| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Berluth Luthian
Onslaught Inc RISE of LEGION
189
|
Posted - 2014.05.09 12:36:00 -
[1] - Quote
Could we get a ballpark reprate that the NPCs will be changing to for frigs/destroyers/cruisers/BCs? I think the NPC stats have been left out of SDEs recently.
Something like 20/25/40/60 HP/s would be reasonable. |

Berluth Luthian
Onslaught Inc RISE of LEGION
189
|
Posted - 2014.05.09 12:43:00 -
[2] - Quote
What if we could hack a plex to take off between ~50% off the plexing time? It would come at the cost of needing at least one hacking ship, the difficulty of the hack would be dependent on the plex size and vary a little bit. Failed/quit hacks could either explode, causing harm to the hacker or add time to the beacon.
Unbonused non-hacking ships would have a difficult time hacking these complexes. |

Berluth Luthian
Onslaught Inc RISE of LEGION
189
|
Posted - 2014.05.09 12:53:00 -
[3] - Quote
What if players had to 'lock on/connect' to a FW capture point (like an orbital bombardment satellite) in order for it to count down?
Then you could tailor the sig radius of the capture point based on size, but it would also mean that stabbed players would not only have a little bit of a difficult time locking it along with killing NPCs, but they'd be forced to sit on top of it due to the range reductions of their fitted WCSs. |

Berluth Luthian
Onslaught Inc RISE of LEGION
191
|
Posted - 2014.05.09 13:34:00 -
[4] - Quote
Nick Starkey wrote:So in general, none of these changes actually address the issues in FW at all. Cloaks and warp core stabilizers were never the problem at hand, they were simply a symphom of a larger issue: the fact that it's more profitable to cap plexes passively than to actually fight and/or contribute to the faction itself.
So what will happen now? Farmers will simply stay at the edge of the 30k radius and burn off + cloak up when someone arrives. Afk farmers will keep using 4-stabbed Punishers while watching Netflix and will just alt tab and warp away when they hear the shield beeping. I doubt the new large complexes will bring much more PVP with larger ships either, as they are constellation wide now, so farmers have even more places to go in backwater systems.
These changes have obviously not been thought trough.
How would you design a system that makes fighting more profitable than 'farming'? I can't imagine that this wouldn't quickly be abused by people just burning ships.
To say that it isn't the cloaks/stabs that is the problem isn't really thinking it through. You need a resource that's worth fighting over in order to generate fights. To suggest that you could make a system that is purely PvP would be silly.
Part of what FW is, is a labor pool of work hours that converts time spent plexing into LP, which converts ships and modules and other goods into better ships/modules/implants/decryptors that wouldn't otherwise exist. It effectively becomes specialized labor, so at its root it provides a core economic product to the community. To make the warzone entirely about PvP would be to overlook this. |
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