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Kayosoni
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Posted - 2006.05.23 20:42:00 -
[1]
It would seem..
http://www.siegedom.com/Files/Eve/EveLights.jpg
:O!
I want that rage crap. -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai |

The Wizz117
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Posted - 2006.05.23 20:44:00 -
[2]
Originally by: Kayosoni It would seem..
http://www.siegedom.com/Files/Eve/EveLights.jpg
:O!
I want that rage crap.
they are t2 missiles and the precision suck becouse ui dont want a velocity penalty on ur frigate.
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GO MaZ
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Posted - 2006.05.23 20:49:00 -
[3]
Originally by: The Wizz117
Originally by: Kayosoni It would seem..
http://www.siegedom.com/Files/Eve/EveLights.jpg
:O!
I want that rage crap.
they are t2 missiles and the precision suck becouse ui dont want a velocity penalty on ur frigate.
Oh really? 
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Kayosoni
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Posted - 2006.05.23 20:49:00 -
[4]
and you are a newb...
take a closer look. -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai |

Capt 69
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Posted - 2006.05.23 20:53:00 -
[5]
Edited by: Capt 69 on 23/05/2006 20:53:58 /doublesigned
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Capt 69
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Posted - 2006.05.23 20:53:00 -
[6]
/signed
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Keta Min
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Posted - 2006.05.23 20:54:00 -
[7]
trying to compete with daniel jackson, wizz?
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Meridius
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Posted - 2006.05.23 20:56:00 -
[8]
Sure, as long as we get tachyon pulse lasers - _____
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Shirei
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Posted - 2006.05.23 21:10:00 -
[9]
So you want a missile with 250 m/s speed and 4s flight time, eh? 
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HippoKing
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Posted - 2006.05.23 21:34:00 -
[10]
Originally by: The Wizz117
Originally by: Kayosoni It would seem..
http://www.siegedom.com/Files/Eve/EveLights.jpg
:O!
I want that rage crap.
they are t2 missiles and the precision suck becouse ui dont want a velocity penalty on ur frigate.
WTS glasses. there are 5 missile types on there, 3 are in game.
Those rages look evil.
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HippoKing
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Posted - 2006.05.23 21:37:00 -
[11]
Originally by: Shirei So you want a missile with 250 m/s speed and 4s flight time, eh? 
because they would be totally useless, just like blasters.
OK, the rage is pretty poor, but put in on a cerberus, and you've got 5km range: thats enough to put serious hurt on, if they have excellent damage.
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j0sephine
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Posted - 2006.05.23 21:45:00 -
[12]
Edited by: j0sephine on 23/05/2006 21:46:14
"So you want a missile with 250 m/s speed and 4s flight time, eh? "
Check again; 250 m/sec is explosion velocity, the missile velocity is 1.5 km/sec ... so that's 6 km range base, 13.5 km with missile skills maxed out ^^
(explosion radius is 400 m though, so that's really a weapon vs battlecruiser and bigger targets...
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Shirei
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Posted - 2006.05.23 22:15:00 -
[13]
Meh, reading is overrated. 
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gfldex
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Posted - 2006.05.23 22:50:00 -
[14]
All BC and CRUs will fear the upcomming Cladari tier 2 BC up close. Looks like the Brutix will lose it's crown. -- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Hoshi
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Posted - 2006.05.23 23:02:00 -
[15]
Those rage missiles are insane, they have the same dps against battleships as torpedoes... --------------------------------------------------------------------------------
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Gierling
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Posted - 2006.05.23 23:06:00 -
[16]
Notice how three say advanced light missille and two say advanced assault missille.
PRoposal to fix blobbing and make Charisma useful.
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Valea Silpha
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Posted - 2006.05.23 23:26:00 -
[17]
You know .. assuming that this is the prototype for assault rockets, obviously pending balancing for t2 penalty and sig radius etc, i would officially support their inclusion into the game. Looks a lil pwnzorific atm, but making it t2 only and with the standard pre-nerf t2 ammo penalties, its unlikely to be as insane as i had previously suspected.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Hoshi
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Posted - 2006.05.23 23:40:00 -
[18]
Too me it seems a bit overpowered, a cerb with assault launchers will be a ship that just by changing ammo can either outdamage a raven vs other battleships (only with kinetics but even with others it will come close) with rage or pop frigates with precisions. It's only weakness would be against other cruisers but the javelins will do a fairly good job there with only 33% less dps than heavies and even better range.
I know for one thing that this was not what the community requested from heavy rockets. --------------------------------------------------------------------------------
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j0sephine
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Posted - 2006.05.24 02:03:00 -
[19]
Edited by: j0sephine on 24/05/2006 02:04:56
"Those rage missiles are insane, they have the same dps against battleships as torpedoes..."
Since they'll have their own launcher, dps will depend on RoF on that thing, really.
As far as base damage goes, they seem logical.
* cruise: 300 hp, heavy missile: 150 hp * torpedo: 450 hp, assault rocket: 225 hp
... basically half of what the larger missile can do. Though if one wanted to be really annoyingly precise about it, it should perhaps be more like 190 hp. why?
* regular missiles go like: 300 -> 150 -> 75 ... the heavy missile isn't actually right in the middle between light and cruise, because the middle point is 187.5 ... and the heavy missile is doing 150 hp, 80% of that * by the same token, middle point between 450 (torp) and 25 (rocket) is 237.5 hp. 80% of that is 190 hp ... which overall feels more reasonable, in comparison to 150 hp from regular missile. That's 25% or so increase, which is more than comparable with power increase in short range turrets over the long range ones.
Then again, these could be tech.2 version rather than base, with something like 20% extra over the tech.1 assault missile. That'd be rather convoluted way to go about it, though o.O;
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Aurael Drakewing
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Posted - 2006.05.24 02:28:00 -
[20]
Edited by: Aurael Drakewing on 24/05/2006 02:29:47 Actually, if you look at it again, the assault rockets are doing exactly what the guided missiles are doing, it's your base rockets that skew the results...
Guided: 300/2 = 150/2 = 75
Unguided: 450/2 = 225/2 = 112.5/2 = 56.25/2 = 28.125
So yeah, I don't think this is the end of "new missile" stuff, since if you look at it the light unguided (rocket) does 66% less damage than the light guided, yet the heavy unguided (torpedo) does 50% more damage than the heavy guided (cruise). Please don't take this as a "please boost rockets" since it's not, I just think it's a bit silly to try and compare the (still under development) assault rocket's damage to the current rocket's damage.
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Jim Raynor
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Posted - 2006.05.24 02:42:00 -
[21]
Originally by: j0sephine Edited by: j0sephine on 24/05/2006 02:04:56
"Those rage missiles are insane, they have the same dps against battleships as torpedoes..."
Since they'll have their own launcher, dps will depend on RoF on that thing, really.
As far as base damage goes, they seem logical.
* cruise: 300 hp, heavy missile: 150 hp * torpedo: 450 hp, assault rocket: 225 hp
... basically half of what the larger missile can do. Though if one wanted to be really annoyingly precise about it, it should perhaps be more like 190 hp. why?
* regular missiles go like: 300 -> 150 -> 75 ... the heavy missile isn't actually right in the middle between light and cruise, because the middle point is 187.5 ... and the heavy missile is doing 150 hp, 80% of that * by the same token, middle point between 450 (torp) and 25 (rocket) is 237.5 hp. 80% of that is 190 hp ... which overall feels more reasonable, in comparison to 150 hp from regular missile. That's 25% or so increase, which is more than comparable with power increase in short range turrets over the long range ones.
Then again, these could be tech.2 version rather than base, with something like 20% extra over the tech.1 assault missile. That'd be rather convoluted way to go about it, though o.O;
I would prefer the 225dmg figure with a slower rate of fire over the heavy missile launcher personally.. i'm not a huge fan of rockets.. they blow. ------ FPDOMS MINER KILLBOARD |

j0sephine
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Posted - 2006.05.24 12:53:00 -
[22]
Edited by: j0sephine on 24/05/2006 12:54:13
"Actually, if you look at it again, the assault rockets are doing exactly what the guided missiles are doing, it's your base rockets that skew the results...
Guided: 300/2 = 150/2 = 75
Unguided: 450/2 = 225/2 = 112.5/2 = 56.25/2 = 28.125"
Yes, you can look at it this way, too ^^
the reason i'd rather see the assault missile match the actual 'position' on power scale of the heavy missile, than follow the "half the damage and nevermind this model breaks at rocket level" way ... is, cruisers generally aren't really "half of battleship" in terms of tank etc. That's why the heavy missile being closer to light missile in performance, than smack in the middle... works nicely. But if you have the assault missile follow the same rule, it does actually land near the raw middle between torpedo and rocket... and as such can wind up like a "wtf" weapon even with slower RoF (because RoF starts to mean little when you're hitting for over 2k raw damage per salvo)
This is with presumption the explosion radius on base tech.1 assault missiles will be brought down to ~cruiser level, obviously.
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