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Diemex
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Posted - 2006.05.23 09:53:00 -
[1]
Only been here 1 month so its still new to me....
Just looking at T2 AF "ishkur"
Armor Bonuses are : 15% Kinetic / Frigate lvl and 10% Thermal / Frigate lvl.
Since you have to have Frigate5 to even get into one of these you will at minimum have 75% bonus to Kinetic and 50% bonus to Thermal armor resists.
Base armor resists in the ship database show Kinetic at 83.75 % and Thermal at 67.5 %. So at the very start you should have (83.75 x 1.75) 147% Kinetic and (67.5 x 1.5) 101% Thermal resistance. Thereby making this ships armor immune to Thermal/Kinetic damage ?
Is my math/understanding correct ? Are these ships really immune to those 2 damage types ?
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Testy Mctest
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Posted - 2006.05.23 09:54:00 -
[2]
Will explain soon as Im off the phone :P
Testy's Eve Blog - Updated 22/05/06! |

Ephemeron
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Posted - 2006.05.23 09:56:00 -
[3]
Such questions are so common among noobs that CCP should really add a section to their FAQ
short answer: no, additional resistance % applies only on unresisted %, not absolute
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Forsch
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Posted - 2006.05.23 09:58:00 -
[4]
Or they could finally get rid of that "bonus" and give AFs their proper 4th bonus. 
Forsch Defender of the empire
More love for side factions! |

Diemex
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Posted - 2006.05.23 09:59:00 -
[5]
Ahh ok...
So if you get hit for 100 Kinetic damage....
You resist 83.75 points. Leaving 16.25 damage which is then further reduced by 75% leaving 4.06 damage that gets through for that hit ?
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James Lyrus
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Posted - 2006.05.23 10:01:00 -
[6]
Resistance bonuses are not cumulative. A 50% bonus is a 50% reduction in incoming damage. Another 50% is another 50% reduction. 1/2 x 1/2 = 1/4, giving a total of 75% damage reduction.
This is of course, not including stacking penalty.
Oh, and for some reason assault frigates have their damage resistances already factored in.
You can never get to 100% (or higher) damage resistances. Even getting much past 90% is pretty hard :) -- We are recruiting |

Aramendel
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Posted - 2006.05.23 10:04:00 -
[7]
Edited by: Aramendel on 23/05/2006 10:05:44 83.75 % Thermal resist -> 16.25% left. Of THIS 50% get resisted again so you have 8.125% left. Same with kinetic, there you have (100-67.5)*(1-0.75) -> 8.125%, too.
So the ship has a natural 91.875% kin and thermal resistance. As a sidenote, shield resistances work just the same way.
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Gariuys
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Posted - 2006.05.23 10:09:00 -
[8]
Ehm ship stats shows bonus already applied, so what you see is what you get. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Diemex
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Posted - 2006.05.23 10:20:00 -
[9]
Originally by: Gariuys Ehm ship stats shows bonus already applied, so what you see is what you get.
In the items database on this website ? I'm not talking ingame info....
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Lojik
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Posted - 2006.05.23 10:24:00 -
[10]
Originally by: Aramendel Edited by: Aramendel on 23/05/2006 10:05:44 83.75 % Thermal resist -> 16.25% left. Of THIS 50% get resisted again so you have 8.125% left. Same with kinetic, there you have (100-67.5)*(1-0.75) -> 8.125%, too.
So the ship has a natural 91.875% kin and thermal resistance. As a sidenote, shield resistances work just the same way.
can someone confirm this is how it works it sounds to much ressistance to me after some sparing with af's in the corp i'm pretty sure af's dont have natural resistances of 91% Sig has been hijacked :(
The Newb with an Attitude |

Testy Mctest
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Posted - 2006.05.23 10:25:00 -
[11]
Originally by: Diemex
Ahh ok...
So if you get hit for 100 Kinetic damage....
You resist 83.75 points. Leaving 16.25 damage which is then further reduced by 75% leaving 4.06 damage that gets through for that hit ?
There's two issues here and you arent getting a straight answer.
The first is assault frigates beign described badly. Their resistance 'bonuses' fro mthe descriptions are already applied in their stats. So that 83.75% resist is *including* the mod for the ship resist bonus. They're a relic of bad descriptions.
Other than that, you're on the right lines. If you had, for example, a 50% hardener on your ship in addition to your base 83.65% resist, the 16.25 damage of the 100 damage shot would be reduced by 50%, leaving a total of 8.125 damage getting through.
More commonly, it's described like this: the 16.25% is known as a 'resistance hole'. Extra hardeners over your base resistance (in the case of t2 ships, base resistances are obviously quite high) only apply to your 'resistance hole'. So, the 50% hardener we mentioned before will give you 50% of 16.25% resist for an 8.125% bonus, bringing your total resist to 91.875%.
Either way you look at it, your way or the commonly accepted way, is correct.
Testy's Eve Blog - Updated 22/05/06! |

Testy Mctest
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Posted - 2006.05.23 10:26:00 -
[12]
Originally by: Lojik
can someone confirm this is how it works it sounds to much ressistance to me after some sparing with af's in the corp i'm pretty sure af's dont have natural resistances of 91%
Yes, the maths are right. On thermal resist, anyway. I get the impression you think it has *all* resists that high.
Testy's Eve Blog - Updated 22/05/06! |

Aramendel
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Posted - 2006.05.23 10:39:00 -
[13]
Originally by: Testy Mctest The first is assault frigates beign described badly. Their resistance 'bonuses' fro mthe descriptions are already applied in their stats. So that 83.75% resist is *including* the mod for the ship resist bonus. They're a relic of bad descriptions.
Have only assault frigs this "error"? Command Ships do not seem to have it, at least the Vulture for example still has 0% shield EM resistance in the market tooltip.
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