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Thread Statistics | Show CCP posts - 10 post(s) |

MeBiatch
GRR GOONS
1850
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Posted - 2014.05.12 16:22:00 -
[1] - Quote
bah i am too slow! There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1851
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Posted - 2014.05.12 16:37:00 -
[2] - Quote
Noriko Mai wrote:Steve Ronuken wrote:200% bonus to speed + 50% penalty to flight time = 50% bonus to range.
Where X is speed, and Y is flight time: XY is Range.
With bonuses and penalties: 3X * 0.5Y = 1.5XY This! Why give bonus and penalty at the same time???
AFAIK a big minus for missiles is lack of intant damage but a 200% increase or 3x faster should help mitigate this. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1851
|
Posted - 2014.05.12 16:40:00 -
[3] - Quote
Pliskkenn wrote:So what you're telling me is, they were designed around being Caldari/Minmatar and we'd finally get some nice missile kiters, but then the lore precluded this? :P
They should have just used my story about how the mordu are doing really well for the dust campains so the Caldari wanted them to be thier special forces for fighting the Guritas so they contacted Angel corp and used some clandestine science to mix caldari/minmatar tech.
I am sure Falcon could have come up with something without too much effort... There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1852
|
Posted - 2014.05.12 16:58:00 -
[4] - Quote
Since these ships are going to be simular in price if not more expensive then SOE i would like these bonus added to the role:
50% reduction in MWD sig radius bloom 37.5% bonus to shield repair amount [quote=CCP Rise]=======================================================================================
GARMUR
Caldari Frigate Bonus per level: 25% bonus to missile damage
Gallente Frigate Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time 50% reduction in MWD sig radius bloom 37.5% bonus to shield repair amount
=======================================================================================
ORTHRUS
Caldari Cruiser Bonus per level: 20% bonus to missile damage
Gallente Cruiser Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time 50% reduction in MWD sig radius bloom 37.5% bonus to shield repair amount
=======================================================================================
BARGHEST
Caldari Battleship Bonus per level: 5% bonus to missile damage
Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time 50% reduction in MWD sig radius bloom 37.5% bonus to shield repair amount
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1852
|
Posted - 2014.05.12 18:51:00 -
[5] - Quote
Mr Hyde113 wrote:BLOOD = AMARR + MINMATAR SANSHA = AMARR + CALDARI SOE = AMARR + GALLENTE GURISTAS = CALDARI + GALLENTE ANGELS = MINMATAR + GALLENTE SERPENTIS = MINMATAR + GALLENTE MORDUS = CALDARI+ GALLENTE
AMARR GÇô 3 CALDARI GÇô 3 MINMATAR - 3 GALLENTE GÇô 5
Does this not bother anyone else? Both from a backstory and a skill training perspective this seems a little unfair. Gallente Frigate/Cruiser/Battleship to 5 are more beneficial to more ships than any other faction.
Yeah not sure whats up with the lore problem but mordu is intaki. Intaki are the syndicate. The syndicate use angel tech which is minmatar.
Not sure why the mordu who have zero connection with galente would use gal skill instead of minmatar
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1853
|
Posted - 2014.05.12 19:11:00 -
[6] - Quote
Sniper Smith wrote:MeBiatch wrote:Yeah not sure whats up with the lore problem but mordu is intaki. Intaki are the syndicate. The syndicate use angel tech which is minmatar.
Not sure why the mordu who have zero connection with galente would use gal skill instead of minmatar
Because the lore for Mordu's Legion is that they left the Gal Military to join the Caldari. Also, if you've ever made a Gal toon, you would know Intaki is one of the Gal races... They are part of the Federation.
My main is intaki and mordu have not used gal tech in over 100 years. So no having gal skills is silly. It should be minmatar cuss thats who the intaki get thier tech from
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1853
|
Posted - 2014.05.12 19:51:00 -
[7] - Quote
Sniper Smith wrote:The Intaki don't get their tech from anywhere.. the Intaki Syndicate get theirs from Gal/Minm.. But they are a separate faction onto themselves and have nothing to do with Mordu's Legion and the Intaki that joined the Caldari. Those Intaki came from the Federation, and it would make sense that they would incorporate that tech into the ships they were given by the Caldari, and those that have evolved since. Lastly, Mordu's Legion is supposed to be using high tech ships, and be technologically advanced. When one hears this, one does not think of the Minmatar.
Don't get me wrong, I want a Caldari Minm race as much as the next person.. But it makes sense from the lore standpoint that this is Cal/Gal.
1.The Gal federation pre civil war was a weak federal government meaning that each race had thier own respective tech. It was not untill the Gal re wrote the constitution that a strong federal governemnt was made. Hence When Mordu left the federation they used thier own tech not Gal tech.
2. Angel ships are tech taken from the second Jovian Empire which is far more tech superior to us.
3. It would make sence that Mordu would have closer ties with the syndicate then homeworld since Mordu have a negative relationship with the Gals.
I still think it would have been easy lore wise to make the connection of mordu with Angel but meh its already done i guess so we have to just accept that mordu are a mix of Gal even though Gal are terrible at shields are not that fast and are terrible at missiles... but hey at least gal tech II have long range points... so i guess its something  There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1853
|
Posted - 2014.05.12 19:54:00 -
[8] - Quote
Wu Fey wrote:Did we not have a sufficient number of kiting shield tanked missile ships?
I feel like we did.
Maybe some missile armor brawlers? Anyone? Bueller?
maybe ammatar?
missile/armor beasts? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1853
|
Posted - 2014.05.12 20:02:00 -
[9] - Quote
Arthur Aihaken wrote:Savage Chelien wrote:can you plz change the bonus to a taget painter efective bonus as the scram bonus on the bs is a waste of time No. Get a Golem if you want that.
it would be cool instead of a bonus to scram/point range it was able to use an infinity point... that would be pretty epic There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1853
|
Posted - 2014.05.12 20:18:00 -
[10] - Quote
Grath Telkin wrote: Yea, but like, unbonused damps literally shut these ships down, especially the frigate, and lets be honest, unbonused damps are really really common right now.
Like I said else where, the counter to these is not only really really obvious, its super common.
fof ftw? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1856
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Posted - 2014.05.12 23:34:00 -
[11] - Quote
Goldensaver wrote:Really don't like the fact that these are Gallente. Aren't there enough Gallente pirate factions that you don't need to add another? I understand it's a matter of lore, but still.
It's a bit disappointing to see 5/7 Pirate factions be part Gallente. Better hope you all have Gallente trained, because apparently that's the single most useful race to train to unlock almost all pirate factions.
Serious under-representation of the other races here.
amen brother.
missile based pirate faction ships were the only niche left to be filled other then some sort of minning or industry pirate faction and they made it gal/caldari.
funny thing is i have both trained to 5 and all missile skills to v plus shields to v so its not like its going to hurt me...
i was just hoping for a cal/min mix as before SOE ships we needed a min/cal and a gal/amarr. now its kinda unfair for those who dont pick gal as a starting race.
plus minmatar resist would have been much better IMO> There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1856
|
Posted - 2014.05.13 01:38:00 -
[12] - Quote
Arthur Aihaken wrote:
Barghest ... 10% increase to missile launcher ammunition capacity per level
That's a great idea. Make rapid launchers epic There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1878
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Posted - 2014.05.30 15:10:00 -
[13] - Quote
Kagura Nikon wrote:Xequecal wrote:Kagura Nikon wrote:You dont need to apply full damage. The same way a ship with AC will almsot NEVER apply full damage. The same way a ship with pulse lasers will also not apply full damage to anything manually cotnrolling trasnversal.
Then you will say.. just web him!! And I shall answer.. and how that is different from the TP you need for the missiles?
THe missile damage applicaiton issue is a MYTH! Missiles just have a different curve of damage application. While Turrets have a more logaritmic curve, missiles have an exponentail curve. Dependign on what part of the domain axis you are one is better than the other. The problem with missiles is the way skirmish links and piloting skill affect them. On a turret boat, you can improve your turret DPS and/or reduce your opponent's turret DPS with piloting skill, and links/lack of them affect both ships equally. With a missile ship, no amount of piloting skill will ever increase the damage you deal, not will it ever reduce the amount of damage you take from an opponent using missiles. Also, If both sides have links, a missile user's DPS is massively reduced no matter how good of a pilot he is, while a turret user's DPS is not. AGAin.. PLOT THE GRAPHICS.... There are several parts of the engagement envelope where turrets suffer more. MIssiles are not affected by range whitin the max range limits. MIssiles are more affected by speed but not affected by transversal. That can be a MASSIVE advantage as well. People just want to eat the cake and have it. If you are orbiting an enemy turret ship with your missile ship you are in advantage. If you just go straight ahead.. it syour own fault for not using missiles advantages.
Another thing that people are not taking in to account is the fact that tracking disrupters will not work on missiles but they do on turrets...
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
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