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Thread Statistics | Show CCP posts - 1 post(s) |
hmskrecik
TransMine Group German Information Network Alliance
175
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Posted - 2014.05.11 13:38:00 -
[1] - Quote
When I was more noob than I am now it was quite important to me. Psychologically, to run reppers constantly and thus have one thing less to bother during the fight. And objectively, when fight lasted an hour or two or more and for most of that time I took beating, for all things concerned I had to have unlimited cap. Only later I learned that with better skills and experience I can take more risky approach with lighter tank but heavier gank.
I think it's inevitable. Everyone has to get through this period and everyone has to grow out of it. What I do is when I talk with someone less experienced is to teach them: okay, for now if it makes you feel safe go for it but remember it's not the goal; train your stuff and at the same time observe your ship, how much can it take and how far can you push the envelope. |
hmskrecik
TransMine Group German Information Network Alliance
175
|
Posted - 2014.05.11 22:20:00 -
[2] - Quote
Hasril Pux wrote:The learning curve for this game is pretty steep, and having a cap stable ship helps newer players get used to piloting their ship without having to worry about energy management. Eventually they WILL have to learn to cope with that, but especially on smaller ships (due to their speed and tiny capacitors) it can lead to too much distraction and worry while trying to cope with basic situational awareness and flight control. Which can be actually quite misleading. In my experience permatanking a battleship is more difficult than a cruiser or a battlecruiser, especially when you factor in sig and speed tanking, which bs-es rather lack, and gank tanking, which tends to be missed too due to poor fitting.
IIshira wrote: I just wonder why so many people hold on to it even when they get into a battleship. Because they didn't figure it out by themselves and nobody else told them about it?
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hmskrecik
TransMine Group German Information Network Alliance
177
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Posted - 2014.05.12 20:40:00 -
[3] - Quote
IIshira wrote:my point was by reducing their already poor DPS to become cap stable they're making things worse. Maybe they could've been putting out 400 DPS even with poor skills but with all the cap mods now they're putting out 250. Of course some of this can be mitigated with a bling fit but that opens another can of worms.
II'm not saying go for the uber fits with 1 min of cap but if you're getting 5 min of cap with max burst tank it's plenty Well, yesno. This 5-minute-cap rule of thumb holds only if you are able to get the situation under control within that time. I haven't figured exact numbers but with a pinch of tactical asspull I'd reckon that it translates to be able to clear whole room under 10 minutes. So if any given dude even with optimal fit struggles to clear the room in 20 minutes or more then let's face it, he needs to be stable for time being. |
hmskrecik
TransMine Group German Information Network Alliance
179
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Posted - 2014.05.14 15:38:00 -
[4] - Quote
Hah! Now you told 'em. |
hmskrecik
TransMine Group German Information Network Alliance
179
|
Posted - 2014.05.14 16:13:00 -
[5] - Quote
@IIshira. After circling around it for a while I think I have nailed the thing down. Which is: if you regard this whole cap stability subject, and overtanking for that matter, in terms of a problem (gee, I'd love to have only problems like this) then you addressed the middle of a chain, not a beginning. And it begins with two very important questions: "how much cap/tank do I have" and "how much cap/tank do I need". Let me repeat, the problem begins not just with having wrong answers, they can be corrected, this problem happens when the questions are not being asked or are being asked only partially (e.g. only "have" but not "need").
In this light we can distinguish three groups of people:
#3. Those who know rules but knowingly break them. While I'm more bitter than a vet I assign myself to this group. I know how to tank, I know how much do I need and if I end up with cap stable ubertank it means I had my own reasons so if you come in and say how should I play I reserve every right to say frack off.
#2. Those who know rules exist but refuse to learn them. While I'm tempted to say that those are beyond redemption I also keep reminding myself who am I to judge them. They may have their own reasons, be it industrialists just wanting to grind up standing or members of press-F1-blob. It's their choice, however discussing it with them can prove to be pointless since from their point of view we're trying to fix something which is not broken.
#1. Those who don't know rules or can't figure out correct answers. Our typical noobs. Here, in my opinion, not condemnation but education should be used and teaching them those questions I mentioned at the beginning should be a good start. The downside is that if the community is to be alive we should expect constant influx of such noobs and thus in turn we should expect that always, now and then there will come a dude sporting 3k permatank and being proud of it, true story. |
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