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Thread Statistics | Show CCP posts - 21 post(s) |

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Rage and Terror Against ALL Authorities
311
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Posted - 2014.05.05 15:45:00 -
[1] - Quote
Querns wrote:Has there been any internal discussion about how scaling costs will work in a POS that can be shared? A reminder -- I had an excellent suggestion on how to scale the costs without murdering the server. tl;dr: count the total number of structures for the manufacturing type owned by your corp in the system and scale based on that. I believe there was some follow-on discussion about avoiding obvious exploits. For example:
- Only count online modules
- Only count those online modules which were online (and have remained so since) at some appropriate point-in-time in the past.
One suggestion was to count the online modules at downtime. That seems to mean that the module isn't usable until "tomorrow" (depending upon where you live on Earth). Probably not a problem for ship builders, but will surely annoy module & ammo builders.
Another suggestion was to record the module's "last onlined" timestamp, and then at the time of job installation count the ones which were online at least as long as the proposed job takes (with some floor/ceiling limits). This removes the downtime calculation for all systems, replacing it with a calculation for each job. That's surely more calculations, but it doesn't impede startup, and it places the calculation penalty squarely on the beneficiary (installer).
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MailDeadDrop
Rage and Terror Against ALL Authorities
311
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Posted - 2014.05.05 15:47:00 -
[2] - Quote
Uncle Shrimpa wrote:Bakuhz wrote: So how about upscaling the ammount of slots in the labs aswell to compete with the no slots in station? if ownign a starbase and producing stuff within own resources we should get a bit more then those patetic amateur sized research and inventions slots now!!!!
They removed ALL slots That means NOTHING has slots Did I mention, NO SLOTS NONE ON ANYTHING NO MORE SLOTS Except offices. Apparently slots there (24 per station) are still ok. 
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MailDeadDrop
Rage and Terror Against ALL Authorities
311
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Posted - 2014.05.06 14:18:00 -
[3] - Quote
CCP Ytterbium wrote:Mobile Laboratory has been renamed Research Laboratory. Advanced Mobile Laboratory has been renamed Design Laboratory. Hyasyoda Mobile Laboratory has been renamed Hyasyoda Laboratory.
Research labs: Time multiplier for Research ME: 0.7 (was 0.75). Time multiplier for Research TE: 0.7 (was 0.75).
Design labs: Time multiplier for copying: 0.6 (was 0.65). Time multiplier for invention: 0.5 (was 0.5).
Hyasyoda labs: Time multiplier for Research ME: 0.65 (was 0.75). Time multiplier for Research TE: 0.65 (was 0.75).
The Hyasyoda lab is presently bonused for invention (20% more invention slots than the standard mobile lab). Yes, I know slots are going away. But you're also nerfing invention by removing all invention ability from the Hyasyoda.
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MailDeadDrop
Rage and Terror Against ALL Authorities
311
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Posted - 2014.05.06 18:45:00 -
[4] - Quote
Danny Centauri wrote:Also the 5% bonus seems quite fair, as its actually a 16% improvement over the standard labs, 30% time reduction vs 35%. Got to double check my profit numbers including POS fuel costs etc I believe its actually a 7.7% profit improvement for a copy POS using Hyasoda labs. Why would a copy POS have Hyasyoda labs? There will be no copy slots on it (according to the latest iteration).
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MailDeadDrop
Rage and Terror Against ALL Authorities
312
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Posted - 2014.05.07 21:48:00 -
[5] - Quote
If Research Labs and Hyasyoda Labs can *only* work on blueprint originals (since they only offer ME and TE services), then having them on a POS is a big flashing "SHOOT ME!" sign. Can I have big flashing "SHOOT ME!" signs on ships carrying BPOs, too, without any sort of effort?
And CCP still has said nothing useful about the coming office apocalypse. I guess that is intended. Yes, I'm mad that I've repeatedly attempted to engage in reasonable conversation about it, and the devs apparently just can't be bothered to even reply.
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MailDeadDrop
Rage and Terror Against ALL Authorities
312
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Posted - 2014.05.08 13:48:00 -
[6] - Quote
CCP Nullarbor wrote:Confirming the new Industry will not do any material rounding until AFTER we multiply by the number of runs, meaning material efficiency discounts due to facility / teams / skills / blueprints / whatever may produce slightly better results with multiple runs.
You do realize that is yet another buff to T2 BPOs, right? Because T2 BPCs don't have enough runs to make a difference with a 1-5% reduction in materials.
Dear CCP, Do you have a freaking clue about what you're doing?
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MailDeadDrop
Rage and Terror Against ALL Authorities
312
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Posted - 2014.05.08 14:42:00 -
[7] - Quote
CCP Nullarbor wrote:Confirming the new Industry will not do any material rounding until AFTER we multiply by the number of runs, meaning material efficiency discounts due to facility / teams / skills / blueprints / whatever may produce slightly better results with multiple runs.
Just to show this is a T2 BPO buff:
A standard invented Energized Adaptive Nano Membrane II (EANM2) required per run: 2 Megacyte 381 Mexallon 5 Morphite 665 Pyerite 1190 Tritanium 2 Zydrine
Takes 3:20 (h:mm) to build one unit (using blueprint-reported time), and there are 10 runs on the BPC. A 4% reduction in material doesn't reduce Megacyte or Zydrine at all. A T2 BPO, by virtue of having nearly limitless runs (limited to 30d runs) doesn't suffer this round off.
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MailDeadDrop
Rage and Terror Against ALL Authorities
313
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Posted - 2014.05.08 22:03:00 -
[8] - Quote
EvilIsMyName wrote:This expansion is the POS fix, by increasing the risk and taxing jobs, CCP's plan is to reduce or eliminate the usage of POS's everywhere but where they are actually needed, in null and in wormholes.
In 6 months, POS usage will drop by 60-70% and the squeeky wheel is no longer as squeeky and they will use their infamous tables and graphs to prove that POS's no longer need a major overhaul due to the incredible usage drop across New Eden. That is a particularly malevolent interpretation and projection. I'm mad about aspects of this, too, but let's treat the Dev's as if they're human and not minions of Satan.
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MailDeadDrop
Rage and Terror Against ALL Authorities
313
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Posted - 2014.05.09 13:03:00 -
[9] - Quote
CCP Ytterbium wrote:Belinda HwaFang wrote:Greetings.
I notice that the Experimental Laboratory is conspicuous in its absence in this thread.
Does this mean that all stats on it are staying the same and that I can run as many concurrent reversing jobs on it as I have skills for (with the removal of slots)?
Thanks,
Fang Indeed, the Experimental Lab is not changing at all. All the interesting points in the thread and *that* is the one you choose to respond to?         
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