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Tau Cabalander
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Posted - 2014.05.02 23:09:00 -
[1] - Quote
From http://www.twitch.tv/ccp/c/4170065
Ship and module balancing: CCP Fozzie & CCP Rise [Day 1]
Mining Barges & Exhumers @ 15:43
Orca & Rorqual @ 34:10
My best effort to transcribe...
CCP Fozzie wrote:The Rorqual on the other hand... We are very aware of how dire need of help it is. We're at the moment in the Summer release gonna be taking... well its gonna keep its compression feature, but that's now gonna be shared with a starbase structure, so that's no more unique to it.
Its always a ship that has kind of languished as its got the bonuses for tractor beams, but then you never put it in a belt, because that would be silly.
Its got the gang link bonuses, but it kind of also needs to be inside a force field, which is why we gave the mining links the exception when we removed all gang links from force fields.
So the goal here will be to make a ship that is the kind of thing you want to put into a belt, with extremely strong defensive bonuses, and the ability to not only protect itself but its friends, and the ability to provide also a strong benefit to your mining fleet. Get these things out where they're in a bit of some danger, but also where that danger is manageable, where it is actually sane to put them into that danger.
So more details of what we're thinking of for that will be coming in the future, we're still kind of at an earlier stage with that. That's not gonna be coming out in the Summer release, but it's one of the things we are thinking very heavily about, and plan on getting to basically next. |

Tau Cabalander
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3553
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Posted - 2014.05.04 11:23:00 -
[2] - Quote
Victoria Sin wrote:afkboss wrote:The problem is that the amount of damage/tank that would be needed to be added to make it viable in a belt would make it imbalanced as a pvp ship. What amount of tank would it need to be able to possibly survive the dropping of N+1 blackops BS on top of it? I'm not sure. So if not tank then GTFO ability. I suppose allowing it to warp cloaked would work. Evildoers enter nearby systems, cloak up and warp to safe. There isn't a warpy-cloaky capital in game at the moment is there? Also means it has to give its bonus without being in siege, like an Orca does though. Can't move when the Industrial Core is active.
I'm kind of wondering if they are thinking of using one of my past suggestions: massive resist bonuses when deployed, sort of like a Marauder. I later suggested hull rather than shield, as to avoid PvP benefits, and the new structure rigs for freighters would also help with that.
I also suggested Orca-class mining link bonuses when the Industrial Core is inactive, and a bunch of other things:
https://forums.eveonline.com/default.aspx?g=posts&m=4374920#post4374920
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Tau Cabalander
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3562
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Posted - 2014.05.04 18:27:00 -
[3] - Quote
Kasife Vynneve wrote:Maybe when the core is running its has an effect like s POS force field for nearby industrials (or even exclusive to ORE vessels) Not the first time that has been suggested.
But CCP hates force fields. They introduce complex code for interaction, basically exceptions to the rules. |

Tau Cabalander
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3567
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Posted - 2014.05.06 21:59:00 -
[4] - Quote
Updating my ideas, valued below 0.02 ISK. I don't expect these to be good ideas. 
With these changes, the Rorqual stands a chance to escape: * EWAR immunity. You need a HIC or a bubble to prevent it from jumping out. [Blops-proof] * At least Orca-level mining link bonus with the Industrial Core inactive. [Not self-pointed.] * 50% reduction in Cynosural Field Generator duration. [The point of a cavalry is to extract.]
Give the Rorqual the ability to stand its ground: * 7.5% bonus to fleet members' maximum structure hitpoints per level of Capital Industrial Ships. * 100% bonus to drone hitpoints and damage per level of Capital Industrial Ships. * 10% bonus to drone tracking per level of Capital Industrial Ships. [WAG] * 20% bonus to drone MWD velocity per level of Capital Industrial Ships. [WAG] * Increase the size of the drone bay. It needs to hold more drones (even with the HP bonus), and a variety of drones.
Give the Rorqual a reasonable chance of survival with the Industrial Core active: * 75% bonus to hull resists. [My math may be wrong, but I was aiming for 90% with a DCU II.] * 30% bonus to shield resists. * 100% bonus to local shield boosting amount. * 50% reduction to local shield booster capacitor use. * Industrial Core cycle time reduced to one minute. * Heavy water usage reduction, or elimination. and * 56% reprocessing facilities [2% better than an Intensive Reprocessing Array.]
Other: * Additional high-slots: 3 mining links + capital tractor beam + capital shield transporter + cyno + utility. * Expanded corporate hangar. * Expanded ship hangar. * Expanded ore hangar.
Just throwing these out there: * New module: Industrial Bridge Generator I. Can bridge: Industrial, Mining Frigate, Mining Barge, Exhumer, Transport, Freighter. * Expanded fuel bay. [For bridging.] The Rorqual is a mining fleet vessel, so it should be able to move mining fleets around. |

Tau Cabalander
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3572
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Posted - 2014.05.07 19:42:00 -
[5] - Quote
Robert Morningstar wrote:The could allow for dual siege both industry core and bastion mode at the same time apply the range bonus to its primary weapons (drones) I think this is easier to implement:
Change Rorqual from: 5% bonus to effectiveness of mining foreman gang links per level when in deployed mode to 3% bonus to effectiveness of mining foreman gang links per level [Orca-class bonus.] 2% bonus to effectiveness of mining foreman gang links per level when in deployed mode
It is also small buff from 25% to 26.5% for the sake of simpler math. |

Tau Cabalander
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3575
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Posted - 2014.05.08 00:59:00 -
[6] - Quote
Rorqual + Mobile Scan Inhibitor + Mobile Cynosaural Inhibitor
I still carry a Gallente control tower. |

Tau Cabalander
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3577
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Posted - 2014.05.08 17:14:00 -
[7] - Quote
Victoria Sin wrote:LHA Tarawa wrote:As you point out, it is the 5 min lock-down for boosts that is the Rorq's problem. In my experience 7 seconds is enough time to GTFO as usually they're in the next system. If they're already in your system it's probably too late. So the only way I'd put a Rorqual into a belt is if it gave bonuses without siege and could align and warp in 7 seconds or fewer (like my Mackinaws can). With respect to hot-drops as I said before, there's nothing to counter because you don't know what's being dropped. It could be anything from 5 bombers to 50 supers. There's no strategy for defending your Rorqual from a hot-dropper that doesn't involve GTFO in my opinion. That's why I suggested that self-pointing be optional, with additional benefits for those that take the risk.
Plus, the Industrial Core cycle time be reduced to 1 minute, like bastion. Of course Heavy Water fuel consumption would have to be adjusted, though I'd really like to see it just removed. |

Tau Cabalander
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3577
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Posted - 2014.05.09 05:40:00 -
[8] - Quote
FYI, if you have a mystery code from the collectors edition, go collect you Rorqual ORE Edition BPC from the voucher center
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Tau Cabalander
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3579
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Posted - 2014.05.10 16:41:00 -
[9] - Quote
Chic Botany wrote:How many rorqual pilots have skills beyond getting it to where it's sat in the pos, and the mining foreman links?
I dare say there will be quite a few that have virtually no defensive skills, no offensive skills, and not many mining skills short of what you need to use the ship since your job is to sit in the pos and dish out juicy bonus. I don't know what your criteria is, but FWIW my booster.
Right now he's training refining skills to 5 though  |

Tau Cabalander
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3619
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Posted - 2014.05.16 19:24:00 -
[10] - Quote
Calvin Recline wrote:Allow the Rorq to fit an EMP type system that will knock cloaks out of use for 5-10 minutes. If it is truly an afk cloaky then he gets popped for being shat. If he's an actual active player, then he'll be getting the hell out. More likely is a Mobile Cloaking Inhibitor. |
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Tau Cabalander
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3837
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Posted - 2014.07.07 22:11:00 -
[11] - Quote
Bugsy VanHalen wrote: My point is, if the Roqual was changed in a way that made it viable as a PVP ship, really, why would that be a problem. the same has already been done with other industrial ships, why not the roqual, and for that matter why not all mining ships?
As long as it was not superior to the ships it would be competing with, I don't see a problem. Sure its primary design will always be geared to ward industrial use, but that does not mean it can not have a potential alternative use for PVP. The main problem would be granting it abilities that are reasonable in a mining context, but potentially overpowered in a PvP context.
Example: The Rorqual can run a Capital Shield Booster without capacitor via three cap injectors. The Rorqual's huge cargo compared to other capitals makes this tactic viable.
Some real creativity will be required to give the Rorqual abilities that make it both useful and balanced. |

Tau Cabalander
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3840
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Posted - 2014.07.08 19:02:00 -
[12] - Quote
Victoria Sin wrote: Listen, any/all ideas that involve making the Rorqual a "viable PvP ship" still fail due to something called escalation. Blops, wrecking ball, 10 supers, 50 Titans, you have absolutely no idea what's going to come through that cyno. Well OK you do if you have a spy in his coms.
So no. Absolutely no combat or shield related addition to the Rorqual would make me want to keep it around in a belt. Here's what would:
(1) Much faster align and warp time (2) Bigger bonus for its gang links when on grid (3) No requirement to siege it to get (2)
Basically all of those 3 things together would make putting one on field worthwhile. The way the miner works is he mines and watches/listens closely to intel. If there's a red 3, 2 or 1 jump away he'll GTFO. If he's in something that can't GTFO, it's probably going to die, so he'll only ever have put one into a field once before in his Eve career and it's probably on his KB.
But here's the question:
Why can I put a Damnation next to a POS shield and get full bonuses from its hull, whereas in order to get a full bonus for mining I have to fly this massive fat 2.5b capital? It makes absolutely no sense.
Actually, one is more likely to put an Orca in a belt, and accept any losses.
Go back to my post #13:
CCP Fozzie wrote:So the goal here will be to make a ship that is the kind of thing you want to put into a belt, with extremely strong defensive bonuses, and the ability to not only protect itself but its friends, and the ability to provide also a strong benefit to your mining fleet. Get these things out where they're in a bit of some danger, but also where that danger is manageable, where it is actually sane to put them into that danger. The last sentence is key.
My proposals (in several threads) have been for improvements that reduce risk, but don't eliminate it.
https://forums.eveonline.com/default.aspx?g=posts&m=4598337#post4598337 |

Tau Cabalander
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3849
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Posted - 2014.07.09 17:17:00 -
[13] - Quote
Marox Calendale wrote:Just another Idea:
Why don-¦t think about the Mining Role itself? Not only for the Roqual, but for all Mining ships. Why do we always have to be the harmless sheep's running away, if anybody with an evil face is just looking at us? Why can-¦t we be the (weaker) wolf in sheep-¦s clothing?
What I mean is, much miners are getting attacked or ganked every day without having a chance to strike back. I take it you haven't heard of a battle-Skiff. |

Tau Cabalander
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3872
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Posted - 2014.07.14 16:22:00 -
[14] - Quote
Rex Omnipotens wrote:1) Make the Rorq a mobile starbase, thats use is tied to its indy core. Make the shields small enough, or (I'm not sure if the coding would stand up to this) add a rule that only industrial ships can enter the shield. Then add a cleverly named "Bay" that can only contain enough stront, HW, Spiced Wine etc... to generate a timer of an hour or less. During which the ship will remain in space but maintain its Combat timers until the reinforce timer finishes. Ie if reinforced it will maintain its full Capsuleer combat log off timer until it exits reinforce and then the countdown will begin. This will never ever happen. I wish people would stop suggesting it.
CCP hates the starbase force field because it requires coding exceptions to the rules, which tend to be buggy. CCP has already proposed removing force fields, so they are not going to add more.
Rex Omnipotens wrote:2) Create 4 new Capital Mining Lasers(2 for Ice and 2 for ore) that can only be used on the rorqual and requires/ is bonused by the starbase defense management skill. Make them like the usual capital mods where there are the meta 1 version and a second named one to add some bling bling and further fuel the fires of industry and economy. Very unlikely to happen, as CCP has stated they don't want anything mining more than a Hulk.
Rex Omnipotens wrote:3) Rework the OGB so that it would still have its current unsieged boost level if off grid and its current, if not better, sieged boosts if on grid. But keep off grid boosting so as to maintain the choice of still using the rorqual but in a safer way or using an orca in its current state. Very unlikely to happen: more exceptions to rules.
Rex Omnipotens wrote:Final thoughts: Very unlikely to happen: more exceptions to rules.
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Tau Cabalander
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3879
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Posted - 2014.07.15 05:37:00 -
[15] - Quote
Victoria Sin wrote:Tau Cabalander wrote:CCP has already proposed removing force fields, so they are not going to add more. Lolwat. No. CCP are going to replace POS infrastructure. The new anchorables are baby steps in this direction. Whatever they replace it with will have to have the substantially similar property "invulnerable", same as the existing force field. Without it a whole lot of stuff would just die or no longer bother logging in. CSM Meeting Minutes - Summer 2012
CSM Minutes wrote:3) Get rid of the force field bubble, partly for technical reasons.
...
3) Force fields (or lack thereof). CCP wants to have docking modules, but they don't want them to be cheap, and they may want to limit the number of ships that can be docked. CCP has been exploring adding mooring modules that would protect a ship that was able to physically get near the module with a small force field around just the ship. This system might replace ship maintenance arrays.
...
Trebor mentioned that not having a force field would be a big change to the way fleets often operate, and Greyscale mentioned that he would be looking into that.
Elise asked about mooring supercaps, and CCP said that that would be allowed, and people could set it so that only the owner or a director of the corp that owned the starbase would be able to un-moor the ship. CCP Greyscale said that he was thinking that people would have to get to 0 meters from the mooring module in order to moor a ship, which would mean that there would be a natural limit of however many ships could fit at the mooring point, and that people would have to carefully consider their starbase layout to take this into account.
UAxDEATH asked about if personal POSes would still allow directors to un-moor ships, and Greyscale said probably not, but that corp POSes would, because corps need to be able to take down a tower.
...
Elise asked about moored ships when a starbase is destroyed, and Greyscale said that they would all un-moor and be able to be stolen.
...
There was some discussion about what the removal of POS force fields would change in things like nullsec fleet fights. Elise pointed out that losing the ability to have a safe(ish) place to park a fleet for 20 minutes or so would be a big change from the current system.
CCP Greyscale suggested that they might look into making an anchorable POS type shield.
Two step pointed out that this would be a big change for all sorts of fights, and might be just a tad controversial. There was some discussion about what exactly might prevent people from mooring at a POS, such as warp scramblers.
The session ended with the CSM urging CCP to "ship it" as soon as possible. |

Tau Cabalander
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Posted - 2014.07.19 18:51:00 -
[16] - Quote
Zhul Chembull wrote:Rialen wrote:it will only be caught if it starts warp from 0m/s when a neut jump in.
If you had it aligned and moving at warp speed it is an instant warp. The only time it can get caught is if it was turning around to align or if it was in warp to the belt when neuts / reds came in, both of which are short period of time and a luck of the draw thing. As long as the capital strip miner has a long range, I don't think there is a need for an immune to e-war/scram.
It does require a more active mining as you need to constantly change alignment to get out, but you can see it as a way to prevent botting....
lol. Ya, I sometimes wonder if I'm the only actual Rorqual owner in these sort of threads. |

Tau Cabalander
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3959
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Posted - 2014.07.24 04:40:00 -
[17] - Quote
So far I can see agreement on:
* The Rorqual needs some reason to be put at risk. Current levels of mining boosting are not enough. * The Industrial Core needs to change significantly, and some want to go further and remove it completely. * The Rorqual needs a reasonable chance of escape. * The Rorqual needs an improved offense. * The Rorqual needs an improved defense.
Addressing the first point, I think whatever it takes is going to have make current pilots say "Wow!", and I'm not sure CCP would be willing to buff any ship that much.
I think the rest of the points could be possible without making the Rorqual too overpowered, but that first point is the crux of the problem. It seems insurmountable. |

Tau Cabalander
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3993
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Posted - 2014.07.29 15:35:00 -
[18] - Quote
Paynus Maiassus wrote:People talk about EWAR immunity, but I don't think they realize how common HICs are. If null sec mining suddenly became dependent on an on-grid booster with EWAR immunity, every miner hunting roam will bring HICS, and the Rorqual might as well not have EWAR immunity. EWAR immunity is a reasonable defense from Black Ops drops, and not intended to be a Get-Out-Of-Jail-Free card.
Also, HICs aren't especially fast, so they are unlikely to be tagging-along in a FAH gang. |

Tau Cabalander
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Posted - 2014.10.08 17:30:00 -
[19] - Quote
Dia'Sarbator wrote:I Remember CCP making a promise that they would have a plan for updating the Roqual in the next Update. We have yet to see any dev blogs or information in regards to this. Has the Roqual gone the way of the dodo? looking for something from CCP to let me know why i should keep this ship. ::crickets::
[It doesn't seem to be a high CCP priority.] |
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