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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1272
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Posted - 2014.05.02 20:58:00 -
[1] - Quote
Andre Vauban wrote:http://sandciderandspaceships.blogspot.com/
Thanks for the info. Re fw, did anyone mention timer rollbacks in plexes? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1274
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Posted - 2014.05.03 17:05:00 -
[2] - Quote
ALUCARD 1208 wrote:cearaen wrote:Damar Rocarion wrote:So now they are going to add band-aid after damage has been done to the mechanics and FW reputation*, which people who actually played FW warned years ago would turn FW into a laughable farming fest.
And now it even increases because you cannot no longer hunt stabbed people with cloaked ships, more NPC means tag farming and as if there already was not enough farming, they will add even more plexes!
Could you at least remove the "no cloaking within" idiocy because the spawning NPC's will handle the decloaking and that's what it's meant to do. Damage wise, NPC does not even matter. There would have to be half a dozen or more in a plex simultaneously for anyone to actually give twopences about it. (Or it's power would need to be along the lines of Clone Soldier rat)
*Farming cesspit where Dev's hand personal boons to their own/preferred side, like Luminaire titan event and ninja patch as most blatant examples. Were devs in the gallente militia when they did the ninja patch? Confirming CCP Chatgris ninja patched cals but seriously now according to drama all devs are in gallente militia...
So I take it the devs were not involved with gallente at all. It was all just tin hattery? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1275
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Posted - 2014.05.03 21:02:00 -
[3] - Quote
Flyinghotpocket wrote:Iudicium Vastus wrote:Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp.. this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it. The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios. i basically did this every day until inferno came out. and it effected very little outcome in the form of pvp. big deal. if you want to take that plex and there are hostiles around take the plex in force. with the new meta t1 logi fits i doubt anybody is gonna be at low armor or shields for long.
The goal is to get us to require logi support to plex?
The rats were horrible before ccp finally toned them down. It was a good change. Probably the best thing ccp did for fw since it started. Players shouldn't rely on npcs to hold their space.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1275
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Posted - 2014.05.03 21:15:00 -
[4] - Quote
I don't think there is any question that the ninja patch completely lopsided the Caldari Gallente fw I think Gallente got their medal shortly after that. I don't think it was due to any favoritism though. I think it just had to do with ignorance of the situation, and the fact that the current tier system was way too profitable.
If they had actually thought a bit, they might have toned down the cashout benefits instead of making the whole system stagnant.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1275
|
Posted - 2014.05.03 21:22:00 -
[5] - Quote
Flyinghotpocket wrote:Cearain wrote:Flyinghotpocket wrote:Iudicium Vastus wrote:Flyinghotpocket wrote:after having some time to think about this last night. Rats will respawn so you'll need a DPS ship to plex.
unless these dual boxing farmers are being srsly strained trying to fight these rats because they dont have the srs ship to actually kill the rat, it wont be enough and nothing will change.
in the small there needs to be an actual destroyer rat capabale of killing a player destroyer full t2 fit. same for medium, needs to be an actual cruiser capable of killing cruisers and actualy in some cases kills them.
and they need to respawn. other wise its simply not enough having a simple respawn for rats that get afk killed by 900k sp alts.
Then several things will then happen in regards to the real pvp.. this super-rat will inflict serious damage to you, allowing an enemy coming in to merely finishing you off at low risk since you're already at 50% armor by the time you've killed this super-rat. Or even if you're active rep, your capacitor is already partially empty by the time a hostile comes in with not only full shield & armor, but a topped off capacitor as well. Also, when warping to fight a cruiser you scanned in a medium in an offensive system, you'll effectively always be fighting 2vs1 since this super-rat is apparently capable of inflicting serious harm and even destroying T2 fit player ships. Imagine what it can do with a player alongside it. The warzone is for PvP right? Then lets leave the rats out of the equation in our fights, like they are now. One of those 'be careful what you wish for' scenarios. i basically did this every day until inferno came out. and it effected very little outcome in the form of pvp. big deal. if you want to take that plex and there are hostiles around take the plex in force. with the new meta t1 logi fits i doubt anybody is gonna be at low armor or shields for long. The goal is to get us to require logi support to plex? The rats were horrible before ccp finally toned them down. It was a good change. Probably the best thing ccp did for fw since it started. Players shouldn't rely on npcs to hold their space. i clearly did not say that was the goal at all cearain. since the t1 logi alts are already in place for fw. big difference back then you needed pve ship for 20 minutes to run the plex. this is 1 minute of killing a hard NPC then moving the **** on. All the old FW players back then werent calling for a PVE removal of FW they were calling for the proper balancing between the races rats. right so we are still gonna rely on farmers to hold our space eh? No im sorry, inferno was probably the worst thing to happen to FW. missions are hard. plexs were hard, now they are easy, its time they become hard again.
Your right some people want plexing to remain a pve activity. I think there is a place for pve in faction war - fw missions. I just wish the actual occupancy war was pvp not pve. I only speak for myself, but other people have said the same thing since fw came out.
Hans said he wanted pvp too. But he never really focused on the issues that would make fw occupancy pvp. That's why occupancy is all alts, cloaks and stabs.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1275
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Posted - 2014.05.03 21:31:00 -
[6] - Quote
Bad Messenger wrote: now it really is pve, you have to shoot rats, before you could just tank those now that is not possible so FW is now shooting rats...
going worse all the time...
Sad that CCP has to make bad game for actual players because of preventing botting.
I don't like the general direction either. But really the rats are easy to deal with even with a pvp ship. If it will help against botting, that's a good change. (how it will do that I have no clue, but I am willing to accept that must be the reason)
But IMHO they need to focus on a few easy changes that will really make the occupancy war into a fun pvp battlefield spread out across the regions. Not just something where your options are to get blobbed in a home system where all the enemies have god mode links, or get very few good plex fights anywhere else. IMO it should be constant fighting as soon as you can fit up a ship throughout the war zone.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
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Posted - 2014.05.05 16:00:00 -
[7] - Quote
Bienator II wrote:it isn't really a pvp vs pve topic IMO. Its rather the fact that if you are after LP, running is more efficient then fighting. Thats a major flaw in the core design of plexing. Timer resets would make running or hiding inefficient, but you can and should still be able to run or hide if your really want.. its a sandbox after all....
I think you are right on this. But I do think it is a pve versus pvp issue. Ultimately the question is are you going to make the most progress for your faction by typically staying and fighting: pvp or are you going to make the most progress by avoiding other players: pve.
FW has always been about pve. CCP never implemented the mechanics that would make it more efficient to stay and rather than just run to another system and plex there.
BTW station lockouts also make it less efficient to stay and fight. If you could dock anywhere then you could stay and fight and even if you lose you could get back into the action right away. But now if you lose you may need to go several jumps just to reship losing even more time for your faction. Hence you are going to be more effective in the plexing war if you just avoid combat.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.05 16:25:00 -
[8] - Quote
King Fu Hostile wrote:Flyinghotpocket wrote:King Fu Hostile wrote:
And what's wrong with that? Why would the defender need to sit 19 minutes in a novice for no LP after the "attacker" has been driven off? What purpose does this serve, is it compelling and exciting gameplay?
Note that timer rollback does not mean the plex despawns, it just means that both parties start at 0 when the opponent has been booted out. To deny the offenders the plex, defenders still need to cap it. It also works both ways.
No. that is timer reset. not rollback Timer reset: plex resets to zero Timer rollback: the plex ticks backwards. timer reset has no place in this game as it is opened for abuse by defending players timer rollback actually has a place in eve. Ok, reset then. Rollback has zero effect on the issue of farming, which is what people are trying to fix. Farmer warps back immediately after the PVP pilot leaves, making it essentially exactly the same as current situation. Timer reset sets a price for being driven out of the plex.
CCP has many options here. resets, rollbacks, fast rollbacks, rollbacks only if enemy or neutral is in system or on grid or on grid with accell gate (allows fw pvpers to chase farmers out and not lose time in their own plex) dual timers and any of the various combinations of these. For example if you warp out with an enemy or neutral on grid its reset. If you warp out with an enemy/neutral in system it would just rollback. If you warp out with no enemy or neutral in system then your time stays. Nothing needs to be that complicated either. They just need to start implementing this. And honestly there is no reason they didn't do this right away in 2012 instead of messing with all the tiers and lp. By now they should be in the 2nd or 3rd iteration of how the plex timers work. In 2012 I believe they said they would do this and this was part of the plan. Now we are left wondering why the whole idea was apparently dropped.
But any of these ideas is are clearly going in the right direction they just need to start implementing them. Very few people care about occupancy in 99% of the systems now anyway so its not like anyone will be horribly upset if the first implementation of rollbacks doesn't work out perfectly.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.05 16:46:00 -
[9] - Quote
X Gallentius wrote:Cearain wrote: I think you are right on this. But I do think it is a pve versus pvp issue. Ultimately the question is are you going to make the most progress for your faction by typically staying and fighting: pvp or are you going to make the most progress by avoiding other players: pve.
As a guy who has been in FW for a long time - the answer is fighting. For example: More was done to secure the warzone by recently beating the Caldari in Oicx, Enaluri, Innia, and Deven than by any number of afk plex farmers running stuff in backwater systems. The map is not "flat" - it has terrain. And understanding that terrain is a major factor to being successful in FW. (The enemy is not defeated by taking Maintenault - it is defeated by taking Innia.) Of course, "defeat" is temporary since the Caldari can and will respawn in due time (due to FW mechanics, and willpower of the Caldari), but their recent losses have greatly affected the warzone. I know you don't understand this stuff, but that's fine. You don't participate in FW and will therefore never "get it".
Since inferno, Gallente has always had the ability to get the biggest blob to defend your home system. That is why you think that is so wonderful.
You think you are some sort of a military strategist because you figured out that blobbing caldari out of their home bases will be very disruptive to them. But this is just obvious and there really is very little thinking involved.
You can look at the "terrain" all you want. But in the end either you have the blob to force them out of the system or you don't. Opening up the other 95% of systems (what you call back waters) and bringing them into play would make fw much more strategic than it is now.
Station lockouts only decrease the smaller militias options and therefore make fw less strategically interesting. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.05 19:37:00 -
[10] - Quote
Zarnak Wulf wrote:The only thing that will ever reduce farmer activity is either:
A) Make plexes harder to do.
OR
B) Make plexes less profitable.
OR
C) Some combination thereof.
Having discussions about cloaks and warp core stabs makes evasion more difficult and that is all. The plexes by themselves are still stupidly easy to do and still pay ridiculous amounts of LP that can be converted into isk. Farmers will warp off rather then cloaking. There should be some farming as it greases the wheels of FW. Too much and you bath a militia in an acid bath that drives off members in frustration. That's where we are currently.
A DPS check would reduce some farming as it makes plexes harder. I approve. A cloaking ban kills warp in traps as well as makes more difficult the cloaky logi/ ecm alt. That reduces risk and play options and I don't like it.
Lastly, there's my favorite suggestion - kill the tier system and pay everyone at current tier 2 prices. Farmers would still exist but they'd respond to scarcity in the market rather then riding LP donation wave.
I don't think the goal should be to reduce farming. The goal is to increase the amount of pvp in plexes. These 2 goals are close and very close and related but there is a difference.
You can reduce by making npcs extremely tough but this will also reduce the pvp in plexes.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.05 20:11:00 -
[11] - Quote
Thanatos Marathon wrote:There is plenty of PVP in plexes, the issue is the risk/reward and the out of balance impact that farmers have on WZ control.
"Plenty" of fights in plexes huh? What do you think is a good ratio of fights in a plex before its taken?
I think there should be about 2 or 3 fights in a plex before a plex is taken. How many fights on average do you think happen in each plex that is captured such that you claim there is "plenty of pvp in plexes"? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.05 20:27:00 -
[12] - Quote
ALUCARD 1208 wrote:Cearain wrote:I don't think there is any question that the ninja patch completely lopsided the Caldari Gallente fw I think Gallente got their medal shortly after that. I don't think it was due to any favoritism though. I think it just had to do with ignorance of the situation, and the fact that the current tier system was way too profitable.
Total warzone control was way after that so didnt affect the balance when we took the warzone for complete control was after cals had held alot of it for a while...... as for making it too profitable now ... i dont get this i could earn 5 times what i earn now bk then No doubt damarrs tinfoil hattery will explode now funkybacon is on the csm
I thought Gallente captured all the systems like 80 days after the ninja patch. Are you saying Caldari had gained momentum and captured allot of the warzone between the ninja patch and gallente taking all systems? I know that they had several systems vulnerable at the time of the ninja patch but that is why the patch was so demoralizing.
I think you misunderstood what I meant. I agree the tier system then "was" way too profitable.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
|
Posted - 2014.05.05 20:49:00 -
[13] - Quote
Julius Foederatus wrote:The problem with dual timers is that all it does is make it slightly less soul-crushing to counter plex. But it does nothing to make the current plex-by-evasion system less effective. The point is to stimulate conflict. Having to fight for your LP stimulates conflict, which is I thought what FW was about. Timer rollbacks force everyone to have more of a stake in a plex fight. Personally I'd like to see LP only given out for offensive plexing when a system flips, but CCP is too chickenshit to actually do that.
I was thinking dual timers could also have roll backs. So if I warp in on an enemy in a small plex and they ran 5 minutes I would only need to wait 15 minutes to capture it myself not 20. If we both warp off then their counter will roll back to 15.
This might not be how it was envisioned but I think that there are plenty of options ccp could work with. The thing is they are about several years behind testing them out to see what form would work best. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
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Posted - 2014.05.05 22:37:00 -
[14] - Quote
Hrett wrote:Cearain wrote:Thanatos Marathon wrote:There is plenty of PVP in plexes, the issue is the risk/reward and the out of balance impact that farmers have on WZ control. "Plenty" of fights in plexes huh? What do you think is a good ratio of fights in a plex before its taken? I think there should be about 2 or 3 fights in a plex before a plex is taken. How many fights on average do you think happen in each plex that is captured such that you claim there is "plenty of pvp in plexes"? 2-3 fights per plex in every system? Not possible or realistic - simply due to the amount of players vs amount of systems in Eve. 2-3 fights per plex in a contested system on the front? It happens all of the time. I think you were gone at the time, but it was an absolute 23/7 bloodbath in Innia-Eha-Oicx area for an extended period of time. Frankly, I miss it.
I think that should be the goal. I agree it won't happen with the current mechanics. There are plenty of people who would love it if eve offered better mechanics that yielded more quality small scale pvp. But it doesn't. Most of the changes ccp delivers are from a carebear perspective of "isk per hour" or "risk versus isk" gain.
I would hope I missed huge numbers of fights I was gone for 8 months and really don't see much point in going back. Eve pvp takes up too much time for too few good fights.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1278
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Posted - 2014.05.06 01:07:00 -
[15] - Quote
Yun Kuai wrote:Flyinghotpocket wrote:Cearain wrote:Thanatos Marathon wrote:There is plenty of PVP in plexes, the issue is the risk/reward and the out of balance impact that farmers have on WZ control. "Plenty" of fights in plexes huh? What do you think is a good ratio of fights in a plex before its taken? I think there should be about 2 or 3 fights in a plex before a plex is taken. How many fights on average do you think happen in each plex that is captured such that you claim there is "plenty of pvp in plexes"? there is lucky enough to be even 1 fight for a plex these days. t1 logi has pretty much ruined FW plex pvp as you knew it. the new meta is having t1 logi alts cheap as hell and super effective with links. Ships do not die anymore in fights. these days its 'o reps arnt holding, bail' having 2 or 3 brawl fights without logi isnt happening anymore in a plex which makes me sad. The small plex is the only exception where the dps values on destroyers are so high your hull dies in 3 seconds. and destroyer fights are my favorite cuz logi is almost meaningless in them. This guy clearly doesn't know what a JUSTK dragoon/Algos fleet with logi frig support is capable of. I employ you sir to come over to Eha and try it sometime 
I don't think its a matter of not knowing as much as not really caring to see a big logi fleet.
Why do you want the enemy to come to systems that only you can dock in? Why don't you go fight the Amarr if you have something to prove? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1279
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Posted - 2014.05.06 19:12:00 -
[16] - Quote
Samuel Reaper wrote:Deerin wrote:Samuel Reaper wrote: Running the timer isn't a punishment, it's the mechanism for warzone control. If you think that winning the engagement is all that should be involved why apply this principle only to the defender?
Why do you think it only applies to defender? It equally applies to attacker too. No it does not (XGallentius is missing this point as well). Maintaining the status quo by simply driving someone out of a plex is a victory for the defenders in a way that it is not for the attackers. The defender needs only maintain the status quo to succeed in his defense while the attacker cannot achieve anything without actually taking plexes. Timer rollbacks provide a huge force multiplier but only to the defender. X was arguing that running a timer is a punishment and that it is not fair to expect the defender to run a timer when they have already won the engagement. My question is why should this principle not also apply to the attackers - win engagement, take plex. It is obvious why this should not happen with attackers but the fact that the proposed mechanism will be fundamentally imbalanced in providing a massive advantage to the defender only tells you all you need to know about why it is inherently flawed.
First I am not really sure of your logic. If someone is running a defensive plex they are on the defense right? If so they do not really like the status quo because they are running a plex. Maybe they need to deplex now because if they don't they will lose the system when the next time zone hits.
Second even if your logic is sound and this favors the defender. So what? The defenders already have some things going for them. They have rats that fight for them, and they also have docking privileges. If this somehow makes it too hard to defend ccp can do some other things, like increase the lp for defensive plexing. But honestly I don't see the balance between offensive and defensive plexing as some super delicate line.
This change will increase the amount of pvp in faction war occupancy. That should be ccps main goal when it comes to fw and all other concerns should be secondary. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1279
|
Posted - 2014.05.06 19:25:00 -
[17] - Quote
Yun Kuai wrote:Cearain wrote:
I think that should be the goal. I agree it won't happen with the current mechanics. There are plenty of people who would love it if eve offered better mechanics that yielded more quality small scale pvp. But it doesn't. Most of the changes ccp delivers are from a carebear perspective of "isk per hour" or "risk versus isk" gain.
I would hope I missed huge numbers of fights I was gone for 8 months and really don't see much point in going back. Eve pvp takes up too much time for too few good fights.
That has nothing to do really with CCP. A lot of that has to do with inflation on ship prices and not actually having the means to make ISK in accordance with the inflation. Yes, some people are beyond rich and it's not a matter for them. For others, it makes most people risk averse and not as willing to go out true solo'ing or willing to take a fight they might lose. For example, 4 years ago when a Dominix was only 45mil for the hull and about 65mil fully fit (no rigs back then as triple trimarks cost the same as the hull) I could run a few havens in nullsec, i.e. about 40mins of work, and that would pay for my Dominix and a few cruiser/battle cruiser hulls. Now I have to spend 3x/4x more time to make the same ISK to do the same thing. So I don't go roaming around solo in Domis anymore and I will often not take a fight I'm not sure I'll win if I'm in something expensive. That's the real reason you don't see people out roaming as often. Hitting that tier 3 gate camp with 4x guardians in your Dominix in today's EvE means spending a few hours grinding to make the ISK back as opposed to 30mins like in the past. Fix that and you'll see people more inclined to do stupid things with their ships again
Haven't FW incomes kept up with inflation? Aren't you making more isk than you are going through? LP value has tanked pretty hard, but still you should be able to get enough for a comet by sneezing.
I'm just surprised a faction war guy is saying he will back out of fights due to isk concerns. When you are starting out in this game it can be tough to pay for pvp, especially if you refuse to buy a plex or 2. But you are saying you were playing 4 years ago so you should know a bit about the market and how to make isk.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1279
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Posted - 2014.05.06 21:38:00 -
[18] - Quote
Zarnak Wulf wrote:X Gallentius wrote:Samuel Reaper wrote:Offensive plexing is griefing and running timers down in a plex is a punishment? Griefing is keeping the other guy from achieving his goal. Could be defensive or offensive plexing. And yes, running down timers when the other guy will not fight is a punishment. I don't see why it is so difficult for you to understand. If the guy running down the timer decides to run, then the plex should move back towards zero if nothing else happens. Doing so would encourage the players running the timer to defend the plex by providing a consequence to bailing. ... We can all go out and find fights very quickly in FW. That is not an issue. The reason that farmers are so detested is the mandatory defensive plexing that goes along with them. Your home system might be strong in Euro and US TZ. If you're weak in Aussie time though - when people start logging back on you could be looking at 10% - 16% contested. ....
I don't think we have the same idea of what "very quickly" means. But whatever.
My experience is that I would go into a system with several wartargets. I would then start running offensive plexes and they would just ignore me. After all they can just send an alt out to deplex after I leave. The next day the system would be deplexed.
I think your idea of "decay" just promotes this attitude that you can let people offensive plex your system and not worry about it. No need to risk any ships in actual combat.
So I take it you are not getting fights when you deplex? I think that is the problem.
But anyway I would much rather remove or nerf the docking restriction than make it even easier for militias to see someone plexing a system and just ignore it. Docking restrictions to some extent provide some reason to fight *if* you base there. But really that is a pretty rare system and even if you do base there, you have all kinds of time to put an alt in a plex.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1281
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Posted - 2014.05.07 14:04:00 -
[19] - Quote
Rinai Vero wrote:Plex mechanics should not be modified with the intent of making FW plex easier to capture. That's what double timers and faster timer counts on rollback would do. Time to contest the plex should also give opportunities for pilots to reship and come back. I may bail from a fight that's a bad matchup, but intend to return for a more even fight.
On the other hand, if I run someone out of a plex I want them to be able to have that same chance. If I actually want to run the plex, I can stay there and deal with the time they've run up. With normal rollbacks, I might decide to pop another one in the system while the first plex rolls back to 0, then run it. These mechanics would be fair to both sides.
I agree with XG rollbacks should make them harder to capture at least unless you are willing to pvp.
In theory your second paragraph sounds great. However, I think its very unlikely that the person you chased out will come back. And the vast majority of the enemy militia will not even know you are there running the plex. So there is a good chance you will still just be sitting in plexes by yourself after you chase the other guy out. Rollbacks are a good and necessary change, but it's unclear whether that alone will make faction war into a real pvp war. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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