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Satin
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Posted - 2006.05.25 16:53:00 -
[1]
I am thinking of Traveling to like 20 or 30 jumps away. What's a Good ship for Fastest Traveling time? I know shuttle is Fast but if I want to train skills up. What skills should I go for? and I know there are some Speed increase for low slot to make speed faster... same goes with Med slot. Anyone can give me a suggestion for a Ship with setup and skills on a SUPER FAST TRAVELLING ship?
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Lygos
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Posted - 2006.05.25 17:00:00 -
[2]
Assuming you're focusing on the gallente tree, acquire an Atron and fit it with a microwarp drive or afterburner.
Fill the lows with nanofibers, and fill the spare mids with capacitor modifiers. These include cap rechargers. If you can manage to fit one, a capacitor battery is a good choice, but they tend to be heavy on the powergrid.
Skills that will help you are general navigation skills, including 1-2 points in warp drive operation. Aside from that, general capacitor skills.
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Sakura Nihil
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Posted - 2006.05.25 17:08:00 -
[3]
For all the tech 1 ships, I believe the fastest one I've seen is a Slasher going about 3400m/s with average navigation skills and an afterburner. That should be cheap and more than sufficient for what you need .
1st Lieutenant Sakura Nihil CEO, Tharsis Security
Tharsis is now recruiting PvPers/Pirates |

Pang Grohl
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Posted - 2006.05.25 17:43:00 -
[4]
Originally by: Sakura Nihil For all the tech 1 ships, I believe the fastest one I've seen is a Slasher going about 3400m/s with average navigation skills and an afterburner. That should be cheap and more than sufficient for what you need .
This is only achievable with a microwarp drive, and an overdrive injector. High Speed Maneuvering is the big skill investment in this build.
The best I can get with a T2 afterburner & T2 overdrive is 1300 m/s
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Wizerud
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Posted - 2006.05.25 18:05:00 -
[5]
There's not much difference between the two but you can get the Executioner to go faster than the Slasher. 390 m/s vs 410 m/s base speed but the Exe has one more low slot allowing an extra overdrive injector in there. With Afterburner and Navigation both at level 4, fitted with a T2 AB and two Local Hull Overdrive Injectors I can hit 1444 m/s under AB.
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Raj Whitehall
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Posted - 2006.05.25 18:05:00 -
[6]
I got a Vigil goes 4222m/s and I know of some others that with tech2 ships have passed the 5k/s mark. yes I have all nav skills in the 4's and 5's.
my vigil has 3 named OD's and a named mwd. rest of slots fitted with webbier/scambler, and guns. this ship will go indifinitly at that speed. I have another vigil that is slightly faster, but still under the 4500m/s range. problem at gates is it barely hits 2500m/s before it jumps. if you consider that a real problem 
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Sakura Nihil
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Posted - 2006.05.25 18:29:00 -
[7]
Edited by: Sakura Nihil on 25/05/2006 18:30:03 ya MWD, my bad - sleep deprivation ftl 
my corpmate's Crusader can pull over 6 km/s, with implants mind you 
1st Lieutenant Sakura Nihil CEO, Tharsis Security
Tharsis is now recruiting PvPers/Pirates |

Satin
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Posted - 2006.05.25 19:09:00 -
[8]
WoW thank you alot of info, can't believe ship can go up to 5k of speed... I really need to research more thank you.
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Varis
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Posted - 2006.05.25 19:52:00 -
[9]
Satin - you last post worries me.
Jump speed has nothing do so with "normal space" speed.
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Raj Whitehall
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Posted - 2006.05.25 19:57:00 -
[10]
Minmater Frigates get a velocity bonus/lvl. they are or were considered to be fastest Tech 1 Frigates in game.
my Caracel with just 1 named mwd can hit speeds around 1300m/s. but that is cruiser. and no OD's.
when I say named I am refering to local Od's and a type of Arc-Cold Jet ab(I think is called). is called ab but really is a mwd as that is skills needed.
I would suggest the vigil or slasher, loaded with od's and a good 1mn ab or 1mn mwd. when the galaxy was young I explored it in an slasher. I wouldn't do that now. but in past was do'able. after that is really your skills in Nav skill subset that matter. cheers
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Ace Garp1
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Posted - 2006.05.25 19:59:00 -
[11]
Originally by: Varis Satin - you last post worries me.
Jump speed has nothing do so with "normal space" speed.
i think what satin is trying to get at is that when the ship comes out of warp near a stargate what speed will it "then" do towards the gate before jumping to new system
i could have read that wrong but thats what it seems to me
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Wizerud
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Posted - 2006.05.25 20:23:00 -
[12]
Originally by: Raj Whitehall Minmater Frigates get a velocity bonus/lvl. they are or were considered to be fastest Tech 1 Frigates in game.
None of them get this bonus. Hence why the Executioner is actually the fastest frigate. Although the difference is fairly minimal and training up to Amarr Frigate 3 just for a few extra m/s is a dubious decision (that I made )
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Anarlina
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Posted - 2006.05.25 20:38:00 -
[13]
Right now, the Executioner only needs Amarr Frigate II. I got one myself, mostly because the design reminded me of the Shan-Yu from another game. Being able to push it to 940m/s while equipping two Stabs is helpful too.
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Kaladr
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Posted - 2006.05.25 21:21:00 -
[14]
Edited by: Kaladr on 25/05/2006 21:21:35 Crusader with deadspace MWD, implants, and the lows stuffed with overdrives is as fast as you can go right now. ---- EVE-Central.com | Obsidian Technologies - 0.0 Manufacturing, Defense and Logistics. We're hiring! Mail me |

Raj Whitehall
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Posted - 2006.05.26 03:14:00 -
[15]
still can't see how executioner is faster than slasher . when slasher according to item database shows base speed of 410m/s and executioner only shows base speed of 390m/s. but never know I left game for 8 months came back and tons of things had changed.
guess when I get off work will have outfit an executioner and see if it can achieve the speeds I get in my Vigil.
and here I thought only thing amarr ships are good for is mining 
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Corunna ElMan
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Posted - 2006.05.26 04:16:00 -
[16]
Originally by: Raj Whitehall still can't see how executioner is faster than slasher .
Well, if you actually read the thread... 
Originally by: Wizerud the Exe has one more low slot allowing an extra overdrive injector in there.
- - - - - "Never offend people with style when you can offend them with substance." - Sam Brown |

Wizerud
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Posted - 2006.05.26 05:43:00 -
[17]
Edited by: Wizerud on 26/05/2006 05:42:46
Originally by: Anarlina Right now, the Executioner only needs Amarr Frigate II.
Ah yes, my bad, I must have trained Amarr Frig to level 3 in order to train for their Industrials.
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Kastiotic
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Posted - 2006.05.26 11:18:00 -
[18]
Edited by: Kastiotic on 26/05/2006 11:20:41 My Rifter with a cruiser AB achieves a zippy 1865 m/s with Navigation 5 and Acceleration Control 4.
Good for me since I can't use MWD's yet :]
Quote: still can't see how executioner is faster than slasher . when slasher according to item database shows base speed of 410m/s and executioner only shows base speed of 390m/s. but never know I left game for 8 months came back and tons of things had changed.
The executioner has two lo-slots compared to the slasher's one. So the exec can fit two named nanos and get a better speed.
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Kalaan Oratay
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Posted - 2006.05.26 11:30:00 -
[19]
Fastest ships in game? Space speed records.
---
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LORD STEALTH
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Posted - 2006.05.31 15:25:00 -
[20]
I used to have a ferox that would go 7500ms. :D of course then its battery ran out. and oxes do NOT turn at that speed. they just kinda skew sideways and keep on truckin.
/me misses dual mwd's
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Daishi Takashi
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Posted - 2006.05.31 16:44:00 -
[21]
Originally by: Satin I am thinking of Traveling to like 20 or 30 jumps away. What's a Good ship for Fastest Traveling time? Anyone can give me a suggestion for a Ship with setup and skills on a SUPER FAST TRAVELLING ship?
Most of the replies to this post have NOTHING to do with the original question, what is the fastest TRAVELING ship? Top speed is only ONE factor when considering making a 20 or 30 jump trip. In fact if I am using insta warp (gate) bookmarks, this factor becomes pointless. Another important factor (perhaps the most important one in pure time used) is agility. After jumping into a new system you must align with the next gate quickly. A third factor is warp range, some systems have gates 150 au or more apart. It is faster to do this in one warp than two. So you need a large cap and a recharge rate that will get you ready for the next system.
So again what is the best ship and setup in order to make a 20 to 30 jump trip the fastest? Just because your ship can hit 5000 m/s in "normal space" does NOT neccessarily mean it is the fastest across 20 jumps.
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Ching Ling
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Posted - 2006.05.31 22:13:00 -
[22]
Edited by: Ching Ling on 31/05/2006 22:13:55 I've done some research on this. Your travelling speed can be divided into two things. 1) Your travel time taken to reach the stargate after dropping out of warp and 2) When you warp from point A to point B while moving from stargate to stargate.
What has been said mostly covers (1). I assume you are a new player and don't have much ISK/skills at the moment. An Atron and an Executioner (Amarr frigate) is what I've tested to be good ships. Fir the lows with nanofibres and the mids with micro warp drives and capacitor batteries. (Use micro batteries for the Atron and small batteries for the Executioner) I've seen speed records of people reaching 15000ms+ but that's a speed record. You should expect to reach about 3000ms+ for a cheap setup.
Then for (2), you should know that some ships warp faster than others. Frigs warp fast and align to warp fast in general, but Interceptors warp the fastest. Also, industrial ships require less capacitor to warp, which means you are less likely to need to warp twice when moving from a gate to the other.
Shuttles are also good for travelling as they align for warp fast and are very difficult to be targeted/hit by pirates on the way. And they are the cheapest. Use them well.
Hope this helps. ---------- EvE Ship Classes now in poster format |

Dark Shikari
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Posted - 2006.05.31 22:16:00 -
[23]
Edited by: Dark Shikari on 31/05/2006 22:16:35 Executioner with MWD and nanos.
Low mass, high agility, turns and accelerates very fast, and is the fastest T1 ship in the game.
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Pang Grohl
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Posted - 2006.05.31 23:51:00 -
[24]
Originally by: Daishi Takashi
Originally by: Satin I am thinking of Traveling to like 20 or 30 jumps away. What's a Good ship for Fastest Traveling time? Anyone can give me a suggestion for a Ship with setup and skills on a SUPER FAST TRAVELLING ship?
Most of the replies to this post have NOTHING to do with the original question, what is the fastest TRAVELING ship? Top speed is only ONE factor when considering making a 20 or 30 jump trip. In fact if I am using insta warp (gate) bookmarks, this factor becomes pointless. Another important factor (perhaps the most important one in pure time used) is agility. After jumping into a new system you must align with the next gate quickly. A third factor is warp range, some systems have gates 150 au or more apart. It is faster to do this in one warp than two. So you need a large cap and a recharge rate that will get you ready for the next system.
So again what is the best ship and setup in order to make a 20 to 30 jump trip the fastest? Just because your ship can hit 5000 m/s in "normal space" does NOT neccessarily mean it is the fastest across 20 jumps.
The fastest ship class in warp is the Covert Ops Frigate. The Cheetah has the fastest real space speed in this class. However these are tech 2 ships. For a low skill investment boosting real space speed on t1 frigates is the most effective way to improve travel times. Setting Insta-bookmarks is the only other way to reduce the travel time to the jump gate, and requires running the route ahead of time, so unless it's a frequent trip they aren't usefull.
This signature is a tribute to the greatest signature of all time. It's not the greatest signature ever, it's just a... Tribute!! |

ITRYA
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Posted - 2006.06.01 12:10:00 -
[25]
THE Fasted t1 ship/named is the fire tail it will warp dam fast and with a small battery will cross any system in one jump fit a named mwd to get to the gate fast and nanofibers in the low makes up for the extra size of the frig am using one atm and doing over 5200ms with skills can cover 18 jumps in this in 15 mins that station to station. |

Telakitha Shriner
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Posted - 2006.06.01 20:17:00 -
[26]
Originally by: ITRYA THE Fasted t1 ship/named is the fire tail it will warp dam fast and with a small battery will cross any system in one jump fit a named mwd to get to the gate fast and nanofibers in the low makes up for the extra size of the frig am using one atm and doing over 5200ms with skills can cover 18 jumps in this in 15 mins that station to station.
This is the kind of answer (with example) I was looking for. Any ship that can do an average of less than one min per jump over 20 jumps is a fast traveling ship. Now forgive my ignorance but what exactly is a "fire tail"? Can they be purchased on the open market? Can someone with only one month of game experience and skills aford to buy and fly one?
Thanks, Daishi Takashi
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Pang Grohl
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Posted - 2006.06.01 20:37:00 -
[27]
Originally by: Telakitha Shriner
Originally by: ITRYA THE Fasted t1 ship/named is the fire tail it will warp dam fast and with a small battery will cross any system in one jump fit a named mwd to get to the gate fast and nanofibers in the low makes up for the extra size of the frig am using one atm and doing over 5200ms with skills can cover 18 jumps in this in 15 mins that station to station.
This is the kind of answer (with example) I was looking for. Any ship that can do an average of less than one min per jump over 20 jumps is a fast traveling ship. Now forgive my ignorance but what exactly is a "fire tail"? Can they be purchased on the open market? Can someone with only one month of game experience and skills aford to buy and fly one?
Thanks, Daishi Takashi
The Firetail is a Minmatar Navy ship. It is an agent reward, so generally won't be available on the open market. They can be found on Escrow or the EVE for sale forum for upwards of 50 million isk. They have the same skill requirement as a Rifter, 5m/s higher base speed, the same # of low slots, the same warp speed, and a 5% bonus to base speed per Minmatar Friagte level.
This signature is a tribute to the greatest signature of all time. It's not the greatest signature ever, it's just a... Tribute!! |

Aaewen Hrothgarson
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Posted - 2006.06.02 07:46:00 -
[28]
A lot of people seem to think traveling = space racing 
Travelling over a lot of systems consists of series of a) "align to stargate", b) "warp to stargate", c) "approach stargate" and d) "jump through stargate"
a) needs fast alingnment to the targeted stargate and accelleration b) needs some capacitor, c) needs an instant bookmark and d) needs you to click a button as soon as it is displayed (instantly, if you use instant bookmarks)
To help aling a ship fast you can learn/raise spaceship command and evasive manoevering and fit some kinds of low power modules mentioned above somewhere. Of course, beeing in an agile ship from the start helps (shuttle, frigate)
Capacitor can be pushed by skills or mid slot modules.
A high speed is only important if you dont have bookmarks for the route. The fastest ship aproaching a stargate is beaten by a slow freighter using an instant bookmark.
My advice: If you fly a long route the first time and probably wont fly it again anytime soon, get a shuttle and hit autopilot. If you will travel the same route over and over get bookmarks for it. For creating bookmarks the very first time yourself (which will take some time creating and testing them) get the fastest and lightest frigate of your race and if skills allow, fit cap and agility enhancers. If you rather spend money than your time on bookmarks, buy them and hope they are good.
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Drizit
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Posted - 2006.06.02 12:28:00 -
[29]
Acceleration control lvl 2 and a 1mn MWD can get an Executioner up over the 3000m/s mark. Close to 4000m/s with local hull nanofibers or standard overdrive injectors in both it's lows. Warp in point to gate in about 4 seconds including acceleration time.
If I have a Barton cap recharger in mids and one cap recharger and a nanofiber in lows, I can get it to almost 3500m/s, keep it there indefinitely and still have 20% cap left for weapons.
--
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George Soros
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Posted - 2006.06.02 12:37:00 -
[30]
Originally by: Wizerud
Originally by: Raj Whitehall Minmater Frigates get a velocity bonus/lvl. they are or were considered to be fastest Tech 1 Frigates in game.
None of them get this bonus. Hence why the Executioner is actually the fastest frigate. Although the difference is fairly minimal and training up to Amarr Frigate 3 just for a few extra m/s is a dubious decision (that I made )
Republic fleet firetail FTW! +5% to speed per level iirc. - - - - - - - - - - - - - - - -
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