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Earthan
Infinite Point Nulli Secunda
15
|
Posted - 2014.05.06 18:45:00 -
[1] - Quote
Problem:
Imho big fleet fights (100+), apart from the immesity factor , are much more boring then small ones. The problem lies imho in fact that the most effective strategy by far is following the orders of one FC, and firing at one primary. And only firing at primary and in worse scenario , being alphad before you can do anything, can get old fast. Also you dont feel you contribute much , you feel more like a robot repeating over and over same thing.
Vision Now i dont see an easy way out of this , but in my dreams, ideally, the fleet should fucntion true to its form:
With FC at top giving general orders , but squads fighitng in big part independantly , under squad commanders. What it would achieve is much more invovlement from all players, building up small tight group of poeple in squadrons, feeling they contribute much more. Essentialy I woudl like it to be like 20 x 10 man small gang fights.
Solution
Now what you need to do to make it happen is make fightign in squadronst considerably more effective then alphaing from 400 ships, which isnt easy.
The only solution i see is nerfing the dmg coming from to many ships on a single target, so you dont get much more dmg if more then , say, 10-20 ships fire on one target. That woudl force the blobs to split into squads and each attack one target, forcing each squad to have its own tacklers etc.
Just an idea :) |

Daichi Yamato
Xero Security and Technologies
1454
|
Posted - 2014.05.06 18:47:00 -
[2] - Quote
avoid null sec?? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Earthan
Infinite Point Nulli Secunda
15
|
Posted - 2014.05.06 18:49:00 -
[3] - Quote
Daichi Yamato wrote:avoid null sec??
:) To me tough that seems like a bad workaround not a solution. I would prefer making somethign awesome, if it got potential , then avoiding it.
|

Daichi Yamato
Xero Security and Technologies
1454
|
Posted - 2014.05.06 19:04:00 -
[4] - Quote
ur assuming theres a problem that needs a solution. lots of ppl like the idea of big fleet fights. TiDi's a bit of a pain, but its surely better than crashes, or just plain DC's followed by not being able to log in.
Null is the home of big fleet fights and small skirmish fights are the norm else where.
so go else where rather than nerf other ppls play style. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Earthan
Infinite Point Nulli Secunda
15
|
Posted - 2014.05.06 19:09:00 -
[5] - Quote
Daichi Yamato wrote:ur assuming theres a problem that needs a solution. lots of ppl like the idea of big fleet fights. TiDi's a bit of a pain, but its surely better than crashes, or just plain DC's followed by not being able to log in.
Null is the home of big fleet fights and small skirmish fights are the norm else where.
so go else where rather than nerf other ppls play style.
A reasonable argument, my counter is i havent found one friend who would really enjoy big fleet fights more then small skirmishes.
Take note what what im proposing is not same as small gang combat, its something new, kind of a offspring of big fleet fight and small small gang fights. |

Xavier Thorm
Dreddit Test Alliance Please Ignore
122
|
Posted - 2014.05.06 19:48:00 -
[6] - Quote
Something I have mentioned in the past as a "solution" to many "problems" that EVE currently has* is the introduction of collision mechanics that would force a fleet to spread out, while also opening the option of suicide fleets and such. A fleet that can't all pile into one small blob of space will have to use different tactics than current fleets, because they won't all be able to alpha the same target, or as easily use any of the other tactics that require the DPS ships to essentially be in the same place.
*Those words are in quotes because their status as problems and solutions is subjective, of course. |

Earthan
Infinite Point Nulli Secunda
16
|
Posted - 2014.05.06 19:53:00 -
[7] - Quote
Xavier Thorm wrote:Something I have mentioned in the past as a "solution" to many "problems" that EVE currently has* is the introduction of collision mechanics that would force a fleet to spread out, while also opening the option of suicide fleets and such. A fleet that can't all pile into one small blob of space will have to use different tactics than current fleets, because they won't all be able to alpha the same target, or as easily use any of the other tactics that require the DPS ships to essentially be in the same place.
*Those words are in quotes because their status as problems and solutions is subjective, of course.
Agreed that could also be a solution . The problem is i think its pretty computing hvy. Tough no idea how hvy on computing would be my solution compared to this, |

Dave Stark
5340
|
Posted - 2014.05.06 19:54:00 -
[8] - Quote
if you don't like large scale fights; don't participate in them.
there's no reason to ruin a part of the game because it doesn't interest you. |

Earthan
Infinite Point Nulli Secunda
16
|
Posted - 2014.05.06 20:35:00 -
[9] - Quote
Dave Stark wrote:if you don't like large scale fights; don't participate in them.
there's no reason to ruin a part of the game because it doesn't interest you.
Plz reread my posts: i dont want to ruin them , i want to improve them.
|

Bischopt
Arbitrary Repossession
478
|
Posted - 2014.05.06 20:44:00 -
[10] - Quote
I'd say it's not so much about fun in 0.0. It's more about building and keeping your empire which is achieved through military force a.k.a big fleets. If it's fun, casual pvp you want, go to lowsec. Join FW or be a pirate.
This is coming from someone who has never lived in nullsec or taken part in a massive fight ...well, I have. Just not as part of a fleet. Anyway, my ideas could be incorrect. Maybe those people just really like listening to orders, clicking on overview and being in TiDi. |

Gawain Edmond
Angry Mustellid
84
|
Posted - 2014.05.06 20:51:00 -
[11] - Quote
but you'd HAVE to add a stacking penalty to damage and then to remote reps otherwise no one would ever die and that's silly |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2634
|
Posted - 2014.05.06 20:57:00 -
[12] - Quote
Earthan wrote:Dave Stark wrote:if you don't like large scale fights; don't participate in them.
there's no reason to ruin a part of the game because it doesn't interest you. Plz reread my posts: i dont want to ruin them , i want to improve them.
By turning every single fight, ever, into a stalemate thanks to large amounts of logi ships and triage carriers? |

Bohneik Itohn
Periphery Bound
59
|
Posted - 2014.05.06 21:57:00 -
[13] - Quote
Danika Princip wrote:Earthan wrote:Dave Stark wrote:if you don't like large scale fights; don't participate in them.
there's no reason to ruin a part of the game because it doesn't interest you. Plz reread my posts: i dont want to ruin them , i want to improve them. By turning every single fight, ever, into a stalemate thanks to large amounts of logi ships and triage carriers?
Fights that go on for days or weeks, each side pounding on each other until one relents, makes a mistake or runs out of some crucial resource?
I can dig that.... Sounds like fun....
Sounds like it'd be fun to watch from a cloaky ship somewhere on the far edge of the grid... Yeah... Keep it up guys, you're doing good....
Oooo, that was pretty.... |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
747
|
Posted - 2014.05.06 22:07:00 -
[14] - Quote
actually it sounds fun, big battles broken down into squadrons, still big battles and a part of the big battle, but everyone would feel more a part. I do not currently Live in null, But those that still do, might actually enjoy it, I imagine if the null blocks like your idea they will steer it into place if it is possible. If not, No point forcing it on them.
So nice Idea, I can see clear benefits, null will decide if it suits them,and propose or squash in the CSM. There is one EvE. Many people. Many lifestyles. WE are EvE |

Zan Shiro
Alternative Enterprises
419
|
Posted - 2014.05.06 22:09:00 -
[15] - Quote
sooo...a fleet has several light drones target their own say caps or supers and they never die or die that much slower if logi'd up (when not in siege/triage ofc)?
They'd be targetting them, ergo friendly fire triggers the damage nerf. Lights obviously chosen since the smallest damage taken to make this work and 10's of people can realistically send out just 1 light drone to "attack" the caps/supers.
Like mentioned you may want to find a new home. You see...its a viscious cycle. Super/Caps need support. So the BS' come. They need their support for smaller stuff. So the BC's come, BC's are a bit slower so out come the cruisers. And for the smaller stuff still left, wth, bring the frigates.
If it must be 0.0 consider the skirmish crews. You won't own space...but you won't be running in 800 man fleets either. Been ouf ot touch tbh of late with fleet trends. I don't think crews like RK roll blob style with caps to blot out the sun, someone please correct if wrong. |

monkfish2345
The Knights of Spamalot The Methodical Alliance
160
|
Posted - 2014.05.07 12:34:00 -
[16] - Quote
There was a discussion along these lines way back when i was at fanfest 2007. the concept was to create a tar gettable 'blob' entity that would be based on cumulative sig of those within it. this cause fleets to break down into less coherent groups and make a well co-ordinated fleet far more effective despite numbers. A secondary factor this introduced was that blobs of sub cap ships could be heavily punished by the likes of Bs or dreads, because the blob sig would be so large they could effectively shoot into a swarm of ships and hit something where damage would be applied randomly.
obviously it would be a sizeable change for the battle mechanics and there would be technical issues around defining a blob and what / who was inside / outside of it.
it's something i've always thought of a decent solution to the blob 'problem' but i suspect the technical issues outweigh the value it would bring. |

Earthan
Infinite Point Nulli Secunda
16
|
Posted - 2014.05.07 15:13:00 -
[17] - Quote
monkfish2345 wrote:There was a discussion along these lines way back when i was at fanfest 2007. the concept was to create a tar gettable 'blob' entity that would be based on cumulative sig of those within it. this cause fleets to break down into less coherent groups and make a well co-ordinated fleet far more effective despite numbers. A secondary factor this introduced was that blobs of sub cap ships could be heavily punished by the likes of Bs or dreads, because the blob sig would be so large they could effectively shoot into a swarm of ships and hit something where damage would be applied randomly.
obviously it would be a sizeable change for the battle mechanics and there would be technical issues around defining a blob and what / who was inside / outside of it.
it's something i've always thought of a decent solution to the blob 'problem' but i suspect the technical issues outweigh the value it would bring.
Nice interesting. Was it discussed by devs or only by players? |

Earthan
Infinite Point Nulli Secunda
16
|
Posted - 2014.05.07 15:18:00 -
[18] - Quote
Zan Shiro wrote:sooo...a fleet has several light drones target their own say caps or supers and they never die or die that much slower if logi'd up (when not in siege/triage ofc)?
They'd be targetting them, ergo friendly fire triggers the damage nerf. Lights obviously chosen since the smallest damage taken to make this work and 10's of people can realistically send out just 1 light drone to "attack" the caps/supers.
Like mentioned you may want to find a new home. You see...its a viscious cycle. Super/Caps need support. So the BS' come. They need their support for smaller stuff. So the BC's come, BC's are a bit slower so out come the cruisers. And for the smaller stuff still left, wth, bring the frigates.
If it must be 0.0 consider the skirmish crews. You won't own space...but you won't be running in 800 man fleets either. Been ouf ot touch tbh of late with fleet trends. I don't think crews like RK roll blob style with caps to blot out the sun, someone please correct if wrong.
Obviously what i described was to pass through the idea only, so it was tottaly simplistic.
In reality it woudl ahve to be a prolly a pretty complex mathematic model , with prolly a limit dmg amount per ship class (or maybe a limit above which stacking penalties owuld start), with logistics prolly calcualted before . (So you could have ifninte dmg to counter infinte logistics and 100 inties attacking a dread would still work....) or maybe somethign even more complex.
Look it was just an idea., im not to mad about the solution, it woudl ahve to be tested , modeled, modified. I would as well welcoem antyhing to realize the vision desribed in openiong thread.
|

Earthan
Infinite Point Nulli Secunda
16
|
Posted - 2014.05.07 15:19:00 -
[19] - Quote
Danika Princip wrote:Earthan wrote:Dave Stark wrote:if you don't like large scale fights; don't participate in them.
there's no reason to ruin a part of the game because it doesn't interest you. Plz reread my posts: i dont want to ruin them , i want to improve them. By turning every single fight, ever, into a stalemate thanks to large amounts of logi ships and triage carriers?
Zan Shiro wrote:sooo...a fleet has several light drones target their own say caps or supers and they never die or die that much slower if logi'd up (when not in siege/triage ofc)?
They'd be targetting them, ergo friendly fire triggers the damage nerf. Lights obviously chosen since the smallest damage taken to make this work and 10's of people can realistically send out just 1 light drone to "attack" the caps/supers.
Obviously what i described was to pass through the idea only, so it was tottaly simplistic.
In reality it woudl ahve to be a prolly a pretty complex mathematic model , with prolly a limit dmg amount per ship class (or maybe a limit above which stacking penalties owuld start), with logistics prolly calcualted before (So in a unit of time total_dmg_for limit= dmg - reped_logisitcs_amount ). (So you could have ifninte dmg to counter infinte logistics and 100 inties attacking a dread would still work....) or maybe somethign even more complex.
Look it was just an idea., im not to mad about the solution, it woudl ahve to be tested , modeled, modified. I would as well welcoem antyhing to realize the vision desribed in openiong thread. |

monkfish2345
The Knights of Spamalot The Methodical Alliance
160
|
Posted - 2014.05.07 15:24:00 -
[20] - Quote
Earthan wrote:Nice interesting. Was it discussed by devs or only by players?
from what i remember it was brought up at a round table. but then there further discussion about it whilst we were out drinking. tbh tho this was 7 years ago and my mermories of fanfest even then were hazy at best :) |

Phaade
Perimeter Defense Systems Templis CALSF
167
|
Posted - 2014.05.07 15:50:00 -
[21] - Quote
Danika Princip wrote:Earthan wrote:Dave Stark wrote:if you don't like large scale fights; don't participate in them.
there's no reason to ruin a part of the game because it doesn't interest you. Plz reread my posts: i dont want to ruin them , i want to improve them. By turning every single fight, ever, into a stalemate thanks to large amounts of logi ships and triage carriers?
If a ship can only take a maximum damage from 10 different ships, and there are 300 on each side, that means there are 30 targets.
Do you really think that logi will be able to keep up with 30 different targets taking damage from 10 battleships? Or whatever is doing the shooting.
Doubtful.
Maybe you should actually think about the idea before posting nonsense.
EDIT: Anything that breaks up the absolute drudgery of 0.0 blob warfare is a good idea. |

Phaade
Perimeter Defense Systems Templis CALSF
167
|
Posted - 2014.05.07 15:54:00 -
[22] - Quote
Zan Shiro wrote:sooo...a fleet has several light drones target their own say caps or supers and they never die or die that much slower if logi'd up (when not in siege/triage ofc)?
They'd be targetting them, ergo friendly fire triggers the damage nerf. Lights obviously chosen since the smallest damage taken to make this work and 10's of people can realistically send out just 1 light drone to "attack" the caps/supers.
Like mentioned you may want to find a new home. You see...its a viscious cycle. Super/Caps need support. So the BS' come. They need their support for smaller stuff. So the BC's come, BC's are a bit slower so out come the cruisers. And for the smaller stuff still left, wth, bring the frigates.
If it must be 0.0 consider the skirmish crews. You won't own space...but you won't be running in 800 man fleets either. Been ouf ot touch tbh of late with fleet trends. I don't think crews like RK roll blob style with caps to blot out the sun, someone please correct if wrong.
The damage would be the highest possible dps from the 10 different ships targetting.
Obviously.
|

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2634
|
Posted - 2014.05.07 16:51:00 -
[23] - Quote
Phaade wrote:Danika Princip wrote:Earthan wrote:Dave Stark wrote:if you don't like large scale fights; don't participate in them.
there's no reason to ruin a part of the game because it doesn't interest you. Plz reread my posts: i dont want to ruin them , i want to improve them. By turning every single fight, ever, into a stalemate thanks to large amounts of logi ships and triage carriers? If a ship can only take a maximum damage from 10 different ships, and there are 300 on each side, that means there are 30 targets. Do you really think that logi will be able to keep up with 30 different targets taking damage from 10 battleships? Or whatever is doing the shooting. Doubtful. Maybe you should actually think about the idea before posting nonsense. EDIT: Anything that breaks up the absolute drudgery of 0.0 blob warfare is a good idea.
Do I think 30-40 logi, which isn't too extreme for a battleship fleet in null, can handle twenty five targets (Since fleets are 255, not 300)?
Yes, actually. I do. |

Abrazzar
Vardaugas Family
3298
|
Posted - 2014.05.07 16:57:00 -
[24] - Quote
The only way to reduce the size of blobs is to give fleet commanders a reason to spread their forces over locations and systems instead of grinding though one target at a time with all their forces together. And doing that in a positive manner is more complicated than it may seem. There has to be a tactical advantage or a tactical necessity to do it and not arbitrary and hard locked limits or artificial penalties. Sovereignty and Population New Mining Mechanics |

Earthan
Infinite Point Nulli Secunda
16
|
Posted - 2014.05.07 18:13:00 -
[25] - Quote
Danika Princip wrote:Phaade wrote:Danika Princip wrote:Earthan wrote:Dave Stark wrote:if you don't like large scale fights; don't participate in them.
there's no reason to ruin a part of the game because it doesn't interest you. Plz reread my posts: i dont want to ruin them , i want to improve them. By turning every single fight, ever, into a stalemate thanks to large amounts of logi ships and triage carriers? If a ship can only take a maximum damage from 10 different ships, and there are 300 on each side, that means there are 30 targets. Do you really think that logi will be able to keep up with 30 different targets taking damage from 10 battleships? Or whatever is doing the shooting. Doubtful. Maybe you should actually think about the idea before posting nonsense. EDIT: Anything that breaks up the absolute drudgery of 0.0 blob warfare is a good idea. Do I think 30-40 logi, which isn't too extreme for a battleship fleet in null, can handle twenty five targets (Since fleets are 255, not 300)? Yes, actually. I do.
Honestly its details. If you insist some possible solutions:
Stacking penalties for logistics to.
Deduce first repaired dmg from dealt dmg , then take result for dmg limit comparison.(Meaning you can alwys deal as much dmg as logistics + limit.)
|

LHA Tarawa
Pator Tech School Minmatar Republic
974
|
Posted - 2014.05.07 18:21:00 -
[26] - Quote
If you PvP correctly... this already happens.
Frigs are not going after the battleships that are being called primary by the FC. The frigs are spreading points, shooting at blackbirds, taking out enemy fast tackle, taking out sentry drones, etc.
Energy Neuts and jammers are not hitting the primary, they are focusing on logistic remote rep, energy jammers.
It is just the big DPS boats that follow the FC's primary target calling. |
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