interstellar Services Department I do not respond to Eve Mail or anything other than the forums. |
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Lephia DeGrande
Luxembourg Space Union
359
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Posted - 2014.05.02 16:00:00 -
[22] - Quote
To be honest, i think the major point to balance power projecting is time not the amount of ships.
Imagine, ships with small mass bridge faster then heavy ships, but everyone has to activate bridge at the same time, so frigs, destis and cruiser would be deployed way before BC,BS or even other Capitals.
Sure it would harm smaller entities bit more due the fact you need 2 bridge for more offensive projection but overall it would decrease the overall deployment speed to a more "realistic" and reasonable factor. Meet the Mario Kart 8 - Capsuleer Club Cup |

BeBopAReBop RhubarbPie
Panhandle Industries Order of the Exalted
513
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Posted - 2014.05.02 16:33:00 -
[23] - Quote
Abrazzar wrote:Jake Warbird wrote:I wish I had a law named after me :( How about Warbird's Law: Whenever someone gets something named after themselves at least one other person wishes they had something named after themselves, too. Nope, you coined that, can't give it to him. I'm going to have to keep Abrazzar's Law in mind now. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Frostys Virpio
The Mjolnir Bloc The Bloc
1055
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Posted - 2014.05.02 16:53:00 -
[24] - Quote
Abrazzar wrote:Jake Warbird wrote:I wish I had a law named after me :( How about Warbird's Law: Whenever someone gets something named after themselves at least one other person wishes they had something named after themselves, too.
Best suggestion in the entire thread. |

Hairpins Blueprint
CBC Interstellar Fidelas Constans
39
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Posted - 2014.05.02 16:54:00 -
[25] - Quote
Kaarous Aldurald wrote:I have seen that idea, and while fairly interesting, doesn't do a whole lot to limit power projection, it just makes cyno logistics more of a pain in the ass. And that hurts small groups more than large groups, so you have run into Malcanis' Law pretty much right out of the starting gate. I also think that, for whatever reason, linking TMC is a good way to have your thread derailed by the regular forumites and eventually locked. It's not anywhere near as bad as linking this, however, so you might be ok.
if you mean jumpin 30x Jump freighters is small group logistic you are sooo wrong xd
if you drop any thing more than proposed you are not small any more, would be cool. just reduce cyno cycle time and it's all cool |

Frostys Virpio
The Mjolnir Bloc The Bloc
1055
|
Posted - 2014.05.02 16:59:00 -
[26] - Quote
Now for the stupid newb question.
How long does a cyno need to stay up to be jumped/bridged to? Could't you just bypass the "cap" by bridging a bunch of cyno fit Ibis who all light up as soon as they land to make the real fleet jump to all those cynos?
Maybe you need more topes? |
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