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Thread Statistics | Show CCP posts - 10 post(s) |

ZecsMarquis
Destroyer's Inc.
7
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Posted - 2014.05.12 16:49:00 -
[1] - Quote
I'm no genius but kiting BS's are really a "thing". I know theres some spped mach, navy mega etc. fits out there but in general in a BS you are brawling or sniping straight up. Assuming the Barghest is gonna be around a bil, in what way is it better than a Golem or CNR? Links plus RF Disruptor does the job. I'm kinda disappointed. I was expecting some akin to the Vindi webs like a explo rad bonus so torps can do full damage to a battleship. CCP hates missiles it seems :/ Does any1 disagree?
EDIT: Arent* really a thing |

ZecsMarquis
Destroyer's Inc.
7
|
Posted - 2014.05.12 17:21:00 -
[2] - Quote
Ammzi wrote:The frigate and cruiser are perfect, but I'd reckon up the dmg bonus to 7.5 % or 10 % on the battleship. +1 That or a damage application bonus. If you wanna fit rigors instead of extenders/resist screen better hope you dont get primaried i guess :/ |

ZecsMarquis
Destroyer's Inc.
7
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Posted - 2014.05.12 17:38:00 -
[3] - Quote
Grath Telkin wrote:Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us... http://i.imgur.com/Zy18eAE.pngTo be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application.
I see you've mastered the mysterious art of setting up the links applied in EFT. Damn thing doesn't work for me. Nice fit btw.
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ZecsMarquis
Destroyer's Inc.
8
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Posted - 2014.05.12 17:49:00 -
[4] - Quote
Dave Stark wrote:ZecsMarquis wrote:Grath Telkin wrote:Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us... http://i.imgur.com/Zy18eAE.pngTo be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application. I see you've mastered the mysterious art of setting up the links applied in EFT. Damn thing doesn't work for me. Nice fit btw. step 1) create a fit for your booster, and make sure it has a mindlink implant and the pilot is set to either your booster pilot imported via api, or the all V character. step 2) minimise the fit, don't close it. step 3) open the ship you want to apply the links to, right click the squad commander etc, then select your minimised ship fit from the drop down menu.
Thanks mate! I think I just had a corrupt version or something. I would import the API for the booster and it would just not apply anything with the link or mods set. It's all good. I just check the stats in game. To the point someone made about a good mesh with Mach fleets. Thats probably going to be their best use. Which really just means the set of links for said fleet more than them being machs. I do have to say though explorad still limits BS sized missiles from doing full damage to non BS and even BS for torps. While a kiting Mach may miss a shot occasionally, it's still going to be better applied DPS overall compared to missiles hitting for 75% or so damage. Of course this means Rapid Heavies may finally be a thing and of course with a Crash cruise's aren't too bad either. Hoping for the best! |

ZecsMarquis
Destroyer's Inc.
8
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Posted - 2014.05.12 18:21:00 -
[5] - Quote
Vulfen wrote:Arthur Aihaken wrote:Michael Harari wrote:I have some estamel torp launchers to sell you That's funny. How much over $50-million/each do you want?  It's not gona have the PG to fit torps
Life always finds a way. |

ZecsMarquis
Destroyer's Inc.
8
|
Posted - 2014.05.12 21:08:00 -
[6] - Quote
Iam Widdershins wrote:Barghest with T2 torpedo launchers, faction torpedoes, and 4x faction damage ballistic controls does exactly 1337 1170 cold missile DPS
...welcome aboard why not 8 launchers! WHY Overall pretty disappointed with the battleship stats. No application bonus hurts it big time, even for cruise though not as bad. I'll buy one and when it pops I will not buy another. Hopefully we get a revision on this. Nerf the RoF, give it one less launcher do what you have to do but it needed a damage application bonus. |

ZecsMarquis
Destroyer's Inc.
14
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Posted - 2014.05.16 23:10:00 -
[7] - Quote
RavenTesio wrote:While I do love the fact that these are Primarily Missile Boats, ML in terms of lore are a weird one when considering the Traits they should have.
Don't get me wrong I think they look like they will be interesting, but unlike Guristas who are a pure Caldari - Gallente blend... what I think would be far more interesting to do with these ships would be to make them a focus choice of Caldari OR Gallente.
What I mean by that is let's take the Frigate as an example here.
Caldari (Per level) 4% Shield HP
Gallente (Per Level) 4% Armour HP
Role Bonus: Can Fit 1 Role Module
Provide it with a default of 5 Drones along side the Launchers. Caldari Assault : Remove Drones, +20% Missile Damage, +10% Local Repair, +4% Resists Gallente Assault : Remove Launchers, +25% Drone Damage, +5% Local Repair, +4% Resists Caldari Covert : -50% Launcher Fitting Requirements, Can Fit Covert Ops Cloak, +10% ECM Strength Gallente Interdiction : +10% Range to Warp Disruption, +25% Strength to Sensor Damp Drones, -10% Smart Bomb Cycle Time
I mean you could likely add some more, to add to the specialisation... and those are really just off of the top of my head values for pure example rather than what they should go with - but the idea is that because Mordu Legion is very focused on state-of-the-art technology (particularly given their link with Ishukone) it makes sense their ships would be like Tech 3 'Lite' so to speak.
Where they lack the sheer number of bonus' that the other pirate factions have, but they specialise and are better at that given role, making them more a Pirate T2 in terms of performance so to speak.
I mean other ideas would be to also have Amarr and Minmatar Role Modules, perhaps add Logistics, etc... it makes then a massively versatile and sought after ship; but obviously demand will always mean they will also be very expensive as a result. It also would give despite only having 3 options, the feel that Mordu are a far more fleshed out ship line.
They could also be a High-Slot Module, with of-course the option not to use one so the ship has a bit more of a Generalised Role.
Well just a thought instead of the ship treading heavily on the toes of the already established Pirate Factions.
They're not going to do this but its a sick idea for sure. It's a good train of thought for future ship class introductions that are on the T3 level. T3 classes of the other hull sizes could have variants of cross training similar to your proposal. We will probably see somethin akin to this in a few years or so I'd imagine.
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ZecsMarquis
Destroyer's Inc.
17
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Posted - 2014.05.19 21:22:00 -
[8] - Quote
Still waiting to see a change to the Barghest, does anyone actually think the stats are good in the current iteration? I originally wanted an application bonus. I'm ok with just the raw damage increase to 7.5% as it would still be a better increase anyway. It feels shoehorned into a failboat cruise PvE which is still not good enough for Incursions and is still outperformed by the Golem and CNR. It's role is currently going to be rapid heavies with a Machariel kiting style fit. While that's all fun and good it kinda sucks being forced into that when you can do shield vindi's and all kinds of other stuff with the other variants.
Does anyone disagree with me? I've seen few in favor of the current stats. If you feel like the stats are looking solid, speak up. If you do not, also speak up. I'm not opposed to reasonable logic no matter which way you feel. |

ZecsMarquis
Destroyer's Inc.
17
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Posted - 2014.05.19 22:07:00 -
[9] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:do slightly larger letters cause you major discomfort? No, it provides an easy visual cue for which posts to block... ZecsMarquis wrote:Still waiting to see a change to the Barghest, does anyone actually think the stats are good in the current iteration? I originally wanted an application bonus. I'm ok with just the raw damage increase to 7.5% as it would still be a better increase anyway. It feels shoehorned into a failboat cruise PvE which is still not good enough for Incursions and is still outperformed by the Golem and CNR. It's role is currently going to be rapid heavies with a Machariel kiting style fit. While that's all fun and good it kinda sucks being forced into that when you can do shield vindi's and all kinds of other stuff with the other variants.
Does anyone disagree with me? I've seen few in favor of the current stats. If you feel like the stats are looking solid, speak up. If you do not, also speak up. I'm not opposed to reasonable logic no matter which way you feel. I'm of the same opinion that the Barghest could benefit from a 7.5% missile damage bonus. It's only marginally better in terms of firepower than a Navy Raven or Golem, and a 7.5% bonus would take it from 8.75 to 9.625 effective launchers. That being said, it has a utility high, one more low, is faster and more agile - and of course, comes in black.
Thanks, if I can squeeze a neut in that high without geno's then I may be willing to digress. I suppose I should grab the EFT files, couldn't be asked to since I use Pyfa. Lemme have a looksi.
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ZecsMarquis
Destroyer's Inc.
18
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Posted - 2014.05.20 10:54:00 -
[10] - Quote
The Barghest needs a buff, there's no way around it. |

ZecsMarquis
Destroyer's Inc.
19
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Posted - 2014.05.20 21:49:00 -
[11] - Quote
Uriel Paradisi Anteovnuecci wrote:The Barghest seriously needs a buff, be it a change to 7.5% damage per Caldari Battleship skill level or another launcher slot- I don't want this to end up like the nestor...
I would say +1, but by now its gotta be up to +10 or so.
A few of us agree with you for sure. |

ZecsMarquis
Destroyer's Inc.
21
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Posted - 2014.05.21 16:34:00 -
[12] - Quote
Arthur Aihaken wrote:Orla- King-Griffin wrote:with that attitude it's hardly surprising now is it. Check out any of the other Kronos threads with respect to dev feedback, then re-review this one. It's not a slight to say that CCP Rise rarely interacts with players in his development threads. I had three replies from CCP Fozzie in two other threads today alone and I've yet to receive a single response in this thread, so take it for what it's worth.
It's funny the point I thought you were going to make was how hostile the other threads are. I wouldn't go too far to say that getting hostile gets you good changes but over here we've been politely asking for a Barghest buff whilst them freighter folk been going ballistic.
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ZecsMarquis
Destroyer's Inc.
21
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Posted - 2014.05.21 17:05:00 -
[13] - Quote
Arthur Aihaken wrote:CCP Rise, since the discussion in this thread has been very reasonable - could you please address the valid concern raised with respect to the Barghest?
1. While the warp disruption range bonus is beneficial on the Garmur and Orthrus, it's not necessarily well-suited for the Barghest. We do realize that traditionally these bonuses extend throughout a particular Pirate faction line, although there is precedent for some variation (ie: new Rattlesnake, Nestor). Might it be possible to substitute the warp disruption range bonus for one of the following: a) -10% reduction in missile launcher reload time, b) +5% increase in missile launcher ammunition capacity or c) +5% explosion velocity.
2. If it is not possible to change the warp disruption range bonus, might we instead see a slight increase to missile damage on the Barghest from the current 5% (8.75 effective launchers) to 7.5% (9.625 effective launchers)?
If you are no longer involved with ship rebalancing, could you please ask CCP Fozzie to visit this thread to respond to some of these inquiries? Thanks.
All changes are really good proposals as well. I'd be perfectly happy with any of these. |

ZecsMarquis
Destroyer's Inc.
22
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Posted - 2014.05.22 06:00:00 -
[14] - Quote
Chessur wrote:To whom it may concern.
The mordu Frig looks amazing.
However the cruiser, and BS- have some very serious issues.
Having spent a long time in EFT look at both ships, I would like to make this point regarding both ships.
Lets start with the Orthrus.
Currently, it is expected to fit this ship with HMLs, or HAMs. Because the ship has no innate application bonus, I have created fits that have 5% application implants, Standard crash on, Dual T2 rigors in an attempt to fix the problem. Even considering that most of your targets will not be running an MWD, the damage application is still abysmal. Anything that is skirmished linked, or anything non linked that is cruiser and below- easily tanks the large majority of your damage. This application is so poor in fact, that fitting the Orthrus with Light missiles, no application rigs / implants / or Crash- allows for almost doubole the DPS when applied to all targets Cruiser and below.
HMLs and HAM's need work. They are sub par to any other medium weapon system currently, and fall far short of Pulse lasers, and railguns. While I realize that an entire missile rework is quite a bit to ask for I was hoping that you would make some concessions for the ship bonuses. Please consider adding a 5% application bonus to medium missiles, give the orthrus something to help apply its damage. Because in the current iteration, the LML fit is far superior to any other.
Lastly, I wanted to mention the Barghest. Currently the only viable missile battleship in game, is the cruise typhoon. Fit with dual rigors, implants, and crash- the typhoon with its native application bonus is a very real threat, and a viable ship for solo / small gang. the ONLY reason the typhoon is superior to all others, is because of the application bonus. Large missiles, like medium ones are all abysmally poor weapon systems when you compare other BS weapons. (Mega Pulse, 800MM Repeating Arty, Large Blaster) Again, even with the most attention payed to application, the Barghest falls flat on its face compared to the typhoon when it comes to applying, and doing damage.
The battleship in particular struggles the most in this respect. Please consider adding some type of innate missile application bonus for both ships. If an application bonus is not added, the Orthrus will be yet another LML ship- and the Barghest will be useless outside of rapier / huginn gangs.
Thank you for your consideration.
I've been on a bandwagon that the Raven isn't popular for these very reasons literally since 2007. If the torp raven applied it's damage it wouldn't be so laughable. Take the Golem..it's what the Raven should've been just without the extra tank or Bastion in all honesty. I feel like buffing (reducing) the explorad on torps would be such a huge fix for many issues with many ships personally. Gunboats are literally only superior for this reason alone, applied damage.
Sniping cruise fits are a whole other story of course. The delayed damage is just the role in that case. For brawling however the only real crux is applied damage for anything but a light missile in all honesty. Cruise are probably in the right place as well but nothing unguided for sure, excluding regular heavies which most of the populous agrees on.
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ZecsMarquis
Destroyer's Inc.
23
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Posted - 2014.05.24 01:21:00 -
[15] - Quote
Arthur Aihaken wrote:Sweet Times wrote:ok they are out on sisi... crap dps rubbish cap regen and rubbish fitting options all in all as i expected wont even bother to get any of these when they go live... as a solo pvp ship they are rubbish and there are so many cheaper options and better options for a fleet can see these ever being flon as they stand now... ah well was looking foreward to a missile faction but these aint it Can you relay how big the Barghest is in terms of size as say compared to the Raven or Scorpion? Is there anything redeeming about them? Are we simply looking at a "black" version of the Nestor? Sniper Smith wrote:No feedback here, none in the pirate BS thread, none in the Pirate Cruiser thread for an age.. Apparently Rise is sick, but that excuses the last few days, not the last few weeks :/ Yeah, colour me unimpressed...
Feels like a phoon in size and almost as good as the oldschool nanophoon pre 2007 nerf. |

ZecsMarquis
Destroyer's Inc.
24
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Posted - 2014.05.25 04:05:00 -
[16] - Quote
With a t2 fit and rapid heavies i had 5 cpu remaining. If I wanted to fit torps or cruise then I'm SOL without using implants or faction/deadspace. Is this intended? I shouldnt have to use undersized launchers, defeats the purpose. Maxed fitting skills as well.
The speed and agility are in decent shape but the rest of the stats are pretty bad.
The Barghest needs some work. In it's current iteration it's not worth flying even once when it goes live. The point range bonus is not even worth unless you're running t2 point range links and a faction scram and even then it's barely a good bonus. |
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